Name: Megatron
Faction: Decepticon
Gender: Male
Appearance -Robot Mode: Megatron is a large, imposing figure with a standing height of forty feet. His three primary colours are black, silver, and purple. Overall, he could be described as angular and 'sharp,' especially on his limbs, as his shins, the bottoms of his forearms, and his shoulders all taper into pointed edges. His hands are large and four-fingered, each digit ending in a claw, and his face is semi-humanoid. He lacks any structure resembling a nose, and has a maw of sharp teeth and beady red optics, but his facial structure is mobile enough to be expressive. His head has an almost triangular silhouette, flatter at the top with two long cheek guards running along his jaw. His body is shaped with large shoulders and legs, while his waist is a bit smaller. Black metal makes up most of his body, which is then covered in layers of protective silver plating. Purple 'veins' run across his entire body beneath the armour, and stamped directly over his spark is the Decepticon sigil, which glows a deep purple at all times. Some parts of his armour plating on his chest, waist, and knees also have similar glowing purple aspects. A 'backpack' of sorts can partially transform onto his right arm, increasing its overall mass and deploying a forearm-mounted ion cannon, normally kept out of way on his back when not in use. On his calves and thighs, contained within folded plates of armour, tank treads can be seen through the cracks. -Alternate Mode: Megatron has two alternate modes. The first and primary is a Cybertronian tank, similar in form to that of a Soviet T-72, but distinctly futuristic in aesthetic. The armour is primarily silver, with sharp edges lining the areas around his treads, along with spikes on the front and back ends. The turret is almost polygonal in shape, and the cannon is capable of firing both Energon shells and ion blasts. Megatron's tank mode is capable of speed and agility beyond any Human-made tank, even featuring boosting jets on it to allow for extra quick movement and jumps. His secondary mode is that of a mobile turret. The bottom half of his altmode remains roughly the same, if slightly upturned on the rear end, while his top half transforms into a more seat-like construct that's of a rideable size for another Cybertronian in the twenty-to-thirty foot size range. His cannon changes form into a triple-barreled gatling gun, capable of much more rapid fire than the tank mode, as well as having the advantage of an ally guiding his weapons while he can focus solely on movement.
Personality: Nowadays infamous as a merciless warlord, Megatron is indeed very power hungry. His confidence is to the point of extreme arrogance, and he believes himself inherently better than many Cybertronians and all Humans. To him, power is everything, and might most certainly makes right. Leadership, or a twisted form of it, is his primary motivator in life. Somewhere deep down, he truly does want the best for his people, even if massive sacrifices must be made. However, he unwaveringly thinks that he is the best for his people, a leader who is not afraid to take violent initiative when necessary and who does not put the needs of others above their own.
Despite this, he is not a single-minded monster. He is most certainly a dictator, but one who will make compromises - when the compromise benefits him. He also does not kill indiscriminately. While public executions to make a statement are an effective and often-utilized method of his, he much prefers to try and goad others into working for him. He knows the importance of luxury: he gives subjects not just the bare necessities to survive, but to thrive. People who come to him with peaceful surrender are rewarded with lifetimes of relative comfort, provided they are willing to do as they are told. For many, this reward far outweighs the risk of facing his wrath. He's also, in a way, deeply respectful of those who prove to be worth it. Optimus Prime in particular is a symbol of his near-obsessive mind, to the point where he's outlawed his death at the hands of anyone other than himself.
Job Title: Leader of the Decepticons
Weapons: Megatron's sharp armour and extremities make for good weapons on their own, capable of tearing apart weaker machinery, but he carries two weapons in particular that he is extremely skilled with.
The first is his ion cannon, an Energon-powered firearm nearly as long as his torso. When hidden away in his back, it can still be seen poking out over his shoulder. When deployed, it telescopes into its full size, mounting on his right forearm. The weapon is black in colour, and fires purple projectiles in the form of both smaller bullet-like Energon shells (each roughly the size of a tank cannon's shell) and pure blasts of plasma-like Energon.
