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 Post subject: Darkness and Ice - OOC
View Likes PostPosted: Thu Jan 04, 2018 12:09 am 
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Alright! I know that for the moment, we don't have enough people to get this rolling, but I figured I would give everyone all the info they need to decide whether or not they are actually interested. Some things may be added or changed, but this is the basic stuff you need to know before we get started.


Plot | +
Long ago the world fell into chaos, a war brought about when two siblings, one who wielded the power of darkness, and the other who wielded the power of ice, clashed. Aeron, who had finally succumbed to the darkness within himself, sought to destroy his sister, Isolde, and rule the world on his own. A new world of his own making. Isolde, not wanting to see their world plunged into darkness, fought back. After defeating her brother and becoming the new vessel for the darkness, keeping it in check with her own magic for centuries, until she finally transferred it into a new vessel, Dardanos, the prince of Ciardah. Unable to keep the darkness in check, Dardanos lost control and the world was once again faced with war. The war stretched on for years, until Dardanos (now known as Dardanos, the Devourer) and his kingdom finally suffered a crushing defeat at the hands of the kingdom of Argus. With the end of the war, the world ushered in a new era of peace, but that peace had come at a cost. The kingdom of Argus was all but decimated, and those citizens who lived were forced to start their lives over in a new kingdom.

Now, after centuries of peace, the world will once again be faced with war. After years spent in exile, living among the ruins of his old kingdom with no one but his wraiths and other dark creatures to keep him company, Dardanos is finally ready to make his move. The kingdoms, weakened by centuries of peace, will soon face a darkness far greater than they can imagine at the hands of the dark mage who seeks to exact his revenge on the kingdoms that once defeated him. This revenge can end one of two ways. Either he gets what he wants and brings the kingdoms to their knees, plunging the world into darkness, or he is killed by the one person whose magic was meant to stop him, whose destiny is to face him. Either way, a war is inevitable, lives will be lost no matter the outcome, but whether victory goes to the dark mage or the kingdoms that scorned him is yet to be decided. Will he succeed in his quest for revenge? Or will he face defeat once more?



Forms of "Immortality" | +
Immortality: One who is immortal is, by definition, ageless and capable of recovering from almost any injury they may sustain, including being stabbed through the heart, or even potential beheading if the immortal is strong enough and the injury is not caused by a weapon capable of killing them. They typically recover at a highly accelerated rate, making them capable of recovering from a minor injury in minutes rather than days. No one is truly immortal, however. Everyone has weaknesses and something that can permanently kill them. For example, certain magic/spells, a particular weapon or a weapon made from a specific material or enchanted with particular magic, etc.. Those with true immorality are typically wielders of powerful and/or ancient magic, including faeries and certain practitioners of magic, such as the queen of ice and the vessel of the darkness.

Semi-Immortality: Those that are semi-immortal are ageless and do not grow ill. Depending on the race/creature, they may also recover from injuries at an accelerated rate, although not quite so quickly as an immortal. (For example, an injury that an immortal could recover from in minutes may take hours or even a day for a semi-immortal to recover from, whereas it may take several days or longer for a human to recover from the same injury). They will not die of old age, nor any other "natural" cause. They may, however, be killed by severe physical injury, such as decapitation or being stabbed through the heart. Semi-immortality is held by races such as elves and dragons.

Extended lifespan: Some races may have an unusually long lifespan, ranging from a hundred years to over a thousand years. These races/creatures typically have the same weaknesses as any other mortal, they simply live an extended life. Examples include Ents, dwarves, and certain human bloodlines.

Rebirth: Those with this ability will either live out a normal life (which is likely longer than the lifespan of a human) and, upon their death, be reborn, or there may be a specified number of years between each rebirth. After their rebirth they will not remember their past life/lives. This is generally specific to Phoenix, although it is not impossible that a practitioner of magic could mimic this if they were unable to manage true immortality.

Healing/regeneration: There are some races capable of healing even the most extensive of injuries and even rejuvenating or maintaining youthfulness. This can mimic an extended lifespan, or potentially even semi-immortality, if the magic is strong enough. Merfolks, sirens, and some practitioners of magic are some of those that have this ability.




Examples of races & Supernatural beings | +
Witches/Wizards/Sorcerers/other practitioners of magic: This is not a race, but rather a group of supernatural beings that encompasses many races, from humans to dragons and merfolk. At least some small fraction of individuals among most races practice magic in some form or another. For some it is a learned skill and for others it is an innate ability, making magic something they are capable of from a very young age. There are many forms of magic, ranging from dark magic to magic that focuses on nature, healing magic to battle magic, elemental magic to spirit magic, arcane magic to traditional magic. Some practice only one form of magic, while some may dabble in several different forms of magic. Most tend to specialize in one or two types while dabbling in others, or in some cases. There is no one known who is an expert, or even exceptional at all forms of magic. The older a magic practitioner is, the more likely they are to be skilled in more than one form of magic. **Some races are limited in the types of magic they can perform.** For example, a dragon born with the ability to use fire magic cannot use water magic, no matter how old or talented they are.

Dragons: Dragons are not exactly what you might expect. While they may take the form that many have grown to accept, they also have a human form. In their dragon form, they are much like you would expect, fire-breathers, capable of flight, with nearly impenetrable scales. In their human form they have an innate ability to use pyro-magic. They are semi-immortal, so their appearance is ageless. Otherwise, they typically appear to simply be human. All full-blooded dragons are capable of shifting their shape and doing so freely. Half-blooded dragons are sometimes born with the same capability, whereas others may be born with only one form, which will be whatever form they are born with. The more dilute the bloodline, the more likely it is that the child will be born with only one state. The majority of dragons live in the kingdom of Pyralis.
**There are some frost dragons who use ice magic rather than pyro-magic and reside in Eirwen. They are not as common, but they do exist.

Wyverns: Wyverns are very similar to dragons, with a few notable differences. In their non-human form, they are smaller than dragons, with their wings attached to their arms, rather than having four legs as dragons do. They are faster than dragons, but not as strong or as powerful. Like dragons, most of them live in Pyralis, but some who utilize ice magic do reside in Eirwen.

Phoenix: Phoenix, like dragons, are slightly different than you might expect. Some are born with the ability to shift between the traditional form of a phoenix or a human form, while others are born trapped in one form. Others still are born with a hybrid form, part phoenix and part human. Like dragons, those with a human form are capable of using pyro-magic. Phoenix are the only race born with the ability to rebirth. Some may be reborn at specified intervals, for example, once a century, although they will also be reborn if they are killed before their rebirth cycle. Others may be reborn only once they die, and otherwise will live an indeterminate amount of time between rebirths. The way in which they are reborn depends on their lineage. Whichever way the rebirth occurs, they will not remember their past life/lives when they are reborn. Like dragons, many of them inhabit the kingdom of pyralis.

