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Black Fall:
The City of Greed and Godhood.

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Opening::
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Hello there. Welcome to my RP, Black Fall: The City of Greed and Godhood. Which is the remake of an RP that I have made many years ago, and decided to take another shot at. Black Fall was the center of my superpower universe, which I have used elements from and made references to in many RPs. This time around, I have decided to make a return to the legendary city, and decided to use some elements from the RP that inspired the universe! Alright, the basic idea behind this RP is that the cast is a group of teenagers with extra-normal powers that allow them to do some wicked things. Everyone is playing around with their abilities and having fun until it all goes wrong - A super villain shows up, or worse! - and turns their once peaceful lives on it's head. Forcing them to rebel against them. This RP will be leaning onsand-box, except without the clusterfuckery and lack of direction of your usual sandbox. I'm going to lead the story along, while leaving plenty open for subplots. From what I'm planning this RP will be extremely heavy on character interaction, subplots, and development.


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History::
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History of Meta-humans | +
- June 26, 1824: Meta-humans officially develop around the 1800's. Starting with a mere handful of them. Their incredible stories largely go unnoticed for decades. With only folklore and tales being centered around them.

- August 1, 1854: Meta-humans continue to grow and flourish until they were a sizable chunk of humanity. There was an unspoken rule among Metahumans to keep their powers a secret above all else, and never risk their kind being discovered. Despite this, The US Government learned of them and kept them a secret as they experimented on them to learn of their godlike powers.

- June 19, 1911: Meta-humans were becoming more and more numerous, and thus it was getting harder and harder to keep them a secret. Many didn't follow through with the unspoken rule, and performed bold stunts.

- June 26, 1920: Meanwhile many Meta-humans flocked to the town known as Black Fall, slowly turning a small town in the neck of the woods into a large and prosperous city.

- May 19, 1953: A surprising development by the President himself suddenly announced the existence of Meta-humans, even having veterans of World War II demonstrate their abilities in public. He assured the public that they are heroes, fighting in the wars for America. He also asked every Meta-human to come out to prove that they are no different.

- May 19, 1953: At the same time the President revealed the recently created NEST branch of the United States Military. A faction made to handle. At the moment their organization was small, so they couldn't handle threats effectively. They managed to keep the public safe.

- May 21, 1953: The public didn't react as badly as once believed. Sure Meta-humans weren't welcome with open arms, and a prejudice had developed. Many Meta-humans hadn't come out, and kept their powers a secret, so that helped.

- July 30, 1953: After the announcement of Meta-humans to the world, a strange string of kidnappings had begun. Any children that belonged to Meta-humans were kidnapped in the dead of night, or sometimes in broad daylight, by strange men. This made Meta-humans even more hesitant to reveal their abilities.

- July 16, 1953: The kidnappings were ultimately pinned on humans, and the minor prejudice turned into bloodshed when a human woman was killed by a Meta-human. This event started what was known as the Great Divide. Massive riot that broke out in New York City, and spilled into the other states. Nationwide protests called for removal of all Metas, and on the other hand, Meta-human demanded rights rights. There was no end in sight and in no time, New York was in a state of destruction.

- August 1, 1953: During the Divide, many Meta-humans flocked to Black Fall, which was a massive city at this point. Black Fall was stated to be a safe haven for Meta-humans, and human beings displaced by the riots. Despite the growing unrest elsewhere, it never spilled into the city.

- August 18, 1954: The Government at large had no choice but to allocate more money and effort into the NEST organization which allowed them to greatly expand their resources. Which allowed them to take a dive into PR. They managed, with the help of the local police departments, cull the riots.

- September 8, 1955: With the help of NEST, safe havens and segregated communities were created for Meta-humans, which didn't ride over that well with everyone, but by slowly integrating the two communities together, they managed to blend both man and meta-human.

- September 10, 1955: In the process of creating those safe havens, laws were passed to craft reasonable terms for Meta-humans, and humans to co-exist. All Supers must get registered, and must remain under the close eye of NEST.

- January 31, 1960: The kidnapping of Meta-human infants continue, however, NEST and interested parties have been looking into the matter.

- February 6, 1963: Humans and Meta-humans slowly but surely integrate with the steady guidance of NEST. After the initial shock of the existence of powers wore off, it became a fact of life as more and more people began to develop powers. However the fear and hatred against Meta-humans didn't go away completely.

- March 8, 1970: This was declared the golden age of Meta-humans. Years after the events of the riots, things have died down and Meta-humans are more comfortable around humans. They have been employed in risky or dangerous jobs that would be unsuitable for the average person, or they would use their powers to preform. Generally many Metas used their powers to advance humanity (Through technological or medical means).

- February 1, 1972: Black Fall had become famed across the world for being the Meta-human hotspot. The city that contained the most Meta-humans out of anywhere in the world, and somehow didn't get destroyed. Black Fall was dubbed "The City of Freaks".

- May 5, 1972: With more and more Meta-humans popping up, there was a growing concern, there's no where for them to truly train and learn their abilities. There have been some, rather unsuccessful, schools for superhumans ran in the past - by what this generation would call amateurs. From the mid-80's forward, the collective Governments have pushed the "Academy Program" worldwide. Several.

- July 5, 1975: The Academy Program was somewhat successful. Several Academies had already been created and filled with eager students. While there's plans for many more to be constructed.

- February 8, 1979: Research into Meta-humans and Black Fall had allowed scientists to discover what they called the Black Fall Effect. Which almost caused another panic, powers were almost considered a virus. Research continued in relation to Meta-humans.

- June 19, 1985: NEST had greatly expanded it's resources, until it became a formidable and powerful organization. Already taking down several large scale threats, NEST became a celebrated faction.

- December 14, 1987: After extensively searching for answers in regards to the widespread kidnapping of superpowered infants, they found them in all their psychopathic glory. The Changeling Unit. A brand of supervillains that take credit for all the kidnappings. They were cornered by NEST in Black Fall, however a massive battle took place that caused a city block to get leveled. The Changelings were extremely powerful. NEST lost the battle and the Changeling Unit got away to continue their kidnappings all over the U.S. However, they are no longer a secret.

- May 19, 1990: The Academy program was a hit. Three hundred Academies were created by the Government, or private parties that wished to create their own.

- September 23, 1995: Meta-humans had become integrated into humanity at large, and the prejudice against them largely died down. However, everyone now lives in fear of the Changeling Unit. Which have gotten much more bold and brazen in the kidnappings. Sometimes brutally murdering entire families now.

- December 12, 2015: Current Day. Young Meta-humans become the target by a new sinister force....