The second is his Energon mace, a weapon carried since his days as a gladiator. Even in an inactive state, the mace is a deadly weapon constructed from the same black material as his cannon, a two-handed flanged weapon with a tip nearly the size of his chest. When activated, the weapon takes an even deadlier form: spikes emerge from the top of the weapon, and blades burst forth from the flanges, made of solidified purple Energon. Few who see the weapon in this state live to tell about it, allowing it to act as a deadly trump card.
History: Megatron began life as a lowly laborer, created to mine Energon deep below the surface of Cybertron, not even given a proper name. As far as anyone was concerned, he was going to live and die deep in the tunnels, nothing more than a simple, small cog in the machine that was Cybertronian society. Very few of his caste's members were happy with their lives, but none were brave enough to speak up against the system. Castes were how things had always worked, even long after the disappearance of mysterious beings spoken of only in quiet whispers, the society remained unchanging. It was stable, but to the lowest castes, 'stable' was better said as 'stagnant.'
He began shirking his duties, no longer content to remain a faceless member of an ever-growing crowd of oppressed Cybertronians. He knew little of their history or even of how their world operated above the surface, but he knew that he no longer wanted his fate. Instead of mining for society, Megatron would spend time gathering Energon for himself, stowed away secretly within his living quarters. It was meant as a contingency plan: a source of fuel and weaponry for himself in case things went wrong. Part of him always meant to flee, but something changed his mind: a mine guard nearly killing another worker for causing a cave-in that injured themselves and detonated a small supply of Energon.
Appalled at the display, Megatron intervened. He was never armed early in life, but he'd always had impressive size and strength. The guard was fought off, and in the process, gravely wounded. Megatron was later subdued by other guards, arrested for assault on a government officer, and after the guard was unable to recover from their wounds and shut down, murder. In a way, Megatron got what he wanted: he was no longer a lowly miner. Now, he was a lowly fighter in a millennia-old coliseum, sentenced to death by combat against other, much more prepared gladiators.
Nobody expected him to start winning. Megatron fought hard, tearing through the rookie gladiators they used him as training bait for. Eventually, they sent more and more experienced fighters into the ring with him, as well as Cybertronian wildlife, expecting something to kill him at some point. And yet, he fought on, surviving battle after endless battle in the arena. He began to make a name for himself - quite literally, as during his time between battles, he was taught of Cybertronian history and religion. Shaky and unclear as it was, he understood the basics, and took on the name of one of the Thirteen Primes: Megatronus Prime, picked due to a pretentious thought of himself as a force for change against Cybertronian society. Such a title was disallowed for use even for a gladiator, so he instead shortened it to Megatron.
He became very popular among the rebellious and downtrodden on the planet, and due to the amount of time he spent in the arena and his impressive combat resume that he built up, his murder charges were eventually cleared. Unfortunately, his time fighting and his given freedom for it put into his mind two unwavering thoughts: that violence could solve any problem, and that if it could win him freedom, it could win him power. These became the driving forces in Megatron's mind. One day, he would fight his way to the top of Cybertronian society, and free them all from the oppression of the endless regime.
A war broke out between two Cybertronian city-states, despite the best attempts of the world's uniting senate to prevent it. Warriors were recruited from all over to act as an intervening army, shutting down both sides of the war before it intensified to an uncontrollable degree. Sentinel Prime, then the owner of the Matrix of Leadership, personally contracted Megatron for the cause. It was an opportunity to leave the gladiatorial arena behind, and in some way, truly make a difference for society. He took the offer immediately, and his skills on the battlefield proved invaluable for the fight.