Ents: Ents are tree-like creatures that live in the forests across the land and care for them. They are capable of using some natural magic but are typically limited to spells that involves plants. They are large in stature, strong but slow, and they live long lives, typically several centuries. If ents are found outside of the forests, in civilization, it is typically tarren.

Faeries: Faeries come in many shapes, sizes, and types. The fae are typically immortal and can only be killed by certain things, including weapons made of silver. Most Fae are capable of some form of magic, which may include glamor (illusions), sight (the ability to see things beyond what is normal, such as future events), mesmer magic (altering the mind, particularly memories), enchantments, healing, teleportation, and other various types of magic. The type of magic used largely depends on the type of faery, as well as whether the faery is seelie or unseelie, good or bad. Faeries typically do not live among the humans, but in their own realm. Some faeries do visit the human realm, and there are a few that choose to reside there most, if not nearly all the time, but it is not common. ** I can put up some different types of faeries, if needed. Otherwise, if you are interested in playing a particular type of faery, just let me know and we can discuss it, and if there is anything used outside of typical lore, I will let you know. :) **

Elves: Elves aren't much different than you might expect. They are tall, fair, known for their beauty, their skill with a bow, and their craftsmanship. Many elves do practice elvish magic, which may involve sight, protective magic, healing magic, and magic revolving around nature. There are some elves that use battle magic, but it is less common, as the elves tend to be a peaceful people. Elves are semi-immortal, untouched by illness or age. Many of them once lived in the kingdom of Argus, before it's destruction. Now some can be found in Tarren, while others choose to live in the forests, outside of the bounds of any particular kingdom.

Wraiths: Wraiths are largely created by Dardanos. They are shells of their former selves, hollow husks left after Dardanos devoured their souls. They do not think. Their conscious minds, their free-will, their ability to think and choose has been ripped from them along with their soul, leaving them with a singular thought that plagues every moment of their miserable lives--typically, whatever haunted their mind just before their death. Now they are mindless shells, neither living nor dead, at the command of Dardanos. They reside with Dardanos in the remains of Ciardah.

Sirens: Sirens are a more uncommon race that live in the waters near Cordelia, but not in Cordelia. They are capable of healing and regeneration magic, but typically use it only for themselves. They typically use glamor and Mesmer magic to lure their targets to them in the water. They feed on the energy of those they call to them, allowing them to grow stronger, or at the very least to maintain their strength. There are some that do not use their magic in this manner and choose to live peacefully in Cordelia, gathering energy by other means, but those who choose to live this way are few.

Mermaids/merfolk: Merfolks make up a lot of the population of the underwater portion of Cordelia, along with water sprites, and a few sirens. They use a lot of water-based magic, as well as healing magic. The more powerful merfolk are capable of healing and regenerating both themselves and others, thus allowing them to live extensively long lifespans. Merfolk are not only capable of swimming and breathing underwater, but may also choose to walk on land and breathe air, although not many use this ability often, and the length of time it may be accomplished varies (very few can use this ability indefinitely).

Kitsune: Kitsune are fox creatures and shapeshifters with an extended lifespan, ranging from several hundred years to well over a thousand years. Unlike dragons and phoenixes, the kitsune are not born with the ability to shift forms, but rather acquire this form later in life, as their powers grow, regardless of whether they are half-bloods or pure-bloods. Typically, a kitsune will be born to a fox form and after around 100 years (50 in rare cases), the kitsune will acquire the ability to shift into a human form. In some cases, particularly those involving a human mother to a half-kitsune child, the process is reversed. Additionally, in their fox form, the kitsune will grow an extra tail for each 100 years of life, until they reach 9 tails. With each 100 years and each new tail, their power grows. Kitsune are typically known for their use of lightning magic, although, less commonly, there are some that may use pyro-magic. Thus, kitsune are most often found in Tora.

Humans: Humans are mortal, although those that practice magic, particularly those that are blessed, cursed, or otherwise born with innate magic, are capable of some form of extended life or even immortality, if they are powerful enough. There are some humans born of certain bloodlines that are strong in magic that are born with immortality, but this is not common and is usually limited to ancient bloodlines or those that have had magic bestowed on them by Fae, those that are cursed with immortality at a price, or those otherwise blessed with it. Examples of humans born with or granted immortality for one reason or another are Dardanos and the queen of snow, Eira. There are humans in every kingdom, some kingdoms are made up mostly of humans, while others do not have many.

Other races: This list is not necessarily all-inclusive. If you have a race that you would like to play but it isn't listed here, feel free to request it and if it isn't one I originally had in the world, I'll be happy to discuss it with you and work out the details so that we can try to fit it into this world. :)




There are many kingdoms throughout the world, each based on an element. Each kingdom has a ruler, whether it be a king or a queen, heirs (princesses and/or princes), and of course, nobles, commoners, and so on and so forth. These rulers meet from time to time and form a council of kingdoms. This is basically to keep the kingdoms at peace and in good standing with one another, as well as allowing for the continued trade and such between kingdoms. There is a head of the council, who does not necessarily rule over the other kingdoms, but does oversee things in the council and is generally well respected among the other members of the council. This head has the ability to call a meeting, bring an end to a meeting, and mediate disputes and other issues that arise during meetings. In the event of a vote that ends in a tie, they have the deciding vote.

Kingdoms | +
Amun - Kingdom of air
Argus - Kingdom of light (Now ruins and the meeting place for the council)
Ciardah - Kingdom of darkness (Now ruins)
Cordelia - Kingdom of water
Eirwen - Kingdom of winter (snow and ice)
Pyralis - Kingdom of fire
Tarren - Kingdom of earth
Tora - Kingdom of Lightning

*If you want information about any particular kingdom (for example, if you are interested in playing a ruler and want to know what your potential kingdom is like), just PM me and I will be happy to go over all of the ideas I have for the particular kingdom (types of people, how their government may work, what type of military they have, imports/exports, etc.) Alternately, if everyone wants the information, I can just post it all here.


