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 Post subject: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 2:46 pm 
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Hello and welcome to the first RP I’ve created! This is based off of the video game Mass Effect, so if you’ve played it and love the Universe feel free to join in!

Ground rules:
- Beta standards
- OC’s only. We’ll be following the storyline from the trilogy.
- Post frequency will be once a week!
- Posting order will be added once everyone who has shown interest posts their characters.
- Only one character to start with, but you will be able to bring another character in later on.
- No godmodding/overpowered characters :)

The story so far: We’ll be beginning from the start of Mass Effect 2. The Citadel has been rebuilt and as far as everyone is concerned, Commander Shepard has been dead for almost 2 years. Your character has been contacted by an agent who is showing interest in your character’s specific skills and reputation. The message asks you to come to Apartment 5631B in the Presidium Commons on the Citadel if you’re interested in a well-paying job with “many rewards.”

See below for character sheet!

(Also any suggestions for this RP are welcome!)

Please fill in and post here:

(Reference Picture – not compulsory)
Name:
Age:
Race: (Human, Asari, Turian, Quarian, Drell, Krogan, Salarian)
Class: (Adept, Soldier, Engineer, Vanguard, Sentinel, Infiltrator)
Height:
Appearance: (Detailed if no picture is provided)
Weapons:
Personality: (Strengths/Weaknesses)
Occupation:
Homeworld:
Current Residence:
Backstory:

Additional Skills: (if any)
Misc:


Characters:
Elazia V’tirix , Asari - AhZombies
Kayl'Domah nar Idenna, Quarian - Eggsy
Iudex Artellean, Turian - TheMadHatter
Rezekiel Kaja, Drell - torosuperfly16
Kaan Emin Burakgazi, Human - Ezekiel

Posting Order:
AhZombies
torosuperfly16
TheMadHatter
Eggsy
Ezekiel

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Last edited by AhZombies on Sat Nov 12, 2016 7:06 am, edited 9 times in total.

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 5:29 pm 

eyy, senpai!

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Name: Kayl'Domah nar Idenna

Age: Early 20s

Race: Quarian

Class: Sentinel

Height: 5'5"

Appearance: Like most quarians, Kayl is almost always wearing his environmentally sealed suit, leaving the exact specifics of his appearance unknown to most. His overall body structure remains clearly visible, and compared to many male quarians, he's got narrower shoulders and wider hips. His facial structure, on the rare occasions it is seen, is host to soft features and an overall rounded shape, His skintone is a light purplish shade, his eyes are a bright silver, and his lips are a few shades darker than the rest of his skin. His hair, which is short and somewhat messy, as well as his eyebrows are a light grey tone. He's got some black markings on his face around the corners of his eyes, down his cheeks, and on either side of his mouth. His limbs are all of typical quarian structure as well, regarding the shape of his lower legs and his hands.

His suit is a clearly customized design, retaining the most basic parts of the typical quarian suit. The skintight lowermost layer is two toned, black on the inner legs, arms, and back, with hexagonal patterns on the outer thighs, forearms, and stomach, which are a shade of deep blue. His mask is a slightly brighter shade of blue than the hexagonal patches, as is the light over his mouth. On his left arm, he wears some silver-toned armour plating, slightly scuffed with wear, and dresses in patterned cloth wrappings. A pair of short chaps is worn over his thighs, cloth sleeves over his arms (beneath his armour plates when wearing them), a draping over his body that covers his back and hangs over his legs in the back like a long coat, and a hood over his mask, which has excess cloth that is wrapped back over his shoulders in the style of a shemagh. The cloth is all a silvery grey, with swirling patterns of blue string sewn into them. Various pouches adorn the outfit on belts across his chest and waist, as well as a few mismatched ones on his legs.

