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 Post subject: Midnight City [OOC]
PostPosted: Fri Sep 04, 2015 1:17 am 

eyy, senpai!

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[IC]

The advancement of technology brought many advantages to society. The sick could be cured more easily, broken or lost body parts could be replaced with new, better prosthetics, and various disorders that were previously untreatable were now able to be fixed through the advent of augmentation, the enhancement of the human body with machines. People anticipated a new golden age free of ailments and suffering, but with advances in machinery came conflicts both international and corporate.

Concerned over the growing amount of weaponized augmentations being produced in Japan, the United States initiated a decades-long state of tension built upon espionage and arms races. At first hidden from the public eye, the two countries created weapons of war from technology previously used purely to aid people, and more focus began to shift on stockpiling weapons for what the governments predicted would be an inevitable full-scale war. Neither side seemed willing to perform the first strike, but the damage that suspicions had caused was already done.

Stockpiles of augs fit for military use, robots, and highly advanced weaponry found itself leaking into the criminal underground. Shipments were stolen, designs taken and modified by people within corporations. Crimes and terrorism committed by individuals equipped with powerful augmentations became an epidemic, to the point where some local governments began to strickly watch and regulate anyone with augmentations, no matter how minor.

Public opinion of technology began to plummet. Augmented people began to face prejudices for their modifications, to the point where extremist groups with strong anti-aug sentiments began kidnapping people to remove their modifications and destroying security drones. Widespread panic struck the country, and a government too busy with international affairs to aid its citizens did little to help.

People began to look for sources of self defense. Both legitimate augmentation companies and black market sources made immense profit by providing people with opportunities to keep themselves safe from people who would try to hurt them, supplying even average people with increasingly powerful machines. The societal gap between augmented and non-augmented people only grew further, as growing concerns over work and safety came from the possibility of pro-aug discrimination, as even a basic prosthetic could increase a person's physical abilities to an impressive degree.

Worse, the spread of black market augmentations led to the equipment falling into the hands of organized crime families. Already violent clashes between groups of criminals became increasingly more destructive, and corporate intervention was more focused on gaining money than keeping peace. New York city in particular became infamous for its astronomical amount of aug-involved crime, and how ineffectual the local government was at keeping it suppressed.

In direct response, the NYPD opened a new bureau dedicated to the fighting of crime perpetrated with the use of augmentations and robotics. The bureau's officers, made up of people both experienced with and equipped with augs, functioned as detectives, riot officers, and civil protection for the citizens of New York. Glamourized through propaganda, the bureau began recruiting augmented people who could aid in the fight against technological crimes.

While considered a step in the right direction by many, tensions are still at an all-time high in the streets of New York. Crime families and corporate influence still exert more control over the underprivileged than the government, and the rich of the city make and spend exuberant amounts of money to keep themselves away from it all.

New York
In response to the ever-growing human population, urban sprawl reached immense levels. By the year 2283, landscapes were dug out in favor of building more and more, existing metropopolises were built over, and immense structures were built to house millions of people. The idea was to create comfortable living space for the extremely dense population big cities had. Raised roads, immense balcony-like structures, and in some places even entire raised blocks standing above the city below were constructed, essentially making a city above the city. Raised platforms attract the rich, pushing the cost of living in them to astronomic rates for the average citizen.

Other structures built were gigantic towers, known as blocks, capable of housing at least a hundred thousand people each. These towers also became host to other services, such as doctors, cybernetic clinics, and others. Some blocks reach incredible height, the largest in New York standing at almost 3,000 feet at the roof. Despite the good intentions behind their creation, the sheer size of most blocks makes them a popular target for organized criminals, as they can essentially take over and operate an entire city within a city given time and resources.

New York is host to a wide variety of businesses, including extremely wealthy corporations that operate multiple services. Augmentation buildings, robotics construction, personal security forces, medical and pharmecutical clinics, and others dominate the cityscape. Clashes between corporations has led to some extremes, where certain parts of New York are distinctly separated by the borders of corporate influence.

In response to crimes committed using augmentations and robotics, the New York Police Department created a special bureau consisting of people experienced with augs and robots, including multiple augmented officers in the ranks. The Cybernetic Crime Investigation Bureau is dedicated to the solving and suppression of criminal acts committed by augmented people or through the use of advanced machinery. As black market augs can lead to criminals becoming very dangerous to unaugmented police officers, active engagements with augmented or robotic assailants make use of the CCIB's officers when possible.


Augmentation
Augmentation is the enhancement of the physical body through the use of machinery. There are currently three types of augmentations available with various uses. Implants of each type are often used together if possible, allowing an aug to work at maximum efficiency with all their systems functioning as one. Augmentations are generally fueled through caloric energy, but other sources like supplements and electrical charging can increase an aug's runtime before it needs more fuel.

Depending on one's views, the origin of augmentation was either the advent of of wearing prosthetic limbs or a scientific breakthrough in the late 2000s. The 21st century's scientific advancements led to the first proper augs, mechanical prosthetics that could be controlled with the nervous system. Around the same time, stem cell research allowed for the cloning of internal body parts, and the two breakthroughs changed the world. Those who could no longer function to society's standards suddenly could again, and disease could be defeated by replacing an organ with a cloned replica.