Rulers | +
Eirwen - Queen Eira - Taken. No heirs.
Pyralis - King Julian, Prince Andras, Prince Kai, Princess Seirian - King and Andras can be picked up, unsure on Kai.
Cordelia - King Emiyn, Prince Dylan, Princess Assana - Taken
Amun - Queen Awel and Princess Isaure - Both are open
Tora - King Tarran and Prince Tore - Prince is taken, the King is NPC (can be picked up)
Tarren - King Dimitur, Princess Elwyd, and Prince Demetrius - All three are open

*The names of the rulers are not set in stone. These are just the names I had chosen for them in the story version. Genders may be changed (a queen in place of king and vice versa. Same goes for heirs) or an additional ruler (max of two) or heir may be added. I mainly just tried to give each kingdom a ruler and heirs. Most of the kingdoms (Eirwen excluded) likely have both a king and a queen (unless they are deceased), I simply listed the primary ruler. Feel free to pick up the spouse if you would like.



Here is a character sheet. You may add to it or change the formatting as you wish, just make sure that all of the necessary information is covered. :)

Character Sheet | +
Name:
Age: If the character is immortal or semi-immortal, include how old they appear.
Gender:
Appearance: General appearance (height, weight, build, hair color, eye color, etc.), anything odd in their physical appearance, how they dress, even how they carry themselves may be added here, if you wish. Be as specific as you like, as long as you cover the basics.
Race: Race + class, if you have one, such as witch, sorcerer, archer, etc. (Ex. Human, practitioner of fire magic)
Mortality: Mortal, immortal, semi-immortal, etc. goes here.
Kingdom: List the kingdom. If they are a rogue, nomad, or something of the like, specify that and if they were ever a part of a kingdom.
Rank: If your character is a nobility, royalty, a soldier, a commoner, a general, etc.
Abilities: If your character uses a specific type of magic, list some of the things they can do here. You may also add anything such as swordsmanship, archery, if your character has any particular gift such as extraordinary intelligence, or even ordinary talents such as music, cooking, etc. may be added. Be as specific as you'd like.
Weaknesses: This isn't personal weakness, but physical weaknesses. This is mainly for those that are not simply mortal. For example, if your character is immortal, what is their weakness? What can harm them or weaken them? What can kill them?
Personality: General personality will go here, along with any strengths, weaknesses, likes, dislikes, etc., should you choose to add them. Be as brief or as detailed as you like, just give us an idea of who they are and what makes them tick.
History: This can be as brief or as extensive as you like, just give us some idea of where your character comes from and what they've gone through that may have shaped who they are now.


Accepted Characters | +
Character Name -- Writer
Eira Anwyl - Amara
Emiyn Titus Caederas - Nizrindane
Lysona Dyminesk - Twilight_Cloud
Pyren - Dnarion
Russell Rogers - Twilight_Cloud
Seirian - Bambina
Taro Belysning - Jack Spade
Zane Palestrength - Jack Spade



Rules and other details | +
-If you are interested and know what kind of character you want to make, you are welcome to post your CS here for approval. If you have an idea but want some help working out the details, just want to run it by me, or if you just need some ideas, feel free to PM me. I'll be happy to help in any way I can.

-I will approve the characters and keep a list here of those involved, so if you want to shoot me a PM with your character info before you post, you are welcome to, otherwise I'll add you to the list when I approve the character, or PM you if there is anything that needs to be changed. I'm not going to be super nit-picky when approving, meaning that if there are minor things that need to be adjusted or just mistakes, I'll likely accept it temporarily and let you know in a PM what needs to be changed before it is final, so don't worry about it being 100% perfect when you post.

-If you plan on using a race that isn't listed, that is absolutely fine, but please talk to me first so we can work out the details and I can approve it and add it to the list. This will help avoid any confusion.

-Immortal, semi-immortal, and other such characters are great, but before you begin putting the work into a character like that, I would prefer that you run your character by me. The world is built so that these types of characters can be used without being terribly over-powered because they are not super rare to come across, however, I would prefer to keep a relative balance in character types, so I don't want an influx of immortal characters and no mortals, or at least semi-immortals. I won't put a specific cap on any type of character unless it's needed, I'd just like to approve them before you get started so that, in the event that there are too many of one type, I can let you know before you put too much work into it.

-Just a tip: You are absolutely welcome to make whatever type of character you want. Let your imagination run wild! Just be careful that you have a way to fit the character into the story. If you want to play a wandering thief, then go for it! Just make sure you know how and why they will end up wrapped up in the war, to what extent, how they will be involved in events, and so on.

-Collaborating: You are more than welcome to collaborate with others on posts, especially if you are interacting separately from the main group and don't want to spam up the thread with your posts. Obviously, if you collaborate, make sure you somehow distinguish one character's part from the other (with colored text, for example) and make sure credit is given to the other writer. Otherwise, have at it! Collaborate to your heart's content!

- Posting order: Because I know that someone will inevitably ask about this, I'll get it out of the way now. There will not be a specific posting order for the majority of the RP. I find that they often hold the RP up unnecessarily. My current plan is to have open posting to start with, once everyone gets their initial post in, as I don't generally see a point in holding up interaction between characters because an unrelated character has not posted. Hopefully that will speed up the beginning of the RP so that we can get to the interesting stuff.
Once we get into the meat of it, when some order is needed, or at least desirable, I may put in a round-based posting order, where I will start the round and everyone else can post in whatever order they want during the round. I may have the rounds timed, to avoid extensive periods of no posting, so in these instances, I will ask that you let me know if you won't be able to post during a round so that we can come up with a game plan (extend the round, skip your turn for a single round, or whatever the case may be). I don't want to leave anyone behind! I also don't want to RP to die because someone was gone for two months and didn't let us know, especially if their character isn't crucial to that particular portion of the plot. This isn't set in stone, so feel free to provide feedback on this.

-Lastly, the obvious things.
*No god modding.
*Keep posts up to board standards in both length and grammar.
*Try to keep things civil. We are all here to have fun, so let's make sure everyone enjoys themselves!
*Have fun and be creative! There is literally an entire world full of possibilities just waiting to be discovered. Do your thing!



Let me know if you have any questions!


----------------

The in character thread is posted here.

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"One day the earth will open wide and I'll follow you inside, because the only hell I know is without you." - Starset.


Last edited by Amara on Thu Mar 29, 2018 12:27 pm, edited 7 times in total.

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PostPosted: Mon Jan 29, 2018 11:28 pm 
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Hyello. Just thought I'd say I'm still interested in this, and I'll be working on the Cordelia's royal family this week, bit by bit.

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Hello there. Despite calling myself a madman, I am quite friendly. My door is open should one need an ear, so feel free to consult me should life be getting on your tail. I also have a link to my resume here as well as a work in progress list of my characters here. I will likely be serving some plot cakes over the summer.


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PostPosted: Mon Jan 29, 2018 11:30 pm 
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Awesome! I would like to try to get rolling soon, but I am still waiting to hear back from a couple of people on whether or not they can actually join us. I would like to get a few more people to join us before we get started. If you know anyone who might be interested, feel free to invite them!

