eyy, senpai!
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Joined: Fri Jan 03, 2014 7:40 am Posts: 2427 Location: The Hell Dimension Medals: 14
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Post reserved for character sheets. - Heather Gray | +
- Name: Heather Gray
Age: 20
Gender: Female
Appearance: Heather is not very imposing on her own, at just 5’4” in height and packing some extra weight. She’s got an extremely average amount of muscle that comes more from work than any attempt at real exercise, only visible if she’s really flexing. Her overall form holds well though, and she has a nicely shaped silhouette. She’s caucasian, and has light skin, round eyes, and freckles across her nose, cheeks, and forearms. Structurally, she has a round face with a snub nose, a defined cupid’s bow on her lips, and smooth eyebrows. Most often, her hair is kept in an undercut, the back and sides shorter than the top and bangs, which are kept brushed to the right. They’re just long enough to dip under her eyebrows. Her hair is a deep red shade, and her right natural eye is green. She’s got a few tattoos, all plain black ink. On her left bicep, she has a pattern resembling circuitry that leads onto her neck, and on the back of her right hand she has a barcode.
Most of Heather’s augmentations are connected to her nervous system. Her largest and most extensive augmentation is a near-total spine replacement, the top of which is external on her body. From the base of her neck to just above her backside, she has a metallic ridge on her spine. The aug continues internally onto different parts of her torso, with four plug-like constructs on her back near her shoulders and waist. She also has a few plugs on the back left of her head, which allow connectivity with various machinery. Her left cheekbone and eye socket are replaced with a metal structure grafted onto her skull, left partially visible on her face. Within said structure is a mech-aug eye, which has a yellow iris.
For clothes, Heather wears things that are affordable and non-attention grabbing. She likes drab colours like dark greens, browns, and black, and her most common getup is a figure-hugging sleeveless shirt, green cargo pants, and heavy black combat boots. When working in her shop, she’ll wear a thick protective jumpsuit instead, which has her shop’s logo on the back.She’s also got a pair of fingerless leather gloves she wears when building stuff, and occasionally just for the looks.
Personality: Despite her hardships and position in life, Heather tries her best to be kind and reliable. Heather is an introverted type, preferring to keep small amounts of people that she knows well and trusts rather than a constant influx of attention from outsiders. She opens up immensely around people she trusts, but can be reserved around newcomers and strangers. Once she’s become comfortable enough with someone that she actively engages them, they’ll find that she’s a massive dork. Heather is playful and loving, and enjoys spending time with those close to her pretty much whenever she can. She also loves robots, and may occasionally get carried away with talking about them towards those people that she sticks close with.
As much as she’d like to say it isn’t, her moral compass is a bit skewed. She can’t stand the idea of hurting other people, but things like theft are well within what she’s willing to do to survive. She wants to see the good in people and the world, but knows from experience that not everything works out the way people hope. That said, she’s hardly a pessimist. She sees her criminal actions less as a way of life, and more as a means to an end. One day, she hopes to stop and live without needing to steal, but is content to continue doing so until she’s got enough money to live in stability with her partner.
History: Born and raised in New York, Heather is a South Bronx native. She was never really financially fortunate, raised in a two-room apartment by a pair of factory workers who were doing what they could to get by. Her early childhood was as good as it could be. She had friends around, her family was close and loving, and she got a pretty average education in a local school. When able to be leisurely, she took a great interest in everything mechanical. Robots, augs, even appliances fascinated her. It became a passion, as as she entered high school, she began to learn the craft of robotics.
A natural at it, Heather took electives that were focused on the mechanical. Engineering seemed a good career for her, and she honed her ability by fixing up friends’ cars and belongings when they broke down. Her first hands-on experience with an aug was helping do maintenance on the artificial leg of an acquaintence’s dog, saving them hundreds in medical bills and gaining a reputation in school as some sort of techno-wizard. It was somewhat of an exaggeration, but she was still pretty darn good for a kid.
Her decision to pursue a career in robotics came after she was held hostage in a bank robbery. One evening after her part-time job at a convenience store, she was cashing in on her check when the building was raided by a gang of criminals, equipped with guns and body armour. She expected to be held hostage for hours, or even to see people be killed one by one to keep the police away while the group dug into the bank’s vault.
To her surprise, she was inconvenienced for a mere 30 minutes. A SWAT team made of augmented police officers raided the building, and before she even knew what was happening, the criminals had been apprehended. She heard gunshots, bones cracking, and the sounds of machines, and was met with the sight of uniformed cyborgs taking down the gunmen. It left a lasting impact on her, and she was smitten with the potential that augmentations had for humanity.