Initially, the discoveries were used purely for medical purpose. Conflicts that arose between the United States and Japan led to the research of weaponizing augs in both countries, creating a new arms race in the form of increasingly deadly cyborgs. Research into military grade augs lead to more advancement for even civilian models, which led to police departments seeking augmented people for their forces. Unfortunately, shipments of high-grade augs became attractive targets for criminal groups, and any that slipped through the cracks during deliveries were swiftly stolen and put to use.

As time passed, further advancements in technology led to augs capable of very natural movements, very high power output, and tools that allow for seemingly superhuman ability. Increased concerns over high-grade augs, especially those being used within urban population centers, have led to anti-transhumanism movements. Discrimination has become a two way street regarding augmentation, with unaugmented hate groups looking down on mechanically enhanced people, or pro-augmentation societies excluding people without augs from workplaces and other premises.

Augmentation types
Mechanical augmentation is the most obvious and common type. Machinery is implanted into the body, usually replacing lost limbs or repairing damaged nervous systems. Limbs, organs, and eyes are commonly made augs, and even civilian models slightly exceed normal human limits. Brain augmentations are most often mechanical, increasing one's senses or adding informational displays to one's vision. Strong mechanical augmentations run the risk of damaging the flesh and bones they're attached to, and thus require extensive reinforcement to work properly. External mech-augs can be loaded with various tools and weapons, often seen in military-grade limbs.

Nanomachine augmentation is a relatively non-invasive procedure. Nanomachines, tiny robots constructed to move through the body and perform specific tasks, are administered through either injection or ingestion of a prepared capsule depending on where they're needed. Nanomachine augs can increase a user's physical abilities, allow for silent conversation with other nano-augs, regenerate from wounds quickly, and network with identification systems. A common use of nanomachines is for the maintenance of internal mechanical augs, reducing the need for surgery to fix issues and perform general upkeep. Maintenance nanomachines require regular replacement, most commonly adminstered through injections.

Biotech augmentation is the use of artificial body parts that are still technically organic, but enhanced through the use of technology to be stronger than the ordinary human body. Cloned organs made from the recipient's own cells constructed in laboratories are the most common application, allowing patients to be given stronger organs that are still technically theirs. Another common use is the application of synthetic skin to cover mechanical augmentations or remove scars, often used by people with mech-augs that don't need to be exposed to function.


Robotics
Robotics technology has advanced far past 21st century limitations. Humanoid machines, vehicles, and unmanned drones are all commonly used for tasks varying from home aid to military combat. AI as a whole has yet to reach a level where true artificial sentience can be achieved, but on occasion, some seem to spontaneously increase in self-awareness.

Droids are humanoid machines run by AI, coming in a variety of models for different tasks. Worker droids are constructed to be approachable and pleasant to deal with, and are often seen performing deliveries or other menial tasks that can't be performed by the owner for whatever reason. Combat droids are a stark opposite, constructed to be intimidating and coldly efficient, used for military applications and police interventions in situations where officers' lives may be put at risk. Such machines have been facetiously referred to as 'terminators' by their users.

Drones are machines that are usually non-humanoid, controlled by a human driver usually in another location. Combat drones are rarely used within urban environments, but reconaissance drones are a common sight around corporate buildings and other places in need of extra security. Variants based on the old Cypher model are often used for their compact design and ability to take off vertically, and some are equipped with armament. Combat drones resemble aircraft, and are constructed with mobility in mind.

Mechs are controlled machines that are piloted by an internal human driver. Rarely exceeding ten feet in height for urban models, mechs are usually used by military groups for heavy combat and infantry support. A typical mech has very protective armour that's completely immune to small arms fire and even small explosions, and are typically equipped with mounted weaponry in the limbs. Non-combat mech designs have been developed for use in construction and rescue, usually smaller in size and equipped with tools for their specific duties.


Arms and Armour
Weapons technology has advanced to a great degree as well. Firearms using black powder are still commonly used across the world, generally seen as civilian-appropriate in various countries. While they have evolved to be sleeker and more efficient, they are otherwise comparable to 21st-century guns.

In police and military applications, firearms instead use a highly advanced and compacted electromagnetic propulsion systems, essentially miniature railguns or coilguns. Firearms of all kinds are built with the technology, typically referred to as gauss weaponry. An average gauss gun has three to five times the force of a normal gun, and thus they're often used in combat situations where machines and other heavily armoured opponents are fought. Their use is heavily restricted among the civilian populace, but black market dealings have led to a significant amount falling into criminal hands.

Melee weapons have likewise been advanced in direct response to augmentation and robotics evolution. Stun batons meant to overload external augmentations on contact are commonly seen among police officers, capable of causing some damage even when not delivering a shock. They double as tasers, capable of taking down even a non-aug on contact.

More lethal weaponry exists in the form of high-frequency blades, ceramic alloy weapons that usually take the form of machetes and knives capable of vibrating at extremely high speeds to increase cutting power to a ludicrous degree. An HF blade can easily sever a mechanical limb, let alone a natural one. Some people who use them model them after traditional swords, and with the right skills and augmentations, they can be terrifyingly effective.

Armour built to withstand the impact of electromagnetic firearms rarely succeeds to a complete degree. While the sheer force that highly advanced weaponry can produce is devastating, certain styles of body armour are completely immune to gunpowder-based small arms fire. Layered alloys and microfibers used in the construction of military and police gear can entirely prevent even rifle bullets from piercing the wearer's body. Microfiber-based armour is often used for other purposes as well, usually in the form of bulletproof jackets or vests slim enough to wear beneath clothing.