I'm also attaching Eira's CS to this post.
-----------------------------------------------------------

((I may add more to this or do a bit of editing, but here is Eira's character sheet.))

Name: Eira Anwyl

Age: 20

Gender: Female

Appearance: Eira is a tall girl, standing at about 5'11, with a lithe, thin, but curvy build. She has long, thick curly hair that falls about her mid-back and is such a light blonde that it is almost white. Her eyes are a light, almost ice-blue that at times may appear almost grey, set against the fair skin, high cheekbones and sharp angles that make up a beautiful--but perhaps a bit unusual, if you ask her--face. Her skin is light and fair, but not quite pale. She has an air of elegance and grace, yet also a cold, aloof, almost detached manner about her, which many find intimidating.

As far as attire goes, she can usually be found in light, elegant gowns when in public or really most of the time nowadays. She can occasionally be found in something less queen-like, but she is almost always in something nice and elegant, unless the situation calls for something specific, such as in battle or if going out into a blizzard or something of the likes where thicker, winter attire is favorable. Despite her near immunity to the cold, in extreme cold, even she can feel the sting and chill.

Race: Human - Snow Queen, practitioner of winter based magic.

Mortality: Immortal

Kingdom: Eirwen

Rank: Queen

Abilities:
-Winter magic: Eira, like her mother before her, was born the Snow Queen. She was gifted with control over winter magic.
*She can create, control, and manipulate snow, ice, cold gusts of wind, even control or create blizzards.
*She can disguise her appearance, mainly either to mask herself entirely or either soften or hide her face, with the use of snow. She cannot actually physically alter her appearance.
*She is practically immune to the cold and can also protect someone else from the cold using her magic, although this does require a steady flow of magic, even if it's not much.
*She can chill the air around her or use the cold to slow a person or creature's heartbeat, either to render them unconscious or to stop their heart altogether. The line between simply taking their consciousness and leaving them alive, or taking their life is a fine one, and one that is not always clearly defined, making it easy to push just a little too far and stop the heart rather than simply slowing it to the point where consciousness fades.

-Other magic: Beyond winter magic, Eira also has some other various forms of magic that she has been granted.
*Mesmer magic: Her abilities to use this form of magic are limited to two simple things. First is a form of suggestion. She essentially laces her words with magic to make the person more likely to agree to what she requests. How well this works will depend on the strength of someone's mind and how open a person's mind is to suggestion. Secondly, she can, to some degree, make someone forget something. This does not mean she can wipe their memory, even one simple memory. Rather, she can alter the memory slightly, altering small details to change the memory from it's original form to make them forget what it is that she wants them to forget. The detail has to be impeccable. If the person realizes that something isn't right, they can cause the original memory to resurface. So, again, the effectiveness depends on the strength of the person's mind.
*Sight: Eira can see things that she otherwise would not be able to see. This is accomplished through the use of an object given to her by her mother, a small mirror. It allows her to find people, as well as the see things outside of her realm, or things she otherwise could not see. She can also use this to block the sight of others in order to keep them from finding her or seeing her.

-Intellect: Eira has extraordinary intellect. She is cunning, logical, observant, and excellent at deduction. She is very bright, inquisitive, and resourceful. Because of her tendency to see things only from a logical, rational point of view, she does not understand much as far as emotions are concerned, and often finds decisions based on such confusing.

-Swordsmanship: While she is far from the most skilled swordsman in the land, she was taught how to fight with a sword and is at the very least competent and capable of holding her own in a fight.

-Archery: Eira was also trained in archery and she is a more than competent archer. Although this is not typically her choice of fighting-styles, she is capable of using a bow fairly skillfully, if needed.

Weaknesses: Eira's main weakness is Dardanos, or rather the Darkness. The magic he wields is her weakness. The magic alone is not enough to actually kill her, but when used correctly, his magic can weaken and subdue her, bringing her to the brink of death and, should he wish, keep her there for as long as he can hold out. Her magic has the same effect on him. There are two weapons imbued with the magic of Aeron and Isolde that are capable of killing her.

Personality: Eira is a bit of an unusual girl. She was once a happy, but perhaps somewhat fragile child, easily hurt by even the gentlest of correction, prone to tears and hurt feelings. She was loved by her mother and adored by her father, but those days are long gone. After the disappearance of her parents she changed, out of necessity more than desire. Nowadays many would describe her as cold, aloof, detached. She does not cry anymore, nor does she often give herself to many emotions at all. She has built a nearly impenetrable wall around herself to keep her emotions in, and to protect her from further pain. She doesn't let people in and her trust is not easily won, though it is easily lost.

Her biggest weakness is likely the fact that she has a hard time trusting people or letting them in, and may even push people away if they get too close. Mostly she holds people at arms length so that they can't get close, and her cold, aloof nature doesn't typically make that a difficult task, given that many find her somewhat intimidating, meaning that there aren't often many men who might seek to try to win her heart.

Rather than being driven by emotions, she is ruled by logic. She is ever calm, calculating and rational, rather than letting emotions cloud her decisions. She is very observant with excellent deductive skills, as well as intelligent and inquisitive.

While many may see her as uncaring due to her cold and aloof nature, she will always look out for the best interest of her kingdom and will do everything in her power to protect the lives of those the follow her. She will not easily throw away the life of someone on her side, but she will not hesitate to take the life of an enemy, or anyone who threatens her or her people. She may regret that she had to take a life, and she will do her best to avoid unnecessary death, but she will do what she must to protect her kingdom.

Eira is known for her honesty and for always keeping her word. She is, at times, brutally honest and perhaps wanting for tact, but you will never have to question whether or not what she says is the truth. Likewise, if she makes a promise, she will keep it. That is not to say that there are never times that she has found a loophole in a deal she made and followed the letter of the law, so to speak, as opposed to the spirit of the law. This, however, is not common practice for her, nor does she do so lightly.

Because of her own honesty and integrity, she expects the same of others. She does not take well to liars or those that toss their word around lightly and do not follow through. Furthermore, she does not tolerate betrayal or disloyalty. This is one area where she is prone to, at times, lack understanding and even be somewhat unreasonable. She is not very forgiving of those that break her trust, and if she is betrayed, it is highly unlikely that she will ever forgive that person, depending on the extent of the betrayal. Her instinct is to protect herself, which means eliminating those people that have hurt her and thus may do so again in the future, from her life.