Weapons: Kayl prefers small guns, and thus tends to stick to pistols and submachineguns. He wields a pair of M-5 Phalanx pistols together, holstered on each thigh, and an N7 Hurricane SMG he scavenged, which has had identifying symbols scrubbed off. He can also utilize dual omni-blades in close combat, though he prefers to avoid getting into situations that would make it useful. The omni-tool also provides various tech-based powers, the most commonly used being Tech Armour to enhance his defense and Overload to fry enemy technologies. He's got some biotic abilities as well, allowing him to Throw and Warp enemies and environmental hazards.

Personality: Kayl is a nervous, meek youth in an unfamiliar galaxy. He's good at heart, but unsure of everything around him, to the point where he sometimes regrets ever leaving the safety of his home ship. Exploration and heroics are most certainly not his forte, and truth be told, he'd like to grab something viable and run back home as soon as the opportunity presented itself. But because of his nervousness about everything, he also feels some perfectionism towards his offerings, and won't let himself do so until he finds something truly amazing. Socially, he's somewhat awkward and isn't the best talker, sometimes fumbling over his own words and generally not knowing exactly what to say. He would like to have some friends out there in the galaxy, but has had some trouble making them. When he's discussing his work, he tends to speak much more easily, as it gives his mind a track to work on for conversing.

Occupation: Maintenance & repair for various technologies.

Homeworld: Idenna, Migrant Fleet

Current Residence: Tayseri Ward, the Citadel

Backstory: Kayl began his pilgrimage with a group of other young quarians. None of them really knew each other, but since they were all around the time of age where it became necessary for them to leave, it was decided that they would journey together on their search for technologies. Along the way, they did various small jobs, many of which were less than legal. A few of the group were arrested after a failed attempt at sneaking off with a case of weapons, which left the remaining members splintered as they tried to hide from the law.

Eventually, the group managed to make it to the Citadel, where they kept low profiles and stayed away from illegal work. Kayl found some success as a repair shop's assistant, whereas the others continued their search for gifts to bring back to the Flotilla. Caught up in his work, Kayl did not notice the others leaving him behind on the station, taking their ship with them to search elsewhere in the galaxy. He remained stranded, unable to afford a way off the Citadel for a long while.

He remained in Tayseri Ward, working his job and saving up money. Life was fine, at least until Sovereign's attack on the Citadel. Tayseri ward was devastated in the resulting battle, leaving many of its residents in rough financial situations. Kayl, already fairly poor, was put under even more pressure to try and get out of the station and continue his pilgrimage. In the meantime, he provided some relief effort for other residents of the ward, utilizing his technological knowledge to help repair things around his residential area, while also scavenging what was thrown away and considered beyond repair by many others.

Recently, he's gotten an interesting job offering, which promises him some desperately needed money. Feeling there was little to lose, he decided to investigate it.

Additional Skills: He's quick and agile on foot, a good climber, and can drive ground-based and hovering vehicles with significant skill.

Misc: Obtained biotic ability due to his mother being exposed to element zero while on a transport job when pregnant with him. His amplifier was installed around the time of his puberty, but it somewhat outdated compared to modern amps. He's yet to try getting a new one.

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Last edited by Eggsy on Fri Nov 04, 2016 9:06 pm, edited 3 times in total.

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 5:32 pm 
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There's no limits on the amount of people who can join atm! I'm glad you're excited! Post your character sheet here whenever you're ready :)

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 6:01 pm 

You have nothing to fear, But Fear himself

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I think I'll wait for ahzombies to throw up her sheet before I post mine :P

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 6:03 pm 
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Okay, no problem! It'll be up by Sunday! (Got a busy Saturday so I'm not sure if I'm going to have time to create a character.)

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 6:05 pm 

You have nothing to fear, But Fear himself

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Mine is halfway finished XD

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Oct 28, 2016 8:05 pm 

eyy, senpai!

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Got my character up! And already brainstorming more for once they're allowed later on. Lotta ideas flowin' today.

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Sat Oct 29, 2016 10:21 am 
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Iudex Artellean



Name: Iudex (Pronounced You-dex)
Race: Turian
Class: Infiltrator
Height: 6’10”
Home World: Palaven
Occupation: Ex-Blackshield/Mercenary/Assassin
Current Residence: Wherever work takes me
Additional skills: Master Marksman and Infiltrator and an Expert at interrogation. Shrewd diplomat. Deadly in close quarters combat. Physical strength and Endurance.