While augmentation is the primary form of increasing human strength, less effective methods were used widely prior to the advancement and widespread use of augs. Powered exoskeletons, usually worn above armour suits, could provide a wearer with greatly enhanced physical ability and mounted weaponry. Non-augmented members of certain groups may use them to keep up with augmented peers, while civilian models meant for work purposes still see fairly widespread use. Some weaker models of exoskeletons see use as primitive mechanical augmentations, hooked up to the brain through minimally invasive neurological augs to allow physically disabled people to live easier.

A more advanced form of exoskeleton in the form of a completely encasing ballistics-resistant suit are a somewhat recent development, rarely seen outside of military application. Powerful hydraulics and systems similar to mechanical muscle allow the wearers to perform superhuman physical acts, wear extremely protective and heavy armour above the exoskeleton, and carry multitudes of tools and weaponry. In addition, onboard AI systems guide their users, able to link directly with their minds if the proper neurological augmentations are installed. Even without, the helmets of a suit are equipped with various data displays and communications systems, and most are environmentally sealed to make them completely immune to chemical attacks.


Guidelines
1. Posting order's not strict. As long as everyone gets to go once per cycle, all should be well. Due to the semi-open world nature of the story, non-interacting groups may end up finishing an event before the other one, but I ask that nobody initiate things like timeskips until everyone is ready for such a thing.
2. Meta knowledge is always a no-no, but here it's even worse. We've got conspiracy and mystery stuff happening, so if you want to be in on it, then contact me. Refrain from spoiling it for others too.
3. Need help deciding on what sort of machinery to shove in your character? Got a lore question? Not sure what kind of squad you want to throw your character into? Ask! I'm very much open to guiding everyone through things so they know what they're doing and are comfortable in making decisions.

Character sheet
Name:
Age:
Gender:
Appearance:
Personality:
History:
Occupation:
Augmentations:
Skills:
Equipment:
Other:

Player list
Eggsy
Heather Gray
Jack Kavinsky
Anne Vance


Shaitanist
Juzo Akiyama

Doodleniks
Velma Holt
Lance Walker
Tonia Cross


Emeraldbearald
Tesla Smith
Hazard

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 Post subject: Re: Midnight City
PostPosted: Fri Sep 04, 2015 1:17 am 

eyy, senpai!

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Reserved for my character sheets.

Heather Gray | +
Name: Heather Gray

Age: 20

Gender: Female

Appearance: Heather is not very imposing on her own, at just 5’4” in height and packing some extra weight. She’s got an extremely average amount of muscle that comes more from work than any attempt at real exercise, only visible if she’s really flexing. Her overall form holds well though, and she has a nicely shaped silhouette. She’s caucasian, and has light skin, round eyes, and freckles across her nose, cheeks, and forearms. Structurally, she has a round face with a snub nose, a defined cupid’s bow on her lips, and smooth eyebrows. Most often, her hair is kept in an undercut, the back and sides shorter than the top and bangs, which are kept brushed to the right. They’re just long enough to dip under her eyebrows. Her hair is a deep red shade, and her right natural eye is green. She’s got a few tattoos, all plain black ink. On her left bicep, she has a pattern resembling circuitry that leads onto her neck, and on the back of her right hand she has a barcode.

Most of Heather’s augmentations are connected to her nervous system. Her largest and most extensive augmentation is a near-total spine replacement, the top of which is external on her body. From the base of her neck to just above her backside, she has a metallic ridge on her spine. The aug continues internally onto different parts of her torso, with four plug-like constructs on her back near her shoulders and waist. She also has a few plugs on the back left of her head, which allow connectivity with various machinery. Her left cheekbone and eye socket are replaced with a metal structure grafted onto her skull, left partially visible on her face. Within said structure is a mech-aug eye, which has a yellow iris.

For clothes, Heather wears things that are affordable and non-attention grabbing. She likes drab colours like dark greens, browns, and black, and her most common getup is a figure-hugging sleeveless shirt, green cargo pants, and heavy black combat boots. When working in her shop, she’ll wear a thick protective jumpsuit instead, which has her shop’s logo on the back.She’s also got a pair of fingerless leather gloves she wears when building stuff, and occasionally just for the looks.

Personality: Despite her hardships and position in life, Heather tries her best to be kind and reliable. Heather is an introverted type, preferring to keep small amounts of people that she knows well and trusts rather than a constant influx of attention from outsiders. She opens up immensely around people she trusts, but can be reserved around newcomers and strangers. Once she’s become comfortable enough with someone that she actively engages them, they’ll find that she’s a massive dork. Heather is playful and loving, and enjoys spending time with those close to her pretty much whenever she can. She also loves robots, and may occasionally get carried away with talking about them towards those people that she sticks close with.

As much as she’d like to say it isn’t, her moral compass is a bit skewed. She can’t stand the idea of hurting other people, but things like theft are well within what she’s willing to do to survive. She wants to see the good in people and the world, but knows from experience that not everything works out the way people hope. That said, she’s hardly a pessimist. She sees her criminal actions less as a way of life, and more as a means to an end. One day, she hopes to stop and live without needing to steal, but is content to continue doing so until she’s got enough money to live in stability with her partner.

History: Born and raised in New York, Heather is a South Bronx native. She was never really financially fortunate, raised in a two-room apartment by a pair of factory workers who were doing what they could to get by. Her early childhood was as good as it could be. She had friends around, her family was close and loving, and she got a pretty average education in a local school. When able to be leisurely, she took a great interest in everything mechanical. Robots, augs, even appliances fascinated her. It became a passion, as as she entered high school, she began to learn the craft of robotics.

