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View Likes PostPosted: Fri Nov 08, 2019 11:33 pm 
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This is the OOC thread for the rpg between Cottonmouth and Phoenix.

World setting: alternative fantasy world
Time period: Medieval

In this world there are 6 major factions which rule the land together. Five of those factions are bound to a specific race, while the sixth is a mismash of specific 'leftover' races. The races that are not represented by any of the major factions, are races which are deemed to be evil (or too powerful and thus deemed to be evil as they are too dangerous for those in power). All creatures that are not humanoid, are automatically seen as either lesser races, or evil races. There are often rewards handed out for those who bring proof of killing such a creature. Only a few exceptions are made when the creature is suitable as a pet or means of transport.

The 6 factions:

Humans: This faction is filled by humans, which also include gifted humans. Though this race is not as physically nor magically gifted as the others, they are treated the same as the other major 4 factions. The fact that they are less gifted, grants them a better position as the other factions do not view them as a threat. However, their abilities are commonly underestimated as well.

Vampires:
This faction is filled by vampires and half-vampires, with a clear power distinction between the vampires and half-vampires. The half-vampires are often seen as lesser compared to the full vampires and generally belong to a certain full vampire or vampire house. This faction is subdivided by a number of rich vampire families ('houses') who share the power.

Witches/warlocks: Because of the demon blood running through their veins, these humanoid creatures have magical abilities like spell casting and such. Though in theory this faction is strong enough to overthrow other factions, the witches and warlocks are generally not interested in this. In general there are two groups within this faction: those that like dealing with the other races as it's a well-paid industry to offer their services to others, and those that just want to be on their own in their own community.

4:

Leftovers:
In these faction are mostly races that are not present in big numbers and that are generally equally powerful or less powerful than the other major races. Some example of this category are: humanoid shapeshifters like nekos and those alike, halfbloods of the faction races and those otherwise humanoid.

Shadow people: The shadow people are the peace keepers between the other factions. They function as the secret service in attempt to keep peace between the factions and quickly rule out those that plan to oppose the factions-system as a whole. However, they do not step in when there are problems within one faction unless they are asked to step in. They are not really interested in mixing with society; their main focus is keeping their way of life as it is without others threatening it. This is also why sometimes people refer to 5 factions instead of 6. As long as the balance is upheld between the factions, and their own way of life doesn't get affected, they do not care about what happens in society.

The prophecy:
Since the ancient days there has been a prophecy of an apocalypse coming and ending life as it is known. This prophecy speaks of two individuals whose union will unleash an unspeakable power, capable of ending all life. However, this prophecy has been translated and reinterpreted throughout so many years that the warnings the predictions give, are tough to decypher. It is only known for sure that one of the two individuals is a male, with a few specific characteristics: an oddly coloured eye, [will add something more later on.]

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PostPosted: Sun Nov 17, 2019 7:38 am 
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Race dictionary:
In here will be the descriptions of the races used within the story, so that the general gist of a race is clear. Exceptions to these stated descriptions may take place.

Humans
does this need a description?

Vampires
//will follow soon.

Witches/warlocks
[where warlocks are stated, witches can be read as well. It did not write comfortably to say witches/warlocks continuously]

Warlocks are humanoid beings that have demon blood running through their veins, though they are not quite demon. Their appearance is hardly distinguishable from humans, but some do have demonic markings. This is often seen as a birth defect.

Details
Warlocks are magic users by nature. Generally, they have a high aptitude for black magic, but they are not limited in the types of magic they are able to master with enough training and persistence. Generally spells are used to apply their magic. Though some may be able to use their magic without spells, it is a way of aiding them and it costs less energy on average than going without spell.
As Warlocks are energy users, it's easy for them to learn to read energies and auras. Though many don't possess heightened senses naturally, their ability to read energies serves them as a sixth sense.
Warlocks possess the ability to 'blink', which means teleportation as fast as the blink of an eye.
Warlocks are also able to cast (destructive) energy balls/rays, without needing to use a spell for it.
By nature Warlocks are built more sturdy and have a resistance for magic, specifically black magic. They have a weakness for light magic.
Many warlocks have a personal gift, which means that they possess a certain aptitude, gift or talent that differs per warlock. This could be a talent for earth magic, the ability to breathe underwater without spell casting, or the gift of clairvoyance for example.

Familiars
Warlocks are able to bind with a familiar, which increases their strength, though it also adds a burden as they gain the ability to feel what the familiar feels.
The bond is a strong one: if the warlock dies, the familiar dies as well. Though, it is not true the other way around.
Not each bond is a strong or good bond: the familiar and warlock need to 'match', otherwise it will be a less than optimal choice, which means that the familiar will never be able to reach its full power.
The bond is often sealed by intent from both sides, followed by a kiss.

A lot of warlocks see familiars as nothing more than pets, and it is not uncommon for familiars to be bought on a familiar market (for which the familiars have been bred). Familiars can be gained by buying them, by using a summoning spell in which one offers an open invitation for any familiar, and by sheer luck of encountering them.

As stated by Zataromon: "Masters [warlocks red.] have a responsibility of taking care of the basic needs of their familiars, while in return familiars serve. It is all rather plain and practically each and every familiar who bonds, agrees to the terms."

Extra
Warlocks are able to 'flash' their eyes, meaning that they focus their magical energy for a brief moment, which causes their eyes to discolour shortly.
When warlocks use too much energy, they may faint, and demonic markings may appear over their body. Using too much energy can result in death if the warlock in question sacrificed their own life energy in it.
Some warlocks use wands or staffs, but it is not a popular thing to do. Some believe it helps beginners, others think it is useless.


Shadow people
These are the creatures you may see, once in a while, in the corner of your eyes. Most discard seeing them, since they merely look like a few rays of light, or a strange shadow, in a humanlike form. They tend to observe creatures, and sometimes tease them, but mostly stay out of their way, and just enjoy life as some sort of 3D movie. They are known in many folklores as evil beings, but are currently denied of existing at all. Their lifespan tends to be between 600 and 900 years old, with some exceptions of course.

Strengths
Ability to become invisible, only to be seen at the edge of someone's sight, like a small shadow in the dark or a strange light ray in the daylight.
Ability to defy gravity when amongst the shadows. (they can easily move over ceilings and such as if they’re 2d instead of 3d)
Ability to float and move through walls, floors and ceilings
Ability of silent movement (moves without sound)
Ability of Black Magic
Ability to see in the dark

Weaknesses
Certain types of runes make shadow people visible if they touch their skin. When those runes touch their skin, its shape burns in their skin immediately, and they won’t be able to get invisible again until it completely heals, or until someone else treats the wound with water. (they can’t remove it themselves, even if they would cut the flesh out, they would still be visible) (This also counts for going through walls (etc), using basic Black Magic and floating, they are incapable of such as long as the rune mark remains on them)
If someone suddenly puts bright light on them, where they are in the shadows, they become completely visible (and they’re most likely to fall down if they’re defying gravity) , though it really has to be very bright and strong light

_________________
My Characters
Phoenix's Résumé
Story Ideas [Closed, but feel free to message]


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