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Black Fall Information::
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Black Fall | +
Welcome to Black Fall, Pennsylvania. The City of Freaks. Population: 1.4 million

Built centuries ago during the 1700's, built during the hasty colonization. Named after a particular cliff that was used to execute criminals "The Black Fall". Before it was merely a small fishing town that was so small that it was barely worth putting on any maps. Travelers came and went, and young people left for larger cities. Over the years what could be called a village grew into a town as it's primary export, it's fisheries made it rich. However, there was a large amount of Meta-humans hidden in the town, which caused more and more to be drawn to the location. Which did wonders in helping it's growth into a rich city. With Meta-humans pouring in, normal humans followed and it's population. By the time the 1950's rolled around, Black Fall was known for it's Meta-humans, even getting an effect named after it due to it's high density of Metas. The city expanded from a simple fishing town to a hub for gamblers, tourists, businessmen, families, and meta-humans, and it's likely that will never change.

Black Fall itself is separated into two halves by a massive riven known as the Golden River, connected by three bridges built over the years. Both parts of the city are equally significant. Old World Black Fall named because of how this section was here from the start and is the heart of the city, containing it's town halls and important buildings. New Black Fall being a recent location made to be a hub of pleasure and sin, having it's seedier places such as clubs and casinos. There have been massive debates between residents over the industrialization and commercialization of the city - Specifically if New Black Fall should even be considered apart of the city. This entire city is extremely popular, drawing in tourists from all over. It's main draw being New World Black Fall, and it's large amount of fantastic beaches, either public, rented or private. However, tourism mostly ends once summer does, and the city is usually left to the citizens until Summer comes back around. Black Fall is racially diverse, containing Caucasians, Asians, Hispanics, African-Americans and so on. The personalities vary even more.

Black Fall is also home to some powerful families of Meta-humans. The two most famous being the Blackmore Family, and the Valos family. The Blackmores are a near-ancient bloodline of Power Replicators that are famous for their pride, honor, and power. While the Valos have a heavy hand in Black Fall's politics and own many casinos. They are known for being rich, and ruthless, few dare to cross them. They are only two examples of many that have gathered in the city.

The city is also prone to rain as it's primary weather condition due to the high amount of humidity in the air due to the river and fog. The city has in the past been trashed by large tidal waves, and some of the dock areas flooded. There are now measures in place to ensure this is at least mostly prevented. However, during the winter seasons, it's exceptionally cold and snows quite often. Black Fall primary export at one time had been the fisheries, but this has slowed down in modern times.

Right now, it's the middle of winter and the city has slowed down. It has recently been bombarded with heavy snow storms that have left feet of snow at a time. The city is blanketed with a layer of crystal white snow, and the river's edges are mostly frozen from here on in.



Districts of Black Fall | +
Old World Black Fall

Also known as West Black Fall. It's where many buildings that have been there from the start, and more are located. This side of the city is easily the largest, and houses the most people.


The Counterpoint: The physical and spiritual heart of the city, where everyone pays tribute to the history and builds towards it's future. This is where many historical buildings are located, all tightly packed together as the area is fairly large. It's fairly common to see tourists in these parts of the town.
Notable locations:
- City hall: easily the oldest building in the city.
- Counterpoint Towers: a set of three skyscraper building housing thousands of business offices.
- Black Fall Police: Headquarters, recently upgraded.
- Woodland Point University: a prestigious location. Easily one of the most expensive schools in the City.
- The I.S.D (Intelligent System Defense) Labs: A privately owned, but highly prestigious lab where experiments are preformed in super science, such as studying how powers work, and how to engineer their powers for the benefit of humanity.
- Red Wing Medical Center: The largest and particularly famous hospital around Black Fall, and the only one that specializes in Meta-human medical care.
- The O'Brien Hall: A famous ballroom that is built like a castle, many fundraisers and high-class parties were held here.

Arcadia Heights: The downtown area of Black Fall built near the river that separated the. A very busy and active part of the city filled with tourists and residents alike. The main draw of this area is the large amount of stores, tourist attractions, and high-class restaurants. One extremely interesting feature of the area is that the place has canals running through it giving it a similar design to Venice. Several locations are built waterfront and even have boats going through them.
Notable locations:
- Eureka Boulevard: The City’s intellectual and cultural center.
- Jim Lane Mall: One of the largest malls in the US
- Applewood Stadium: A basketball stadium housing Black Fall's NBA team: The Black Fall All-Stars.
- Natural History Museum
- Columbia Theatre House: An opera hall which stages operas, plays, and orchestras.
- Santana Village Shopping Center: While starport might be the largest mall in the US, Santana village is where people go to buy some of the best foods in Pennsylvania.
- Sanborn Cabin Convention Center: Black Fall's main location for concerts and shows.
- Chinatown & Little Tokyo: Your average Chinatown, this area has some pretty good foods.
- Hiawatha Water Park: An amusement park set in the center of Black Fall, a famous and well advertised water park.


Winchester Peak: Home to Black Fall's Commerce district, this neighborhood is where Black Fall makes much of its business and trade. Although police presence is high in this area, the many banks and businesses that line the streets of the Winchester Peak are always a tempting target.
Notable Locations:
- Black Fall Stock Exchange
- Black Fall Gold Reserve
- Heroes Insurance Building
- Countless other corporate headquarters


Westgate: The primary resident area of Black Fall, and the location is where most of the roads in and out of the city are located, hence why it's called "Westgate". This area, centered in the west of Black Fall, has the highest concentration of houses and people of all races, and cultures. The houses range from middle-class to upper class. Many parks and schools are located here.
Notable locations:
- Boardwalk University: This school has one one of the world's finest marine biology courses but is also well know for its liberal arts study.
- All Fathers Park: A park which has the statues of every president thus far, built out of a variety of metals.
- Becker Malls: A smaller mall than the Jim Lane mall.


Pride & Freedom Harbor: Black Fall is sitting on a major waterway. Ships carrying goods from all over stop by it's docks to unload their various goods. This section of the city is also home to the industrial district, home to factories, warehouses, and ports. This area is apart of the city's lifeblood. However, due to it's close proximity to the Dead End, crime, and homelessness, is rampant and it's where people generally stay away from.
Notable locations:
- The Port: A massive port on the riverside of Black Fall. Boats of all kind come in and out of this areas.
- Avon Industrial Park: A long abandoned location that was active years ago. Now it's only standing there collecting dust and serving as a hideout for various gangs.

The Dead End: Black Fall's favorite "ghetto" district. The poorest part of the city located at the northernmost section. These slums are filled with the homeless, the unemployed, and the criminals that take advantage of them. Drug dealers, and transvestite prostitutes are common here, with gangs that control the streets. Even the police are afraid to patrol here. However, this place is rampant with pool halls and cheap bars. Only the brave would come here at night.
Notable locations:
- The Daily Grind: A low end strip club that only the desperate frequent. It's possible to get hepatitis the second you walk into the building.
- Vary gang hangouts.