During his time there, he met someone who introduced himself as Orion Pax. Megatron acted as a combat mentor to Orion, and the two became swift friends. While they had different world views regarding how best to chance Cybertron, they could fully agree that it needed to change. Along with combat training, the pair shared many philosophical talks, and forged a brotherly bond in the flames of war during their times both on and off the field. Megatron, for the first time in his long and harsh life, had someone he could call a true ally and accomplice. Utilizing the attention they got from their battles in the civil war, Megatron began to speak out against the senate whenever possible, his natural charisma and desires for change inspiring many across the world. He was a hero, one who would do anything to bring change.
And yet, the change he so desired and promised to fight for never came. Even after the war ended, both sides sated by the intervention of Sentinel Prime's army, the Prime himself did not bring the changes that he'd promised. Megatron began to grow restless, leading demonstrations and protests against the senate alongside many other Cybertronians that began to follow him. The faithful only served to further his delusions of violent uprising, and Megatron decided that the only way he could get the senate to change was to become the next Prime himself. He attempted to earn the title the only way he knew how: by killing Sentinel Prime and taking the Matrix.
In a vicious fight, Megatron destroyed Sentinel. He tore the Matrix from his body, expecting it to immediately bond to him, the rightful heir to its power. But it did not. The Matrix refused him, and instead bound to another: Orion Pax. Megatron's entire world shattered that day, and something inside him was irreversibly broken. His first friend had been chosen by a power that he rightfully deserved, and he was villainized by the society he tried to hard to fight for. Megatron allowed himself to be arrested without resistance, and was taken back to his home city-state to be imprisoned for the rest of his life.
And thus, the formation of the Decepticons began. Along with his still-loyal followers, Megatron took over the prison, and then the city itself. Branding themselves with an ancient Cybertronian symbol, they staged a violent rebellion: one that would go on to destroy Cybertronian society, and eventually, the world itself. Megatron became mad with power, and wished to destroy any and all who opposed him at first, reveling in merciless slaughter of Autobot soldier and civilian alike. For a few cycles, this was his modus operandi. Causing chaos and tearing apart infrastructure at all levels, until he came to the realization that ending lives when he could instead lead them to further his old goal of a new Cybertron was a better option. While he still had no hesitation in killing on the battlefield, he instead desired to make the remaining society his own. The first and most important step, of course, was to eliminate the senate.
Eventually, he succeeded, and plunged Cybertron into a lawless dark age of war and strife. It was a necessary time of suffering, one that would herald a golden age of Decepticon law, free of the old ways. At least, that's what he told himself, even as Energon deposits dwindled due to destruction and overproduction of weaponry. Eventually, an attack on an Autobot territory detonated a sea of Energon, and the last deposit that made continued life on Cybertron viable. Megatron seemed to realize his mistakes: his attacks became less frequent, and it seemed almost as if the war would finally end.
However, all was not lost for their race. Scanning deep into space, another planet rich with Energon was discovered: Earth. It was an extremely long journey to it, but one survivable with use of stasis and backups of Energon that still existed. Megatron announced the journey to all Cybertronians in Decepticon territory, and upon gathering many of their numbers into a massive spaceship, they traveled to Earth and began a takeover.
It was a one-sided war of colonization against the locals, and after making a large portion of the planet's most Energon-rich continent into an empire, the Decepticons attempted to spread their reach worldwide. Their aggressive takeover was not able to be completed, as the Autobots, led by Optimus Prime, gave chase to stop the Decepticons and save Earth's native inhabitants.
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Name: Prowl
Faction: Autobot
Gender: Male
Appearance -Robot Mode: Prowl is a more average-sized Cybertronian, standing at a full height of 22 feet. His body type is not particularly bulky, nor is it too thin. His primary colours are that of black and white, and his body is overall quite sleek, with few hard edges. Parts of his altmode are visible as armour in robot mode, as his chest resembles the bumper, headlights, and parts of a hood of a car. His shoulder pads have both his front wheels and doors on the rear ends, as well as the lights of his chase sirens, and the backs of his calves consist of his rear wheels. His arms are of average length, ending in four-fingered hands and host to large ball-jointed elbows. His knees are likewise ball jointed, with prominent kneepads and shins guards protecting his joints and wheels. His head is well-proportioned and humanoid, with a mouth but no nose, a large chin, and a prominent black visor above his eyes. A silver diamond-shaped crest and a pair of red, upwards-curving crests coming off the bottom of it add a decorative touch to his helmet. On his chest, he has a star painted on, the center of which contains his Autobot sigil. The headlights still function, as do the siren lights on his shoulders. When in battle, he deploys an orange visor and mouthplate to protect his face. He can also move quickly by partially transforming his feet, using his ankle wheels as rollerskates.
