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PostPosted: Sun Jan 10, 2016 3:31 am 
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The World
Background
The earth has died. The islands, once torn apart, floating proud among the clouds now lay heaped on the frozen magma of the earth. Thousands, millions of human bones mixed with debris and ash falling like snow. The wild arcane energies continue to course through the wilderness, bringing out only new horrors, further warping the flora and fauna of the dead land. The land is submerged in a darkness so thick, it seemed to cling onto everything, weighing everything down. It felt like the universe had not even begun or had already ended.

Decades have passed since the second Cataclysm, the dust has settled, and humanity has not yet regained its foothold on the earth. Survivors have banded together, forming colonies in the harsh and dark ash-covered wastelands in hopes of surviving the horrors which lie beyond the tiny pools of light. Knowledge of their history long forgotten, they have to begin from the start.

Soon they will grow bold, branch out, seek out the mysteries of the land, and perhaps one day create a place which they can truly call safe and their own. Will they be the ones to take the first steps to restoring their kind or be consumed by the endless darkness.

The Reluctant Heroes
Our Survivors wake up in a world shrouded in darkness alongside several others without the knowledge of what has happened before and most importantly, what will happen next. Lanterns are placed by their sides, barely illuminating the darkness. With no knowledge of what the world is, their past is, they begin getting to their feet.

Scenery
The world is shrouded in a darkness so heavy, it feels almost like a thick viscous liquid. The ground is covered in a grey, hardened rock, ash compressed into stone. The waters are surprisingly clear, but some bodies of liquid bear a sinister glow from being polluted by wild magic released on the land. Occasionally, there will be small patches of crystals which glow gloomily in the darkness, usually to be harvested to be used as a source of light. The landscape is occasionally dotted by structures or parts of vegetation of the old world, covered in the hard shell of compressed ash, like grey stone.

The Cruel Seasons
Season of Dark Winds
Strong winds rip across the lifeless landscape. Sometimes streaks of light can be seen, moving faster than it is humanly possible at times, sometimes as slow as a crawl. It is common for smaller creatures to attempt to get a bite out of the Survivors or even steal from them. The nights are never restful in this season, a constant whisper of disembodied voices surround the colony, from the creatures who seek to do the Survivors in.

Season of High Ash
The air grows thicker and colder as the season of Ash nears. The grey rocks under the Survivors’ feet turn cold and loose. The darkness seems to deepen even further. The shadows constrict on the lights, as though trying to squeeze the last drops of illumination from the lanterns of the survivors.

Season of Heavy Mist
A thick fog covers the surface of the land, making it difficult to traverse the landscape. It is believed that the mist is what ends the season of High Ash. During this season, it is common for gloomy lights to be spotted in the fog outside the settlement. Children are taught never to heed these lights.

Season of Dying Embers
The ground grows warm, breaking up the thick fog. Fissures in the ground open up, dull orange glows barely visible from the cracks in the crushing darkness. Rarely, the ground erupts, in a shower of heat and molten rock, sending the liquid rock several miles into the air and much more miles further downwind. They usually release remnants of the Old World, a hint of what happened before, or useful materials to be scavenged.

Characters of the World
Survivors
They are born without knowing anything: of the world or even of what brought them here, seemingly appearing over the earth. There has yet to be an explanation for their appearance. They are definitely human, those who have been found and recovered have been tested and found to be so, as such, they are as fragile as humans, in both mind and body. They tend to band together in the groups that they wake in, forming colonies to survive against the perils of the darkness.

Character Sheet
Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Distinguishing Mark(s):[/b]
[b]Personality:[/b]
[b]Equipment:[/b] Waistcloth, Stone Shard, Clockwork Lantern
[b]Other:[/b]


The Nameless Colony
Population Size
The number which represents the amount of Survivors in the Colony, inclusive of both the Survivor characters created by the RPers and unnamed survivors. Each time a Survivor is killed, deduct the appropriate number from the population count. If at any point the population reaches 0, the colony has died. RPers are then given a chance to decide if they want to begin again from the start as new survivors with a new colony or end the story right there with the death of their settlement.

Available Locations
Locations unlock during plot events or after hunting certain monsters and can be constructed by Survivors who return from a successful hunt or by special events. The unlocked Locations can offer additional weapons or plot events.

Bonesmith
Unlocks Bone Weapons.

Stockpile
Unlocks Resource storage.

Existing Locations
The Proving Grounds
The place where the Survivors first awake. It is the area believed to hold a certain draw to beasts where they can hunt. Not always, but it happens very regularly, as it seems.