After high school, she went to an institute owned by an augmentation company, meant to teach potential employees the in and outs of their designs and their functions. She advanced quickly, having a natural skill for the tools used in the company. Looking to be a top candidate, she was given extra funding by the company itself, which motivated her to succeed. She used the funding to have an augmentation installed, one which allowed her to utilize a creation of hers: an exoskeletal limb pack that allowed her to work with heavy and dangerous materials without the use of limb replacements. On her second year of attendance, she designed and created a service droid, and presented the robot to some of the business’ heads.
Unfortunately for her, something went catastrophically wrong in the presentation, and her droid’s fuel cell overloaded. The resulting explosion sent a shard of metal at her face with enough force to destroy a portion of her skull and eye, rendering her immediately unconscious. She remained comatose for a month, while her injuries were mended and covered by company insurance. While she’d hoped to return to schooling once she awoke and was fully functional again, the explosion had accidentally killed someone, and she was expelled because of it.
Heather was heartbroken. Her greatest opportunity had been lost, and her attempts to get back into the institutes were all for naught. Eventually, she just gave up and looked for work, hoping to be able to put her skills to use somewhere. Drifting along, hoping to find anything, she eventually ended up joining a mechanic shop. At first unbeknown to her, it was a chop shop, which ran stolen augs and robots. While the machines never came out of people, the knowledge of what she’d been doing made her uncomfortable. But still, work was work, and her daytime shift allowed her to feign ignorance of the shop’s inner workings.
Staying there for about a year, she saved up money she got, both earned from ‘legit’ work and passed under-the-table. It was a fairly respectable bit of cash considering where she lived, but work was cut short when the crime ring running the shop went under. Most of the others, young people like herself looking to earn a living somehow, cut and run after earning news that their bosses were incarcerated. Heather stuck around, and purchased the shop for herself. The abandoned tools and undiscovered augs gave her a headstart, and the second floor’s apartment made for a pretty decent living space with some touching up.
She had success for a while, and eventually met Juzo Akiyama. The two got along well and quickly became very close friends, and as a gift, Heather built for him a pair of leg augmentations to replace his lost limbs. At first, they were a very normal set of legs, but as time went on she made more modifications following his specifications. Her shop’s business began to fail, as legally obtaining augs for working was beginning to grow more expensive than she could afford. With Juzo at her side, Heather entered the questionable lifestyle of a thief, her focus put onto both money and machines that she could modify and sell on the black market.
Occupation: Mechanic at a back-alley augmentation and robotics shop, part-time professional thief.
Augmentations: Spinal augmentation- Heather’s spine and nervous system have been heavily augmented with a system that allows her to connect herself to machines. This link creates a phenomenon where her brain signals replace the AI, essentially making the machine she’s linked to an extension of her body. Her back is lined with the external part of the aug, resembling a row of flat layered vertebrae. The aug extends throughout her torso, leaving multiple plugs across her body. Four are in her back, two are on the back left of her skull, and one is on each side of her waist. Her primary use of the augs are connections with external machinery.
Nanomachine communication system- Brain-based nanomachines allow for communication with people whose nanomachine frequencies have been set to the same as hers. The frequency is private, and in the event of intrusion, can be changed by thought. The nano-augs allow for what is essentially telepathy, completely silent communication through transferrence of thoughts when the aug is activated.
AI link- Essentially a long-distance addition to her spinal augmentations, this aug allows her to connect her consciousness to appropriately modified machines. It allows her to see through the cameras of drones, mentally control certain machines, and in some cases, download information straight to her brain. As of now, it’s very much limited to her own creations built to be compatible with her, and has a limited effective range of a mile.
Facial reconstruction and reinforcement- After a shop accident caused extensive damage to her face and skull, Heather underwent surgical procedures to rebuild her broken eye socket and cheekbone. The end result was a nanofiber reinforced skull, plated in a protective layer applied by nanomachines after the implantation of a solid metal plate, a bio-aug implant of facial muscle, and a layer of synthetic skin to cover a majority of the damage. At her request, part of the metal was left exposed, framing her eye socket and cheekbone with a metallic plate.
Bionic eye- As her left eye was damaged irrepairably, Heather had it replaced with a mech-aug eye. As the difference in vision quality and modes would cause issues with only a single eye, it lacks night vision or clarity enhancements past a slightly better-than-normal range, but does include a HUD that Heather had customized to allow for sight-within-sight when linked to one of her robots.
Skills: Heather is a prodigy when it comes to mechanics. She can fix things up with minimal effort, provided they aren’t completely destroyed, and can construct new designs from salvaged pieces. She’s also pretty darn good at driving around security drones, uplinked or not. While she’s not physically apt enough for parkour, she has such good control over her augs that she can use them to move around quickly.