History: Eira was born the only child to the king and queen of Eirwen. She has no memories of her childhood before her mother's death when she was eight years old. Her father died before her mother, as he was mortal, so she doesn't remember him, nor does she remember much about her mother, or the love they gave her. She has a singular memory from the last night she saw her mother, the night she disappeared, but otherwise, she has no memories of the events before or surrounding her mother's death. After her parent's deaths, she was raised by Meuric, a man who had been close to her parents, who became the regent until she came of age to take the throne. The man, while not cruel, was not kind to her. He showed her no love, only indifference. Initially she would cry when he would scold her, but that only earned her punishment. She slowly learned not to cry when anyone could see, and eventually she stopped crying altogether.

Just months before her eighteenth birthday, when she was set to take the throne, she learned of his betrayal. He had been working for Dardanos, and had meant to kill her and take the throne for himself. The only reason he had not taken her life before was that he needed a weapon capable of killing her, and he also needed a plan to throw suspicion off of himself, given that there were very few ways that one could kill an immortal, and with him standing to inherit her kingdom, he would be the suspect and it would be unlikely that anyone would follow him. In the end, his attempt to take her life failed and instead, she took his life and her throne. She now rules Eirwen and presides over the council of kingdoms, as her mother had before her.

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Last edited by Amara on Tue Feb 06, 2018 10:07 pm, edited 1 time in total.

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PostPosted: Tue Feb 06, 2018 9:42 pm 
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Alright, since we have a few more people interested, I'm going to go ahead and throw this out there. I have not heard from Garsot in a while, so I'm not sure if he will be playing Dardanos or not. That said, depending on whether I hear from him before we get started or not, I will decide what I want to do about Dardanos.

My current thoughts are to do one of two things. I either play him myself as a sort-of NPC while having someone else create a character to be his primary general who can be the face of the army (I'd let you decide if you want to be a part-wraith, a human magic-user with a desire for the power, or some other dark race), in hopes that he will return before we get too far in, or I can allow someone else to take his place.

If I do allow someone else to take the role, I will have to discuss it with you in detail, as he will be one of the two main characters, so he is very important, and I do have a few expectations. Nothing crazy, but I'd like to discuss them with anyone interested.

All that said, if anyone might be interested in either Dardanos or his general, just let me know and we can discuss possibilities and develop a plan to go forward with.

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 Post subject: Darkness and Ice - OOC
PostPosted: Tue Feb 06, 2018 10:20 pm 

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Name: Zane Palestrength
Age: 321, appears 19
Gender: Male

Appearance: 5'9", with pure black hair tied in a ponytail and eyes the same color. He dresses in the clothing of Ciardah nobility in his house colors, mostly grey with highlights of black. The suit has been torn and worn thin, but still fits his physique like it was freshly tailored. His skin is a pale white, if one looks closely it appears almost translucent. His twin rapiers are in perfect condition.

Race: Half-wraith barbarian.

Mortality: Semi-immortal

Kingdom: Born in Ciardah

Rank: Nobility

Abilities:
Shadow magic: born with mild potential for dark magic, never trained as his parents didn’t want him to be taken. As a half-wraith his natural abilities have increased. After 300 years of practice, he’s learned some tricks.
Spreading Darkness: Zane can spread a magical shadow outward, almost like smoke, or ink in water. While he will always emit a small amount, when he wants to the shadows can spread faster than a man can run. Magical light can destroy this darkness.
Shadow Sight: can see in darkness, magical or otherwise
Shadow Chains: chains made from solidified darkness, about as strong as iron. Requires concentration to maintain.
Shadow Armor: a set of full plate armor made from solidified darkness. Practically weightless, but still a little cumbersome. Requires concentrations
Shadow Wall: a wall formed from solidified darkness. Does not require concentration.
All shadow spells require darkness to be used.

Swords: Zane’s swords are technically part of his being. If knocked away from him they will reform in their scabbard. They are unnaturally strong, being basically unbreakable by conventional weapons. Magical weapons or abilities will ignore this durability. The blades can be remade by sheathing the swords.

Weaknesses: Anything that can kill a man, just more of it.

Personality: Due to Zane's half-wraith state, he has lost all emotions. Joy, fear, anger, remorse, all gone. He does, however, still have desires. Most important here is a desire for companionship, and the return of his feelings. He will stop at nothing in order to regain them, and the death of Dardanos seems like a good place to start.

History: Zane was born to a Ciardah noble house during the prior war. He was 19 when Dardanos decided Zane's family would better serve him as wraiths. But when he tried to take Zane's soul, something happened. Halfway through the spell, there was a kickback, and Zane was seemingly destroyed.

But a decade later, after the defeat of Dardanos, Zane rose again as a half-wraith abomination. He now wants to return to normal, and has spent the last three centuries preparing for his chance.

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Last edited by Jack Spade on Sat Feb 10, 2018 2:12 am, edited 2 times in total.

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PostPosted: Tue Feb 06, 2018 10:26 pm 
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Accepted. :)

I also realized that I apparently failed and posted my CS in the IC, so I have edited it into a previous post. Lol.

I look forward to seeing what other characters join us. :)

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PostPosted: Wed Feb 07, 2018 9:19 am 
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Could I play a Kitsune and an Elf?

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View Likes PostPosted: Wed Feb 07, 2018 9:22 am 
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Certainly. That is fine. ^^

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PostPosted: Thu Feb 08, 2018 9:53 pm 
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Name: Lysona Dyminesk
Age: 63 years old, looks to be 18
Gender: Female
Appearance: 5'8" tall, slender build, mid-back golden hair, pointed ears and chin, high cheek bones, large green eyes, wears a jade green tunic with matching slacks, also wears a cloak over her usual clothes with the hood up to hide her features, especially in times when surrounded by other races
Race: Elf with nature and healing magic
Mortality: Semi-Immortal
Kingdom: nomad, never belonged to a kingdom since what would have been her home was destroyed before she was born
Rank: Commoner
Abilities:
- healing magic: she can heal herself to an extent, but it takes less energy and is faster to heal others
- nature magic: can easily befriend animals or manipulate plants and speed up growth/aging
- archery
- excellent eye sight and hearing
- intelligent
Weaknesses: any blunt or sharp force that were to damage the brain or heart in a way that would kill her instantly
Personality: aloof, calm, calculating, observant
History: Her family used to live in the woods, built from stone using magic. Lysona grew bored and was struck with wanderlust, always dreaming about traveling and meeting new people. When she turned 50, she finally decided to strike out on her own. She is constantly going somewhere, but she is not really sure what she's looking for. Fame? Glory? Adventure? Whatever it is, Lysona always hopes to find it in the next town.


