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 Post subject: Roles: Werewolf
PostPosted: Mon Nov 10, 2014 10:49 am 
Savior
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The idea is simple, each participating person's character's roles are selected by the GM at random from a fixed pool. Plans are done in PMs or Skype

Night falls, and someone is killed by the werewolf. The sun rises and the village falls into panic, accusations flying. Someone must be lynched. The lynched character's role is revealed and night falls again, another person falling to the werewolves. The sun rises and the process repeats itself, until the werewolves' numbers are equal with the villagers or all werewolves are lynched.

The list of roles can be seen here: Link

I may mix things up a bit if this idea is popular enough to go for a second go.

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 Post subject: Re: Roles: Werewolf
PostPosted: Mon Nov 10, 2014 10:55 am 

Mad >:(


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I'm up for it. Will you add story too?

Also, as it's the first Werewolf party, 5 roles(Villager, Werewolf, Hunter, Prophet and Elder. Elder for choosing who is going to get lynch at same amount of votes. Hunter will have 2 silver bullets. Prophet can see one players role in each turn. I mean Seer.)

Turn suggestion: I think turns should be 24 or 48 hours. So, we won't need Day-Night circle. It will be done in one turn.

Making this first game simple will be much better.

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 Post subject: Re: Roles: Werewolf
PostPosted: Mon Nov 10, 2014 11:05 am 
Savior
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Some people are busy and cannot make a post to their own standard in a 2 day cycle. It has to be longer or allow something for slower posters.

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 Post subject: Re: Roles: Werewolf
PostPosted: Wed Nov 12, 2014 1:38 am 

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I'm interested in this~ No specific role in mind ^.^


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 Post subject: Re: Roles: Werewolf
PostPosted: Wed Nov 12, 2014 5:44 am 

Mad >:(


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You don't choose the roles. It's chosen by draw.

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