Equipment: Heather’s primary and signature piece of gear is an exoskeleton-based pack that attaches to her spinal augmentations. She has a few variations of them, but her most commonly used one is a harness that is host to four long, multi-jointed mechanical limbs. Each limb is topped by a three-digited pyramid-shaped ‘hand,’ capable of grabbing onto things and exerting force comparable to a jackhammer. Each ‘finger’ contains a number of smaller manipulating units for more delicate work, and the telescoping nature of their construction allows them to extend to a maximum length of 15 feet and retract to a minimum length of 5 feet. While primarily meant for heavy lifting around her shop, they’ve proved to be quite effective in battle in the past.
When doing less-than-legal jobs, Heather protects herself through the use of a military flak jacket, obtained from a black market trade. It’s lined with microfiber armour that gives it heavy bullet resistance, and a personal modification to the garment allows the plugs in Heather’s tentacle pack to fit into place through the jacket. Along with a full-faced helmet with an opaque visor, they tend to keep her quite safe in the event that something goes horribly wrong.
Around her shop and apartment, she has a variety of small assistance robots driven by simple AIs. There are around twenty, and each one has a different task. Her favorite is a tiny droid about eight inches tall that exists to run the coffee machine in the kitchen.
Other: Heather works and lives with Juzo out of her shop and apartment. While they’ve been quite successful in their ventures so far, everything has been low-key enough to avoid attracting too much attention.
- Jack Kavinsky | +
- Name: Jack Kavinsky
Age: 36
Gender: Male
Appearance: Jack is a tall and large man, standing at 6'2" with a fit and muscular frame. He's quite strong and definitely looks the part, though he's much heavier than he may appear due to heavy augmentation. One could guess Jack might weigh about 240 pounds by looking at him, but his augs put him closer to 500 pounds due to their density and higher than natural weight. He has olive toned skin owing to mixed ethnicity, scarred in some places due to injuries and augmentation. His face is strong and very masculine, with a chiseled jaw, strong cheekbones, a large aquiline nose, and thick eyebrows. His hair, normally kept in a style that's somewhat long in the back with a well-combed and right-parted fringe, is a dark chestnut colour. A full-faced but very well-trimmed and short beard of the same colour adorns his jaw.
His physical augmentations are extensive, and three in particular are very obvious. Both of his eyes have been replaced with mech-aug counterparts, with smooth white scleras and an obviously robotic pupil and iris. The iris resembles a camera aperture, and is a yellowish brown colour. His other most obvious aug is his right arm. It's entirely robotic, made of artificial muscle weave fibers and covered in a very strong armour plating that allows it to take and deal significant damage. The joints on the elbow, wrist, and fingers are all slightly rounded, while the forearm plates are capable of unfolding to deploy tools. The armour extends onto his chest, back, and shoulder, completely replacing his right pectoral area.
Clothing-wise, he prefers business casual wear. Black slacks, white shirts, ties of various (normally dark) colours, and a vest to complement the tie. He mixes up the palette a bit with brown leather dress shoes, as well as a knee-length coat made of the same brown shade of leather. It has buckles on the wrists, waist, and shoulders, some of which act as securing tools and some just for design purposes. The interior is lined with bullet-resistant microfibers, which make it more practical in the event of a gunfight. When on duty, he wears a shoulder holster with a standard issue police sidearm and his badge, and a belt holster for his personal anti-robotics revolver.
Personality: Jack is a pretty good guy. He has his heart in the right place and has a strong moral compass, and cares deeply for people he spends a lot of time around. Friend, family, or even just an acquaintance, he makes it a point to be pleasant and civil. He's got a good sense of humor too, and isn't above banter with those willing to give it back. By default, he tends to be playful and a bit of a jokester, and enjoys exchanging (usually exaggerated) tales of things that have been done and various other goings-on. When his time is free, he's very casual and enjoys just hanging out. On investigations, he's capable of being much more serious, though a bit of acting every now and then to fool suspects into saying things they shouldn't goes a long way and he knows it.
He does have a few biases, however. People, he likes. Robots, he's not so sure about. Jack isn't a fan of AIs that are designed to seem smart, and can be easily flustered when trying to extract information out of them. Likewise, he hates security drones, and has absolutely zero qualms about putting a machine down if it causes trouble. He can understand people's attachments to machines, but if a robot is causing more issues than it's worth, he won't hesitate to break it. On a more personal level, he enjoys music and radio. If there's a stereo somewhere nearby, chances are he'll get some good use out of it. Cars are likewise a passion of his, and a long night drive tuned into his favorite station is one of his favorite things.