Fort Jacobs: A military installation located on the very outskirts of Black Fall. Formerly, it wasn't considered to be part of the city until it was recently incorporated into the city. This is a truly massive location that is nearly the size of a small town itself. There are multiple, heavily guarded, entrances at each end of the base. Fort Jacobs is comprised of several training centers and bases for new soldiers, along with being a center for outgoing and incoming soldiers. This installation isn't all soldiers and military, the Fort Jacobs community is comprised of soldiers, civilians, retirees and family members - Living in the designated buildings. Along with several stores (Fast food joints, walmarts), and other buildings (Churches, schools) to provide services to it's community.
Notable locations:
- Onsite residential district.
- Airport: for soldiers coming in and out.

NEST Base: The Headquarters of the Black Fall NEST Branch. It's located on the very edges of Black Fall. This is where all NEST operations are assigned, and where all NEST assets are stored until they are needed. This is a very frequent location for Meta-humans, and NEST Agents alike.
Notable locations:
- Prison for Meta-humans
- Armory
- Heliport
- Vehicle Depot
- Emergency Center



New Black Fall


The nest of sin. The East side of Black Fall. Where most of the fun buildings are.


Nightlife Aisle: A main appeal for tourists coming into Black Fall. Dubbed the City's "Heart of Sin". Naturally, this location is where all the clubs, casinos are located. During the day, it's nothing special, but when night falls is where the place becomes alive with fun for adults. It's also a hotspot for prostitution.
Notable locations:
- The Joy of Pennsylvania: A massive amusement park built upon a large and sturdy boardwalk. A family friendly place that provides fun for all through it's many rides, food, and drinks. It's also a great place to hide, as there are easily a million places to hide at any given time.
- Highroller Heights: The largest casino in all of Black Fall. It's so tall that it can be spotted from even across the river. Highroller Heights has it all. Games, hotel rooms, and great bars. However, it's not for free.
- Veni Vidi Veni: A high end strip club for all those gentlemen that can afford them.
- Buena Vista Jazz Club: The go to place for people to relax and listen to some fine jazz. It comes with a bar and restaurant that serves all manner of foods and drink so people can eat while they enjoy the show.
- Stadium Peak Casino: A now abandoned casino that was run out of business by larger casinos, and one particular owner thought it'd be amusing to leave it rotting. It serves as a hideout, not gang members, since they know not to step anywhere near the Aisle.
- The Pride Hotel: The biggest hotel in all of Black Fall which is only attended by the richest and most powerful people around.


The Northlands: Black Fall, wealthiest residents make their homes here in mansions, luxurious apartment complexes, and so on. This is easily the best looking part of the city, as it belongs to it's powerful elite. Crime is minimal here due to the high presence of police and private security.
Notable locations:
- Happy Hollow Country Club: One of the best damn golf courses in Pennsylvania. Only the best of the best come here.


Other Locations of Note


The Golden River: The massive river that Black Fall is built around. Nothing much to say about it other than the fact that it's frequented by vessels of all kinds.
Notable locations:
- Beaches: There are miles of beach strips, and each of them are privately owned or public.

The Graham Bridges: The three bridges that connect the two ends of Black Fall. These bridges are average suspender bridges, with thousands of cars traveling on and off of them daily. In between the two bridges that offer roadside travel is the single thin pedestrian bridge, that has crowds of people almost all the time and some vendors offering cheap and nasty food.

Downbelow: Also known as the Wilcox Tunnels. A maze-like network of tunnels that lie underneath the city. They are either maintenance tunnels or sewers. Many parts of the tunnels are inhabited by homeless, criminals, and all manner of outcasts.




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Meta-human Information::
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Meta-Humans | +
Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Meta-human's entire body, from their skin, to their bones, to their blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power. When a Meta-human uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, until they cease control and the energy will return to their body. There will be a residual amount of the energy on it, however. It's so faint that it's extremely hard to even detect, only extremely specialized and complex technology can detect faint amounts of the energy. Another interesting effect the energy has is how it grows within a human being. Starting out with a small amount of the energy, until it grows as they develop and learn new things about their powers. Stronger Meta-humans tend to have more energy within them. However, there's a particular connection between high-stress situations and the advancement of powers. Under high-stress situations, powers rapidly develop.

There is no set age when powers develop. Some Meta-humans are born with their powers, while others won't develop until late into their lives. Powers received are sporadic at best. There is no way to predict what power a Meta-human will have, nor who will develop powers. Not even the strongest information-type can determine that. That said, any power a Meta-human receives is almost random. Completely unrelated to race, culture, education, or physical activity. It is also theorized that every human being has the potential to become a meta-human. However, there are such a thing as hereditary powers. Powers passed from parents to the children, or simply run in the family. These are relatively uncommon, but this is the reason why there are entire families of Meta-humans. However, while inherent powers do exist, anyone will get a different version of a passed down power. In what ways vary. Sometimes it's a slight difference, then other times there's a difference in function, or they will have an ability that nobody else have. Like it's been stated before, Inherent powers are uncommon, but there is a high chance for family members to get a power. Which will be explained below.

Meta-humans have a very particular effect attached to them: The Black Fall Effect. This has two main effects on the meta-human population. Firstly, all Meta-humans are subconsciously attracted to each other. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact, or draws people to one particularly location. The more Meta-humans that are around, it will cause a "flocking" effect. The other primary effect is that those who spend plenty of time around other Meta-humans tend to get powers themselves. It can't be a minimum amount of contact, it has to be years around Meta-humans for someone to develop powers. Which is why family members and close friends are extremely likely to get powers.

There's a specific kind of technology that is specifically designed to counter Meta-human powers known as the Power Suppressing Technology. This technology was developed after studying specific meta-humans that had the ability to disable or weaken the powers of other Meta-humans, and create devices based off of that. These devices come in many shapes and sizes (Darts, collars, even fields/rooms) but their one main effect is simple; they produce a wavelength that weakens powers. Depending on the device it may temporarily severe the link between the body and power, or weaken powers. This technology is now widespread in many official locations.

Meta-humans are only capable of using one third of their potential strength, very similar to muscles. These natural limits are theorized to be in place so that they don't burn out. However, similar to flight-or-flight, high-stress situations allow Meta-humans to push themselves beyond their blocks, and develop them in the process. However, while powers are truly incredible, they come at a price. Powers have a toll on the body and mind. Excessive and unrestrained use would cause what could be described as physical overexertion. They'll get tired and weak from use, along with some bodily damage. Pushing powers beyond their limits in high stress situations cause even worse problems, and at it's most extreme, it may cause an effect known as "Ashing". This is basically an extremely deadly aliment where a Meta-human self destructs. Their powers shut off, and all their cells will die at an alarmingly fast rate. Their cells will drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival - Even if a ashing victim does survive, there are some permanent physical damage (Amputation, Brain damage, loss of powers, etc, etc - Are a few). Ashing is what Meta-humans truly fear, as any meta-human can ash if they are not careful.

