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 Post subject: obscure [OOC]
PostPosted: Tue Feb 19, 2019 4:18 pm 

you catch more flies with honey but you catch more honeys being fly

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Welcome to the OOC. Let's get down to business.

obscure will run on a GM/PC system, meaning that I will write as environment and NPCs as they react to player choices. Given that this is the system, there is already a bare-bones story outline in which certain events of magnitude will progress regardless of player interaction; in other words, if an NPC gives you a tip that you don't follow up on, that event will take place regardless of player inaction.

For obscure, character sheets are not required or even encouraged. What is encouraged is that you create a compelling character for the setting who you think would have a love of investigation and a drive to see something through to the end in the face of horrific odds. It is known among the circles you will be a part of that once you are wrapped up in these things you can't simply turn your back and walk away. The things that lurk in the shadows have a habit of following people who walk away.

Combat-centric characters are not the only kind of characters you can play in obscure. In fact, having a group of people with diverse skill sets is more helpful than not. A librarian might not be useful in a subway brawl with a werewolf (unless he possesses some kind of magic, I suppose), but he's a lot more useful than the ex-biker when you need to figure out how to exorcise the spirit who has taken up residence in a lake bed and is drowning children on their way home from school.

Having said all that, if the individual players choose to write a character sheet or want to use a face claim, I will gladly edit this post to include a character tracker complete with the full character sheet and image.

A note on magic, psionics, and other supernatural abilities: | +
In general, when a character uses magic (magic being loosely defined as 'otherworldly abilities' as I'd like to give you guys some free reign with this), they can expect to pay a price. Most often this is in the form of fatigue. Whatever the origin, all powers come from the same source of primal magical energy and must be channeled through the body of the caster, which always results in some sort of otherworldly exhaustion. Psionic abilities, such as communing with the deceased, fall under the category of magic.

Magic as a whole will also tend to attract unwanted attention from beings more attuned to the supernatural. This means that in addition to the fatigue from using magic, you may also draw more entities to you. Magic is perhaps the most useful way of catching prey in Obscure, just be careful that you don't attract something bigger than the prey you're already hunting.

Feel free to be creative with abilities and magic, though as always be sensible, follow mid-power guideline and keep it in theme.


The Cast:


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_________Obscure__________Rules
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___________Contests___________Staff Contact
____________Ask the Staff________Posting Tutorial

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Last edited by Muse on Sat Mar 02, 2019 6:31 pm, edited 1 time in total.

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 Post subject: Re: obscure [OOC]
View Likes PostPosted: Tue Feb 19, 2019 4:37 pm 
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Excellent!

Let's do this.

I've been binge watching urban explorer stuff I'm definitely gonna use for inspiration.

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 Post subject: Re: obscure [OOC]
View Likes PostPosted: Fri Feb 22, 2019 6:24 am 
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Alright. I'm in

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 Post subject: Re: obscure [OOC]
PostPosted: Sat Mar 02, 2019 6:41 pm 

you catch more flies with honey but you catch more honeys being fly

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Alright, the IC is up! People who have read/written in obscure before may see a very familiar intro post; it is largely recycled from the original roleplay with some stark differences. A few story scenes will be recycled, as there's always been a barebones story written that'll continue to progress independent of player choices, but the story itself (environment and NPCs) will mostly depend on you as players.

I haven't talked about posting cycles yet so let me go ahead and do that. And as a whole, there will be no posting order. Instead, we'll operate in rounds, where my GM post will signal the first post of the round and everyone is free to post in any order until everyone has posted. Sometimes, depending on where the story needs to go (such as if there is an investigation going on), there will be more than one cycle of player posts between my GM posts.

As far as timing for posts goes, I'd ideally like one post every three weeks. Not one round, one player post. I'd hope that would give everyone enough time, since I know that everyone has lives outside of roleplay and I am more than likely going to be the time restriction where I'm taking a heavy course load this semester. The three-week "rule" is not a rule - it's just kind of an ideal.

All of that said, you guys have no idea how excited I am to run this; I can't wait to see what you do with the story.

_________________
Bienvenue à____________

_________Obscure__________Rules
__________Updates___________CF Guide
___________Contests___________Staff Contact
____________Ask the Staff________Posting Tutorial

__________Cirque du Creativité
Image


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 Post subject: Re: obscure [OOC]
View Likes PostPosted: Tue Mar 12, 2019 3:55 pm 
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Dropping in to say I'm working on a post now! :) Hopefully I'll have some time to get it up before this weekend.

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 Post subject: Re: obscure [OOC]
PostPosted: Sat Mar 30, 2019 6:39 pm 

you catch more flies with honey but you catch more honeys being fly

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@TheLostNavigator I seriously can't wait to get to know more about Michael, and about Emily. Honestly your post has me so hyped to be restarting this story.

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_________Obscure__________Rules
__________Updates___________CF Guide
___________Contests___________Staff Contact
____________Ask the Staff________Posting Tutorial

__________Cirque du Creativité
Image


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 Post subject: Re: obscure [OOC]
View Likes PostPosted: Sun Mar 31, 2019 8:47 am 
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Thanks. First post I've put up here in four years. I'm pretty excited about this too.

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