-Alternate Mode: In his alternate mode, Prowl takes the form of a futuristic black and white police car. The car is not based on any model of car from the time period of the old world, but instead the upgraded ones that are used to patrol Decepticon cities by human sympathizers. The car has a sleek top and sides, with black and white colour placements in the appropriate places along the doors, hood, and roof. The hood's star design remains intact, but his Autobot sigil can be disguised, simply fading away to make him otherwise entirely resemble a normal car. The wheels are half-covered on the sides by armour plating that mimics the bulletproof plating on normal police cars, and a raised spoiler in the back adds a touch of aerodynamics and style to the design. Prowl also has a combat-ready vehicle mode, the same as his normal altmode, but with his weaponry deployed. Missile launchers emerge from his front bumper, spikes emerge from his tires if the need of extra traction arises, and electricity-channeling Energon batons can be deployed from his front wheel hubcaps.
Personality: Prowl is not a very pleasant person. He's endlessly focused on duty, courage, and upholding the law - and has a long history of looking down heavily upon anyone who doesn't. He considers himself one who works better alone, or with others that his own strict standards would heavily limit the numbers of. Not very social, Prowl puts work first and relationships somewhere around seventh, and is endlessly dedicated to his job. While this can make him seem cold and distant, it also makes him very good at maintaining order, an invaluable skill for the Autobots to have. Forceful as he can be, he also firmly believes that the law is only good if it does good for the people, and a system without true justice is a system that should be replaced.
On a more personal level, Prowl is pretty much just as serious as ever, dry and humorless in a way that somehow rounds back and apparently makes him quite funny to some people. He honestly doesn't get it and finds it slightly annoying. Very level headed, he's rare to get to a state that could well and truly be called **** off, even if his general attitude gives off an air of dead seriousness and irritation. While not much one for friends, when he pledges himself to someone, he's one of the most loyal allies that person will ever have. He has a deep admiration and respect for people that prove themselves brave, and in more recent years, has begun to not look down on those who aren't as much, instead recognizing that is duty should be to protect and serve those who can't protect themselves. His hatred of those who abuse power has only grown exponentially because of this.
Job Title: Autobot Special Weapons And Tactics
Weapons: For close combat, Prowl uses a pair of Energon-chargable batons that deploy from his forearms into his hands. Both have a tonfa-style grip to them, capable of being wielded with the side handles used as guards or in a more acrobatic style where they're swung around. Both batons are a dark metallic colour, with blue meters on the handles that display their charge. When augmented with Energon, they take on a crackling electric aspect, capable of stunning Cybertronians and mechs by expending large amounts of energy to fry their systems.
For longer ranges, Prowl's weapon of choice is a three-barreled combat shotgun that fires masses of Energon pellets. The gun lacks a stock and has shorter barrels than most weapons of its type, allowing it to be easily wielded one-handed, and is devastatingly powerful up close, while still dangerous at considerable distances. In addition, he can deploy a pair of shoulder-mounted missile launchers, which can fire at even longer range and have an explosive element to them.
History: Ever since he was young, Prowl wanted to be a hero. He was forged in a comfortable civilian-level caste, and lived a very standard life for much of his early cycles. Never really able to decide what he wanted to do, he studied a good deal of subjects, learning some basic medical and combat skills, but never quite settling down to pick a path and go down it. Eventually, due to said indecisiveness and the influence of a Cybertronian he became involved with named Barricade, he ended up becoming something of a petty criminal. Prowl rarely involved himself with the crimes himself, mostly taking guard duty and keeping watch for the others.
