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PostPosted: Sun Dec 11, 2016 11:13 pm 

I am sorry if I haven't replied to your PMs but I can't view them at the moment. If you need to contact me, please use the chat room to do so. :)

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Joined: Tue Jul 15, 2014 3:56 pm
Posts: 1344
Location: Konohagakure
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Dorm: (Slifer red, Ra yellow, or Obelisk Blue. Slifer is the dorm for the low-level duelists. Ra is for average duelists and Oblesik is for the most skilled duelists.)
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Name: Draco Anderson
Age: 14
Gender: Female
Parents: Unknown(Sister of Jesse Anderson)
Duelist Title: Queen of Dragons
Height: 5'1
Appearance: Blue hair, sea-green eyes, covered in scars, she is skinny and very underweight.
Dorm: Slifer Red
Personality: Shy, kind, loyal, cautious, strategic, artistic.
Deck: Dragon King Deck, she was given the deck by the King of Dragons duel spirit.
History: She was taken from her home when she was 4 and was tortured. When she was rescued at the age of 8 she got to see her older brother for the first time in years. Draco soon became clingy to her older brother because she didn't want to be separated from him again. One day, at age 9, she went to a island tournament with her older brother. Not long into the tournament she got lost and became very scared, she unknowingly ended up in the duel monster spirit world where she met a dragon, the king of all dragons, she befriended the dragon and the dragon called forth all the dragon duel monsters, they each presented her with a dragon card to create her new deck. Draco was happy to have her own deck and was soon sent out of the spirit world and found by her older brother. Draco soon became a great duelist with her brother's help and now she is trying to become the best duelist she can be.
Misc.: She is Jesse Anderson's sister. She constantly wears a mask over her face so that nobody sees her scars. She is an artist and can see the duel monster spirits. She duels better than she lets others know. Her eyes change color when she is angered due to her body being experimented on when she was a child. She is slightly sadistic and this side shows when she is angered.

Draco's Deck
Dragon King Deck; (Total Cards) 60; (Monster Cards) 29; (Spell Cards) 24; (Trap Cards) 7; (Extra Deck Cards)

Monsters;

(Monster Name); (How Many In Deck); (ATK/DEF/X Stars/Type/Attribute); (Effect Or N/A)

Felgrand Dragon; 2; ATK-2800/DEF-2800/8 Stars/Dragon/Light; Effect: This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x200.

GustFeather the Wind Dragon Lord; 1; ATK-2900/DEF-2400/8 Stars/Dragon/Wind; Effect: If GustFeather is destroyed in battle, you may choose a Dragon Lord from your deck and summon it at the cost of 500 Life points, and 1 monster you control on the field. If GustFeather is destroyed by a Spell or Trap card, you may choose one monster on your opponent’s field and send it to the Graveyard.

Decoy Dragon; 3; ATK-300/DEF-200/2 Stars/Dragon/Fire; Effect: When this card is selected as an attack target by your opponent’s monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster.

Blueclaw the Dragon King; 1; ATK-3500/DEF-2500/9 Stars/Dragon/Fire; Effect: If Blueclaw is Special Summoned, It Is treated as a Normal Monster, with no effect, until it leaves the field. When Blueclaw is Normal or flip summoned, you may choose one of your opponents monsters, and gain control of it, until end of turn.

TitanQuake the Earth Dragon Lord; 1; ATK-3000/DEF-2300/8 Stars/Dragon/Earth; Effect: If TitanQuake is destroyed in battle, you may choose a Dragon Lord from your deck and summon it at the cost of 500 Life points, and 1 monster you control on the field. If TitanQuake is destroyed by a Spell or Trap card, you may deal 300 points of damage to your opponent.

Masked Dragon; 2; ATK-1400/DEF-1100/3 Stars/Dragon/Fire; Effect: When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.

Armed Dragon LV3; 2; ATK-1200/DEF-900/3 Stars/Dragon/Wind; Effect: During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Armed Dragon LV5; 2; ATK-2400/DEF-1700/5 Stars/Dragon/Wind; Effect: Select 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

Tyrant Dragon; 1; ATK-2900/DEF-2500/8 Stars/Dragon/Fire; Effect: During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.

The Dragon Dwelling In The Cave; 1; ATK-1300/DEF-2000/4 Stars/Dragon/Wind

Ryu-Ran; 1; ATK-2200/DEF-2600/7 Stars/Dragon/Fire

Hyozanryu; 1; ATK-2100/DEF-2800/7 Stars/Dragon/Light

AuroraWing the Dragon Queen; 1; ATK-3200/DEF-2500/9 Stars/Dragon/Light; If AuroraWing is destroyed in battle, you may choose one BlueClaw the Dragon King from your deck and summon it to the field at the cost of 1000 Life points, and 1 monster you control on the field. If AuroraWing is destroyed by a Spell or Trap card, you may choose one monster on your opponent’s field and gain Life points equal to half of the monster’s ATK.