History: Jack’s early life was about as good as it could’ve been. He was raised middle class with a happy family, a successful athletic career in school, and pretty fair grades. In high school, he was something of a delinquent, often finding himself in minor trouble with the local police to the degree that they came to know him by name. It was an odd relationship; while Jack’s infractions caused trouble and required that he be brought in often, a sort of mutual friendship formed between him and the officers. This came to prove useful, as a street gang that Jack was involved with eventually started doing things he wanted no part of. He worked as something of an informant, and planned to bail just as a raid on the gang’s hangout took place.
His informing wasn’t as flawless as he’d thought, and the gang’s leader had full knowledge of his betrayal. In what seemed to be an attempt to get more credit in the criminal world, the leader planned to kill Jack and any cops that came through the building’s door. A more organized crime family provided some cheap guns, with the logic that any officers killed were worth a few dumb trigger-happy teenagers. What was planned to be a simple ‘scare the **** out of dumb kids’ sting evolved into a full on gunfight, and Jack was caught in the middle of it.
As the fight progressed, many of the gang’s members surrendered, finally realizing that what they were doing could very well cost their lives. Their leader was much less willing to turn himself in, and dragged Jack deeper into the building while using him as a hostage and human shield. One of the officers Jack was most familiar with followed him in, backed by a police drone assistant. A standoff occurred between the officer and the gang’s leader, the end result being sustained injury by all three of them. Jack was shot in the back, while the gang leader was struck in the forehead, and the officer in the heart.
The last sight Jack saw while being dragged away by the drone was the officer laying in a puddle of blood, still just barely alive during those last seconds of consciousness. He blacked out, and awoke in the hospital. When he was informed of the officer’s death, it instilled a deep-seated distrust of AIs in him. In truth, the droid had done its job perfectly, protecting a civilian with an exponentially higher chance of survival than the fatally wounded officer, but Jack’s emotions got the best of him. Over the remainer of his high school years, he refused to interact with self-driven robots, blaming them for the loss of the person he owed his life to.
With graduation came a desire to clean up his act and repay the police force for putting up with him. He stopped his petty crimes and did his best to make up for his wrongdoings, volunteering huge chunks of his time to community service. A year’s break between high school and college gave him time to consider his future, and he decided to try his luck with law enforcement. He wasn’t exactly a perfect choice; even with his newfound desire to help out and be a better person, he still had a record. Attempts to get jobs as a security guard for experience were mostly fruitless, until he ended up a part-time bouncer at a local bar. When he did finally go back to school, he chose to study law and become a cop.
Time and considerable effort led to a success, and after getting more hands-on training at police academy, Jack was officially a police officer. An assistance droid was assigned to him, much to his chagrin. His career was very normal, consisting mostly of driving around and answering calls about small domestic issues. While it was police work, it left him feeling profoundly unsatisfied. After some time, he attempted to pursue a career in detective work. To his surprise and annoyance, the droid assigned to him during his time as a cop followed him, due to what he assumed was a programming goof that made it impossible to reset the droid to default settings and reassign it. At first, he still disliked it, but it proved useful enough to sway his opinion over time. After a string of successful cases, he gave it a name, Max.
Jack and Max were eventually contacted to solve a case that had been glossed over by multiple other detectives. A kidnapping, the trail leading back to an organized crime family. The case was initially a ransom holding, but even after it was paid, the hostage was not returned. Jack took the case, and began a thorough investigation across New York. It was a long and arduous process, but he eventually found a trail leading to a mansion owned by the Lamberti crime family. With the location found, he took a less-than-strictly-legal approach and infiltrated the mansion, sneaking into the basement. He found the son of the family’s patriarch preparing a surgical table for the hostage, and prepared to arrest him.
A short standoff ensued, ended by Max bursting through a wall and crushing the perp’s spine. Max dragged him away while Jack rescued the hostage, a young girl named Anne Vance. She’d been subject to multiple augmentation experiments, the notes and plans of which Jack took in as evidence. After treatment, the perp was convicted, and Anne was returned to her family. It seemed like a good ending to the case, but not a week after his arrival to jail, the perp was murdered by inmates who learned of what he’d done to a child. The guards looked the other way, but when news got back to Lamberti, he was absolutely furious. Jack was targeted and tracked down, and a month after the case was closed, he was abducted off the street and taken to a warehouse on the coast. There, he was subject to multiple tortures which mutilated his body to horrific degrees, performed by Lamberti and his henchmen. Halfway through the torture, Jack used the watch attached to his now-lost arm to send a distress signal to Max, who detected it and came to his aid.