They never harmed anyone (to Prowl's knowledge) and rarely made too much of an impact, yet Prowl was never quite content with the path he was on. He found himself wanting more, and had a deep disappointment in himself whenever he considered his earlier dreams. One day, while preparing some funds for a job, Prowl and Barricade were caught in the crossfire of a heist pulled on a credit bank they were both in. Taken hostage, the two were held at gunpoint for hours until the city's law enforcement responded. The robbers responded with violence, and after holding off the first wave of attack, began to execute the civilians that they held in the bank.
During the commotion of another attack by the police, the two managed to escape their restraints, and began to fight against the robbers from the inside out. The two ambushed and disabled one of them after the fight ended and the rest returned to the vault, taking his weapons and leaving him immobile, but still alive. In a risky move, they proceeded to fight their way out of the bank, clearing a path to a rear exit to allow the civilians to escape. Most proceeded toward the police, while Prowl and Barricade disappeared, taking all of the robbers' weaponry with them as a sort of self-reward for the good deed.
It opened up a new career path to them, one that the two immediately leapt at: bounty hunting and vigilante work. It was still dangerous and sometimes morally questionable, but Prowl enjoyed it, knowing that the two were at least doing some good bringing in dangerous criminals. This work continued for a good few cycles, until a civil war broke out. The two left their city-state to avoid being roped into the confrontation, and took the opportunity to utilize the skills they learned over time to become actual police officers. They worked well together and had taken a liking to the work of bringing people in, and after applying for the work, they were accepted into the line of duty.
Prowl, finally, was content. Being a police officer was not as flashy and heroic as some other lines of work out there, but he was utilizing his skills to uphold the law and protect the people, rather than committing the crimes that had necessitated the line of work for so long. And in the face of civil war, there was plenty of work to be had. Protests, especially those rallied by an ex-gladiator, became more and more prevalent over the cycles. One of said protests led to the escape of an especially violent gladiator from the coliseum, which led to a good number of casualties, including the gladiator himself. Prowl managed to put him down personally, though the battle damaged his weapon, as it was sliced to a nearly half barrel length during the encounter.
For a good while, things seemed to calm down, until it was learned that the leading Prime at the time had been murdered. Prowl and Barricade had, in recent times, begun to have a schism in their beliefs. Prowl believed in Sentinel Prime, whereas Barricade took interest Megatron's intentions to change society. When the Prime was killed, and Megatron formed a new faction, Barricade betrayed Prowl and left him for dead during a suppressing battle against a group of Decepticons. Prowl could hardly believe that his nearly lifelong friend would do such a thing to him, and from then on, he was never quite the same.
With vengeance on the mind, Prowl joined the Autobots, intent on one day engaging his old 'friend' in battle to take him down. Optimus Prime proved himself to be a great leader, and Prowl gave him his full loyalty. Now, there was no more police, no more senate, no castes. There were Autobots and Decepticons. While he is still one of the more aggressive Autobots on the team, Prowl would never think of double-crossing his new comrades.
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Name: Airazor
Faction: Autobot
Gender: Female
Appearance -Robot Mode: Airazor is somewhat smaller than average, standing at a height of 18 feet, with a thinner body type than many other similarly sized Cybertronians. She has long limbs and a lithe torso, overall very smooth-edged and sleek. Her chest is primarily made of her altmode's head, and her shoulder pads are made of the rearmost part of it, sleek and angled upward. Her biceps and thighs are both a gold shade, as are parts of her stomach and sides, while her forearms, shins, and hips are a darker shade of bronze. Both parts of her lower limbs are edged, in particular a line of sharp 'feather' blades on her arms. Her feet have two formations, a single-pointed foot and a more birdlike dexterous foot, which she can swap between when needed. In addition, the large talons of her altmode's feet can swing out over her hands when needed. On her back, she has a pair of large wings and jet turbines, as well as a smaller pair of stabilizer fins on her hips, which are the same darker shade as her lower limbs. When not in use, the wings can fold up into a compact size, and the turbines can still be used for hovering and enhancing her jumps. Her facial features are humanoid and distinctly feminine, though she lacks a nose. Silver in colour, her face stands out behind a helmet, which is birdlike. A crest resembling the hook of a beak covers her forehead and extends to her 'nose,' while the rear of her head is covered in a sleek, somewhat spiky helmet. A faceplate can be deployed to cover her mouth, the same shade as the rear of the helmet. Her optics, which are notably large, are a deep shade of green, topped off by a pair of expressive eyebrow plates.