There is a slight prejudice against Meta-humans. With people who can easily tear a city to shreds, it's a given. However, with the advent of NEST and the other laws in place to keep Meta-humans in check, it has greatly waned. All Meta-humans must be registered and have a special chip implanted in them that will allow them to be identified by NEST officials. These chips have tracking devices in them - but they're usually inactivate unless a Meta-human has a criminal record, or NEST needs to keep track of them. Any unregistered Metas caught will be immediately forced to register.



NEST | +
With the oncoming rise of Meta-humans, a organization was deemed necessary to keep them in order. So shortly after Meta-humans became known to the world, the Government revealed their special police force: Codenamed NEST. NEST is a powerful organization trained and equipped to handle any and all Meta-human threats. Credited for saving cities, and even humanity at large, they are highly celebrated for their heroism. NEST is comprised of Agents that were selected from various military and police backgrounds and trains them to face off against Meta-humans. However, NEST only accepts the best of the best. They need professional soldiers to face off against some of the most dangerous people on the planet. While you may have guessed this is an all-human organization, you are completely wrong. NEST hires Meta-humans as well, since they are highly effective against other Meta-humans, and NEST needs every edge they get. One thing that makes NEST particularly effective is their use of Power-Suppressing technology. They have access to technology that would weaken, or downright disable, the powers of any Meta-humans, via a counter energy that interferes with their powers. For non-lethal missions, they have guns loaded with power-suppressing darts. However, as you may have guessed, when they have permission to use deadly force they will swap those out for bullets bathed in the energy. They have developed technology that would allow them to detect Meta-humans. NEST also has access to a wide range of armors that will defend them against most Meta-human powers. They also have special strength enhancing exoskeletons. Along with a fleet of land, air, and sea vehicles specially made for them. Any detained Meta-humans will have a power-surpressing collar placed on them and they will be sent to one of the various Meta-human prisons.

NEST as a whole does not discriminate against Meta-humans, there has been some incidents of bias agents, but their goal is also to maintain a balance between the two kinds of human being. While they have soldiers trained to take down Meta-humans, that is merely one side to this faction. NEST has another branch that handles civilian meta-humans, and enforces the many laws that keep them in check. They act as Superhuman social works, more or less, and they handle larger backlashes against Meta-humans. They strictly enforce the many rules and restrictions set on Meta-humans, while also keeping track of their development. They head the Meta-human restriction act; which means they keep track of any meta-humans, and make them go many tests to deem them safe to live with society. Any Meta-humans that do not meet this criteria will be sent off to a "Box". A special base made to house Meta-humans too dangerous to be let run freely with society. These aren't prisons, they are more of special housing. NEST workers will treat them with the utmost . Any Meta-human who breaks the laws will be punished depending on severity - NEST runs off the three strike system, and once those strikes are up, they will be sent to an appropriate facility (I.E Prison designed specially for Meta-humans). Any Meta-human who break a serious crime will be immediately sent to a prison. Supers below 18 are handled much more leniently. They will be given more chances, and most of the time Meta-human delinquents are sent to a special Academy for them. However, young or not, any dangerous or unstable Meta-humans will be sent to a Box.

They have teams and HQ's set up in every major city in America, and Canada - There has been talks to expand NEST to major South and Central American countries. The NEST teams are well enough connected that should a significant enough threat show up; forces from other teams will be allocated. Each branch of NEST is ran by a Director, who makes all the big decisions for every city, and their Meta-humans. Each of them are selected by the 8 Chairmen, and they cannot falter. NEST as a whole is headed by the 8 Chairmen. Each one worked their way up the ladder until they were hand-picked by the President himself to make the big decisions in regards to the Meta-human populations.

Easily the biggest branch of NEST is the Black Fall branch. Since they were one of the first formed branches in the city. They have a massive team comprised of both regular people and superhumans, and have some of the most experienced forces in the United States. They have kept Black Fall in check for years, and kept even the citizens in fear of their wrath. All over the city NEST has various outposts set up. The Black Fall branch in particular is headed by: Jacob West, a powerful technopath/magnetic Meta-human.

There are heavy suspicions of NEST being corrupt.



Laws in place for Meta-humans | +
- All Meta-humans must get registered in the NEST database. Unregistered Meta-humans will be forced by Agents to register and may suffer penalties.

- All Metas for forbidden to use their powers to assault people, assist in theft, and so forth. Severity of the punishment will vary depending on the crime, but it can go up to a long stint in a NEST prison.

- All Meta-humans must check into the nearest NEST base once a month for the assessment. Failure to comply will result in Agents forcibly escorting them for assessment, along with fines and jail time.

- Meta-humans who have committed crimes and served their punishment, or committed minor crimes, will be put on parole where they must regularly check in with a NEST agent. Failure to comply will result in a warrant being sent.




Power Classes | +
The NEST organization assigns every Meta-human a specific class based on their type of power. Many Meta-humans span multiple classes.

Super System: Meta-humans under the Super System class are the most diverse. Abilities under this class are abilities that are physical powers. Powers that fall under this class is Super Strength, Flight, Super Speed, Invisibility, Regeneration, Hardening Skin, Phasing, etc

Biological: Meta-humans under the Biological class have the ability to manipulate their own, or others, bodily tissues or bodily functions, without dramatically altering the original structure or function. This class stands out from the Super System class, as the latter allows enhanced natural abilities. Powers that fall under this class are: Skin Manipulation, Muscle Expansion, Nerve Manipulation, etc.

Elemental: Elemental types are easily the common type of Meta-humans. These Meta-humans have control over certain elements. Most under this class are able to move their element and utilize it in defensive and offensive situations. Often these Meta-humans are able to create their element, and some can even transform themselves into their element. Powers that fall under this class are: Control over fire, earth, water, air, plastic, dust, light, etc.

Cerebral: These powers have to do with the mind. These are common as the Elemental and Super System class Meta-humans. Most that fall under this class are able to do something with their mind or others. Powers that fall under this class are: Telepathy, Emotion Manipulation, Telekinesis, Memory Manipulation,

Energy: Energy types have a power that is related to Energy (Kinetic, Thermal, Electrical, Solar). Sometimes these Meta-humans can fall under the Elemental Class. These Meta-humans aren't as diverse as Super System or Elemental Classes, being able to use energy in their powers. Powers that fall under this class are: Kinetic/Thermal/Electrical/Solar Energy related powers, and force fields, lasers, etc.