Iudex Artellean is a recently discharged veteran of the Turian Military with a distinguished military career. Entering the Turian armed forces two years prior the the standard 15 terran years. He nonetheless managed to keep up the with older initiates. Iudex passed both Physical and mental tests with flying colours and was soon inducted into the rank and file soldiers serving in the 29th Legion, attached to the 74th fleet at the time. Over the next four years of service, Iudex saw many friends and comrades lost to the horrors of war and by the time of his 23rd year of lie he thought himself immunised to loss. He didn't realise how tragically mistaken he was. Whilst on rotation, serving on the sand-blasted planet of Ingan VI, where preliminary scans had suggested that there may have been protean technology buried. Iudex’s platoon was ambushed by a group of Krogan soldiers, who sought the tech in order to hopefully develop a cure for the Genophage. Not prepared for this assault and unable to match the brutality of the Krogan in close quarters the unit was massacred to a man. Or so the Krogan thought. Iudex, who had been knocked unconscious early on in the conflict by a Krogan warhammer awoke hours later, to find all of his comrades, including his commanding officer, butchered by Krogan weapon fire and blades.
Following standard practice, Iudex tracked his was back to where he knew the dig site was. When he arrived he found the exploratory site littered with both Krogan and Turian corpses. Far more of his own people were dead than the Krogan. In Places the rust-orange sand of the planed had been blasted into odd, green coloured glass where lift-off thrusters had been fired. Iudex just hoped that the lives of his fellow legionaries had brought the science team enough time to extract the tech and extract to the fleet which hung in high orbit. Iudex quickly finished grieving for the dead and was overcome with an all-consuming need for vengeance. He picked up a Black Widow sniper from one of the fallen. Loaded up with as many thermal clips as he could carry and stalked off into the sea of dunes. The hunt had began.
In a hunt which lasted the best part of 30 days, Iudex scored over 50 confirmed kills on his Krogan prey. Krogan skulls, while thick enough to use for headbutting, would still be blown open by the high-velocity slug fired from a Black Widow. Every day for over a Terran month Krogan brains and skulls painted the sand in violent splatters, and every day for a month Iudex Artellean avenged one fallen friend. The hunt was affecting the Krogan’s psyches as well. By the second week there were whispers of one they called “The Dune Devil” Who some believed to be the spirits of the slain Turians come back to avenge their deaths, while the Krogan commander - a hulking brute named Grarnk - maintained that it was just some Turian survivor who’d be slain soon enough. Upon hearing these differing opinions Iudex smiled beneath his sand scarred helm. Ironic that, to some extent, both of those beliefs were correct.
On the 31st day, Grarnk died. Iudex made sure that he was the last to do so. Loading a new thermal clip into the now heavily customised Black Widow, Iudex trained his sights of the Krogan campsite and blew fist-sized holes in the skulls of the last 3 of Grarnk’s bodyguard. They died before they even heard the hefty boom of the weapon that ended them. Grarnk would not be so lucky. Iudex placed the first shot just below the heart, causing the Krogan immeasurable pain and turning one of his lungs to bloody paste. He fell to his knees. Iudex’s second shot hammered into his prey’s armpit, blowing its’ right arm clear out of its shoulder in a gout of blood. The third shot hit the warlord in his left knee, shearing the lower part of the Krogan’s stubby leg off. He collapsed face down into the sand. Iudex walked down the dune from which he’d been firing and kicked Grarnk onto his back. Astonishingly the Krogan still lived. Benefit of secondary organs supposed Iudex. Thick blood oozed from the Warlord’s mouth, and gouts of it still fountained from his severed limbs. From a compartment hidden within the plates of armour on his shin, Iudex drew a long, gently curving dagger. He had an omni-tool, but this blade meant something to him, and so did this kill. He removed his helmet so the Krogan would know who ended his life, and then cut the Warlord’s throat. He died choking on his own blood.
As the life left Grarnk, Iudex felt astoundingly fulfilled. He had accomplished a duty, despite all odds and he had avenged his people. The Krogan had even been kind enough to leave a FTL travel capable ship in their campsite. Time to return home.
Upon returning to Palaven, and the video captured from his helmet camera being reviewed, Iudex was quickly inducted into the Blackshields where for 3 more years he served with distinction before he was honourably discharged for “Increasing degradation of mental state”. Iudex felt no adversity towards his superiors for this - he had served a wonderful career and made his people proud. He was even rewarded by being allowed to keep his armour and the very Black Widow that had claimed the lives of many enemies of the Turians over the years. But once he retired Iudex realised something was missing. He longed for the clamour and rush of war. The smell of blood, the feeling of adrenaline pulsing through him… perhaps there was a way he could feel that way again…

