The fictional town of Eversprings,West Virginia.
A pleasant, and placid community that borders the Appalchian Mountains.
So it would seem from first glance.
Who could blame those who think that? Surely not I? After all. I am simply your humble Narrator.
Whom has the task of describing this mountain town in all of it's majesty.
Now, where to begin?
Ah I know!!!
Before we begin. I would like to share a statement with you kind readers.
Everspring's early days are a bit fuzzy.
Due to the lack of any real form of documentation. It is hard for one to pin point the exact history of the town. So with this out of the way. Shall we begin our plot?
Around the time of 1865. Eversprings had been lightly populated with maybe 10 families. Could be more, but again. It would seem that county records have not been too kind for this town. Many of the locals who do currently live in the town have variations of how the town began life, and of course most of this is indecisive blabber. Some say it's originally a logging community. Others say it was a mining town. There is even those who say that it was founded on a elusive hot springs that the town had gotten it's namesake from. None the less. It would seem that this quaint, and placid little community is indeed something of enigma.
Doesn't seem to matter much though. After all. Eversprings does indeed have both a mine, and a large lumber company near the outskirts of the town. So it would seem that maybe both of those statements could be true. Except for this rumored hotsprings that has never been discovered by any local to this very date. So with that brief history out of the way. Let us get to the fun part of the town. The existence of The "FOLK"
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The "Folk"
It is said that the Folk are a rumored race of supernatural beings in the town. Some say their just old wives tales, or maybe bed time stories parents tell to their children. Either way. There is always some form of strange "occurrence" that seems to happen within, or around the town of Eversprings. When these "occurrences" happen. The townsfolk of the town can't help but blame it on the "Folk." In many ways you can say it's a local version of the boogeyman. Though there are those in the town that have sworn up and down. That this is not no boogeyman, but flesh and blood creatures that are old remnants of the true settlers of the town.
Fact or Fiction. The "Folk" are a mainstay in the town's appeal. Indeed Eversprings has had a reputation of being a rather strange town. With as stated before. "Occurrences." For example. One day a family moved into the town. Due to a job the father received teaching at the local High School. Now they were treated fairly well by the locals. Note. Eversprings is sorta of an isolated town. So when they do receive new people. It's not as much of a unpleasant experience, but they are weary of outsiderss. Which one can reasonably understand.
So, back to our little story. A week into their stay in the town. The father's 16 year old daughter starts to hear voices. Now before their relocation into the town. Said daughter never heard voices. Infact she was a rather generic, and "normal" teenager. These voices would come and go during certain times of the day. At first. They were just simple whispers in her ears. So light, and nonchalant. You could compare it to a soft brush of breeze across your face. Though as time went on. These voices began to get much more frequent. According to her teachers. There were even incidents of the daughter having full blown conversations during class. With figures that were not even there.
The father seemed to of largely ignored this, but at the same time grow a bit uneasy when around his daughter. The mother. Well it is safe to say she did what only a mother could do in this situation. She brought her child to a local physician. In hopes of uncovering the source of her problems. After a brief examination. The physician deemed the girl perfectly healthy, and cleared her with a full bill of health. In fact the physician stated she was a normal, 16 year girl. Who was probably suffering from social anxiety at a new school. Oh how wrong he was.
Weeks, maybe months went on, but the girl's case never got better. Violent imagery plagued her, and caused her to go into bouts of depression. Her home life began to break down. Her father and mother could not help but argue over her condition. Blame on both sides occurred, and it only worsened the strain on her mental deterioration. At last the father and mother could only do one thing for their daughter. They decided it was best to put away what money they could, and leave the town for good. He turned in his two weeks notice at the school. The facility already knew his reasons, and didn't blame him. His daughter's condition seemed to show no signs of getting better. Add the fact that the strain on the parent's relationship had already taken it's tole. After they were to leave the town. Both the husband and wife would seek separate attorneys, and file for divorce.
Now my dear friends this is where our tragic little tale reaches it's end. The day before they left. The parents tried their best to enjoy what little time they had left in this serene landscape. They went hiking, bike riding, and even out to eat. From all accounts of those who witnessed the family. They were described the three to be acutly happy. Real happiness, and joy. Not fake, or trying to hide it from the world. Even their daughter seemed to be herself for once. As if maybe the concept of finally leaving this town could be the cure to what plagued the poor girl. Some even overheard the parents talking about maybe seeing marriage counseling. A happy ending to a rather traumatic experience, and then the night of the "incident" occurred.
Around 3 am. A neighbor had called the police. They reported a string of strange noises that echoed out into the night. These noises came from the home of the teacher, and his family. When the operator had asked the neighbor to go into detail. The neighbor could only describe it as if something had exploded within the house. The local sheriff's department had arrived on scene. Only to discover a rather grizzly scene inside the home. Blood smeared on the walls. Body parts thrown about the household. Strange markings that looked as if they had been freshly carved into the woodwork. A forensics team was called in, but could recover nothing. Neither the teacher, his wife, or the daughter's remains had been identified in that home. The police searched the home up and down, but with no prevail.