The torturers were slain by the droid, who rushed Jack to a hospital. Parts of his body that were damaged beyond repair were removed entirely, and he was put onto life support. His family was contacted, but they couldn’t afford the augmentations needed to keep him alive in such a state. It was predicted that without augs, even the sophisticated tech would only keep him alive for a week at best. At this point, Anne’s family learned of Jack’s condition, and stepped in to fully cover the cost of surgery to get him back on his feet. With their funding, Jack was turned into a cyborg, though the sheer extent of the surgery necessitated a recovery period of at least four years. Anne made a vow to visit him every day while he was hospitalized, and kept her promise.
Finally out of the hospital by the time Anne was a young adult, Jack took it easy for the months following his release. Over the years, he became a close friend of the Vance family, to the point where they considered him a part of it. His rescue of Anne also proved a strong motivator, to the point where she followed a childhood dream of being a cop, cementing her decision to study law with the intention to use her forced augmentations to help others out. While she learned, Jack was contacted by the CCIB, and became an officer of the bureau. As the years went on, he proved an extremely effective cyborg, and eventually found himself partnered with Anne once she graduated. The two have worked as a team since then.
Occupation: Police officer in the CCIB.
Augmentations: Organs- Most of Jack's internal organs have been replaced due to extensive damage. His digestive system, heart, and lungs have all been replaced with biotech augmentations, each of which has been further modified with some mechanical augs for enhanced performance. They allow him to perform extended physical efforts with less fatigue, resist noxious gas to a degree, and better process caloric energy into fuel for his other augs.
Nervous system- Reflex boosting mechanical augmentations line the upper part of Jack's spine, while a spinal cord repair node implanted in his mid back reverses the effect of paraplegia. A central processing unit implanted into his brain allows full control over the augs in his body. A reflex booster allows him to react quickly to things or experience time more slowly in short bursts at the expense of most of its charge.
Skeletal reinforcement- Jack's bones are host to nano-augs that constantly perform maintenance, helping seal fractures within days. The machines have also applied a coating of nanofiber reinforcement to the outside of the skeleton, greatly increasing its durability to allow the use of stronger augmentations. His skull is partially bulletproof, and his entire lower jaw has been replaced with a mechanical one. Attachments made to the ribs and spine on the right contain a port that makes up a mechanical shoulder to make up for his lost arm.
Muscle enhancement- The musculature in parts of Jack's torso and face have been replaced with mechanical microfibral muscle, which take on a light grey colour when not completely covered. They are capable of high force output, and are a necessity for the attachment of strong mechanical augs. His natural muscles have likewise been enhanced through nano-augs, which allow them to output strength even with his mechanical body parts. With these augs, Jack can lift hundreds of pounds, break through walls, or power through recoil from strong firearms. Using very high amounts of strength requires active attention, as to prevent accidental damage to people or property.
Bionic eyes- Jack's eyes and optic nerves have been completely replaced with mechanical augs. As well as restoring vision, they come with a variety of features including night vision capability, a zoom feature, an information scanner, and a heads-up display including information on body systems and augmentations, a radar, an aiming reticle, and a visualized communication system.
Bionic arm- Jack's entire right arm is a highly customized mechanical augmentation. The inner workings are constructed from a titanium skeletal frame topped with microfibral muscles, lined with tubing for delivery of fuel and allowance of nanomachine maintenance. The muscle is encased in a lower layer of ceramic alloy containment for protection, and further reinforced with dense armour plating that renders the entire limb bulletproof and capable of outputting immense force without damaging itself. A variety of tools are installed in the arm, mostly in the forearm and hand. A deployable weapon system under the forearm can be equipped with a pistol, taser, or other firearm. His thumb contains a lighter.
Synthetic skin- Due to his extensive augmentation, Jack has received multiple bio-aug skin grafts to help further recovery post-surgery and cover the less presentable mechanical additions to his body. The result leaves his face and body looking as they would normally, including hair growth and melanin production. There is a faint line noticeable where the graft meets his natural skin, usually hidden by his beard. His midsection has similar lines down the side of his torso, looking almost like a seam.
Skills: Jack’s a good investigator, and is just as qualified for solving crimes as he is taking on active engagements. Already a good shot prior to his augs, his skill with a firearm has only increased since their addition, including his skill at reloading quickly. He’s also a damn good driver, though he’d look incredibly reckless to an outside eye during a chase, he knows exactly what he’s doing. Most of the time.
Equipment: Jack’s primary weapon, used mostly when dealing with powerful augs or robots, is a very large revolver based on the Mateba Autorevolver line. The barrel is a good seven inches long, and the entire weapon’s frame is upscaled to a large size. The slide is lined with yellow lights, two on each side, that indicate when the rails inside the weapon are charged and active. When reloading, the lights turn red to show the rails are deactivated. It fires ammunition that’s usually meant for use in rifles, slightly downscaled to fit into the five round chamber. The handle is made of carved wood, a dark brown colour made to match the gunmetal’s matte black shade. Owing to the weapon’s effectiveness against mechanical enemies, he affectionately refers to the gun as “the off switch.”