The Crystal Rift
A large crack in the ground where a large mound of glowing purple crystals have been forced out of the ground, leaving a bright glow which provides enough illumination for a suitable settlement. This is what marks the start of the Colony.


Events & Dice Rolls
During hunts and settlement phases, events can happen. These events along with plot events may require dice rolls. When this sort of event happens in the IC, a post will be created in the OOC which will require dice rolls to overcome. On it will also include an outcome list, and other information needed to decide the outcome of the event.

The dice used are d10s and for more unique circumstances, a code list will be given for the RPers ease of use.


Quote:
HUNT EVENT

Enigma Fountain

The Survivors realize they are in a the time-worn city center. The ground is cobbled with dead moss filling up the cracks. Before them, towers a majestic fountain. The Survivors can choose to drink from the fountain, and/or douse themselves with the water. If they choose to either, roll on the table below.


Drink
1: The Survivor chokes, coughing out blood and dispelling silvery crystals from their torn and slashed insides. Gain +1 Silver Shard Resource.
2-8: The Survivor feels refreshed from the drink. All his wounds heal magically.
9-10: A chill runs through the Survivor, then nothing. Not the warmth from the lantern nor the chill from the water. The Survivor gains an extreme threshold to pain, allowing them to live past horrific wounds.

Douse
1-2: Scales form over the Survivor's eyelids. The Survivor becomes blind as a result of this.
3-8: The Survivor's hair turns white, but other than that, they feel as though the weight of their travels has been lifted from their shoulders.
9-10: When the Survivor is attempting to douse herself in the liquid, she finds a fine sword, wrought of black steel at the bottom of the pool. It hums with forbidden energies. She may choose to pick up the sword, if she does, she gains a Two-Handed Dusk Sword. This weapon is Cursed.

Cursed: The Survivor who first comes into contact with this item must always keep this item in her presence at all times. If it is a weapon, she must always use this weapon in combat.



Posting Order & Post-Related
As a general rule, there is no posting order for the RP to allow for smoother interaction between characters unless in the Confrontation.

During the Confrontation, each person should post once per round, with the monster's post indicating the end of the round and the start of the next round. During the survivor's turn, they are to post only once but can be in any order. The monster's post will come after the last person has posted or at the end of 2 weeks since the monster's last post.

You may control the monster, having it act out against others or your own character or just react to things before.

Do note that the monsters have Moods which will make them act in different ways.


Innovations
Innovations represent the progress of the colony as time goes by. When the colony is created and named, the colony gains Language. This in turn will unlock more innovations to further the settlement's progress and will affect encounters with other factions. Innovations can also become available when certain story events have occurred. Each available or unavailable innovation has criteria to be unlocked or made available.

Available Innovations
Language (Unlocked by creating and naming colony)

Existing Innovations
-


Updates
[12/01/16] : Added Survivors character description. Added Events & Dice Rolls description. Minor changes to format.
[13/01/16] : Added The Colony. Work still needs to be done on the Locations.
[17/01/16] : Added Innovations. Fixes

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Last edited by 2.2zenith on Sun Jan 17, 2016 9:40 am, edited 4 times in total.

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PostPosted: Sun Jan 10, 2016 3:31 am 
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Dice Rolls & Other


Severe Injury & Mental Trauma tables
This is not mandatory. But you can use this tables to make combat much more lethal for your characters.

Severe Head Injury
1 - 2Head Popping. Your head explodes with a pretty shower of brain and bone. The others watch in horror at the gruesome sight.
3 - 4Beheaded. Your head is taken cleanly off its fleshy pedestal. Yikes.
5Intracranial Hemorrhage.This one is going to cost you your finesse.
6Concussion. There is a ringing in your ears, and the knowledge that things will never be the same.
7Pulverized Jaw. Crunch. There’s no coming back from this one. Only a gurgle and unintelligible words come from your bruised throat.
8Blinded. You’ll never see this one coming.
9Deafened. You feel a hot stream coming down the side of your head. And it’s not sweat.
10Scarred. You wince, knowing the mark is going to last fills you with determination.

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Last edited by 2.2zenith on Mon Feb 01, 2016 12:16 pm, edited 1 time in total.