Appearance:
Iudex is tall for a Turian, standing at 6 feet and 10 Inches, with a broadness of frame to match. His skin is the colour of rough forged Iron, the markings on his face crimson and his eyes burn like red hot coals. The left side of his face is covered in shallow pock marks, courtesy of a shotgun blast he received at the hands of a Batarian Gangster. His armour is heavily customised, harbouring many concealed compartments, and sporting considerable additional armour plating. The left pauldron is still marked with the tallies of the Krogan he slew with a single skull representing Grarnk. Upon induction into the Blackshields Iudex had his armour re-painted black and red to represent his new unit and the blood spilt to get there. He still wields the Black Widow sniper he salvaged on Ingan VI which is now as heavily modified as his battle plate. He also carries a long Kukri and a Carnifex pistol. Iudex is intelligent, with natural leadership capabilities which have been further enhanced by his military training. He is a problem solver and logical thinker who brings a determined attitude to any conflict. He is also a shrewd diplomat. However his determination to emerge from battle victorious can often be seen as humbling to stubborn to back down and more worryingly. Iudex has become increasingly more obsessed with landing what he refers to as “The perfect kill” insisting that “It’s and art form.”

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Sun Oct 30, 2016 8:43 am 
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Eggsy and TheMadHatter, both of your characters are approved! Wonderful writing, I can see this being an interesting group of mercenaries!

My sheet shall be up later today! :)

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Sun Oct 30, 2016 10:44 am 
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Name: Elazia V’tirix
Age: 224
Race: Asari
Class: Adept
Height: 5’9
Appearance: Elazia has light blue skin with white markings around her eyes, brow bone, forehead and lips. She has a slim-athletic build. Though she doesn’t always wear makeup, when working or going out recreationally, she’ll apply some dark shadow to her eyelids. She wears light armour that looks like a cat suit. The majority of it is black, the only other colour being the torso area which is a dark purple. (See image below)

Image


Weapons: M-6 Carnifex, M-4 Shuriken. As a biotic, she can also use throw, lift, warp, singularity, barrier and stasis.
Personality: Elazia has always been inquisitive, often enjoying exploring new places and learning about other cultures and species. She can be reckless at times, sometimes acting before thinking which is uncommon for an Asari. Having powerful biotics has made Elazia careless and laidback, often not thinking about danger before it’s too late. Despite this, she is intelligent and has an aura of wisdom about her.
Occupation: Dancer at Eternity, previous jobs include mercenary work for numerous companies.
Homeworld: Thessia
Current Residence: Illium
Backstory: Elazia lived on Thessia with her parents, Isor and Martis. Martis was a Turian who left the military for Isor when she fell pregnant with Elazia, he taught Elazia combat skills when she was very young, much to Isor’s distaste. Growing up, she loved to learn about the Turian culture and later discovered that her interest grew to all cultures. She would often look for friends of other species, finding the differences exciting and new. When her father died, Elazia found herself too sheltered on Thessia, wanting to take off and explore the rest of the galaxy – first destination, Palaven. She found herself under the employment of a mercenary band for a couple of years, running odd jobs here and there to make extra money. She enjoyed the work, it gave her an excuse to travel whilst also improving her combat skills. For years, she jumped between jobs, moving from one mercenary group to another. She even tried law enforcement, but found the rules too restricting for her free-spirit. She’s now living in an apartment block on Illium, dancing in Eternity to make money whilst taking odd-jobs here and there.
Additional Skills: She enjoys painting, dancing and can also play the violin.