He also carries a standard police sidearm, a hammerless rail pistol based on the Glock line of firearms. It’s completely uncustomized and usually loaded with less-than-lethal rounds meant to debilitate and disable targets rather than kill them. A fan of antique cars, Jack’s personal vehicle is a 2099 model Interceptor, which has been modified to be useful in a variety of police applications. The four-seater car has a sleek black exterior that is normally plain, but with the use of a special key on the dashboard, reveals police lights on both the top of the car and the bumper. The car is armoured and resistant to gunfire, and is host to an onboard AI that relays information to the driver and can remotely drive the vehicle when called.
One of Jack’s most reliable tools is an AI-driven droid, one of the lesser-produced nonhuman models. The cleverly-named K9 Assistance Unit resembles a large dog in overall build, with a quadropedal gait, prehensile tail, and long head. While it’s clearly robotic, the robot is capable of surprisingly fluid motion that greatly resembles a real canid, and even uses dog-like vocalizations for intimidation. For communication with Jack, it speaks in a motone robotic voice through its radio system. While not equipped with permanent weapons, the droid is capable of exerting high amounts of force and can easily restrain runaway targets. Jack calls it ‘Max’ and refers to it with male pronouns.
Other: Jack once struggled with alcoholism in his younger years, and thus avoids alcohol. It wouldn’t do much to him these days thanks to his augs, but the principle is one he firmly stands by.
- Anne Vance | +
- Name: Anne Vance
Age: 25
Gender: Female
Appearance: Anne is of fairly average height and somewhat petite build. She's 5'6" and of mostly compact frame, with athletic muscle visible throughout her body. Her midsection and limbs are firm and strong, becoming more so with activation of her muscle enhancement augs. Her hips are fairly broad, her legs are long for her height, and her bust is of somewhat less than average size. Anne's skin is very pale, and her facial features display her mixed ethnicities. Structurally, her face has soft features and is overall oval in shape, her jawline smooth and her chin not particularly large. She's got full lips and a round-tipped nose, large monolid eyes, and thin arched eyebrows. The brows are of a darker colour than her hair, black, while her hair is a bright platinum shade nearly as pale as her skin. She prefers to keep it short, typically in a pixie cut.
She has four obvious external augmentations. Both of her eyes are replaced with mech-augs, which have pristine scleras and shockingly blue irises. Circuitry is visible through the iris, and it emits a soft glow whenever its abilities are active. There is a ring surrounding the iris that has four lines leading across the sclera, and the pupil is a smooth hexagonal shape. Her others are in her hands, which contain vein-like circuits and wires that glow when being used. On the center of each of her palms, she has a pair of round lenses, usually hidden beneath a white cover that opens into a barrel-like shape when active. Her knuckles are likewise mechanical, resembling white metallic caps attached to the base of each finger.
Anne's style of dress is generally of the business casual level. She prefers black pants, generally snug without being too tight, usually with a button-fronted shirt and black flat shoes. Her shirts tend to be of lighter colours, and occasionally have a subtle pattern to them, usually floral. She wears the sleeves rolled up and cuffed to just under her elbow, and above them, a silver blazer left unbuttoned. The sleeves are shorter than normal, resting beneath the cuff of her shirt. Preferring to forgo ties, she might occasionally wear a vest, paired with a knee-length skirt for more casual office days. Off duty, she has a much more casual sense of style, though she still likes wearing jackets.
Personality: Primarily calm and level headed, Anne keeps a mature demeanor a majority of the time. She’s got a very strong sense of will and a firm belief in her sense of right and wrong, which is admittedly a bit black and white owing to her experiences with life. While she’s not a joker by any means, she does have a sense of humor and enjoys the happier walks of life, especially being around her family. In particular, she has a soft spot for kids and can be fiercely protective of them, again because of things she’s experienced. She’s slightly cynical regarding the world at large and is distrustful of people from certain walks of life, but to the people she knows well enough to trust and love, she’s incomparably loyal.
In casual day to day life, she is more relaxed and open with her friends. Her humor shines through in the form of wit and light sarcasm, and her attitude in general lightens up quite a bit. She has a weakness for the arts, especially music (her favorite is jazz) and films. Her choice in career has made her endlessly critical about crime-based media, but at the same time she enjoys the occasional crazy tale that’s been made almost plausible by how things work nowadays. While getting out and about every now and then is nice, she prefers a calm weekend at home with a few others to going out and seeing the city. She’s also got a furiously strong competitive streak that flares up when people make challenges with her, particularly from people she’s close to.