-Alternate Mode: Airazor's altmode is that of a robotic bird, the schematics mostly based on a falcon. She is primarily bronze in this form, with gold on her beak, feet, and parts of her wings. Her head consists of her robot mode's chestplate and shoulder pads, as well as her helmet as the tip of the beak. Her legs form the altmode stomach, and her robot mode arms move position down her body to form her altmode legs, which are tipped in the much larger digits of her feet. The turbines on her robot mode backpack form the sides of her body, and are capable of extending outward under her wings to increase flight speed, normally partially sunken into the falcon's sides. The stabilizing fins combine into a single longer tail. The falcon's optics are green, and the shoulder pads form an upward-angled crest on either side of the back of the head. In this mode, she is capable of mach speed flight and incredible air maneuverability, skills which put her on par with a majority of the Decepticon's Seekers. Her wings extend to full length, giving her a span of nearly 25 feet from tip to tip. For combat, she can utilize a set of Energon machine guns built into her lower legs, or extend sharp edges at the front of her wings to slice things through collision.
Personality: Airazor is young and full of free spirit. Easy to get along with and quite friendly, she enjoys meeting new people, seeing new sights, and exploring whenever possible. She's quite energetic, and always wants something to do in down times to remain occupied. Another defining factor is her sense of humor. Always one to find something to joke about, she enjoys a bit of back-and-forth banter with friends, and as long as it's not malicious, it's a good way to get her to like you. She's also a little cocky, especially in a fight. Whether it's a friendly sparring match or a heated battle against a Decepticon, she'll throw out taunts and teases to make an enemy slip up. Plus, she just finds it fun to get folks riled up in the middle of a battle.
Despite all her lightheartedness, Airazor can be very professional and remains calm under pressure, and has nothing but the utmost respect for her superiors in the Autobot army. She holds a deep admiration for those who are compassionate and lend aid to those who need it, in part due to the fact that she was once in such a position. If a situation starts heading south, she drops all humor and can be extremely serious, knowing that when people are at risk, she needs to give it her full attention and avoid any possible slip-ups. Above all else, she wants to do good and give back to the people that changed her life, as well as prevent any others from being put in a situation at all similar to hers. While she holds a deep resentment for the Decepticons, she struggles with the idea of vengeance, as she fears that giving into the desire for it would make her no better than the cruel regime she fights against. In all, she's got a good heart and has a lot to learn, but she's making good progress in proving herself a worthy Autobot.
Job Title: Autobot Scout
Weapons: True to her name, Airazor has some impressive blades. In robot mode, her forearm 'feathers' can be extended to use as cutting weapons, and the talons from her beast mode feet can be further used as weaponry. The forward edges of her wingtips are also quite sharp, in part due to making up a pair of removable swords. Both blades are single-edged and slightly curved.
She also has a pair of rapid-fire Energon blasters in her robot mode forearms/beast mode shins, which can be used in either form. They are not particularly heavy caliber, but their nature as fully automatic weapons give her an effective way to provide covering fire or just light up a whole room. Both weapons are single barreled, and are deployed right into her hands in robot mode.
