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 Post subject: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 8:12 am 
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War. War never changes.

The end of the world happened in a blink of an eye. In 2077, in a mere two hours, life on earth was near extinguished, atomic flames washing over the planet, removing any unfortunate enough to be caught in the blasts. Life as humanity knew it had ended, replaced with something far worse.

It is now the year 2285, and humanity has struggled to resemble a shadow of it's former self. In an otherwise lawless and deadly land, a few safe havens of civilization have appeared. The city of Houston being one such place, becoming one of the closest things the wasteland has to a bustling metropolis. Using parts from the local space center, it has become a solar powered paradise, a city of the future. A place a person can live a life of peace and safety.

Life in Houston is about to change.

Mysterious kidnappings plaguing larger towns, a mysterious cult-like group with talks of "making Texas strong", and two once powerful groups becoming allies, misfortune is coming to Texas, and countless other troubles. Conflict is looming over the horizon, and the people of the wasteland are all caught right in the middle.



Sup nerdlords. This is me re-doing a Fallout RP that never got off the ground that I want to do again! It's gonna be basic Fallout goodness. Going around a nuclear wasteland and fighting mutated monsters and bandits and having grand adventures in a series of interesting places with far more interesting people. Perhaps we'll even find large green men who want to murder us! Wouldn't that be the grandest of fun? Also it takes place in Texas, in case you somehow skipped everything above in italics

"But friend Metal Zeta! I don't know anything about Fallout, but I like post-apocalyptic settings and also Texas!"
then why did you click on a thread called fallout u silly imaginary person? But that's alright, because we have a TOP CRACK TEAM of people who know far more than Fallout than is probably healthy and we will guide you to know about this setting of mutants and geckos and spurs that go jingle jangle jingle

Anybody wanna join?


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 Post subject: Re: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 8:54 am 

Feeling mighty sneaky.

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Omg! I have been itching for a Fallout RP! Count me in! Also I have played New Vegas and 3 multiple times over.

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 Post subject: Re: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 9:13 am 
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Ah, it is good as you have played New Vegas, as it is moooooooost likely the one this RP will be drawing the most from. Because it is damn good video game. Good to have you though!


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 Post subject: Re: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 3:06 pm 

Feeling mighty sneaky.

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Thanks! I hope to have much fun here.

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 Post subject: Re: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 8:23 pm 

eyy, senpai!

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YOU KNOW I AM IN HERE MY BOI

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 Post subject: Re: Fallout: Lone Star
PostPosted: Tue Jan 03, 2017 10:16 pm 

Contemplating existence

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I'm about halfway through 3 and have seen my friend play some of 4, think that's enough to join in the party?

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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 2:20 am 
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@Eggsy lol nerd you don't get to join my cool and rad rp. (naw im joshing)

@torosuperfly16 that should be fine! If something comes up about the setting you don't know, just ask about it and it will be explained. Warning though, the "mood" that the games from the series I like has is different then the mood in fallout 3, so it might not be what you're expecting exactly? But it won't be TOTALLY different or anything.


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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 4:42 am 

Contemplating existence

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What mood are you going for? I'm only asking out of curiosity, cause to be honest, this is a roleplay, and the mood should definitely be determined by us lol. As long as it's a post-apocalyptic world with guns and mutated creatures, I'm all for it lol

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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 4:50 am 

Feeling mighty sneaky.

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I wonder how the character sheets will be. Each character has to be S.P.E.C.I.A.L
Eh? Eh? I'll get off the stage...¯\_(ツ)_/¯

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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 5:14 am 

eyy, senpai!

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dohohohohohoho

Since this is a retry of something we were doing once before I hope they'd be the same, because I've got a couple dudes prepared and ready to go asap.

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 Post subject: Re: Fallout: Lone Star
View Likes PostPosted: Wed Jan 04, 2017 5:16 am 
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@torosuperfly16 More of a New Vegas styled "the world is messed all to hell, but that's behind us and we're dealing with the pains of recovery" and less a Fallout 3 "The world is messed all to hell, and we're still dealing with that having happened." Still post apocalyptic world with a bunch of guns and mutated creatures, don'tcha worry bout that!

@SneakyBeaky1 i've seen some bad puns in my life but that one was a S.P.E.C.I.A.L kind of bad

but yeah there's pre-existing character sheets that totally exist i just forgot them tho. i can find them later it's fine


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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 7:30 am 

Feeling mighty sneaky.

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Sorry man, but I have V.A.T.S. and V.A.T.S. of puns.

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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 04, 2017 2:15 pm 

Contemplating existence

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Hahaha I'm dead. Sounds good though, I'm in!

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 Post subject: Re: Fallout: Lone Star
View Likes PostPosted: Wed Jan 04, 2017 10:57 pm 
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Oh man, you kids are gettin' this back together. I am excited, even if it's just to read it.


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 Post subject: Re: Fallout: Lone Star
PostPosted: Thu Jan 05, 2017 12:04 am 

eyy, senpai!

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the squad regathers

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 Post subject: Re: Fallout: Lone Star
PostPosted: Thu Jan 05, 2017 12:38 pm 

Feeling mighty sneaky.

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Is everyone R-ED-E to get this role play started? I'm R-ED-E to fight 'legions' of mutants and other creatures.

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 Post subject: Re: Fallout: Lone Star
PostPosted: Fri Jan 06, 2017 8:04 pm 

eyy, senpai!

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I'm down to start whenever y'all are ready.

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 Post subject: Re: Fallout: Lone Star
View Likes PostPosted: Mon Jan 09, 2017 4:17 am 
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I was waiting for one more dude, but then I remember Eggsy mentioned somebody else had shown interest! SO OOC WILL GO UP ehhh whenever? Tomorrow, probably!


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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 11, 2017 6:42 am 
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I LIED. It's going up LATER, because eggsy wanted to edit it and make it be all fancy and ****. So blame him (u should blame him for things anyways tho)


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 Post subject: Re: Fallout: Lone Star
PostPosted: Wed Jan 11, 2017 6:42 am 

eyy, senpai!

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it aint my fault ;-;

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