ShadowFang the Dark Dragon Lord; 1; ATK-2900/DEF-2500/8 Stars/Dragon/Dark; Effect: If ShadowFang is destroyed in battle, you may choose a Dragon Lord from your deck and summon it at the cost of 500 Life points, and 1 monster you control on the field. If ShadowFang is destroyed by a Spell or Trap card, you may choose one monster on your opponent’s field and send it to the Graveyard at the cost of 500 Life points.

CoralTalon the Water Dragon Lord; 1; ATK-2900/DEF-2500/8 Stars/Dragon/Water; Effect: If CoralTalon is destroyed in battle, you may choose a Dragon Lord from your deck and summon it at the cost of 500 Life points, and 1 monster you control on the field.

Spear Dragon; 2; ATK-1900/DEF-0/4 Stars/Dragon/Wind; Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Darkblaze Dragon; 2; ATK-1200/DEF-1000/7 Stars/Dragon/Fire; Effect: When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.

Twin-Headed Behemoth; 2; ATK-1500/DEF-1200/3 Stars/Dragon/Wind; Effect: If this card is destroyed and sent from the field to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.

White-Horned Dragon; 1; ATK-2200/DEF-1400/6 Stars/Dragon/Dark; Effect: When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards from your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect.

Horus the Black Flame Dragon LV6; 1; ATK-2300/DEF-1600/6 Stars/Dragon/Fire; Effect: This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


Spells

(Spell Name); (How Many In Deck); (Normal/Quick-play/Field/Equip/Continuous/Ritual); (Effect)

Foolish Burial; 2; Normal; Select 1 monster from your Deck and send it to the Graveyard.

Mystik Wok; 3; Quick-Play; Tribute 1 monster. Select either its ATK of DEF and gain that many Life Points.

Dragon King’s Calling; 2; Quick-Play; Select 1 "Blueclaw the Dragon King" from your hand or Deck and Special Summon it at the cost of 1000 Life points, and 1 monster you control/on the field.

Trade-In; 1; Normal; Discard 1 Level 8 monster. Draw 2 cards.

Dragon King’s Council of Lords; 2; Normal; 1000 Life points, and 1 monster you control/on the field to summon a Dragon Lord from your deck.

Soul Exchange; 1; Normal; Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control, Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.

Premature Burial; 2; Equip; Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.

Terraforming; 1; Normal; Add 1 Field Spell Card from your Deck to your hand.

Mausoleum of the Emperor; 1; Field; Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.

The Shallow Grave; 2; Normal; Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.

Lightning Vortex; 2; Normal; Discard 1 card. Destroy all face-up monsters your opponent controls.

Big Bang Shot; 3; Equip; The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.

A Wingbeat of Giant Dragon; 2; Normal; Return 1 face-up Level 5 or higher Dragon-Type monster you control to its owner's hand and destroy all Spell and Trap Cards.

Traps

(Trap Name); (How Many In Deck); (Normal/Counter/Continuous); (Effect)

Draining Shield; 2; Normal; Negate the attack of 1 of your opponent's monsters and gain Life Points equal to its ATK.

Sakuretsu Armor; 2; Normal; Activate only when your opponent's monster declares an attack. Destroy the attacking monster.

Call of the Haunted; 1; Continuous; Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Malevolent Catastrophe; 1; Normal; Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap cards.

Dust Tornado; 1; Normal; Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.



Name: Kane Truesdale
Age: 13
Gender: Female
Parents: Zane Truesdale
Duelist Title (optional)
Height: 4'11
Appearance: http://www.designexperiments.org/wp-con ... com_24.jpg
Dorm: Obelisk Blue
Personality:
Deck:
History:
Misc.:


Characters accepted-
Slifer Red: Draco Anderson
Obelisk Blue: Kane Truesdale

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PostPosted: Mon Dec 12, 2016 12:02 am 

Joined: Mon Jan 13, 2014 9:34 pm
Posts: 308
Blog: View Blog (0)

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Name: Adam West
Age: 15
Gender: Male
Duelist Title; N/A
Height:5'7"
Appearance:

Dorm: Slifer Red
Personality: Adam west is almost always an upbeat fellow, having learned to enjoy the process of having fun with a game, whether winning or losing. The few times that Adam will get **** off, is when someone else is acting like they are better than others, or treating the game as a way to control others. In such situations, Adams personality takes on a strangely strong desire to defeat the opponent, to prove a point of some kind.