Name: Russell Rogers
Age: 260, looks 26 while human
Gender: Male
Appearance:
Kitsune - typical red fox appearance with three tails, amber eyes with slit pupils
Human - too-long red hair, amber eyes with slit pupils, pale skin, medium build, 5'6" tall
Race: Kitsune + lightning magic
Mortality: Extended lifespan
Kingdom: Tora
Rank: Soldier, Private First Class
Abilities:
-Lightning magic
-Talent for trouble/mischevious
-Cunning
-strong sense of smell
Weaknesses: Same as your average human
Personality: loves meat, enjoys attention no matter if it's negative or positive, energetic, ambitious, can be sarcastic when in a foul mood, talkative and outgoing, goes from funny to murderous if the right buttons are pushed, loves a challenge, likes to fight just to see how strong or weak he is in comparison with someone else, also enjoys hunting
History: Grew up in Tora with his parents and still visits them at times. Joined the Army as a way to pass the time and hoped it would help give him training in combat.

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Last edited by Twilight_Cloud on Sat Feb 24, 2018 10:41 am, edited 2 times in total.

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PostPosted: Thu Feb 08, 2018 10:04 pm 
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I will accept both. Just make sure you have an idea for how Lysona will get involved in the war. Clearly, with healing magic she will be useful. We just have to get her involved somehow. Let me know if you want any help with working it out in the RP. I am happy to help, if I'm needed. If you already have an idea, just ignore me and I will look forward to seeing with you come up with. :)

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PostPosted: Thu Feb 08, 2018 10:47 pm 
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Is the IC up? I do have an idea of how to get her involved. =D

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PostPosted: Thu Feb 08, 2018 10:51 pm 
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It is not up yet. I'll probably work on getting it up this weekend, since we have a few people now. I have a project due on Saturday, but once I finish that, I'll work on the starter.

I will likely start with a meeting of the council, for those involved in that, and then come up with something else for everyone else to do in the meantime. I'll have to think about it, though.

Either way, once I have it up, I post the link here to let you guys know. :)

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PostPosted: Sat Feb 10, 2018 12:45 am 
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Not finished, just a work in process :o
Name: Princess Talia
Age:19
Gender: Female

Appearance: Tal is a slim girl, weighing in at 90 Ibs and standing at 5'1. Her facial features are differen't but not nescarlly outstanding. She has a small square face, with a large forehead accented by thin cheeks, high cheekbones, a small upturned nose, and a thin top lip with a pouty thick bottom lip. Lastly she has big ocean colored green eyes and long black eyelashes.

Race: Race + class, if you have one, such as witch, sorcerer, archer, etc. (Ex. Human, practitioner of fire magic)

Mortality: Semi-immortal (stops aging at around 30 and won't die from old age but can still be killed)
Kingdom: Tarren
Rank: Royal-Princess

Abilities: If your character uses a specific type of magic, list some of the things they can do here. You may also add anything such as swordsmanship, archery, if your character has any particular gift such as extraordinary intelligence, or even ordinary talents such as music, cooking, etc. may be added. Be as specific as you'd like.

Weaknesses: Since she is Semi Immortal the Tarren princess doesn't succumb to old age or the health risks that being old can cause. However, she can still be killed like any other mortal and despite having a stronger immune system can be subjected to diseases. Really the only thing differen't than her being a human is her ability to heal quicker and not age.

Personality: When you think of an Average Princess you'd usually think Elegant, Soft spoken, and Refined right?...Well Kingdom of Tarren has Talia, a complete opposite with her Cheeky-outspoken mannerisms and her preference for spending her days riding through the forest and playing with the kingdom children than sitting in a courtroom listening to others drabble on about who stole who's chicken and what they're going to do about the guy in the dungeon. Yup you guessed it... Tal is considerably naive BUT with the curiosity of a energetic toddler in a room full of tiny legos. Lastly a few of the princess's less desirable traits are her bad temper, her ox like stubbornness and how easily frustrated she can be.

History: This can be as brief or as extensive as you like, just give us some idea of where your character comes from and what they've gone through that may have shaped who they are now.

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PostPosted: Sun Feb 18, 2018 5:15 pm 
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Hey! I hope everyone is doing well! I just wanted to check in and let you know that I haven't forgotten you! I haven't gotten a starter up yet, as I decided to wait until at least the majority of people have their character sheets up. I have this week off from classes, as I get a break between each class, so I will likely write it up this week, before I start my next class. If enough people are ready to go, I will go ahead and post it. If not, I will wait and polish it up, then post when everyone is ready.

In other news, I think I have someone willing to pick up Dardanos if Garsot does not return soon. But if anyone else is interested in him or a general, I'm happy to hear from you.

If anyone needs any help with ideas or ironing things out with their characters, just let me know! And if anyone else out there is interested in joining, you are still welcome to! The more, the merrier. ^^ I am happy to set up a few different plot lines that can converge as the RP goes on, to make sure that everyone has something to do and somewhere to fit.

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PostPosted: Sun Feb 18, 2018 5:28 pm 

I have returned

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I’m still waiting, and ready to go

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PostPosted: Sun Feb 18, 2018 7:29 pm 

Allow me to make myself abundantly clear. I aim to misbehave.

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Amara? Can i use Hunter in this? it's very interesting.

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"I do not understand why I suffer so, why I cannot have my wish for inner peace, prosperity, and freedom granted? It is what I am due for my own suffering is it not? But nonetheless, I am alone."


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PostPosted: Sun Feb 18, 2018 8:54 pm 

Missing My Companions

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Name: Pyren (Darkness and Ice created by Amara in Alpha)

Age: 136 (looks to be about 30)

Gender: Male

Appearance:
*Human Form: 6'4", 198 lbs., crimson-fiery wavy hair down to shoulders, and perfect emerald green eyes. He has a rather near flawless Celtic fair skin tone that would make most Elves think he is one of them instead of a dragon. Normally, he wears an emerald robe edged in silver flames, but under it he could be wearing a cream work tunic and pants, or silvery chainmail depending on the situation.

*Dragon Form: As a dragon of the royal bloodline; Pyren is a deep crimson red, but he is only about half the size of the King...who is colossal. While he stands 6'4" and weighs 198 lbs. in human form; in dragon form - he is sleeker and more powerful. His eyes are the same in either form...perfect emeralds.

Race: Dragon

Mortality: Semi-immortal

Kingdom: Pyralis

Rank: Royalty - Duke: Nephew to King Julian. His mother: Princess Kyrania is the King's sister.