History: Airazor's early life was an unpleasant, chaotic stream of what are now broken memories. She was forged during the Autobot approach to Earth, long after the end of her people's homeworld had already occurred. Her protoform, among many others, were stored in what could be considered a nursery ship, one of a great many that accompanied the Ark on its journey across the universe. While the preexisting Autobots performed negotiations with Earth governments still free of Decepticon control, a low atmosphere patrol detected the ships and launched an attack.
While a powerful blow against the Autobots could have been done simply by destroying the ship, the Decepticons had other plans. Under the orders of a science team headed by Shockwave and Tarantulas, infamous for their experiments in creating drones and monstrous Cybertronians for their faction's army, the patrol raided the ship. The guards inside were killed or kidnapped, and the protoform stasis pods were stolen and brought back to the science team's headquarters. Each was cruelly experimented on, under the intent to further something called the Predacon Restoration Project, which stemmed from the great success of the Insecticon drones in battle, and a desire for more specialized drones.
Airazor was among the protoforms who survived. Immediately upon her activation, she was subject to experimentation that forced an altmode upon her, a robotic creature whose schematics were based on various Earth birds of prey. She was then scanned and used as a base for high-speed air Predacon drones. With her physiology also came another opportunity to utilize an creation the team had built, a mind control signal attached to Airazor's spark. It was a success, and the Decepticons could control her in battle, and by extension the rest of her Predacon clones.
For an entire decade, Airazor remained little more than a weapon to the Decepticons. The mind control, while effective, was not perfect. Occasionally, she would break free of it, thus necessitating her confinement after the killings of various science team underlings on multiple occasions. Attempts were made to reinforce the mind control multiple times, but Airazor continued to fight against it, struggling more and more every time she was operated on. In her moments of lucidity, she watched and learned much about her surroundings and her captors, storing as much information as she could while waiting for the perfect moment to act.
After a particularly harsh battle, Airazor required extensive repairs, and her drones needed a bolstering of their numbers after a mass destruction of them in the fight. Airazor regained lucidity partway through the operation, performed by a meek doctor. Rather than attack immediately, she bided time, waiting for him to remove the device from her spark in order to replace it with a new one. Her next move was an incredibly risky gambit, as she was still wounded from the surgery, but one that ultimately proved the first step in taking her life back from the Decepticons. When the doctor's back was turned, she attacked, wounding him badly.
After the initial moment of rage, she learned that the doctor was not working for the Decepticons of his own free accord, and was forced to work for them after being captured from a lost Autobot territory. He offered to let Airazor go if she did not kill him, to which she agreed. He patched up her wounds, but rather than leave him behind, she took the doctor along with her while she attempted to escape the base. Many troops fell under her blades and guns, with which she had an innate skill from her time as a drone. With the aid of the doctor's instructions, she made her way to the Predacon construction room, where Shockwave was in the process of creating more drones.
A fierce, but short battle ensued. Airazor used her agility to avoid the scientist's attacks, and severed his arm before destroying much of the lab. While she did not stop the experiment in its entirety, she intended to remove at least her own schematics from the database. Her method of deletion being 'shoot the computer until it explodes' was satisfying enough, and while Shockwave attempted to call for backup, she left with the doctor and escaped the base. Once outside, she transformed under her own will for the first time, and took the doctor far from Decepticon territory.
Their initial meeting with an Autobot scouting party nearly ended in another battle, until the situation was fully explained. When it was, the two were taken in for questioning, and allowed to integrate into Autobot society after they were proven legitimate. The doctor returned to civilian life, while Airazor wished to join the Autobots after meeting their leader. She retained her alternate mode from the Predacon experiments, but opted for a new colour for her finish, finally adopting the identity that she was meant to have.
Over the next few decades, she proved a valuable asset to the Autobots, and has made a name for herself in their numbers. While she's still young, her experience is undeniable, even if a portion of it came from forced uploads from Decepticon scientists.
Last edited by Eggsy on Thu Oct 13, 2016 4:58 am, edited 2 times in total.
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