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Tue Nov 01, 2016 7:30 pm 

Contemplating existence

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I'm gonna post a character if it's still cool for me to join! Also, I've totally been reading these character sheets in the mass effect codex narrator voice haha.

Name: Rezekiel Kaja
Age: 28
Race: Drell
Class: Vanguard
Height: 5'11

Appearance: Rezekiel is a drell of average height, with typically slim but muscular limbs. He has a a more yellow tone to his skin than most drell, who tend to be of a green or blue shade, and the red underskin by his cheeks and neck is tinged with a bit of yellow as well. His face is angular, with high cheekbones and a pointy chin, all complimented by his flashy outfits and armors, all of which are tight-fitting, mostly black, and have spikes protruding from the shoulders, elbows, and knees. The top of his head is fully black-colored, a rare skin trait in drell, as most of them only have black spots. He also has a long, red scar underneath his right eye that runs all the way down his cheek to the middle of the neck.

Weapons: Disciple, M-13 Raptor, M-12 Locust. Also knows how to use Pull, Dark Channel, Nova, Shockwave, and Biotic Charge. Can change between incendiary and cryo ammo.

Personality: Rezekiel is curious and wise for his age, to the point where he's thought many times about studying philosophy. He wasn't brought up in Kahje, so he doesn't follow the cultural constraints of the Compound and lives on his own, leading his worldview to be shaped solely by himself and the things he's experienced, as well as some teachings from his father. He always had an eye for detail and trouble growing up, and little hchanged since then. He likes to live his life as freely as possible, developing a taste for the party lifestyle and joking often but stopping every now and then to admire art and creating it himself when he can. Art, in all its forms, is one of the cornerstones of who he is; he almost always views the world through one aesthetic or another, and wants to influence the world with it somehow. His main strengths are his self-assured nature, quick wits, and willpower, though they feed into his weaknesses as well, which are overconfidence and occasional recklessness.

Occupation: Works as guard/mercenary for an activist art group calling themselves Omega's Red Lanterns.
Homeworld: Omega
Current Residence: Omega, but travels relatively often.

Backstory: Rezekiel grew up on Omega after his father escaped from Rakahna during the hanar's rescue. The ship that they were on, however, was attacked by a rogue Blue Suns raid squad that was plundering in the system. Rezekiel's father, still carrying him in his arms, made it to one of the escape pods on time, having to kill a couple of batarians and hanar in the process. They crashed into a fuel station and found passage to Omega from there, the only place they were able to go to for free, as they had no money. Rezekiel has grown up there since then, and developed into a rebellious young adult. He found himself dabbling in alcohol and drugs from an early age, neglected schoolwork that wasn't art or literature, and made trouble in the run-down alleys of the old mining station. Still, this didn't mean he didn't respect his father. Rezekiel followed his dad's advice as best he could, whenever it didn't get in the way of his fun. He learned almost everything he'd need from his father: firing guns, hand to hand combat, silver-tongued diplomacy, and spirituality. The biotics he taught himself in alleyways, acting as a teenage vigilante against bullies. His father, however, died when Rezekiel was 16 of Kepral's Syndrome, caused by exposure to water particles at the water-pumping station where he worked. Rezekiel struck out on his own after that, painting and writing poetry about the bad working conditions Omega laborers were put through. He began to gather a bit of a following, and timid artists began to flock their way to him. As the group began to exert some local influence, corporate store owners and attorneys began hounding them, at first diplomatically asking them to stop showcasing their "inaccurate and slanderous art" before moving to excise violent force. Rezekiel began to care for the group, organizing secret meetings and keeping himself on call in case anyone in the group was attacked. The group grew in members of both artists, guards, and marketers, though they are still not legally recognized anywhere. They decided to call themselves Omega's Red Lanterns, and have now spoken out and put on art shows and productions in several venues across the galaxy. Rezekiel performs and shares art of his own, but he mostly leaves it to his troupe, as lately, there's been more attacks and attempted murders on them than ever before.