It even received national attention across the country, but with no real clues to link to a possible missing person's or homicide. The case went cold, and the local sheriff's department had to close it. Eventually the dust settled, and the house was cleaned up, and put back on the market. No one bought it though, and maybe for good reason. To this very day. The neighbors who still live near the house report the sounds of distorted laughter, and giggling. As if someone who still in the home. As if someone never left it. The locals have chalked this up to the Folk. That they were some form of food to something powerful. Of course, this is once again just rumors. Though since that day. People can't help but come visit the town. To explore these mysteries, and stories of the "Folk" for themselves.
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The Folk's as characters in the role play.
The humans of Eversprings have unknowing live beside creatures that have always been thought of as myth. The Folk, as they are called. Are very much part of this town, as are the humans who call it home. To the humans. They are monsters, boogeymen who only exist to harm, or cause havoc. In reality they are races of beings that lived on this planet for quiet some time. A very long time to be frank, and they see their existence as important as humans see their own very existence. Yet. They sadly know that they can't be their selves in normal society. They are "monsters" to the rest of humanity, and they know it. Doesn't help that a good portion of their kind has grown bitter, and somewhat hostile towards humantiy. Which has proved to be costly for both sides of the fence. This is why Eversprings is rather special in this way.
Somehow, and someway life has indeed found a way. With help of technology, abilities, and other means. The "Folk" have found a way to live normal lives within the borders of Eversprings. There are several families within Eversprings that are among the Folk, and for the most part are just like anyone else on the outside. There is something about this town, about this place. That has been able to sustain this form of life. Even the Folk do not understand it. Many have tried, and nearly cost them their lives. In some cases it has cost that, and so much more. So with that in mind. There is a mystery to Eversprings, one that leaves this town truly as a egnima. A underlines force of nature, and so much more. So please. Create life to your hearts content. Be whomever you wish to be in this town. Human and Folk. Just remember this.
Humanity and Folk for now must coexist ever so near each other, but never truly together. In Eversprings. Anything is possible, and plausible. You just have to be brave enough to go searching, but be warned. There are reasons why certain things in Eversprings have been left buried...
(( Me speaking as myself.
))
There are several races allowed in Eversprings from classic myth, and folklore. It all depends on their ability to hide their appearance, and if they can sustain a normal life in this town. If not, we may or may not be able to bring them into the role play. This is why we the OOC. So that we can edit, and look over what can be brought into the role play. I will allow most races from fantasy if you like, but I need to be clear on what you want to introduce. If their a twin headed gigantic tenticle monster that is formless, and eats all life...nope..just nope.. You get the idea. Anyway this was me adding this to fill in the plot hole for folk profiles. Besides that the stuff stays the same. Anything I haven't covered, please help me out by asking me. It has been a while since i ran a role play, so yeah.
Take care all!
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The Tourist's Guide to the Town of Eversprings
The setting of Shades of Eversprings is a setting that I would like to say has the ability to change, depending on the wishes of the people involved. For this go around. I think it is safe to say we shall have a setting taking place during present day, 2017. With this in mind. All of the modern amenities of modern society are present in the town. Now the quality of course does not match something you would find in a large metropolitan area, but it's decent for people living in the mountains. Imagine Eversprings as a town that is still stuck in it's ways of the past. Even when the modern world has slowly encroached on the traditions of the townspeople's way of life.
In fact the younger generations that have grown up in the town. Rarely remember anything taught to them by their parents. Most of the teens just want to do stupid things, and enjoy life. Most of their time is spent hanging out by the old creeks, and within the supossed "haunted" forest of the Red Eyes. One could even say that there is hardly a soul in town who still believes in the old tall tales. Who could blame them? Eversprings is nothing more then just a old mountain town. The area that surrounds it is yous standard graceful,serene, natural landscape of northern mountains.
With this in mind. There are a couple cafe's with free wifi to visit. A dinner from the 1950's that has had some major renovations.A bar ran by Mr's Cait and her four sons. Blue Light Motel. A decent place for those spending the night or two in town. Even a library that allows free computer access for anyone in town. Yes, this is one of those towns where only maybe a handful of people own a computer. So that comes in handy a lot. In truth. This is your standard setting of time long forgotten. Where there is only maybe a few people in town who still remember the "Folk", or even the stories told by their parents.
Even the town's Mayor, Mr. Keith Eli Winston, has made it a point to endorse tourism to the town. His office has held fairs, carnivals, events, and other "fun things" for the younger audiences. He wants to the town to fully embrace the 21st century with open arms, and has done everything in his power to welcome newcomers. You will find him time to time talking with local business about refreshing, restocking new items into their stores. He even been able to bring in some private contractors and logging companies to "expand" the town. New homes, apartments, buildings in the last year or two has went up in the town. Along with large satellite dishes, and other more modern tech.
Quote:
" The town of Eversprings under my guidance will indeed be a place for all generations of living, or my name isn't Keith Eli Winston."
Mayor Keith Eli Winston of Eversprings,Va
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Store Hours In Town
Like most small towns. Eversprings moves at a slower pace then most areas. This goes the same for most shops and store fronts.