Chemical: Chemical Types have a power related to chemicals that the body produces or external chemicals. Sometimes these Meta-humans can fall under Elemental or Super-System. These Meta-human aren't diverse as the Super System or Elemental classes, being able to utilize chemicals. Powers that fall under this class are: Pheromone Manipulation/Generation, Hormone Manipulation, Acid Manipulation, etc

Cosmic: Cosmic type Meta-humans allow powers related to Space itself. These meta-humans have powers related to comets, meteors, asteroids, stars, planets, nebula, quasars, dark matter, the sun, and the moon. Some of these Meta-humans have powers that'd fall under Energy or Elemental. Powers that fall under this class are: Solar Manipulation, Lunar Manipulation, Control over Space Rocks, etc

Spatial: Spatial Meta-humans have powers that relate to Time and Space itself. These meta-humans can bend space and time to preform various feats, or altering the natural laws of space. These powers do not fall under the Cosmic-class. Powers that fall under this class are: Teleportation, Slashing Rifts in time and space, altering distance and space/dimensions, etc

Bestial: Bestial type Meta-humans have powers related to the animal/plant kingdom. Whether it be control over certain animal/plants, transforming into an animal/plant or adopting traits from one. Mystical/Ancient animals also fall under this class. Powers that fall under this class are: Wolf features, Control over birds, transforming into a dragon, etc

Extra-Sensory: This class includes abilities that allow gaining information through unnatural means. Often this can include detecting people's emotions or seeing the past. These Meta-humans can often fall under the Cerebral class if their powers have to do with the mind. Powers that fall under this class are: Pre/Retro-Cognition, ESP, Clairvoyance, Etc

Power: This class involves Meta-humans who have abilities related to themselves or the abilities of other Meta-humans. Meta-humans in this class vary. Often their powers can be be taking/copying the powers of others or ampfliying powers. Powers that fall under this class are: Power Replication, Manipulation, Bestowal, etc

Other: Powers that simply don't fall under the above categories.


Power Ratings | +
The Power Rating system was created by NEST Agents to gauge a Meta-human's power level, and thus, their threat level depending on their class. It tells NEST what they are getting into when taking down a Meta-human, and make appropriate adjustments to their arms and countermeasures. It's a simple one-to-ten numerical system:

Ratings::


---
1: Meta-human in question poses a just above average threat. Either have slight enhancement, or severely weakened, abilities. One Agent, or even a prepared citizen, should more than capable of handling them.

2: Somewhat above level one powers. These abilities either have a moderate boost or abilities that puts them above peak human levels, but abilities that don't require them to be classified a level above other humans. One skilled Agent, or civilian, should be able to handle them.

3: Level three is where Meta-humans are at the point where they are superior to normal human in a noticeable way. These Meta-humans cannot be handled by average civilians and require special training or powers to take down. Even then they aren't the strongest.

4: Meta-humans that are level four aren't quite at the Medium/Average level, but they still have some abilities that can be dangerous if used right.

5: A moderate or average threat. These Meta-humans are what NEST names medium-level threats. They have strong enough abilities that would allow them to pose a somewhat moderate threat. A team of NEST agents should be assigned to bring this Meta-human down.

6: A step above five, these powers are a simple step above level five. They can cause much more widespread damage, or have a power that places them above the average. These Meta-humans require a somewhat larger NEST team, and countermeasures must be deployed.

7: A larger threat than average, seven is where powers begin to get powerful. Sevens are above the rest of the levels through sheer power. It's almost always necessary for a large NEST squad and countermeasures to be deployed.

8: A high-tier Meta-human, a level eight is capable of widespread destruction, as these are among the strongest Meta-humans in existence. They are considered a large threat by NEST, and must be dealt with and controlled accordingly. A large team should be assigned to take down an eight, mixed with Meta-humans of varying strength levels.

9: These Meta-humans are reaching the very top of the class. They are shoulders above the rest of the Meta-humans in terms of raw power. However, they are exceedingly rare compared to level eights which are, at best, uncommon. A large NEST effort is necessary to take down a single level nine.

10+: The very apex of Meta-human abilities. These powers are extremely dangerous and may allow a Meta-human to level a city, or cause widespread destruction and go unmatched. It may take army of NEST agents, or a trained squad of Meta-humans with powerful abilities just to bring down one. Fortunately, level ten meta-humans are extremely rare, and governed by NEST extensively.
---

Once again, powers vary greatly, and the response to them should as well.




_________________________________________________________________________
Rules/Notes::
_________________________________________________________________________



Rules | +
[1.] Me and my GMs have ultimate authority in the RP. When we tell you that something needs to be changed, you do it. Unless you're actually correct, I don't want to see any arguments about it. I can have your character get assassinated by a flying motorcycle and you will love it. Deal with it, scrublords.

[2.] No godmodding, metagaming, powerplaying, autohitting, etc.

[3.] I highly recommend that you get in contact with me on an IM service, so if we have any problems, we can discuss it behind closed doors rather than it spilling out into the OOC with pointless arguments. I prefer Skype (My handle is Mr AllenJ), but I have a [url='http://steamcommunity.com/profiles/76561198021866701']Steam[/url]. On the plus side, we might become homies!

[4.] This will be a mature RP. So, yeah, there will be plenty of swearing, death/gore, alcohol, drug use, and so on. The story will be getting pretty dark at some points, so be prepared. Sex is also allowed as long as you fade to black/do it off screen. But I expect everyone to be mature, and not do it excessively or unnecessarily. On that note, I am fine with characters of any gender-roles (Transgenders, Androgynous, etc) and sexualities (Gay, Bi, etc) long as they are written respectfully.

[5.] I will get this out of the way now: Characters can and will die in this RP. This means if a building is collapsing on John Doe and there's no way out, then I guess he's out. I won't be actively trying to kill most of the characters I like, so you have nothing to worry about, right? Characters are also allowed to kill other characters, long as it isn't a rampage. If this is taken out of hand, it will be retracted.

[6.] In terms of powers, I am willing to accept anything reasonable. However the following powers are banned; "instant death" powers, mind/character control, time powers, anything with "omni-" attached to it, reality warping, gravity manipulation, complete indestructibility/absolute defense. I also will not accept characters that have powers that can only be used in a fight.

[7.] This is what I don't want to see when you make a character: super perfect appearances or personalities, people that are perfect at everything, super duper badass masters of all combat, or ridiculous/over the top characters. This also transfers to the IC, as I will be calling people out on this when I notice it. In fact, let's do a little experiment here! When you write your character sheets, do not mention that they are attractive/pretty/handsome/whatever. Dark and tragic backstories are a gray area for me. I will allow characters with them long as they are written correctly (I.E. actually have psychological trauma). Sociopaths are an even bigger grey area for me. I will not accept sociopaths unless they are written respectfully/realistically instead of being brooding asshats.

[8.] No "experimented on and escaped a lab" back stories please. Those have more plot-holes than your character's corpse!