Modern Dragon Deck | +
Deck: Modern Dragon
Modern Dragon; 41 Total Cards; 20 Monster Cards; 11 Spell Cards; 9 Trap Cards; 1 Extra Deck Card

Monsters; 20

(Monster Name); (How Many In Deck); (ATK/DEF/Stars/Type/Attribute); (Effect Or N/A)

Modern Dragon Mechanic; 3; ATK; 500/DEF; 800/2 Stars/Dragon/Effect/Earth; While this card is on the field, if a ‘Draconic War Machine’ Monster would be destroyed, you may tribute this monster instead. During the standby phase, after the turn this card was summoned, you may tribute this card to special summon one of the following monsters; “Modern Dragon Demo. Expert” or “Modern Dragon Black Operative”

Modern Dragon Cadet; 3; ATK; 900/DEF; 900/3 Stars/Dragon/Tuner/Water; During your standby phase after the turn this card was summoned, you may tribute this card to special summon one of the following monsters; “Modern Dragon Mechanic” Or “Modern Dragon Marine”.

Modern Dragon Marine; 3; ATK; 1300/DEF; 1000/4 Stars/Dragon/Effect/Fire; During your standby phase after the turn this card was summoned, you may tribute this card to special summon one of the following monsters; “Modern Dragon Rocketeer” or “Modern Dragon Sniper”.

Modern Dragon Rocketeer; 3; ATK; 2300/DEF; 1200/5 Stars/Dragon/Effect/Fire; Once per turn, if this card has not attacked this turn, this card may target one mard in the opponent's spell card zone. If the targeted card is face down, and it is a trap card, it is revealed, and destroyed. If it is face down, and a Spell card, it is not revealed, and it is not destroyed. If this Monster used this card effect, it may not declare an attack this turn.

Modern Dragon Sniper; 3; ATK; 1800/ DEF; 1900/5 Stars/Dragon/Effect/Wind; Once per turn, if this card has not attacked this turn, this card may target one mard in the opponent's spell card zone. If the targeted card is face down, and it is a Spell card, it is revealed, and destroyed. If it is face down, and a Trap card, it is not revealed, and it is not destroyed. If this Monster used this card effect, it may not declare an attack this turn.

Modern Dragon Demo.Expert; 2; ATK; 2000/DEF 1600/6 Stars/Dragon/Effect/Earth; Once Per turn, if this card has not declared an attack, you may target one Face up monster on your opponent’s side of the field. If you discard a monster card from your hand, whose level is equal to or greater than the selected monster, you may destroy the targeted Monster. If this card has activated this ability this turn, it may not attack this turn.

Modern Dragon Black Operative; 3; ATK; 2400/DEF; 2000/7 Stars/Dragon/Effect/Dark; This card may cut its ATK to Half of its original ATK, until the end of the turn. If this card uses this ability, it may attack your opponent directly until the end of the turn.

Spells; 11

(Spell Name); (How Many In Deck); (Normal/Quick-play/Field/Equip/Continuous/Ritual); (Effect)

Military Prodigy; 2; Quick-play; You may only activate one “Military Prodigy” Per turn. Target one face up “Modern Dragon Cadet” or “Modern Dragon Marine”. You may use its ability, as if it were the Standby phase after that Monster was summoned.

Rapid Reload; 2; Normal; When you activate this card, Choose one ‘Modern Dragon’ monster you control. Discard one card from your hand. If that monster destroys another monster by combat that turn, it may make a second attack immediately.

Field Hospital; 2; Field; Whenever a ‘Modern Dragon’ monster would be sent to the graveyard as a result of battle, you may pay 500 life points to instead add the destroyed monster to the deck. Afterwards, shuffle the deck, and draw one card.

Intelligence Sabotage; 2; Normal; Activate only while you control a “Modern Dragon Black Operative”. You may look through your opponent's hand, and choose one Spell or Trap card from their Hand. Your opponent must then discard it.

Field Training; 3; Normal; Choose one of your ‘Modern Dragon’ Monsters you control. You may either raise or lower its Level by one until the end of the turn.

Traps; 9

(Trap Name); (How Many In Deck); (Normal/Counter/Continuous); (Effect)

Emergency Draft; 3; Normal; Only activate if you control no Monsters on your side of the field. Special summon 2 “Modern Dragon Cadet”s, and 1 “Modern Dragon Marine” to your side of the field, from the Deck or Graveyard. You may not Normal summon this turn.

Grenade!; 3; Normal; Only activate as long as you control a “Modern Dragon” Monster on your side of the field. Discard one card, and destroy one monster on your opponent's side of the field. You then take damage equal to the destroyed monsters level x100.