A natural at it, Heather took electives that were focused on the mechanical. Engineering seemed a good career for her, and she honed her ability by fixing up friends’ cars and belongings when they broke down. Her first hands-on experience with an aug was helping do maintenance on the artificial leg of an acquaintence’s dog, saving them hundreds in medical bills and gaining a reputation in school as some sort of techno-wizard. It was somewhat of an exaggeration, but she was still pretty darn good for a kid.

Her decision to pursue a career in robotics came after she was held hostage in a bank robbery. One evening after her part-time job at a convenience store, she was cashing in on her check when the building was raided by a gang of criminals, equipped with guns and body armour. She expected to be held hostage for hours, or even to see people be killed one by one to keep the police away while the group dug into the bank’s vault.

To her surprise, she was inconvenienced for a mere 30 minutes. A SWAT team made of augmented police officers raided the building, and before she even knew what was happening, the criminals had been apprehended. She heard gunshots, bones cracking, and the sounds of machines, and was met with the sight of uniformed cyborgs taking down the gunmen. It left a lasting impact on her, and she was smitten with the potential that augmentations had for humanity.

After high school, she went to an institute owned by an augmentation company, meant to teach potential employees the in and outs of their designs and their functions. She advanced quickly, having a natural skill for the tools used in the company. Looking to be a top candidate, she was given extra funding by the company itself, which motivated her to succeed. She used the funding to have an augmentation installed, one which allowed her to utilize a creation of hers: an exoskeletal limb pack that allowed her to work with heavy and dangerous materials without the use of limb replacements. On her second year of attendance, she designed and created a service droid, and presented the robot to some of the business’ heads.

Unfortunately for her, something went catastrophically wrong in the presentation, and her droid’s fuel cell overloaded. The resulting explosion sent a shard of metal at her face with enough force to destroy a portion of her skull and eye, rendering her immediately unconscious. She remained comatose for a month, while her injuries were mended and covered by company insurance. While she’d hoped to return to schooling once she awoke and was fully functional again, the explosion had accidentally killed someone, and she was expelled because of it.

Heather was heartbroken. Her greatest opportunity had been lost, and her attempts to get back into the institutes were all for naught. Eventually, she just gave up and looked for work, hoping to be able to put her skills to use somewhere. Drifting along, hoping to find anything, she eventually ended up joining a mechanic shop. At first unbeknown to her, it was a chop shop, which ran stolen augs and robots. While the machines never came out of people, the knowledge of what she’d been doing made her uncomfortable. But still, work was work, and her daytime shift allowed her to feign ignorance of the shop’s inner workings.

Staying there for about a year, she saved up money she got, both earned from ‘legit’ work and passed under-the-table. It was a fairly respectable bit of cash considering where she lived, but work was cut short when the crime ring running the shop went under. Most of the others, young people like herself looking to earn a living somehow, cut and run after earning news that their bosses were incarcerated. Heather stuck around, and purchased the shop for herself. The abandoned tools and undiscovered augs gave her a headstart, and the second floor’s apartment made for a pretty decent living space with some touching up.

She had success for a while, and eventually met Juzo Akiyama. The two got along well and quickly became very close friends, and as a gift, Heather built for him a pair of leg augmentations to replace his lost limbs. At first, they were a very normal set of legs, but as time went on she made more modifications following his specifications. Her shop’s business began to fail, as legally obtaining augs for working was beginning to grow more expensive than she could afford. With Juzo at her side, Heather entered the questionable lifestyle of a thief, her focus put onto both money and machines that she could modify and sell on the black market.

Occupation: Mechanic at a back-alley augmentation and robotics shop, part-time professional thief.

Augmentations:
Spinal augmentation- Heather’s spine and nervous system have been heavily augmented with a system that allows her to connect herself to machines. This link creates a phenomenon where her brain signals replace the AI, essentially making the machine she’s linked to an extension of her body. Her back is lined with the external part of the aug, resembling a row of flat layered vertebrae. The aug extends throughout her torso, leaving multiple plugs across her body. Four are in her back, two are on the back left of her skull, and one is on each side of her waist. Her primary use of the augs are connections with external machinery.

Nanomachine communication system- Brain-based nanomachines allow for communication with people whose nanomachine frequencies have been set to the same as hers. The frequency is private, and in the event of intrusion, can be changed by thought. The nano-augs allow for what is essentially telepathy, completely silent communication through transferrence of thoughts when the aug is activated.

AI link- Essentially a long-distance addition to her spinal augmentations, this aug allows her to connect her consciousness to appropriately modified machines. It allows her to see through the cameras of drones, mentally control certain machines, and in some cases, download information straight to her brain. As of now, it’s very much limited to her own creations built to be compatible with her, and has a limited effective range of a mile.

Facial reconstruction and reinforcement- After a shop accident caused extensive damage to her face and skull, Heather underwent surgical procedures to rebuild her broken eye socket and cheekbone. The end result was a nanofiber reinforced skull, plated in a protective layer applied by nanomachines after the implantation of a solid metal plate, a bio-aug implant of facial muscle, and a layer of synthetic skin to cover a majority of the damage. At her request, part of the metal was left exposed, framing her eye socket and cheekbone with a metallic plate.