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PostPosted: Sun Jan 10, 2016 4:35 am 
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Name: Eir (pronounced "air")
Gender: Female
Champion: Origin
Appearance: Dark, mid-length hair, pale skin, green eyes. She's shorter than most, only about five feet tall. She has a few minor scars.
Personality: Though she doesn't know or really trust those she awoke with, she's determined to do her best for them as a group. She tries to keep an eye out for everyone, even if it's just taking an extra watch here or there when someone is particularly exhausted, or staying near someone with her lamp to add to their light if they seem more paranoid or frightened. She's usually quiet, though she'll speak if she has something she thinks worthwhile to contribute, or is trying to encourage someone. Otherwise, she's perfectly willing to listen to others. She actually likes the darkness - to her it's rather cozy, but is watchful for signs of attack or changes in the terrain and weather. There's a part of her that's trying to figure out the balance between being kind and doing what's necessary.
Dread: 0
Hardened: 0
Knowledge: 0
Experience: 0
Spirit: 1
Evasion: 1
Accuracy: 1
Physique: 3
Abilities: Preternatural Awareness, Ash-Scented, Ambusher
Equipment: Waistcloth, Origin Stone, Crystal Lantern
Statuses: ---
Flaws: ---
Other: ---

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PostPosted: Mon Jan 11, 2016 11:39 am 
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Name: Olivia
Gender: Female
Age: 19
Appearance: Olivia stands at about 1.6 meters in height and weighs about 50 kg. She has wild, dirty blonde hair which reaches to her back. Her eyes are a dark brown, almost to be confused as black unless under good lighting. She has a scar on the inside of her left foot which extends up to mid-calf. Her skin is a pale, almost sickly white.
Personality: Even though she has a very blunt and simple personality, she enjoys being in the company of others. She prefers to have a reason for her actions instead of acting on just her feelings or impulses. When making decisions, she prefers to think of the broader picture instead of just herself. That said, she can still be very selfish at times due to certain instances which causes her to become extremely focused on a certain aspect and not see the whole of the situation. She derives a sense of satisfaction from being able to predict and prepare correctly for situations ahead of herself.
Equipment: Waistcloth, Stone Shard, Worn Clockwork Lantern
Other:

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PostPosted: Tue Jan 12, 2016 7:40 pm 

World building for RPs that always seem to die

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Name: Shirou Takashi
Gender: male
Age: 15
Appearance: 5' 5" and 120 lbs he is short for his age Shirou makes it up for both speed and generally being in good shape. With grey hair and crimson red eyes he is a strange sight to most.
Attachment:
Shirou.jpg
Shirou.jpg [ 67.95 KiB | Viewed 15642 times ]

Personality: stoic and quiet, Shirou is shy and soft spoken. Generally blunt and perfering logical solutions to situations not taking emotion into the problem solving process. Though shy and somewhat nervous around other people, Shirou is seemingly unafraid of the darkness only seeing the things within as threats to be avoided or dealt with not feared. Though at times appearing selfless he is extremely selfish, those acts of selflessness benefiting him just as much if not more than others even if not noticeable.
Equipment: Waist cloth, Stone Shard, Worn Clockwork Lantern

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PostPosted: Wed Jan 13, 2016 8:13 am 
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(Still deciding another OC to use if I still join this RP. Sorry.)

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Procrastination is like paint thinner. It's fun to smell, but it slowly kills you on the inside!

DON'T JUDGE THE ASPARAGUS FOR WANTING TO GROW UP INTO A TREE

THE APOCALYPSE IS APPROACHING! *Hides behind a conveniently placed sofa and puts a large metal cooking pot on my head* O3O

viewtopic.php?f=6&t=50697 *Places a finger to my lips* Do not disturb the little kiddies whilst resting... e.e
Or I shall CZCHKECHK you!


Last edited by FrantasticalFranny on Thu Jan 21, 2016 6:28 pm, edited 3 times in total.

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PostPosted: Wed Jan 13, 2016 9:05 am 

...looking for some new RP's.

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Name: Qin Xue
Gender: Female
Age: 22
Appearance: Asian, Black waistlong hair, dark black eyes, white skin. 1,65 m, muscular but skinny.
Distinguishing Mark(s): Lots of scars on her back, that dont seem to be from monsters, but from humans. Knife wounds.
Personality: Innerly cold, ruthless. Focussed on survival. Distrusts males especially, still in interaction with people she carries a thick superficial mask of politeness and friendliness to survive, because she knows that in groups survival is easier.
Her speciality would be hiding and listening. Knows some basic survival methods and martial arts from her -dead- parents.
Equipment: Waistcloth, Stone Shard, Clockwork Lantern
Other: -

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Best method to kill: | +
Actually, at one point during the month, a group of a dozen or so Cultivators belonging to a different local power group showed up. They desired to slay Meng Hao and take his medicinal pills by force. A single cold snort echoed out from within the Immortal’s cave, causing Heaven and Earth to shake, and instantly killing half of the group.(from ISSTH)

How to beat a Machine gun with a Laser sword. | +
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(sig made by Eferhilda)

MtG | +
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Nodiatis | +
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PostPosted: Wed Jan 13, 2016 9:20 am 
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hmm, 4 females, 1 male characters... Oh well there is always the population we can fall back on.