Ambush; 3; Counter; Activate only when one of your monsters would be destroyed by combat. Negate the attack, Destroy the attacking Monster, and Special summon one “Modern Dragon Marine” from your Deck or Graveyard. That Special Summoned Monster may not attack on your next turn.

Extra Deck;

Modern Dragon - War General Bahamut; 1; ATK; 2700/DEF; 2000/10 Stars/Synchro/Dragon/Fire;
While this card is on the field, once per turn after a ‘Modern Dragon’ Monster is destroyed, this card gains 1000 ATK, and may immediately declare one attack on a Monster on the opponent's side of the field. If there is no monster for this card to attack, then all other ‘Modern Dragon’ monsters on the field gain 250 ATK until end of turn.

History: Adam has always been fascinated by the game of Yu-Gi-Oh! since watching Yugi Moto claim his title, during Adams child hood. Having grown up now, he sought to enter Duel Academy, to strive toward his goal to hopefully one day challenge the King of Games, even if only once.
Misc.:


Name: Chad Morris
Age: 15
Gender: Male
Duelist Title; The Dragon Emperor
Height: 5'10"
Appearance:
Dorm: Obelisk Blue
Personality: Obnoxiously stuck up, and extraordinarily overconfident in his own skills. Often disregards any other players or students who are below Obelisk Blue level. He believes himself the best duelist, and very willing to prove it through the sheer brute strength of his deck.

Dragon's Wrath Deck | +
Deck: Dragon's Wrath

Dragon’s Wrath; 53 Total; 23 Monsters; 16 Spells; 11 Traps; 3 Extra Deck
Notes: A set of *Stars* around the Monsters Name, Means it is in the Extra Deck.

Monsters
(Monster Name); (How Many In Deck); (ATK/DEF/Stars/Type/Attribute); (Effect Or N/A)

*Five-Headed Dragon*; 1x; ATK:5000/DEF:5000/12 Stars/Dark/Dragon/Fusion; The fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle damage is still inflicted to players.)

*Blue-Eyes Ultimate Dragon*; 1x; ATK:4500/DEF:3800/12 Stars/ Light/Dragon/Fusion; N/A

*King Dragun*; 1x; ATK:2400/DEF:1100/7 Stars/Dark/Dragon/Fusion; “Lord of D.” + “Divine Dragon Ragnarok”; As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a spell, trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.

Blue-Eyes White Dragon; 3x; ATK:3000/DEF:2500/8 Stars/Light/Dragon; N/A

Red-eyes Black Dragon; 1x; ATK:2400/DEF:2000/7Stars/Dark/Dragon; NA

Divine Dragon Ragnarok; 1x; ATK:1500/DEF:1000/4 Stars/Light/Dragon; N/A

Troop Dragon; 3x; ATK:700/DEF:800/2 Stars/Wind/Dragon; When this card is destroyed and sent to the Graveyard, take 1 “Troop Dragon” from your Deck and Special Summon it to the field in face-up ATK or DEF position. The Deck is then shuffled.

Lord of D.; 2x; ATK:1200/DEF:1100/4 Stars/ Dark/Spellcaster; As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell, Trap, or Monster Effects that designate a target.

Armed Dragon LV3; 2x; ATK:1200/DEF:900/3 Stars/Wind/Dragon; During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Armed Dragon LV5” from your hand or Deck.

Armed Dragon LV5; 2x; ATK:2400/DEF:1700/5 Stars/Wind/Dragon; Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent’s side of the field with an ATK equal to or less than the ATK of the sent monster. During your end Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Armed Dragon LV7” from your hand or Deck.

Red-Eyes B. Chick; 1x; ATK:800/DEF:500/1 Star/Dark/Dragon; send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes Black Dragon” from your hand.

Red-Eyes Darkness Dragon; 1x; ATK:2400/DEF2000/9 Stars/Dark/Dragon; This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 “Red-Eyes Black Dragon” on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.


Red-Eyes Darkness Metal Dragon; 1x; ATK:2800/DEF:2400/10 Stars/Dark/Dragon; You can remove from play 1 face-up Dragon-Type monster you control to Special Summon this card. once per turn, during your Main Phase, you can Special Summon 1 Dragon-Type monster except “Red-Eyes Darkness Metal Dragon” from your hand or Graveyard.


Blue-Eyes Shining Dragon; 1x; ATK:3000/DEF:2500/10 Stars/Light/Dragon; This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 “Blue-Eyes Ultimate Dragon” on your side of the field as a tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card.

