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 Post subject: Arcane Decay
PostPosted: Sun Dec 13, 2015 3:20 am 
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Background
A mere century ago, a cataclysm known as the Cataclysm rent the Earth’s crust from its core. The crust split into smaller factions during their initial upwards ascent forming thousands of islands of varying sizes. Some would be the size of a house while others could house an entire city on top of it. All of this was due to a formation of crystals which repulsed themselves away from the Earth’s molten core. As time went by, mining operations for crystals began and as the amount of raw crystals dropped in an island, it would sink lower towards the sea of molten rock below. The crystals are what keep the landmass afloat, its height relevant to how much crystal is left to support the weight of the land.

During the Greater Mistake, the resultant explosions and the exposure of magma caused an endless supply of soot which blotted out the sun. Thus, other than the occasional ray of sunlight through the Smog layer, the only source of natural light comes from the sea of molten rock below.

Our characters begin their story in the town of SteelShire.

SteelShire
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Steelshire spans with a surface area of roughly eight hundred square kilometers of land area. Almost a century after the Cataclysm, the city has ran its natural course of being one of the world’s largest metal manufacturers. The factories numerous, their furnaces burning ceaselessly as the shift changes from day to day, the ingots brought to the forges which breathe shape into the metal. As much crystals has been harvested without endangering the floating landmass it is on from sinking into the sea of molten rock and flames or causing the streets to be shrouded in the toxic fumes rising from the surface of the magma.

Around the age of 5, Casters would sift through the schools in searched for those talented in the Arcane Arts. After their compulsory elementary schooling, the children are allowed to choose between working in the forges or a workshop for money or attending advanced classes, at a price of course. A compulsory military sorting is then performed at the age of 18 for all able-bodied citizens, who will be sorted into the military vocations and divisions based on the sorting results.

At times, the smog level may rise to cover the streets of the city, which is detrimental and hazardous. Hence the city has iron wrought fences wrapped around the edges or anywhere someone could fall and hurt themselves.

Steelshire is associated with the color light grey.


Redloch
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Redloch dominates a large area in the upper atmosphere, spanning over thousands of islands linked with each other with chain and ropes, forming a formation which requires intruders to bypass rock formations which could be housing an entire company of soldiers. Their factories belch grey fumes, infused with the hot embers from their forges which churn out products at an alarming rate. Their military is large, a good estimate of it would be in the tens of thousands range. Their larger ships tend to be blimps with heavy reliance on wind to move them in the right direction, their ships are also known for the use of grappling hooks to "row" their ships into a more desirable location.

They also build and capture bastions on islands to have them act as mobile strong points to reinforce their defensive positions. These bastion islands are often towed along by their blimps.

Their military tactics involve winning with overwhelming numbers and collateral damage by attacking as often as possible. They have often had skirmishes with Steelshire, mainly over mining resources. They have also begun conscription as early as the age of sixteen years old.

Their faction is associated with the color red.


LightAcre
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LightAcre dominates the Stratosphere, a large hulking landmass which was ripped from the earth during the Great Calamity. Its buildings are polished, angular in shape, all part of the architectural plans created by the great minds of the city to form what would appear to be a large pyramid atop the floating island. The city is divided into four quadrants, separated by walls each quadrant is self-sufficient and are all connected in the center where the Clockwork Tower dominates the empty plaza. At every passing second, the moving mechanism at the base of the tower is heard, reminding all of the passing time.

LightAcre has a terribly small population, however, its population has seen a great amount of thinkers and casters who can hold their own against multiple of their kind. As such, they do not have any infantry, instead, they have an additional class, for their Warpieces, known as the Feather class.

They are clockwork automatons, build to learn and evolve with the flow of battle. However, during the development of the Shell used for the Feather-weight Warpieces, the main researcher died. As the man left little research documents, preferring to keep everything in his mind and not letting his students usurping his glory of finishing the Shell's processing. Hence, they move with a rhythm, as intended. What was not intended was for the evolving Shell process to reset themselves. Yes, the Feather classes, and some of their other classes which use the particular Shell experience great improvements to combat, quickly evolved in the field of combat and increasing in speed, accuracy and force until what is known as their Terminus Phase, in which their circuits are overclocked, requiring a quick reboot of the entire Shell before resuming as though nothing happened.

They are associated with the color gold.


ThorneBlight
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ThorneBlight are an unknown species, strongly believed by religious organizations to be the causation of the presence of crystals. They are not human, believed to be of a hivemind, composed mainly of plants and otherwildlife which had stayed in areas with large clusters of exposed crystal deposits.

They have proven to be highly aggressive, if disorganized most of the time.


Magic
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Magic may only be used by gifted individuals. It is genetic though new Magic users may be born from an unrelated family. Most able-bodied Magic users will become Casters on the battlefield or Arcane Mechanics who work behind the battlelines to further increase the efficiency of the civilization by research and experiments.

Mana may be to power Arcane artifacts through the use of crystals, which are able to store mana, similar to a battery. Machines are usually used to transfer or drain mana from a crystal in another, though magic users are able to transfer mana into crystals for later use.

Mined crystals usually contain around half of their maximum mana capacity at most. Crystals also amplify magic and are usually used as a conduit. As such, Casting Gloves have taken succeeded the use of magic wands and crushed crystals in tubes are used as cables to power behemoth artifacts. Other uses include arcane receivers for rifles which would require the use of mana instead of gunpowder to discharge a shot.

Casting Gloves usually have some sort of recoil dampener and crystal core in the palm of the glove to allow the output of magic, which will allow the user to direct their Arcane energy outwards, towards their target.

Magic is usually cast as one of the four main elements and two sub elements: Fire, Water, Earth, Wind, Wither and Harmonic. The Harmonic element is mainly related to regenerative and linking magic while the Wither element is associated with disruption and decay.


Warpieces & Shells
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A Shell is a spherical shell which have arcane glyphs on surface to produce an Arcane Intelligence (AI). While still primitive, the AI is capable of following commands, primitive damage assessment of attached systems, and self-preservation functions for itself and its housing system.

If the Shell was the mind, the Warpiece would be the body. They are arcane engines usually between the size of a small room to a small house. Their entire form is usually heavily armored and has to have its Shell inserted somewhere in the central housing unit. It is has a mana reservoir, usually on its back, where a large Crystal array is housed. Power may be inserted by placing Crystals into holders on its back, where it will drain the Crystal of mana and store it in its reservoir. Without mana, the Warpiece and its Shell will be unable to function and will remain in a standby state.

Casters who control Warpieces must know some Harmonic spells which can channel one's will into the Shells.


Sheets
Character
Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Faction:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Occupation:[/b]
[b]Bio:[/b]


Warpiece
Code:
[b]Name:[/b]
[b]Sigil:[/b] (N/A if mass-produced, Caster's name if not.)
[b]Appearance:[/b] (Humanoid? Four-Armed? Spider Mech? ...)
[b]Armaments:[/b]  (Weapons and Defenses here)
[b]Shell Documentation:[/b] (State the "personality" of the housed Shell here along with any additional desc. for the Shell)
[b]Service Record:[/b] (Years of service; Notable events it was present in; Notable alternative use/misuse)


If you have any questions, do not hesitate to ask!

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 Post subject: Re: Arcane Decay
PostPosted: Sun Dec 13, 2015 3:29 am 
Savior
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