[9.] This is an interaction/character development RP, not a fighting RP. There will be fights, but if you're goal in this RP is to prove that your guy the best through fights, then you're going to get t. I want rounded, and relatable, characters that fulfill a role in the story, instead of badasses. Because let's be real here, tons of fights get pretty boring fast. However, I will allow characters that know how to fight. Let's also keep dick measuring contests to a minimum. Some characters will be better than others, yes, but that's no need to hammer in how amazing/awesome they are.

[10.] In terms of powers, I want a wide and diverse set of powers for the cast. I don't just want offensive powerhouses, I want some healers, some information types, and some other powers to round out the cast. Brute strength can only get you so far. It's next to impossible to make a power that truly can't be used in a fight, so yeah. That said, I will stop accepting certain powers after a period of time.

[11.] I am pretty lenient in terms of post length. Long posts are nice, but I'd rather take a short and meaningful post over a unnecessarily long post full of filler to attain that length. I highly recommend that everyone makes a collab for most of their interactions. However, I want at least a paragraph a post. One liners will make me tear my hair out.

[12.] Please say if you're leaving the RP, especially if you're in the middle of any interactions/important subplots. Any inactive characters will be forgotten about, or killed off if they were significant enough to the story. However, everyone is free to do as they please with any inactive characters.

[13.] You are free to have as many characters as you can handle. I will be making a lot of characters myself. Though, if I see you struggle, I will not allow anymore. I must note that while there isn't a character cap, there is a player cap. Once I feel we have enough characters, I will not allow any new RPers until a few drop off. However, current players can have as many characters as they please (Until we reach an absolutely retarded amount).

[14.] When submitting your sheets, I want a nice sample post written. You don't have to write an epic novel, but just show everyone an example of how your character would normally act. The better the post, the better your chances! And no. I will not be giving examples of a sample post. I seriously question your ability to write if you need an example to write as your character.

[15.] [url='http://powerlisting.wikia.com/wiki/List_of_Supernatural_Powers_and_Abilities']This Site[/url] and [url='http://www.superpowerlist.com/']This site[/url] can help you with powers.

[16.] When making your characters, I want creativity and out of the box ideas! And I'm not just talking about powers, I'm also talking about characters. I love it when a unique character rolls around. Though, at least try to make the character fit in the story.

[17.] I will assign power classes and ratings. So you should totes leave that blank. Also, place the subtitle at the top of the OP up there in your other section, okay?

[18.] If you have any questions, criticisms, observations or ideas; just post them. I love them.

[19.] I am a very silly bastard that tries too hard to be funny. Don't take most of the over-the-top things I say seriously and play along in my shitposting sessions and we'll be the best of buds.

[20.] Penis.




_________________________________________________________________________
Character Sheet::
_________________________________________________________________________



Character Sheet | +
Basic Information

Name: (Character's real name)
Nickname/Alias/Etc: (Is your character known by any other names/titles? Leave blank if none)
Gender: (Male, Female, Both or Other)
Age: (8-22 - You need special permission to make older characters)
Height: (In whatever format you want, metric or 'Merican)
Weight: (See above, but how heavy instead of how tall)


Appearance

Hair Color:
(Put what color your character's hair is. If it's dyed put that)
Eye Color: (This should be simple)
Ethnicity: (What color is your character's skin basically?)
Physical Appearance: (What does your character look like? Go in detail here because the more the merrier. You can supply a picture, but it has to be accompanied by a description. No anime pictures.)
Attire: (Optional if you want to describes outfits IC-side. What does your character wear normally and what is their "Style" if they have any?)


Personality


Personality:
(What does your character do when around other people? How is your character deep down?)
Hobbies/Interests: (What does your character do for fun?)
Skills/Talents: (Similar to hobbies, but refers to the level of skill a character has. For example, a character could like playing violin but isn't very good at it or vice versa.)
Prized Possession: (What object does your character value above all else?)
Quote(s): (Optional. Just put a line that your character would say here. Anything really.)
History/Bio: (Optional, or PM it to me to keep it a secret Give me a detailed description of your character's past. How they were brought up. Try to include mostly major events/details.)
Family: ([Ex: Parents, children, siblings] Include stepfamilies if it applies, and label as such.)


Relationships

(Basically a section where you put your character's thoughts on the other ones they've encountered. You can also talk to other people and decide what your characters relations will be.)

[Character name] | [Impression (Good/Bad/Neutral]] | [Relationship (Friend, Rival, Crush, etc)] | [Character's thoughts [EX: I think Bob is quite the amiable fellow, has a great head on his shoulders, but is kinda ]] |




Abilities


Power Class & Rating:
(Leave Black I will assign)
Power: (Describe the power that your character has in great detail, and describe everything your guy can do.)

Weaknesses/Limitations/Drawbacks: (What are the limits to your character's power?)

Other: (Put whatever you want here, basically anything that doesn't fit in the other forms)

Sample Post: (Write me an example post of your character in action - You also have to show your character's ability)

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PostPosted: Mon Nov 10, 2014 5:54 am 
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Joined: Mon Dec 30, 2013 5:03 am
Posts: 621
Location: In an ocean of madness...
Medals: 1
1st Year (1)
Blog: View Blog (0)

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Note, I have not filled out a couple of fields. I will get to this later in the day.
EDIT: Working on personality. I just have the outline atm.

Basic Information

Name: Jason Octavian Hallfield
Nickname/Alias/Etc:
Gender: Male
Age: 21
Height: 6'2"
Weight: 172 pounds


Appearance

Hair Color: Naturally Blond, but dyed black
Eye Color: Naturally blue, but wears black contacts
Ethnicity: Caucasian
Physical Appearance: Jason is a well kept fellow. He keeps his hair neatly combed, his eyebrows plucked, and his beard neatly trimmed. His body is almost completely lean muscle with very little body hair. He considers body hair unclean and so keeps himself smooth. He has a tattoo on his back of a verse from 2 Peter written in Hebrew; "But the day of the Lord will come like a thief, and then the heavens will pass away with a roar, and the heavenly bodies will be burned up and dissolved, and the earth and the works that are done on it will be exposed. Since all these things are thus to be dissolved, what sort of people ought you to be in lives of holiness and godliness, waiting for and hastening the coming of the day of God, because of which the heavens will be set on fire and dissolved, and the heavenly bodies will melt as they burn!"

Attire:
Jason is a fan of dark clothing. He can typically be found wearing a black T-shirt with a black jacket over it and black jeans. This is all to keep with his "Shadow" motif.

Personality


Personality:
Personality Traits: Dutiful, superiority complex, insecurity, inferiority
Factors in shaping his personality: Bad role model (father), sister died in a fire, betrayal and abandonment by his girlfriend



Hobbies/Interests: Jason doesn't have a whole lot of hobbies, but he does have a couple worth mentioning. First of all is his guilty pleasure of watching bad movies. He isn't sure why, but there is just something about the corny hammyness of bad movies that makes them irresistible. Second, and far less of a guilty pleasure, he enjoys reading plays by Shakespeare. He believes that entertainment today is incredibly inferior to entertainment back then.