Handcuffs Dragon; 1x; ATK:1800/DEF:800/5 Stars/Wind/Dragon; When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can Equip this card to that monster. The Equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.

Decoy Dragon; 1x; ATK:300/DEF:200/2 Stars/Fire/Dragon; When this card is selected as an attack target by your opponents monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster.

Lava Dragon; 1x; ATK:1600/DEF:1200/4 Stars/Fire/Dragon; You can Tribute this face-up DEF Position card to Special Summon 2 Level 3 or Lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.

Dragonic Knight; 1x; ATK:2800/DEF:2300/7 Stars/Fire/Dragon; When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand.

Paladin of White Dragon; 1x; ATK:1900/DEF:1200/4 Stars/Light/Dragon; This monster can only be Ritual Summoned with the Ritual Spell Card “White Dragon Ritual”. You must also offer monsters whose total Level Stars equal 4 or more as a tribute from the field or your hand. When this monster attacks a face-down DEF Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation. You can Special Summon 1 “Blue-Eyes White Dragon” from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)

Spells
(Spell Name); (How Many In Deck); (Normal/Quick-play/Field/Equip/Continuous/Ritual); (Effect)

Polymerization; 3x; Normal; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

The Flute of Summoning Dragon; 3x; Normal; Playing this card when you have a ‘Lord of D.’ card face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon.

Mountain; 1x; Field; Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

Dragon Treasure; 1x; Equip; A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

Megamorph; 1x; Equip; While your Life Points are lower than your opponent’s, the original ATK of the Equipped monster is Doubled. While your Life Points are Higher, the Original ATK of the Equipped monster is halved.

Ballista of Rampart Smashing; 1x; Equip; If a monster equipped with this card attacks a face-down DEF position monster, increase the ATK of the equipped monster by 1500 points.

Stamping Destruction; 1x; Normal; You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card’s controller.

Dian Keto, the Cure Master; 1x; Normal; Increase your Life Points by 1000 points.

Swords of Revealing Light; 1x; Normal; Flip all Monsters your opponent controls face-up this card remains on the field for three of your opponents turns. while this card is face-up on the field, monsters your opponent controls cannot declare an attack.

Card Destruction; 1x; Normal; You and your opponent your entire hands and draw the same number of cards from your respective decks that you discarded.

Dark Hole; 1x; Normal; Destroy all monsters on the field.

White Dragon Ritual; 1x; Ritual; This card is used to Ritual Summon “Paladin of White Dragon”. You must also offer monsters whose total Level Stars equal 4 or more as a tribute from the field or your hand.

Traps
(Trap Name); (How Many In Deck); (Normal/Counter/Continuous); (Effect)

Dragon’s Rage; 2x; Continuous; When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a DEF position monster, inflict the difference as Battle Damage to your opponents Life Points.

Trap Jammer; 2x; Counter; You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.

Interdimensional Matter Transporter; 1x; Normal; Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn.

D. Tribe; 1x; Normal; All monsters on your side of the field are treated as Dragon-Types until the End Phase of this Turn.

The Dragon’s Bead; 1x; Continuous; Discard 1 card from your hand to negate the effect of a trap card that specifically designates 1 face-up Dragon-type monster as a target and destroy it.

Call of the Haunted; 1x; Continuous; Select 1 monster from your Graveyard and Special Summon it in face-up ATK Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Magic Jammer; 1x; Counter; Discard 1 card from your hand, Negate the activation of a spell card and destroy it.

Just Desserts; 1x; Normal; Inflict 500 points of damage to your opponents Life Points for each monster on your opponents side of the field.

Minor Goblin Official; 1x; Continuous; You can activate this card when your opponent’s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent’s Life Points during each of his/her Standby Phases.

History: Chad was raised in a house of champions. His parents were both high ranking yugioh players, in ranked leagues around the world. Needless to say, soon as he could learn the game, it was being fed to him, day in and day out. Over time, he came to be able to beat most anyone that was local that challenged him, eventually leading to his mentality of being nearly unbeatable, unless the deck shuffle were to screw him over. He came to become known as a rather renowned duelist, of some caliber. In most of the tournaments he attended, he became known as the Dragon Emperor, do to his prowess with dragons, and making a point to utterly crush any others who attempted to make a name for themselves by use of a dragon type deck.

However, after a while, he realized he had reached the limit of what he would be allowed to participate in, as most of the ranked leagues require that participants have attended Duel Academy, or be of a certain age. Being too impatient to wait to get older, he decided to enroll, so he can make his renowned name, into an Immortal Legacy.
Misc.:

_________________
"All will bow before the King of Darkness, Or all shall burn in an apocalyptic inferno!"
Shingaku, King of Darkness
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