Bionic eye- As her left eye was damaged irrepairably, Heather had it replaced with a mech-aug eye. As the difference in vision quality and modes would cause issues with only a single eye, it lacks night vision or clarity enhancements past a slightly better-than-normal range, but does include a HUD that Heather had customized to allow for sight-within-sight when linked to one of her robots.

Skills: Heather is a prodigy when it comes to mechanics. She can fix things up with minimal effort, provided they aren’t completely destroyed, and can construct new designs from salvaged pieces. She’s also pretty darn good at driving around security drones, uplinked or not. While she’s not physically apt enough for parkour, she has such good control over her augs that she can use them to move around quickly.

Equipment: Heather’s primary and signature piece of gear is an exoskeleton-based pack that attaches to her spinal augmentations. She has a few variations of them, but her most commonly used one is a harness that is host to four long, multi-jointed mechanical limbs. Each limb is topped by a three-digited pyramid-shaped ‘hand,’ capable of grabbing onto things and exerting force comparable to a jackhammer. Each ‘finger’ contains a number of smaller manipulating units for more delicate work, and the telescoping nature of their construction allows them to extend to a maximum length of 15 feet and retract to a minimum length of 5 feet. While primarily meant for heavy lifting around her shop, they’ve proved to be quite effective in battle in the past.

When doing less-than-legal jobs, Heather protects herself through the use of a military flak jacket, obtained from a black market trade. It’s lined with microfiber armour that gives it heavy bullet resistance, and a personal modification to the garment allows the plugs in Heather’s tentacle pack to fit into place through the jacket. Along with a full-faced helmet with an opaque visor, they tend to keep her quite safe in the event that something goes horribly wrong.

Around her shop and apartment, she has a variety of small assistance robots driven by simple AIs. There are around twenty, and each one has a different task. Her favorite is a tiny droid about eight inches tall that exists to run the coffee machine in the kitchen.

Other: Heather works and lives with Juzo out of her shop and apartment. While they’ve been quite successful in their ventures so far, everything has been low-key enough to avoid attracting too much attention.


Jack Kavinsky | +
Name: Jack Kavinsky

Age: 36

Gender: Male

Appearance: Jack is a tall and large man, standing at 6'2" with a fit and muscular frame. He's quite strong and definitely looks the part, though he's much heavier than he may appear due to heavy augmentation. One could guess Jack might weigh about 240 pounds by looking at him, but his augs put him closer to 500 pounds due to their density and higher than natural weight. He has olive toned skin owing to mixed ethnicity, scarred in some places due to injuries and augmentation. His face is strong and very masculine, with a chiseled jaw, strong cheekbones, a large aquiline nose, and thick eyebrows. His hair, normally kept in a style that's somewhat long in the back with a well-combed and right-parted fringe, is a dark chestnut colour. A full-faced but very well-trimmed and short beard of the same colour adorns his jaw.

His physical augmentations are extensive, and three in particular are very obvious. Both of his eyes have been replaced with mech-aug counterparts, with smooth white scleras and an obviously robotic pupil and iris. The iris resembles a camera aperture, and is a yellowish brown colour. His other most obvious aug is his right arm. It's entirely robotic, made of artificial muscle weave fibers and covered in a very strong armour plating that allows it to take and deal significant damage. The joints on the elbow, wrist, and fingers are all slightly rounded, while the forearm plates are capable of unfolding to deploy tools. The armour extends onto his chest, back, and shoulder, completely replacing his right pectoral area.

Clothing-wise, he prefers business casual wear. Black slacks, white shirts, ties of various (normally dark) colours, and a vest to complement the tie. He mixes up the palette a bit with brown leather dress shoes, as well as a knee-length coat made of the same brown shade of leather. It has buckles on the wrists, waist, and shoulders, some of which act as securing tools and some just for design purposes. The interior is lined with bullet-resistant microfibers, which make it more practical in the event of a gunfight. When on duty, he wears a shoulder holster with a standard issue police sidearm and his badge, and a belt holster for his personal anti-robotics revolver.

Personality: Jack is a pretty good guy. He has his heart in the right place and has a strong moral compass, and cares deeply for people he spends a lot of time around. Friend, family, or even just an acquaintance, he makes it a point to be pleasant and civil. He's got a good sense of humor too, and isn't above banter with those willing to give it back. By default, he tends to be playful and a bit of a jokester, and enjoys exchanging (usually exaggerated) tales of things that have been done and various other goings-on. When his time is free, he's very casual and enjoys just hanging out. On investigations, he's capable of being much more serious, though a bit of acting every now and then to fool suspects into saying things they shouldn't goes a long way and he knows it.

He does have a few biases, however. People, he likes. Robots, he's not so sure about. Jack isn't a fan of AIs that are designed to seem smart, and can be easily flustered when trying to extract information out of them. Likewise, he hates security drones, and has absolutely zero qualms about putting a machine down if it causes trouble. He can understand people's attachments to machines, but if a robot is causing more issues than it's worth, he won't hesitate to break it. On a more personal level, he enjoys music and radio. If there's a stereo somewhere nearby, chances are he'll get some good use out of it. Cars are likewise a passion of his, and a long night drive tuned into his favorite station is one of his favorite things.