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View Likes PostPosted: Wed Jan 13, 2016 9:33 am 
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Or y'know, when our characters die we could always replace them with male characters.

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Procrastination is like paint thinner. It's fun to smell, but it slowly kills you on the inside!

DON'T JUDGE THE ASPARAGUS FOR WANTING TO GROW UP INTO A TREE

THE APOCALYPSE IS APPROACHING! *Hides behind a conveniently placed sofa and puts a large metal cooking pot on my head* O3O

viewtopic.php?f=6&t=50697 *Places a finger to my lips* Do not disturb the little kiddies whilst resting... e.e
Or I shall CZCHKECHK you!


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PostPosted: Wed Jan 13, 2016 11:55 am 
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That is true.

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PostPosted: Wed Jan 13, 2016 7:23 pm 
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IC is supposed to go live this weekend. Stay tuned.

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PostPosted: Thu Jan 14, 2016 6:43 am 
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I am tunes, for just so I don't forget, I have this roleplay bookmarked RIGHT in my bookmarks bar! :D
...I just hope I don't forget, if I end up doing anything XD

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Procrastination is like paint thinner. It's fun to smell, but it slowly kills you on the inside!

DON'T JUDGE THE ASPARAGUS FOR WANTING TO GROW UP INTO A TREE

THE APOCALYPSE IS APPROACHING! *Hides behind a conveniently placed sofa and puts a large metal cooking pot on my head* O3O

viewtopic.php?f=6&t=50697 *Places a finger to my lips* Do not disturb the little kiddies whilst resting... e.e
Or I shall CZCHKECHK you!


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PostPosted: Sat Jan 16, 2016 5:08 am 
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Our characters begin without knowledge of a spoken language. Language is unlocked once our characters have created their colony. Our characters can still use sign languages to communicate. Also, the stone dagger the characters first get is from ripping it out from the stone ground to arm themselves, so keep that in mind.

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PostPosted: Sat Jan 16, 2016 5:44 am 

...looking for some new RP's.

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sorry but how did we live for 15, 17, etc years without knowing a spoken language? .. lets at least say we are from different parts of the world so we have different languages and need one common language <.<
just my ranting though, dont pay too much attention ^^"

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Best method to kill: | +
Actually, at one point during the month, a group of a dozen or so Cultivators belonging to a different local power group showed up. They desired to slay Meng Hao and take his medicinal pills by force. A single cold snort echoed out from within the Immortal’s cave, causing Heaven and Earth to shake, and instantly killing half of the group.(from ISSTH)

How to beat a Machine gun with a Laser sword. | +
Image
(sig made by Eferhilda)

MtG | +
ImageImage

Nodiatis | +
Image



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PostPosted: Sat Jan 16, 2016 8:18 am 
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Right. Our characters don't have a spoken language because that knowledge is locked in their mind. Our characters only, those who are waking up and who would go to form the colony. I also did not mention if our characters came into existence at that age, with that knowledge but without actually living their years of age.

Spoiler reasons below:
Our characters, the ones who found the colony not the generations later, are written into existence by an entity known as the Storyteller. It has the ability of turning fantasy into physical reality, or psychological, depending on the tomes he uses. So he has set up the first confrontation with the beast and will only grant them common language if they manage to overcome the beast. If you have further questions to ask about the Storyteller, send it to me via PM. I will not answer questions which could spoil others here.

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View Likes PostPosted: Sat Jan 16, 2016 11:08 am 
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IC is up!

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PostPosted: Sun Jan 17, 2016 12:13 am 
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There is no posting order just yet, since we are not in combat.

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PostPosted: Fri Jan 22, 2016 1:59 pm 
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Posting in 24 hrs. Will begin combat if Black has posted.

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PostPosted: Fri Jan 22, 2016 3:55 pm 

World building for RPs that always seem to die

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Gonna try and post today work has just been hectic.

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PostPosted: Fri Jan 22, 2016 11:25 pm 
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okay sure.

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