History: Anne was born into fortune, the second child of a very successful lawyer who specialized in augmentation-related cases and a worker in one of New York’s top aug production companies, Shogo Industries. She always had a more positive outlook on augmentations growing up, as both of her parents had small enhancements that had been necessary to keep their quality of life at a normal level. Anne never needed any herself, but she appreciated what they did for people, and she had high hopes that the world at whole could improve with them.
As a kid, she always wanted to work with the law, whether she was an officer or a lawyer like her mother. She was very much aware of the dichotomy between augmented and non-augmented people, and often experienced the effects of prejudice against her parents extend to herself. Denied entry to certain locations, arguments with people in day to day life, and the occasional screening to make sure she hadn’t been given any unnecessary implants. It was always somewhat agitating, but she dealt with the examinations as just another form of medical check-up.
Life was as good as it could get, all things considered. There was never a shortage of money, she lived in a good part of the city, and she was going to a good school. On the way home one day during her last year before high school, multiple vans began to follow her, goading her into an alley where she was then abducted. Her captors took her back to the mansion of the Lamberti crime family. A cell constructed in the basement acted as a prison, where she was held for ransom.
The ransom consisted of both impressive sums of money and the designs & materials for revolutionary augmentation prototypes. Nanomachines that could transform organs into mechanical augs, mental implants that could correct instabilities, and augmentations that could potentially control how a person’s systems developed with age. Her parents immediately paid the money, and through less than legal means, delivered the requested augmentation blueprints. They were promised they’d see Anne within the next few days, but contact was never reestablished.
Anne’s captors had taken a liking to her. Both her rambunctious behavior while in captivity and her completely unaugmented body made her a prime candidate as a test subject by the Lamberti family’s surgeon, the son of the family’s leader. Her time in captivity stretched to months, and she was subject to a wide variety of augmentation experiments, some permanent and others temporary. Very few members of the city’s law enforcement were willing to look into the case, and her father’s termination from the aug company for stealing design documents only complicated the situation. Anne endured, and as more augmentations were tested on her, she began to learn how to use them. None of them were quite strong enough for her to formulate an escape, but she listened in on conversations the family had and cooperated as much as possible, trying to soften them up and make them trust her.
While allowed out of her cell one day, after building up a positive relationship with one of the family guards, she explored the mansion with him and memorized the layout. Her new eyes allowed her to record much of her time there, and she made sure to make note of various entryways and off-limits rooms. She even managed to get audience with Lamberti himself on multiple occasions, and when she couldn’t do that, she recorded anything she overheard that sounded important. In doing so, she gained knowledge of many of the family’s connections, hideouts, and supply routes. Information was key, and she gathered as much as she possibly could. The entire time, she continued to build up a sort of friendship with the guard assigned to her, at the same time gathering more knowledge. He was relatively innocent, his worst crimes while with the family being the stealing of vehicles and the transport of black market goods. Anne figured that with all the help he was unwittingly giving her, he deserved slack when the time for her escape inevitably came.
The guard secretly agreed to deliver a written letter for Anne to her parents after she’d spent nearly six months captive. She wrote it during what was a scheduled allowance in the mansion’s back yard, while most of the other henchmen in the family were performing a heist elsewhere in the city. While she didn’t push her luck trying to convince the guard to let her escape, she was assured that her letter had been delivered, and her parents allowed to know that she was still alive. At this point, she felt she’d done as much as feasibly possible, and aimed to bide her time until the police came. She’d written down information regarding what she knew, disguised within her writing to make sure it was glossed over by the guard during a check to make sure nothing explicitly detailing her location had been written down. While she still had no knowledge of her current address, the info supplied would be enough to start a trail.
It would be another month until she was finally found. A detective, Jack Kavinsky, took up the case that few others were willing to look into, and one late night raided the mansion with the aid of his droid. Anne was being prepared for another surgery when he finally arrived, and the Lamberti son held a scalpel to her throat during the standoff. It was cut short when the wall behind them was torn down, and her captor was taken down. While the man was dragged off by the droid, Anne left a note for her guard, encouraging him to leave town and get as far as he could, before she was finally freed by Jack and taken back to her parents.
Life had finally come together again, and with the knowledge of what had happened to Anne, the company her father worked for offered him a place in their ranks again and compensation in exchange for an examination of Anne’s new augs. He initially refused, but was persuaded to take the job and money by Anne instead of throwing it away and making her time in captivity pointless. If someone could be helped by the new designs, then it was worth a doctor’s visit. The month after her regained freedom was a busy one, as she tried to get back into the flow of things. When she heard of Jack’s abduction and mutilation, she insisted that her parents lend aid using the money given by the company, and they fully paid off the augmentations necessary to keep him alive. A full-scale investigation into the case was set forth using the information she’d recorded during her captivity, leading to the arrests of the remaining Lambertis, though her guard’s recorded collaboration excused him of most charges. Anne never saw him again.
Over the next four years, she paid Jack visits during his recovery in the hospital, at the same time studying to get into a law school she’d had an interest in since she was a child. While her parents covered much of the cost when the time came, she desired to retain some form of independence, and found work as a stage singer at a club that she’d become fond of throughout her teenage years. During said time, Jack became a very close friend of both Anne and her parents, and news of his induction into a part of the police force dedicated to augmented people drove Anne to join as well. When she became an adult and graduated law school, she attended police academy and applied for a role in the bureau, specifically requesting to be partnered alongside Jack. She got in, and since then, they’ve worked together on many cases.
Occupation: Police officer in the CCIB.
Augmentations: Organs- A majority of Anne’s internal systems have been replaced with mechanical augmentations, which offer a higher level of activity than normal human organs. Her cardiovascular system in particular is very strong, and she can exert herself to a great degree before getting worn down. Due to their designs, her internal anatomy looks quite different when compared to an average person.
Nervous system- Anne’s brain is lined with a handful of augs, including a central processor connected to all her other implants that allows full control over them. A reflex booster increases her reaction time by a decent degree, and overclocking it allows for limited warped time perception at the cost of most of its charge. A leftover from her time in captivity, she also contains an extensive implant in her limbic system that acts as an emotional suppressant that left her stunted through her teenage years. She’s grown past it as much as she can these days, and can activate it with her CPU to remain calm in heated situations.
Muscle enhancement- Nanomachines have increased Anne’s natural muscle mass to a denser and more powerful state through the use of microfiber reinforcements. Normally, this gives her a strong grip and higher-than-normal output of physical strength, as well as the ability to power through her weapon of choice’s recoil. When made active, her nano-augs increase her strength even further, to the point where she’s able to easily break concrete and lift large amounts of weight.
Electromagnetic generators- Perhaps her most versatile and dangerous augmentation, Anne’s forearms and hands are lined with a mechanical augmentation that allows the manipulation of electricity and magnetic force. A majority of the aug is under her skin, hidden unless it’s active, in which case blue circuitry can be seen glowing under it. Her knuckles and palms are host to external parts of the augmentation, which can be utilized in various fashions. Magnetic shields projected from her palms and electrified punches are her most common uses of the aug, but she’s also capable of creating electromagnetic pulses and accelerating metal objects in the style of a railgun between her hands. When used at its current maximum capacity, the aug is capable of creating a powerful magnetic field that allows short-range hovering, but this expends massive amounts of charge.
Bionic eyes- Anne’s eyes have been replaced with high quality mech-augs, which were created through a unique process of removing her natural eyes and building into them with nanomachines. They provide her with a variety of vision modes that were later programmed in, including night vision and thermal vision, a virtual heads-up display linked to her other systems, a scanner and target-assisting system, and extremely high-resolution cameras.
Skills: Anne is very observant and good at picking up on the subtle nuances of people who are lying. It’s not quite a built in lie detector, but she can tell when someone’s trying to trick her. Her sense of hearing is phenomenal, and with focus, she can pinpoint what people are saying from quite a distance. She’s also very agile and quick on her feet, and thinks fast enough to use the environment to her advantage when necessary. She’s also become quite good at screwing with security systems, whether by sapping power or using an EMP to shut them down entirely.
Equipment: In active engagements, Anne uses a pair of modified pistols of the Beretta brand. The guns have extended barrels to house the rail mechanics, and blue lights along the slides of the white-tinted guns let her know when they’re charged and active. Both are equipped with combat sights and extended magazines with slam pads, and the ejection ports are built to face outward when wielded together. They can hold both lethal and less-than-lethal ammunition, including taser rounds, a personal favorite of hers. They have selective fire that allows for single shot, three-round burst, and full auto shooting.
Anne wears a multi-purpose wristwatch, which is host to a variety of applications. It works as a phone, radio, calendar, scanner, and general information database. And, of course, a watch. It has a wireless headset that fits over one ear, and both pieces are finished with a pearly white casing.
For close encounters, Anne owns a pair of tonfa-style stun batons. Their design allows them to be used both offensively and defensively, as the metallic outer construction makes them resistant to even average-strength HF blades when deactivated. When they are active, they can deliver debilitating jolts of electricity, which can be further increased by Anne’s own electromagnetism generator augs.
Other: Had a part-time job as a stage singer throughout her teenage years, usually working in a high-class establishment she was fond of. It’s not an occupation anymore, but she still has the vocal skill for it.
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