Down before are named locations around the town for one to visit. Some are are always open. While others are open at a certain time. Then there are locations that can only be accessed by certain means or permission. I would like to stress that for the sake of role play. That most locations are NPC ran, and can be used as locations for a scenes to unfold at anytime. There may be a few locations and future locations ran by player owner characters.
For example
31. The Dragon Fire Smithy.
Is ran by Goat's character Astrid. If it is to be used for any type of scene. Please allow Goat some notice before using it, or at least ask permission. The rest is sorta of up to the random plots, and events that occur in the town.
1. Aunt Cait's Blue Moon BarHours: 9am-1am
2. The Eversprings Sheriff OfficeHours: 24 hours
3. The Eversprings LibraryHours: 9am-8pm
4. Post Office
Hours: 9am-6pm
5. Sam's diner.Hours: 7am-9pm
6. Honest Jim's GarageHours: 9am-6pm
7. The "Red Eye" Forest
Hours: If you really thought a Forest has hours..I hope you get lost in it.
8. Old Greg's mineHours: Yes go into an abandon mine during any time of the day..
9. Saint Catherine's Catholic Highschool.Hours: 8am-3pm
10. Eversprings CemetaryHours: If your dead..It's open forever..Get the Joke?
11. Mama Neta's Windmill.Hours: Nope...just nope
12. Alice's WellHours: They say if you visit this place at 3am...Bad things happen
13. Blue Light MotelHours: 7am- whenever you leave
14. The local Methodist ChurchHours: 7am-8pm.. Faith is always open though
15. The Courthouse/ Mayor's OfficeHours: 7am- 6pm
16. Town HallHours: When there is a meeting, depends on the time.
17. Old Crone's creekHours: ...It's a old dirt creek where there is told to be a old crone that grabs you. Boils you alive, and devours your flesh...Yup.. Open all day.
1
8. Miss Juliet's House Of Eternal Health ((A herbal shop that specializes in organic remedies and other things.)) Hours: 7am- 2am
19. Hole in the wall Hardware store
Hours: 9am- 6pm
20. Rich's Bait and TackleHours: 9am- 6pm
21. Mr's Sues grocery store
Hours: 7am- 9pm
22. Dr. Johnathon Long's office, M.DHours: 7am - 5pm
23. Mr. Cedric's PharmacyHours: 7am -9pm
24. The "Old Gates" Drive In Movie Theater.
Hours: This place is abandon...and somewhat creepy during certain times of the day. The Mayor has plans to fix it up, but he can't find a single soul able to work on it.
25. Laura's Lake.Hours: A little girl drowned here...It's open to all swimmers and their families all time of the day...
26. Fair groundsHours: Look up for time and date..
27. Ranger's stationHours: The Rangers who use to work here were mutilated...remains stuffed in fishing nets, and hung above their cabin. Surprised no one has yet to fix it up and send some new rangers in.
28. Eversprings train/ bus station/ welcome center. (( Still both very active. Only way into town is by the two road leading in, and out, or the train.Hours: 9am- almost 24 hours...
29. Tom's clothing store
Hours: 8am - 6pm
30. Lisa's CafeHours: 6am- 8pm
31. The Dragon Fire Smithy.Hours: 8am-9pm.
32. Faeries and FlowersHours: 7 a.m. to 3 p.m. Monday through Friday
8 a.m. to 4 p.m. Saturdays and Sundays.
33. The Winston All in One Recreation Park.Hours: The whole day and night, but be careful. Besides being named after...the town's great mayor. Joggers have been reported missing in this park during random times.
34.
Dr. Issac's Office for Mental Therapy.8am-5pm
(( Please make an appointment..at least kinda of...>>))
35.
Honest Robert's Pawn Shop 8am-9pm
36.
NovelTea Cafe (Coffee, tea, and books) Hours: Monday - Friday: 5 am - 8 pm
Saturday and Sunday: 6 am - 9 pm
37.
-- Snowdrop Boutique Hours: Monday-Saturday: 10 am - 8 pm
Sunday: 10 am - 4 pm
Time and Dates of Event's around the town.
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Named Npc list that we want to keep noted down in the rp
Sheriff's department Named Npc's.Suzy C. Lee- Dispatcher
Deputy O'Neil
Deputy Chambers
Mayor's Office
Keith Eli Winston- Everspring's Mayor
Miss Wilson- Mayor's secretary
[u]Folk[/u]Mother Netta- One of the first known Boogeymen in the town. Also really, really **** off.
Plot Npc'sGuillaume Conard- Old Cajun
Miss Lisa Adeline- Librarian
Miss Jo'lean- Librarian
Cait- Bar Owner
Tommy- Oldest son
Dillion- second oldest
Gregory- youngest
Charles- 3rd oldest
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Character sheets
So character bio's. This is a base concept of the character sheet. It can be modified,changed, depending on what you would like to add. The concepts are simple in nature. This isn't really much of an action or adventure peice. More like a character story. Character is what will drive the plot. There will of course be i am sure fights, and conflict when the tensions arrives. So if you would like to add that info, please do.
Reasoning to be in the town:
Name:
Age:
Height:
Weight:
Gender:
Race:
Eye Color:
Hair Color:
Likes:
Dislikes:
Personality:
Hobbies:
Background: