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 Post subject: Dark Soul's Divergence
PostPosted: Tue Mar 06, 2012 1:26 pm 
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"Yes indeed, the dark sign brands the undead, and in this land the undead are corralled and sent to the North, where they are locked away to await the end of the world, this is your fate."

In a land where the powers of light destroy the balance between Good and Evil, the forces of Darkness, the damned, the tainted, the tormented are hunted, captured and finally imprisoned for all eternity until the end of time.

"Well what do we have here; you must be a new arrival..."

The many lands that are found in such a bright are damnable, the sight of grand fortresses left long ago by the Gods where tournament were held for the strongest warriors to prove themselves, now serves as a tomb and resting place of such beings that have gained powers that withstand even death and to this day await challengers to prove their worth.

"Don't even consider visiting Amoronther...Not in your state..."

The kingdom that lies beyond the mountain walls, a bastion for those true to the powers of light, justice and righteousness. The first kingdom to rebel and finally extinguish all domains over the forces of darkness, the first kingdom that destroyed the balance and have prospered for it.

Born in the Dark, and warmed by the fire.

The dark creatures of this world have forever tormented each other in mortal combat, whilst others await their execution by the beings of light, and finally those whom wait for the end of the world to be judged, however there are those whom will rise and fight for their own freedom, their own path to glory. Either it be for themselves or companions along the way.

"May the flames, guide thee."

The Grand City of Amoronther

The kingdom that harbours the powers of Good and purity to its finest essence, blessed by the Gods long ago for their righteousness and many attributes in their beliefs the people inside are fair and truthful, the guardians merciless to the wicked, their armies conquerors of the Darkness and their king, a strong and powerful ruler whom rides on justice and compassion and will even topple the forces of darkness to keep his people safe. This place has been approached by demons and undead before and have failed on many occasions, the catapults are many, the archer's arrows blacken the skies and the magic of their mages and sorceress cause the ground to burn and freeze, destroying any hope of a frontal assault. The gates of Amoronther have not been breached for over 200 years by any force of darkness.

The Aldune Forests

Said to contain the many powers of magic, hermits, mages, witches, warlocks and other such beings inhabit these darkened forests for isolation and training it is also where the many ruined towers and battle forts lie lifeless as the forest takes back its land at a slow and steady pace, many beasts prowl the grounds whilst giants of the sky circle over head to await their opportunity, the forest has history and has been a host of many battles between the forces of darkness to test the might of their own powers and have bewitched the forests to a state where healing is impossible, some plains of the forest show beauty and purity whilst others have been disturbed, tainted and broken, the forest is on the border of the great kingdom Amoronther and has also hosted many war bands and assault troops.

God's Tears

A enormous fortress known for the many battles of gladiators that chose to prove themselves in front of the Gods, both Good and Evil have contested and only 4 in existence have ever came out, but as a changed being entirely. Now it is a ruin for those whom have fallen and have no allegiance but to themselves and the fortress the undead prowl the many halls and tunnels of such a place and stands on the edge of a mountain side on the Western side of the Aldune Forest.

Draken Keep

Where all depraved and damned souls go, where Evil currently resides, left within the prisons to moulder away until the end of time. This is where you begin, this is where you reside where the guardians of the fortress patrol, a heavily guarded fort along with booby-traps to boot. The only path from this giant fort is a single narrow path way that leads down from the mountain side it resides on and onto the fields of barren wastelands from the South, until the forests are reached if headed North, the keep is also backed onto an ocean named the black sea due to the taint of darkness that infests nearby.

Barthos

A waste land with nothing more than ash, flame and dusts a plain of nightmares and sorrow to which all dark souls are born and eventually return, here the eternal flame resides and is the festering power of darkness to which all creatures and beings of Evil draw their power from, such a place has been countless wars over the flame. It is rumoured that the flame will grant the wielder ever lasting power of the highest state, however Barthos lies under the Kingdom of Amoronther, protected by her walls and soldiers to keep such forces away from a devastating physical manifestation of Darkness.

Characters:

Black Knight: The black knight is considered as a deadly swordsman with few who could oppose such a being of darkness, out fitted with heavy armour, a wall shield and long sword or claymore, the black knight specializes in brute force and frontal assaults and can take a lot of punishment as well as giving out the same in return. (Can be used by both genders)

Abilities
Adrenaline: Focuses the knight’s attacks into swift, single, powerful hits able to dismember other brutes and badly damage giant creatures IF it hands a hit.

Fear's Eyes: A stare that can cause the weak hearted to cower in fear, whilst others more resistant stand paralyzed for a few seconds, and the bravest are intimidated, this allows to stop unnecessary fights or much needed retreats.

Lights Bane: Enemies of Darkness fall victim to the soul crushing affect of this hit, causing an eruption in a single soul of a creature of light and shattering it instantly. (Does not affect creatures and hosts of Darkness.

Witch: A being of the shadow that inhabits the forests of the Aldune, her appearance is that of a youthful woman but in reality has lived for hundreds of years, an expert in hexes, curses and blood rituals that have lasting effects on her enemies to cause suffering and pain, she does however has a grip of sword play and can use a dagger or short sword for defence (Only Female use for Witches)

Abilities:
Suffering: Cause a target to feel the flesh burn from their bodies and the open wounds of war to weaken their spirit in a battle, this spell has a weakening affect as well as moral, works well in lesser foes but brutes will have a lesser affect with this spell.

Hex: Curse their movement and attack strength, weakening the body and causing the mind to wonder into distant memories, this causes targets to be distracted and lose heart in the fight, forcing them to take more hits for allies to take an opportunity on.

Blood Rituals: Cause a summon of a moderate demon, spell bound to the caster this demon will attack enemies with fierce plight and destructive power depending which element it is (up to user), whilst this demon is in play the caster is spell bound by chains wounding her body the more blood that is split by the caster, the stronger the demon will become. (Can kill the caster if not careful)

Rage: A ritual that forces the caster to transform into an abomination of nature for a certain period of time (up to user) and can devastate the ranks of war bands depending how strong the abomination is (keep it balanced), however if in a trance took too long the caster will lose themselves to the abominations nature and will attack in a frenzy until the spell wears off.

Hunter

A undead hunter that travels the lands in search for good prey and easy kills, preying on the living to satisfy the dead, this hunter normally uses a long bow and dread arrows filled with infection or disease to overkill the target and feast on the flesh afterwards, however this hunter is used to using swords and can use a long sword and dagger as well as a shield. (Both genders can use)

Abilities:

Tainted call: A screech from this being calls forth a tainted undead beast of the wilds to help the hunter in his/her time of need.

Pinpoint: This ability causes the hunters archery to be more steady, best used from a distance as the range is much longer and more precise than without Pinpoint however the aim and release takes longer, if in a short distance there is a chance the hunter can suffer a heavy attack.

Swordsmanship: This ability is passive and means the hunter is better at using a sword than archery, thus the skills of a bow are lesser than the skills of a sword.

Reaver: A moderate giant amongst normal men this warrior disregards heavy armour and wears moderate to just barbarian-like clothing, a relentless attacker but not so good as a defender this giant normally stands between 8ft to 10ft in height and is feared amongst the lesser undead of this world, normally uses a giant war hammer or claymore.

Abilities

Howl: A war howl that boosts the vitality of this being and causes massive brute strength behind his swings, he can rip the limbs off foes with his bare hands and crush those whom oppose him.

Shell Roar: A destructive roar that echoes from the mouth of this Reaver, it explodes into a shock wave and blasts multiple foes from his view, with crushing force, foes can break bones, become dismembered and even disarmed.

Blood Rage: Feasting on the bodies of the dead the Reavers vitality boosts for a certain period of time and also heals his wounds in a rapid formation.

Justicar: Beings of the shadow, they silently reap the lives of the unwary and shatter the souls of the light, the target those whom wonder from the kingdom and get lost on the roads whilst others stay in organized clans and assassinate those whom are a threat to their home, in a sense they resemble modern ninja but with a thirst for blood and violence instead of temperament and discipline. (Can be used by male or female)

Abilities:

Gore: A thousand blade attack that cutes an enemy in multiple places without killing them, inflicts bleeding and crippling of the flesh they find the sight of blood intoxicating even though they do not feast upon the dead but rather the living.

Implode: An attack suited for moderate sized enemies, their blades hit vital parts of a giant foe that can cause ruptures within and destroy origins and nerves systems, a deadly attack to the living, less so to the already dead.

Warlock: A being that is already undead and calls forth the power of two elements, mastered in both with devastating affects on their foes these beings are feared amongst those with no magical protection, less so on those whom do. (Can be used by male or female)

Fire: the creation of flame is lesser to the true flame that is rumoured amongst the darkness however this physical flame is able to smoulder enemies and even shift into animalistic physicality.

Ice: From the frozen tundra this attack was learnt from those of the ice giants, attacks powerful enough to shatter flesh, rupture the Earth and even shatter the flames of lesser beings.

Lightning: Known as the dark flame, lightning shatters the ground and destroys ligaments of foes as well as destructive waves of burst attacks.

Earth: Forming boulders, launching earth waves and even create golems this element is affective against those whom roam the Earth, less so for those of the sky.

(The classes of Black knight, Undead Hunter and Reaver can only pick ONE ability, the rest can pick two)

Character Skelengton:

Class: (What class are you?)

Name:

Age:

Gender:

Appearance:

Weapon(s) :

Ability(ies):

Personality:

Bio: (How did they end up in Draken Keep?)

Interest: (What is their goal IF they even have one)

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PostPosted: Tue Apr 10, 2012 5:59 pm 

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Is this still going on? I’m interested.

Class: Witch

Name: Amahra

Age: 300 (looks 20)

Gender: Female

Appearance: 5’4”, 120lbs but built fairly well for a woman. Emerald colored eyes. Her long, platinum blond hair reaches the middle of her back. She wears black, silver, and scarlet colored robes and a veil that hides her beautiful face. She has a beautiful, almost flawless voice that even the toughest and most broken men seem to have a fondness for.

Weapon(s): A sturdy, silver wand said to be owned by a once great Sage and a long sword stained with the firey blood of a dragon which not only cuts but burns through flesh and bone; the only bad part about the burning effect is that the enemy will not bleed out from their wounds.

Ability(ies): Hex, Suffer

Personality: Amahra is not sweet and innocent in any way, despite her almost unnatural beauty –a very dark character but deep down there is but a faint glimmer of good hinting that’s he may have been a good person at one time. She is a cold hearted, well, witch and thinks mostly of herself, manipulating others or using people to her advantage to get what she wants. Especially men; she has an almost unnatural hate of men.

Bio: There were voices that night, she recalls, but everything is still so blurry. Men stood around her, angry men with lust in their eyes, they had weakened her with some kind of poison so they could take advantage of her. That being said, could you blame her malice towards men? She couldn’t even use magic to defend herself, and even if she was well enough they had taken her weapons. She was no stranger to this for men always wanted to take advantage of her, because she was so beautiful. She remembers a loud noise, the men’s laughter stopped, and then she blacked out. When she came to, she was in the place everyone called Draken Keep.

Interest: Amahra has no real interests in mind. She truly only really depends on herself for survival knowing people will only slow her down. However, finding her way out of this prison would be a wonderful start.

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Last edited by Sound of Silence on Tue Apr 10, 2012 6:16 pm, edited 1 time in total.

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PostPosted: Tue Apr 10, 2012 6:10 pm 
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An excellent bio, to the point and sweet, I'd ask you to just space out the work so others can see it more clearly and perhaps learn from it more easier if need be. But all in all I love it, and yes I am still keeping this up. Just a few more and we'll be off.

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PostPosted: Tue Apr 10, 2012 6:18 pm 

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Excellent!~

There, spaced it out a bit more (assuming that's what you meant XD My mind is all over the place today. That better? :)

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