Additional Skills: Apart from his combat skills, biotics, and thought-provoking art, Rezekiel is also a fantastic biotiball player that might have played professionally if more scouting happened on the mean streets of Omega.

Misc: Rezekiel is a great and very resourceful fighter, but is a bit erratic in style. He's a vanguard, so his biotic abilities are suited to close-range combat, but he loves his Raptor sniper rifle. In firefights, he tends to try to pick off enemies from a distance until they close in on him, then, when they think they have him cornered, charges in with his biotics and surprises them. It's not always a great tactic for team fights or large scale battles, but he's used to having to fight off enemies on his own rather than working with a team.

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Tue Nov 01, 2016 7:49 pm 

eyy, senpai!

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This is shaping up to be a super cool team we've got here. Since everyone else is putting powers in their character sheet's weapons section, I'll do the same for Kayl as he gets them.

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Tue Nov 01, 2016 9:29 pm 
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Great! torosuperfly16 your character has been approved!

There are two more members who have shown interest, so once they have their character sheets up I will make an IC for this and write the first post! I'm super excited for this. XD

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Thu Nov 03, 2016 9:16 pm 

Inebriated

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Do I have to play an organic?

If yes: I will be human.
If no: Well, then I will be synthetic. It greatly effects the trajectory of this character sheet however.

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I'm going to give you this pamphlet, and you're going to read it, or look at the pictures.


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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Nov 04, 2016 4:54 am 
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I'd prefer if your first character was organic, perhaps when we bring in second characters you can create a Synth. Is that okay? :)

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Nov 04, 2016 10:28 am 

Inebriated

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AhZombies wrote:
I'd prefer if your first character was organic, perhaps when we bring in second characters you can create a Synth. Is that okay? :)


Of course it's okay, that's why I asked. Anticipate the sheet at some point today.

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Nov 04, 2016 10:34 am 
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Awesome! No rush. :)

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 Post subject: Re: Mass Effect RP OOC
View Likes PostPosted: Fri Nov 04, 2016 8:31 pm 

Inebriated

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Name: Kaan Emin “K.E.” or “Key” Burakgazi

Age: 37

Race: Human

Class: Soldier

Height: 5’9’’

Appearance:

Kaan, or Key as a Senior Non-commissioned Officer in the Human military has lived a very hard life and it shows on his face and in the way he carries his body. His original service record reports a height of over 5’11”, now Key has suffered from years of hard-time spent on the surface of planets with atypical gravity and carrying incredibly heavy gear for a cumulative distance in excess of a thousand miles. Because of this, Kaan is often seen leaning against walls, or crouching rather than sitting.
His face is as interesting as a terrestrial planet proximal to a red dwarf, white or off-color scars pockmarking the dark complexion of his face. His right leg, once upon a time, had to be amputated and replaced with a prosthetic. Due to his operational status as the senior NCO of a Long Range Surveillance/Reconnaissance (LRS) team, Kaan was viewed as being too valuable to retire from service, but the prosthetic has now lapsed out-of-date, and when visible generally calls attention to its relatively crude design to today’s more sophisticated prosthetic devices. Despite the prosthetic, Kaan has had years of practice nearly hiding how it affects his stride. Most observers cannot discern that Kaan is anything beyond age and weariness from the way he walks and carries himself. Despite the scars on his face, Kaan is otherwise unremarkable above the shoulders. With his salt-and-pepper hair, more gray than black, cropped in a smart military style in keeping with regulations, and a pair of unremarkable brown eyes that have never needed corrective surgery or devices to see.