History: Jack’s early life was about as good as it could’ve been. He was raised middle class with a happy family, a successful athletic career in school, and pretty fair grades. In high school, he was something of a delinquent, often finding himself in minor trouble with the local police to the degree that they came to know him by name. It was an odd relationship; while Jack’s infractions caused trouble and required that he be brought in often, a sort of mutual friendship formed between him and the officers. This came to prove useful, as a street gang that Jack was involved with eventually started doing things he wanted no part of. He worked as something of an informant, and planned to bail just as a raid on the gang’s hangout took place.

His informing wasn’t as flawless as he’d thought, and the gang’s leader had full knowledge of his betrayal. In what seemed to be an attempt to get more credit in the criminal world, the leader planned to kill Jack and any cops that came through the building’s door. A more organized crime family provided some cheap guns, with the logic that any officers killed were worth a few dumb trigger-happy teenagers. What was planned to be a simple ‘scare the **** out of dumb kids’ sting evolved into a full on gunfight, and Jack was caught in the middle of it.

As the fight progressed, many of the gang’s members surrendered, finally realizing that what they were doing could very well cost their lives. Their leader was much less willing to turn himself in, and dragged Jack deeper into the building while using him as a hostage and human shield. One of the officers Jack was most familiar with followed him in, backed by a police drone assistant. A standoff occurred between the officer and the gang’s leader, the end result being sustained injury by all three of them. Jack was shot in the back, while the gang leader was struck in the forehead, and the officer in the heart.

The last sight Jack saw while being dragged away by the drone was the officer laying in a puddle of blood, still just barely alive during those last seconds of consciousness. He blacked out, and awoke in the hospital. When he was informed of the officer’s death, it instilled a deep-seated distrust of AIs in him. In truth, the droid had done its job perfectly, protecting a civilian with an exponentially higher chance of survival than the fatally wounded officer, but Jack’s emotions got the best of him. Over the remainer of his high school years, he refused to interact with self-driven robots, blaming them for the loss of the person he owed his life to.

With graduation came a desire to clean up his act and repay the police force for putting up with him. He stopped his petty crimes and did his best to make up for his wrongdoings, volunteering huge chunks of his time to community service. A year’s break between high school and college gave him time to consider his future, and he decided to try his luck with law enforcement. He wasn’t exactly a perfect choice; even with his newfound desire to help out and be a better person, he still had a record. Attempts to get jobs as a security guard for experience were mostly fruitless, until he ended up a part-time bouncer at a local bar. When he did finally go back to school, he chose to study law and become a cop.

Time and considerable effort led to a success, and after getting more hands-on training at police academy, Jack was officially a police officer. An assistance droid was assigned to him, much to his chagrin. His career was very normal, consisting mostly of driving around and answering calls about small domestic issues. While it was police work, it left him feeling profoundly unsatisfied. After some time, he attempted to pursue a career in detective work. To his surprise and annoyance, the droid assigned to him during his time as a cop followed him, due to what he assumed was a programming goof that made it impossible to reset the droid to default settings and reassign it. At first, he still disliked it, but it proved useful enough to sway his opinion over time. After a string of successful cases, he gave it a name, Max.

Jack and Max were eventually contacted to solve a case that had been glossed over by multiple other detectives. A kidnapping, the trail leading back to an organized crime family. The case was initially a ransom holding, but even after it was paid, the hostage was not returned. Jack took the case, and began a thorough investigation across New York. It was a long and arduous process, but he eventually found a trail leading to a mansion owned by the Lamberti crime family. With the location found, he took a less-than-strictly-legal approach and infiltrated the mansion, sneaking into the basement. He found the son of the family’s patriarch preparing a surgical table for the hostage, and prepared to arrest him.

A short standoff ensued, ended by Max bursting through a wall and crushing the perp’s spine. Max dragged him away while Jack rescued the hostage, a young girl named Anne Vance. She’d been subject to multiple augmentation experiments, the notes and plans of which Jack took in as evidence. After treatment, the perp was convicted, and Anne was returned to her family. It seemed like a good ending to the case, but not a week after his arrival to jail, the perp was murdered by inmates who learned of what he’d done to a child. The guards looked the other way, but when news got back to Lamberti, he was absolutely furious. Jack was targeted and tracked down, and a month after the case was closed, he was abducted off the street and taken to a warehouse on the coast. There, he was subject to multiple tortures which mutilated his body to horrific degrees, performed by Lamberti and his henchmen. Halfway through the torture, Jack used the watch attached to his now-lost arm to send a distress signal to Max, who detected it and came to his aid.

The torturers were slain by the droid, who rushed Jack to a hospital. Parts of his body that were damaged beyond repair were removed entirely, and he was put onto life support. His family was contacted, but they couldn’t afford the augmentations needed to keep him alive in such a state. It was predicted that without augs, even the sophisticated tech would only keep him alive for a week at best. At this point, Anne’s family learned of Jack’s condition, and stepped in to fully cover the cost of surgery to get him back on his feet. With their funding, Jack was turned into a cyborg, though the sheer extent of the surgery necessitated a recovery period of at least four years. Anne made a vow to visit him every day while he was hospitalized, and kept her promise.

Finally out of the hospital by the time Anne was a young adult, Jack took it easy for the months following his release. Over the years, he became a close friend of the Vance family, to the point where they considered him a part of it. His rescue of Anne also proved a strong motivator, to the point where she followed a childhood dream of being a cop, cementing her decision to study law with the intention to use her forced augmentations to help others out. While she learned, Jack was contacted by the CCIB, and became an officer of the bureau. As the years went on, he proved an extremely effective cyborg, and eventually found himself partnered with Anne once she graduated. The two have worked as a team since then.

Occupation: Police officer in the CCIB.

Augmentations:
Organs- Most of Jack's internal organs have been replaced due to extensive damage. His digestive system, heart, and lungs have all been replaced with biotech augmentations, each of which has been further modified with some mechanical augs for enhanced performance. They allow him to perform extended physical efforts with less fatigue, resist noxious gas to a degree, and better process caloric energy into fuel for his other augs.

Nervous system- Reflex boosting mechanical augmentations line the upper part of Jack's spine, while a spinal cord repair node implanted in his mid back reverses the effect of paraplegia. A central processing unit implanted into his brain allows full control over the augs in his body. A reflex booster allows him to react quickly to things or experience time more slowly in short bursts at the expense of most of its charge.

Skeletal reinforcement- Jack's bones are host to nano-augs that constantly perform maintenance, helping seal fractures within days. The machines have also applied a coating of nanofiber reinforcement to the outside of the skeleton, greatly increasing its durability to allow the use of stronger augmentations. His skull is partially bulletproof, and his entire lower jaw has been replaced with a mechanical one. Attachments made to the ribs and spine on the right contain a port that makes up a mechanical shoulder to make up for his lost arm.

Muscle enhancement- The musculature in parts of Jack's torso and face have been replaced with mechanical microfibral muscle, which take on a light grey colour when not completely covered. They are capable of high force output, and are a necessity for the attachment of strong mechanical augs. His natural muscles have likewise been enhanced through nano-augs, which allow them to output strength even with his mechanical body parts. With these augs, Jack can lift hundreds of pounds, break through walls, or power through recoil from strong firearms. Using very high amounts of strength requires active attention, as to prevent accidental damage to people or property.

Bionic eyes- Jack's eyes and optic nerves have been completely replaced with mechanical augs. As well as restoring vision, they come with a variety of features including night vision capability, a zoom feature, an information scanner, and a heads-up display including information on body systems and augmentations, a radar, an aiming reticle, and a visualized communication system.

Bionic arm- Jack's entire right arm is a highly customized mechanical augmentation. The inner workings are constructed from a titanium skeletal frame topped with microfibral muscles, lined with tubing for delivery of fuel and allowance of nanomachine maintenance. The muscle is encased in a lower layer of ceramic alloy containment for protection, and further reinforced with dense armour plating that renders the entire limb bulletproof and capable of outputting immense force without damaging itself. A variety of tools are installed in the arm, mostly in the forearm and hand. A deployable weapon system under the forearm can be equipped with a pistol, taser, or other firearm. His thumb contains a lighter.

Synthetic skin- Due to his extensive augmentation, Jack has received multiple bio-aug skin grafts to help further recovery post-surgery and cover the less presentable mechanical additions to his body. The result leaves his face and body looking as they would normally, including hair growth and melanin production. There is a faint line noticeable where the graft meets his natural skin, usually hidden by his beard. His midsection has similar lines down the side of his torso, looking almost like a seam.

Skills: Jack’s a good investigator, and is just as qualified for solving crimes as he is taking on active engagements. Already a good shot prior to his augs, his skill with a firearm has only increased since their addition, including his skill at reloading quickly. He’s also a damn good driver, though he’d look incredibly reckless to an outside eye during a chase, he knows exactly what he’s doing. Most of the time.

Equipment: Jack’s primary weapon, used mostly when dealing with powerful augs or robots, is a very large revolver based on the Mateba Autorevolver line. The barrel is a good seven inches long, and the entire weapon’s frame is upscaled to a large size. The slide is lined with yellow lights, two on each side, that indicate when the rails inside the weapon are charged and active. When reloading, the lights turn red to show the rails are deactivated. It fires ammunition that’s usually meant for use in rifles, slightly downscaled to fit into the five round chamber. The handle is made of carved wood, a dark brown colour made to match the gunmetal’s matte black shade. Owing to the weapon’s effectiveness against mechanical enemies, he affectionately refers to the gun as “the off switch.”

He also carries a standard police sidearm, a hammerless rail pistol based on the Glock line of firearms. It’s completely uncustomized and usually loaded with less-than-lethal rounds meant to debilitate and disable targets rather than kill them.

A fan of antique cars, Jack’s personal vehicle is a 2099 model Interceptor, which has been modified to be useful in a variety of police applications. The four-seater car has a sleek black exterior that is normally plain, but with the use of a special key on the dashboard, reveals police lights on both the top of the car and the bumper. The car is armoured and resistant to gunfire, and is host to an onboard AI that relays information to the driver and can remotely drive the vehicle when called.

One of Jack’s most reliable tools is an AI-driven droid, one of the lesser-produced nonhuman models. The cleverly-named K9 Assistance Unit resembles a large dog in overall build, with a quadropedal gait, prehensile tail, and long head. While it’s clearly robotic, the robot is capable of surprisingly fluid motion that greatly resembles a real canid, and even uses dog-like vocalizations for intimidation. For communication with Jack, it speaks in a motone robotic voice through its radio system. While not equipped with permanent weapons, the droid is capable of exerting high amounts of force and can easily restrain runaway targets. Jack calls it ‘Max’ and refers to it with male pronouns.

Other: Jack once struggled with alcoholism in his younger years, and thus avoids alcohol. It wouldn’t do much to him these days thanks to his augs, but the principle is one he firmly stands by.