Abilities: Like most dragons; Pyren was taught the arts of war...the longsword and bastard sword being his favored weapons at the time; though he became a true master of staff fighting over blade work. He learned tactics, strategy, supplies, fortifications, and so forth, and he learned exceptionally well...one of the brightest students of such things in all of Pyralis. In moments of battle - he usually wears his silvery chainmail given to him by the King direct from the Royal Armory. War, however, was not his desire - despite how good he was at learning it. Instead, he learned from the Elves about healing and nature magic; for these were more important to him than war. He wanted to heal the hurts of the people and the land; not be the cause for more destruction and death. Of the two types of healing he learned; Pyren focused more on healing the hurts of the land rather than the wounds of the people. It was not that he couldn't heal cuts, bruises, battle wounds, the sick and afflicted, but he preferred to heal the damage wars had bestowed on the lands around him. Thus, he learned more of the nature of the land over even the arts of war; though he warily kept his battle skills honed. Indeed, both his healing and nature magic outstripped even his gift for war. These two magics, however, were not his only talents. He had also learned magic for the battlefield, but again other than what his Uncle would have thought necessary for a dragon. Instead of learning mainly offensive; Pyren learned defensive magic...the ability to bolster troops, uphold them against fears and effects that attacked the heart and mind, and ward them and himself from various harms. In the end, the King realized such magic was quite useful; for it allowed his troops to fight longer and better. It wasn't that Pyren couldn't call down a few offensive magics, but such were just not his way unless pressed by need. He was trying to heal the land; not create more destruction. In dragon form, Pyren is more sleek, but no less powerful than the rest of the dragons of normal size. He is considered among his people to be one of the best at aerial combat...being among the swiftest and most agile of the other dragons his size. His breath weapon is much like that of the rest of the dragons of Pyralis, but he uses it very rarely. For this reason, his fire is a great deal more fierce and hot...being a bright blue flame rather than the red or orange of others. Diplomacy is something Pyren learned on his own, because he felt it would be needed to approach the Elves, and convince them to teach him the healing and nature magic he so desperately sought. Since then, he has learned to keep up his diplomatic skills from the Elves, and learned to read those around him. This is less telepathy, and more of simply paying attention to the subtle hints in others: body language, tone of voice, eye movements, and such. Among other skills, he actually found a love for poetry and dancing.


Weaknesses: A dragon is still just a dragon, and can be slain by being overpowered through sheer force of numbers, superior firepower, potent lethal magic, and such. However, as a semi-immortal; Pyren heals at a fantastic rate, and it takes a lot to bring down such a foe as a dragon. He is, as most of his kin, somewhat vulnerable to ice - though he seems less so than even members of his family. Some believe this is from him keeping his fire inside more than others, and thus keeps him warmer against such moments. Still, it does affect him by reducing his ability to produce potent fiery blasts, and hinders any magic of a fiery nature.

Personality: Pyren is not a warmonger like most of his kind, but is more like his Uncle, the King in thought. The King has no desire for war - having been in the last one which was so devastating, but he is not above taking care of those who dare to challenge him. The same holds true for his nephew. Indeed, he prefers to wander the lands rather than stay home planning battles, participating in contests of war, and so forth. He is polite and kind with a strong sense for helping those around him in need. He believes in peace over war, but isn't afraid to fight or show his deadliness in battle...dragon form or otherwise. This is something he gained from his time with King Julian. One might say he has a quiet courage...patience; rather than the raging courage of his kin. Two things seem to get to him faster than anything; cruelty and abuse of power. Either of these things at the least annoy Pyren, and at the worst...can bring out his draconic nature to deadly effect. He is actually a romantic at heart, but has not yet found a woman of any kind to share such emotions with.

History: About 136 years ago, a new member of the royal family for King Julian had been born - his nephew, Pyren. It was a new hope for the Dragon King of Pyralis; for in this birth lay the hope of a member of his family who would understand that war was not something to desire. He could not have asked for a better example than his nephew. Pyren, as he grew, may have indeed learned the arts of warfare as taught to him by his Uncle and Mother, but he never once took any joy in the arts which would cost other people their lives and lands. His eldest cousin, the Crown Prince, would actually mock for his lack of blood thirst for battle, but time and again Pyren proved a dangerous opponent in both duels and warfare...something his cousin would discover personally from time to time. There was certainly no love lost between the two cousins as they grew older, and Andras was soon glad Pyren left to go wandering the world instead of staying home. For it had become apparent that his Father favored Pyren over himself.

Pyren, for his part, was just as glad to be gone, but this was more from a desire to learn something which had troubled him deeply ever since his history lessons on the world. The destruction of Argus during the last war had made him greatly curious, and this became more apparent after he began to dream of how the land had been ravaged by the forces of darkness. Yet, to this day, no one had yet been able to heal the land - or had tried for all he knew. Argus simply was a mass ruin for which now was the meeting place of the Council. Pyren simply could not let the situation stand as it was, and thus he found himself wandering the land only to find himself in the company of the Elves at Tarren. Here, his lessons of diplomacy with his Uncle came into good stead. Without such, he might not have been able to convince the Elves to accept him as a student of the Healing and Nature Arts. The Elves, strangely awed by his desire to learn such things...quite contrary to Dragons for the most part...accepted him, and soon began to teach him of healing and nature. Pyren took to his studies with great zeal...ever his mind and heart on the ravaged land of Argus. He studied with every fiber of his being...even more so than he had the arts of war under his Uncle and Mother. Despite how well he had done in those studies which would cause such harm to others; Pyren enjoyed his studies more with the Elves, and in particular with Isilnaur. Her name meant Moon-Fire, and in most of his studies of healing she was his instructor.

Isilnaur and Pyren became close friends as he continued to learn from her over the next three decades all he could. Indeed, it intrigued her to discover the reason behind his desire to learn such things, and the two began to talk often of how to heal Argus. Their discussions even went so far as to spread among the rest of the healers of the Elves with great fascination. In this time, he did not completely confine his studies to healing and learning of nature. He found the Elven ability to wield a staff quite fascinating, and thus asked to be instructed in such combat techniques. Considering how well Pyren had lived among them for over thirty years; the Elves agreed to teach him this. To their amazement and his own; Pyren excelled at learning how to wield a staff...even more so than he had the bastard or longsword. The speed and agility needed to wield came easily to King Julian's nephew. Though he would never stop carrying a bastard sword across his back; Pyren now favored the staff over such a weapon. His skill with such a weapon so impressed the Elves that they crafted one just for him made of moon-silver - a precious ore which gave off its own light just a bit so long as there was not complete darkness. The silvery blue metal was among the strongest in the world, and among the lightest. He accepted the staff gladly as it was presented by Isilnaur. She explained the staff also carried with it the power to heal others - a rare gift indeed from her people.