Weapons:

Kaan typically loads himself lightly, aside from a heavy side arm, he is typically equipped with a medium-to-long range battle- or marksman-rifle of a relatively high caliber to conserve weight and the need to expend ammunition unnecessarily. As one few soldiers that can be said to ‘hump it’ from place to place on the modern, spacecraft-centric battlefield, Kaan adheres to the ‘ounces equal pounds’ philosophy of soldiers from many species dating back hundreds or even thousands of years. He often brings a reliable, medium sized blade with him for use as a utility-tool and weapon of absolute last resort.
Typical Battle-dress Appearance
Rifle
Side-arm

Personality: (Strengths/Weaknesses)

Occupation: Soldier.

Homeworld: N/A (see Backstory)

Current Residence: Confined to Citadel for Psychological evaluation, and physical therapy.

Backstory:

Kaan was born as a military brat, with his mother skipping out for a frontier colony with another man when he was too young to remember. Leaving him with his father, to travel from duty station to duty station. Like most in his position, it was jail or the military and his father pushed him naturally toward the latter—though not for a lack of trying on Kaan’s part. His nickname, ‘Key’ derives from the bastardization of his first two initial “K.E.”, which was how his father and teachers in school variously preferred to refer to him. Once he’d entered the service, like most soldiers with odd names, “Key” stuck, by far being easier to say or remember than any other combination of his given names.

Shortly after joining the service, Kaan found himself standing before his commanding officer and senior NCO to discuss his poor performance, drinking, and attempts to procure contraband. Just as his father had given him a choice between jail or the military, Kaan was given a choice between a mark on his jacket that would haunt him forever or volunteering for a difficult, thankless, and dangerous duty: Long Range Surveillance and Reconnaissance.

This task, performed by select few who are tough enough, dumb enough, or unlucky enough (usually all three) to find themselves in the position, changed his prospects for the future. Having found a good fit for his tenacity and skills, Kaan rose through the ranks as a trusted and respected leader in short-order. Having made enlisted Rank 7 by the time he’d hit his ninth year. Since his enlistment date, on his eighteenth birthday, he has spent nearly twenty years watching some of the longest and bloodiest battles humanity has been involved in unfold before his eyes. Losing countless soldiers, his right leg, taking shrapnel to the face, and losing a long length of bone from his left arm. Kaan became known as “The Ghost” by some of his senior leaders based on the number of medals he had received as a result of being wounded so many times.

Now, in his nineteenth year, Kaan’s leadership has changed before his eyes many times. As such, he is seen as being a rapidly-decaying relic, and the monikers that had earned him respect have changed with the times as well. Of late, KE Burakgazi, has been called “coffin stuffer” and “the mannequin” in reference to the physical and psychological reports attached to his military service jacket. Though his physical performance is exceptional for a man of his age, chronic, and acute injuries, Kaan’s reports list him as a potential liability. Now, he has been stationed on the Citadel, with light duties in the Reconnaissance and Surveillance sections’ central tactical operations center. This assignment is known to many, including Kaan himself, to be a thinly veiled excuse to place him under long-term psychological evaluation. On his medical jacket, migraines, severe sleep disturbance, anger management issues, and severe recurring symptoms of Post-Traumatic Stress feature as the most prominent circumstances leading to his reassignment and observation.
Most who know him, expect him to stay for as long as the military authorities allow him to, but constant clashes with higher leadership authority has stymied his promotional progression, and by most accounts Kaan is expected to be honored for his service at his retirement ceremony in one-years’ time.

Additional Skills: Trauma medicine, leadership capabilities, functional vocabulary of Krogan and Turian languages, navigation, weapons repair.

Misc: ?

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Nov 04, 2016 8:59 pm 
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Fantastic! Character approved :)

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 Post subject: Re: Mass Effect RP OOC
PostPosted: Fri Nov 04, 2016 9:06 pm 

eyy, senpai!

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I went ahead and added some starting powers consistent with class to Kayl's character sheet, just to have something there.

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