Skills/Talents: Jason is a skilled sharpshooter. From the time he was a child, his father would always take him out to the shooting range. This resulted in a love of weapons, rifles specifically, and an excellent shooting ability. Another talent of his is his leadership. His ability to detach himself from people and not get close to them results in him being able to direct people with ruthless efficiency.

Prized Possession: A locket with a picture of a woman in it. He won't explain who the woman is, where he got the locket, or why it's important to him.

Quote: "Why is mankind afraid of the dark? Simple. Darkness represents the unknown, and mankind fears what they do not know. But in the unknown lies knowledge and in that knowledge lies power."

History/Bio:
(Will PM to you later)

Family:
Liliana - Daughter - 2 years old
When Jason was 19, he was involved with a younger woman that he got pregnant. For some reason, he has no contact with that woman or his daughter.


Relationships (Will leave blank until I can talk to people. I will also update as the rp goes on)

(Basically a section where you put your character's thoughts on the other ones they've encountered. You can also talk to other people and decide what your characters relations will be.)

[Character name] | [Impression (Good/Bad/Neutral]] | [Relationship (Friend, Rival, Crush, etc)] | [Character's thoughts [EX: I think Bob is quite the amiable fellow, has a great head on his shoulders, but is kinda ]] |




Abilities


Power Class & Rating: (Leave Black I will assign)
Power:
-Erebomancy-
Jason is a force to be reckoned with in darkness. His powers include the ability to see in the dark, melt into the darkness and become intangible, manipulate the shape of the darkness and expand it over a limited area, solidify it and turn it into a weapon such as a sword or knife, and create tiny pocket dimensions in darkness in which to hold small items.

Weaknesses/Limitations/Drawbacks: Jason's powers are useless when there is no darkness or shadow around. When melted into the darkness, hitting him with light of any kind will cause great harm to him.

Other: I'd like for him to be a part of NEST if at all possible.

Sample Post:
(Will work on this when it's not 4 in the morning. xD)

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Last edited by Theorist on Tue Nov 11, 2014 9:08 pm, edited 1 time in total.

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PostPosted: Tue Nov 11, 2014 12:15 pm 
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Joined: Sat Jan 04, 2014 3:39 pm
Posts: 9
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I always found the "is super mean/aloof/cold but if you make friends with them they love you forever" thing to be quite silly. Because, who isn't? I'll wait for you to finish the sheet, but so far I'm pretty indifferent towards him.

But maybe I should have provided some EXAMPLE sheets. lol

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PostPosted: Tue Nov 11, 2014 12:15 pm 
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Joined: Sat Jan 04, 2014 3:39 pm
Posts: 9
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Basic Information

Name: Vanessa Katherine Kalford
Nickname/Alias/Etc: Iron-Clad, The Iron Slugger, The Full Metal ****ing
Gender: Female
Age: 22
Height: 5'2
Weight: 152

Appearance

Hair Color: Dark-Brown
Eye Color: Green
Ethnicity: Puerto-Rican, & African-American
Physical Appearance: From first sight, Vanessa is a heavy-set woman with a short and stocky build. She is certainly portly, and her limbs are wide and packed with body fat. Obviously, she has a gut that she is working on getting rid of. Her behind and breasts are larger due to having this extra body weight, with her thighs being very large. However, instead of looking sloppy, her body is rather tight. She doesn't have any love handles, and she definitely is losing weight. Vanessa carries herself like a confident fighter. Standing straight up and tall, and taking large steps. Her body is almost always covered in signs that she's been doing some fighting very recently. Her knuckles are fairly bruised/cut, she has a black eye, her nose looks crooked from being broken too many times, and she has a fair share of scars. Naturally, she leans on being tomboy rather than a traditional woman. Must be because of that fighter look, and the way she carries herself around. Her strong, masculine, earth-hands tends to contribute to this. However, her head of hair betrays this. Her curly hairstyle, which is a dark-brown color, hangs off the back of her head, going down to her back, and she keeps it very well managed and clean. There are two long french braids that go far past her curly mane.

Going off her ethnic background, Vanessa is a mixed cup. She has Hispanic, and African-American in her genes. She'd definitely leave someone trying to figure out exactly what scratching their head until she tells them. Her skin color definitely suggests that she is a lighter African-American, or a darker Hispanic. Her facial features do absolutely nothing to suggest she's one ethnicity or the other. Her skin is a light-brown color, definitely. Her upper body is coated in black freckles, plenty can be seen on her face, and upper body if she were to take off her shirt. Like I said before, her skin is coated in scars and bruises. For the latter, she has nasty purple bruises on her upper body. Mainly around her chest, and on her arms. Other than the small scars from boo-boos in the past, she has some interesting scars, indeed. On her shoulder, she has a network of scars that look like cracks, that encompass her entire shoulder. Once again, you wouldn't notice most of them unless you took off her clothes. Fortunately, she managed to keep her face scar free.

Vanessa's face is rounded, and she has a rather large head. Her head is triangle shaped, with her face being rather thick. It's best shown in her chubby cheeks, which are childlike, similar to a girl's decades younger than her. Her jawline is sharp, with a large, boxy, pointy, chin - with a clef that few would notice. Vanessa has a small, rounded nose, that looks like a tiny stub, it's crooked due to being broken one too many times and never quite healed right. Vanessa's lips are thick and full, and pretty wide. Vanessa's eyes are large and child-like, her iris have a light-green color. She has a massive-forehead too, it's smooth and round, but still pretty wide/tall.

Attire: Vanessa's style is pretty bland on a regular, since style isn't too much of a worry. She usually wears t-shirts, jeans, and whatever matches/she feels like wearing. Though, she tends to wear outfits that are loose, doesn't hug her frame too much, and gives her plenty of freedom of movement. So she tends to wear things like sweat pants and t-shirts, while she likes to throw things like hoodies on. Though, Vanessa likes to wear jackets and coats like they're capes. Vanessa almost never wears jewelry, or the likes. She does like wearing sunglasses, though. In the few occasions Vanessa can prepare for a fight, she wraps a chain around her arms super tightly. Or when going boxing, she tends to coat her hands in fighter's tape.

Personality

Outward & Innate Personality: Vanessa is a normally kind and sweet woman. She usually acts calm and quiet, like the introverted type that you'd see hovering over a crowd. People who talks to her realize that she acts pretty nice and dorky. Trying to act calm, but ultimately slips when she hears news that would excite her. Sometimes even acting like a child by jumping up and down. She enjoys having fun, and being around people, even if she's not the center of attention. Vanessa is bisexual, but mostly leans on liking boys. She's open to a same-sex relationship, but boys are her main attraction. This normally sweet girl has a darkside, however. A thrill seeker at heart. Vanessa loves the rush that being in a do or die situation or fight gives her. Which is her main draw to the more illicit parts of Mendel. Sometimes running out and delivering vigilante justice. She knows it's something she shouldn't do, but it's like an addiction to the action. She can't turn herself from it, and that's why she's working on weening herself. Though, she feels herself as becoming nothing more than a thug. Vanessa has a bit of trouble restraining her anger, and tends to solve her problems with fists rather than with choice words. Which is why she avoids regular conflict or confrontation lest she risks letting that anger guide a fist into someone's face. In terms of morality, she'll help people when she can, she's against harming innocents and causing senseless acts of destruction, on the other hand, she's fine delivering brutal beat downs on enemies and calling it fun. Long as no one dies, then it's fine, right? Her sense of right and wrong wasn't really 100% set.

Hobbies/Interests: Vanessa likes eating candy, comic-books, tv/movies, super heroes, crime shows, MMA, cartoons, and media in general.

Skills/Talents: Vanessa has a few skills. Naturally, Vanessa is good at diplomacy and leveling with people. Social skills she's honed over the years. She can also run pretty fast for a girl her size, nothing impressive, but surprising how quick on her feet she is. She is also honed at photography, and if she gets her hands on a camera, she will take pictures of every beautiful thing in sight. Vanessa also had the opportunity to learn a few instruments, her favorite being brass instruments. She knows how to play the tuba, the saxophone, and the trumpet - She's best at the last one, however. Because brass instruments are awesome. Vanessa was also trained in a few martial arts, initially for self defense in case anyone tried to fight her. Vanessa has learned a bit of Karate, and ascended to orange belt at least - but hasn't practiced in ages. What she has done plenty of was boxing. She's a skilled boxer, and could probably go pro if she shed that weight. Both of these martial arts came in handy when she fights out on the streets. She has gained quite a bit of experience.

Prized Possession: N/A

Quote(s): N/A

Family: Vanessa had a rather large family. She has a mother, father, four sisters, and two brothers. She's not really in contact with them anymore. Merely because she can't face them since she feels like a thug. I'll provide names later!

Relationships

N/A

Abilities

Power Class: Elemental/Anatomical

Power: Vanessa can play some mean DEATH METAL.

Metal Mimicry. Vanessa can transform her body, fully or selectively, into a black cast iron form. Cast iron is a pretty tough kind of metal, heat-resistant, and it's heavy. In fact, it's what frying pans are made of. If you think that's lame, go grab the nearest frying pan and put it over an open flame for a minute or two. Then grab it, and punch it hard as you can. After you're done that, go find a car, channel the power of your ancestors, and smack that ****ing up. Did all that? Great job, jackass, you have a burned and broken hand and probably going to get arrested for vandalism. Point is, her durability in this state is elevated by quite a few notches. She can shrug off most physical attacks, knives and blades won't do anything to her, and she can withstand all but the hottest heats. Her body will be homogeneous, no part of her body will be more important than the other. In addition, she won't be able to feel pain, will be immune to biological attacks, and will be independent of oxygen. In addition to having a strong defense, she can dish out the damage just as well. Packing enough force behind her punches to break bones in one swing. Naturally, her strength is brought up too, nothing to the levels of say Titus and Mia, but she can lift up a lot more, and put more strength behind her attacks. Vanessa is also capable of manipulating her body, she can shape her body into tools, long as she has the mass for it. She usually employs stuff like hammers, blades, and maybe stuff like chains. Getting run through with a blade can be a particularly painful way to go. When she doesn't have the mass to transform her body, she is capable of absorbing other metals, and adding them to her combined mass. She can do this with any and all metals she can come in contact with. She usually uses this ability to pack more armor on, or get more mass to shape her body into. One neat trick she was able to learn was merging with metals and controlling them like an extension of her body. Such as jamming her hand into a car, and shaping it (Or at least the metal components). Once she transforms back to human-form, any metals she has absorbed will harmlessly fall off.

Metal Manipulation. A recent ability that Vanessa is that she's capable of manipulating all metal, raw or refined. One neat thing about metal is that it is mostly tough, thermal resistant, conductive, and is pretty damn common. Metals are rather flexible, and can be fused into one another. Thus, Vanessa can shape metal easily without breaking/cracking it. Giving her the ability to make any metal construction long as she's got the resources for it, and make changes to existing construct. She can move any metals that are within her sight, however, her control over metals is even greater if she's in contact with it. This ability by default has a wide range of uses. She can be an offensive powerhouse by default, metal can make a good defense, and maybe this isn't a fight, she can still do plenty of things too. Since this ability is pretty recent, she hasn't exactly worked out everything with it it. She can learn to liquidfy metal, break metal down into a powder, detect metals around her, control the temperature of metal, corrode metal, and even change one type of metal into another (Any converted metal will be in it's raw/pure state).

Weaknesses/Limitations/Drawbacks: There's the obvious weaknesses a metal form would entail. She's heavy as hell, and thus, she's slow to boot. She will not be capable of the same feats of agility while made of metal. Absorbing metal can also bring her weight up a bit, to the point where she's immobile because there's a set amount her body can hold. She is also weak against magnetism, and just to save me some time; anything that'd normally affect metal (Rust, extreme colds, and so on). Any damage that Vanessa receives in metal form transfers to her human body. Cracks will appear as nasty cuts on her skin, dents will appear in her skin (with nasty bruises), etc, etc. Cast iron, while very shock absorbent, can't bend too much without breaking. Which isn't an issue for her since she's long worked around this weakness. It also rusts easily, and since Vanessa doesn't have any coating, she can rust pretty fast. Rust transfers back to her human form in the shape of scabs that can easily get infected if they're untreated. It's best that she stays away from large bodies of water in general. She can't operate that well underwater. Electricity can also serve as a problem, as being made entirely of metal her brain still has electrical impulses. A shock from say, a taser can mess all that up and render her temporarily paralyzed. While in metal form, Vanessa does not have access to her larger scale metal manipulation, only what her absorption abilities would entail. She has to be in her rather weak human form to control metals that she isn't touching. In general, Vanessa has to use both of her forms, for both maneuverability, defense, and manipulation of metals.

Other:

_________________
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PostPosted: Tue Nov 11, 2014 3:20 pm 
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Joined: Mon Dec 30, 2013 5:03 am
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Location: In an ocean of madness...
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Hmmmm, yeah. Jason is a character I played in a mutant rp some time ago, but I suppose his personality is a bit dated. I've learned a lot since then and I know I can do better. And now that I have a character sheet to compare mine to, i'll beef mine up and also finish those things I haven't finished yet. xD Might not get it done today (Tuesdays are pretty busy for me anyway), but it will be soon.

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