For another twenty years he remained with the Elves as he learned and worked with them. A total of just over fifty years spent on learning of the land: trees, rocks, bushes, all manner of animals and plants, minerals...al that was of the earth, and of the various ways to heal cuts, bruises, burns, broken bones, internal injuries, poison, and even heal people from the effects which attacked heart and mind. All of this he learned as he worked with the Elves of Tarren, and ever he was glad to be of service to them. One of his greatest services to perform was when a plague swept through one of the nearby Human communities. Against such a plague; Pyren swept in with a party of Elves led by Isilnaur, and there he helped combat this dangerous disease. His efforts saved many lives over the next two weeks, and the Elves recognized him as a fully trained Healer from that day forward. Among his knowledge of nature came the ability learn how to manipulate two of the elements: Fire and Air. Fire came easiest for Pyren; for as a Dragon such was a natural part of him, but Air was a bit different. He was never able to master Air, but he found some of the defensive magic available to this element quite useful. The Elves demonstrated how it could be used to cause a strong breeze to foul up an archery strike. Or, how it could cause the sky to become dangerous for those who fly. It could even be made to make the sky easier to travel. Such abilities fascinated Pyren as he learned, and he thought of how pleased his Uncle would be to have such brought home.

And, to home he indeed finally went with all he had learned thus far. Isilnaur was sad to see him go, but she understood the time had come for him to return home. He was assured a place would always be made open for him should he need to return, and was named Elf-friend by those in Tarren. His return found his Uncle with new battle scars. Apparently in his absence several had attempted to force Julian to accept the call for blood and battle, but the King was not so easily undone. While he had no thirst for battle; he was still the mightiest and best of all the Dragons at war. He also noticed there was new tension between Andras and his Uncle...wondering if his cousin had attempted to take the crown from his Father. His Mother was not pleased to hear of her son's return. That which he had learned did not earn her favor in the least. She had hoped he had grown to desire battle, but when she heard of him learning of healing and nature from the Elves...her displeasure was easily seen. In her eyes, her son was a weakling, but this swiftly was corrected when she hired someone to kill Pyren. The Dragon assigned to such a task was one known as Morcrist - a terrible black dragon who had no love for those who did not wish to revel in battle. Morcrist attempted to ambush Pyren while he was flying high in the night sky, but to his surprise found Pyren was very much alert. Instead of being able to slip up on Pyren; he found himself in a sky-duel to the death. Here, Pyren's understanding of Air came to his aid, and this he used against Morcrist when his opponent attempted to sweep into him. The spell stopped his foe's charge mid-air, and allowed Pyren to gain the advantage while Morcrist was still wondering what had happened. Wrapped in a blanket of air; Morcrist could not use his agility in the sky to defend himself from the incoming Pyren, and Pyren swept his blue blazing fiery inferno over the black without hesitation. So powerful was the attack that it burnt Morcrist with lethal intent, and knocked him from the sky. Pyren, remembering his lessons of warfare, didn't give Morcrist a chance to recover. Instead, he followed his foe down, and savagely attacked him with every talon and tooth he possessed...his tail smashing into Morcrist with one intent...his death.

The whole time, he could not have known that his Mother watched from afar. She had expected an easy victory for Morcrist, but instead had found her son to be more than a match for the might black. From then on; she no longer thought of her son as weak - though she did not approve of his choice of life either.

For the next ten years, Pyren taught his Uncle about the Air magic which had saved his life in the sky-duel. Intrigued, and always willing to learn new things, Julian gladly learned what Pyren had of Air Elemental magic...something that would later come in handy for the King in his next challenges. During this same time, Pyren began to practice on healing the damage done to the land of Pyralis. Here there had been Dragons who sometimes rampaged lawlessly, and burnt the land in their passage. This was something for Pyren to work on, and he began to do so with great zeal. At first, his efforts were not very successful. Oh, he managed to heal a burnt plant, or stop a tree from dying after being attacked by a claws and fangs. Yet, beyond these small victories, there was no major progress made. It was frustrating, but rather than quit, Pyren just worked all the harder. He studied whatever books and scrolls he could find in his Uncle's library about the land, but other than it being more detailed about Pyralis - the general knowledge of the land was less than what the Elves carried with them. Still, he would not give up. He truly believed there was a way to heal Argus, and he would not rest until he found the cure.

One idea struck him a couple of decades later: a cleansing fire. If fire could destroy a disease; could it not cure whatever kept Argus from returning to life. This was the question, and he began to look into it with great interest. Yet, not all of his time went into working on this experiment. Part of his time was spent on teaching the younger Prince: Kai. In this, his Uncle had a great desire for his younger son to learn the arts of war and peace. At first, Pyren was reluctant to take any time away from his main desire, but he saw the value in training the younger Prince more to his Father's way of thinking. Thus, Pyren accepted the task. What he had not expected was to be training the youngest member of the Royal family: Seirian - the Princess. The Princess was eager to learn, and her ability to do so was second to none in the palace. She swiftly out stripped her elder brothers in patience and speed in aerial combat - a fact that did not go unnoticed by her Father. Where Andras always treated Seirian as a lesser being, and always took such of her training as her rivaling him - Kai took his little sister's desire to learn with a smile and delight. He never treated her as a rival, but as the sibling she really was. So, instead of one student - Pyren suddenly had two, and they both took to his lessons with great zeal and ability. It was not long before Andras soon found his Father had two excellent new and powerful Dragons quite loyal to him: Kai and Seirian. Either he might have overpowered before their extensive training under Pyren, but this was no longer the case. Instead, he noted the bond forming between them, and how well they worked together. Julian, the King, could not have been more pleased at their progress. Certainly both had his temperament more than his eldest son.

To Pyren's surprise, Seirian found out about his desire to heal Argus, and soon was helping him with the experiments he delved into. The very idea of healing the Land of Light was exciting for Seirian, and she gladly helped anyway she could as Pyren explored his options and theories. Where he had not love for Andras; Pyren found he loved his other two cousins: Kai and Seirian. He would gladly serve them just as he served their Father, but Pyren could not remain forever in Pyralis while Argus remained in a razed state. Thus, when the call for a new council meeting came forth - Pyren volunteered his services to his Uncle to attend...

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PostPosted: Sun Feb 18, 2018 9:53 pm 
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Pyren is accepted. :)

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PostPosted: Sun Feb 18, 2018 10:25 pm 

Missing My Companions

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Yay!!! I'm a Dragon!!! *Does happy dragon dance*

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PostPosted: Sun Feb 18, 2018 11:40 pm 
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I'm still here also. Excited to see this get going! =D

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