Anne Vance | +
Name: Anne Vance

Age: 25

Gender: Female

Appearance: Anne is of fairly average height and somewhat petite build. She's 5'6" and of mostly compact frame, with athletic muscle visible throughout her body. Her midsection and limbs are firm and strong, becoming more so with activation of her muscle enhancement augs. Her hips are fairly broad, her legs are long for her height, and her bust is of somewhat less than average size. Anne's skin is very pale, and her facial features display her mixed ethnicities. Structurally, her face has soft features and is overall oval in shape, her jawline smooth and her chin not particularly large. She's got full lips and a round-tipped nose, large monolid eyes, and thin arched eyebrows. The brows are of a darker colour than her hair, black, while her hair is a bright platinum shade nearly as pale as her skin. She prefers to keep it short, typically in a pixie cut.

She has four obvious external augmentations. Both of her eyes are replaced with mech-augs, which have pristine scleras and shockingly blue irises. Circuitry is visible through the iris, and it emits a soft glow whenever its abilities are active. There is a ring surrounding the iris that has four lines leading across the sclera, and the pupil is a smooth hexagonal shape. Her others are in her hands, which contain vein-like circuits and wires that glow when being used. On the center of each of her palms, she has a pair of round lenses, usually hidden beneath a white cover that opens into a barrel-like shape when active. Her knuckles are likewise mechanical, resembling white metallic caps attached to the base of each finger.

Anne's style of dress is generally of the business casual level. She prefers black pants, generally snug without being too tight, usually with a button-fronted shirt and black flat shoes. Her shirts tend to be of lighter colours, and occasionally have a subtle pattern to them, usually floral. She wears the sleeves rolled up and cuffed to just under her elbow, and above them, a silver blazer left unbuttoned. The sleeves are shorter than normal, resting beneath the cuff of her shirt. Preferring to forgo ties, she might occasionally wear a vest, paired with a knee-length skirt for more casual office days. Off duty, she has a much more casual sense of style, though she still likes wearing jackets.

Personality: Primarily calm and level headed, Anne keeps a mature demeanor a majority of the time. She’s got a very strong sense of will and a firm belief in her sense of right and wrong, which is admittedly a bit black and white owing to her experiences with life. While she’s not a joker by any means, she does have a sense of humor and enjoys the happier walks of life, especially being around her family. In particular, she has a soft spot for kids and can be fiercely protective of them, again because of things she’s experienced. She’s slightly cynical regarding the world at large and is distrustful of people from certain walks of life, but to the people she knows well enough to trust and love, she’s incomparably loyal.

In casual day to day life, she is more relaxed and open with her friends. Her humor shines through in the form of wit and light sarcasm, and her attitude in general lightens up quite a bit. She has a weakness for the arts, especially music (her favorite is jazz) and films. Her choice in career has made her endlessly critical about crime-based media, but at the same time she enjoys the occasional crazy tale that’s been made almost plausible by how things work nowadays. While getting out and about every now and then is nice, she prefers a calm weekend at home with a few others to going out and seeing the city. She’s also got a furiously strong competitive streak that flares up when people make challenges with her, particularly from people she’s close to.

History: Anne was born into fortune, the second child of a very successful lawyer who specialized in augmentation-related cases and a worker in one of New York’s top aug production companies, Shogo Industries. She always had a more positive outlook on augmentations growing up, as both of her parents had small enhancements that had been necessary to keep their quality of life at a normal level. Anne never needed any herself, but she appreciated what they did for people, and she had high hopes that the world at whole could improve with them.

As a kid, she always wanted to work with the law, whether she was an officer or a lawyer like her mother. She was very much aware of the dichotomy between augmented and non-augmented people, and often experienced the effects of prejudice against her parents extend to herself. Denied entry to certain locations, arguments with people in day to day life, and the occasional screening to make sure she hadn’t been given any unnecessary implants. It was always somewhat agitating, but she dealt with the examinations as just another form of medical check-up.

Life was as good as it could get, all things considered. There was never a shortage of money, she lived in a good part of the city, and she was going to a good school. On the way home one day during her last year before high school, multiple vans began to follow her, goading her into an alley where she was then abducted. Her captors took her back to the mansion of the Lamberti crime family. A cell constructed in the basement acted as a prison, where she was held for ransom.

The ransom consisted of both impressive sums of money and the designs & materials for revolutionary augmentation prototypes. Nanomachines that could transform organs into mechanical augs, mental implants that could correct instabilities, and augmentations that could potentially control how a person’s systems developed with age. Her parents immediately paid the money, and through less than legal means, delivered the requested augmentation blueprints. They were promised they’d see Anne within the next few days, but contact was never reestablished.

Anne’s captors had taken a liking to her. Both her rambunctious behavior while in captivity and her completely unaugmented body made her a prime candidate as a test subject by the Lamberti family’s surgeon, the son of the family’s leader. Her time in captivity stretched to months, and she was subject to a wide variety of augmentation experiments, some permanent and others temporary. Very few members of the city’s law enforcement were willing to look into the case, and her father’s termination from the aug company for stealing design documents only complicated the situation. Anne endured, and as more augmentations were tested on her, she began to learn how to use them. None of them were quite strong enough for her to formulate an escape, but she listened in on conversations the family had and cooperated as much as possible, trying to soften them up and make them trust her.

While allowed out of her cell one day, after building up a positive relationship with one of the family guards, she explored the mansion with him and memorized the layout. Her new eyes allowed her to record much of her time there, and she made sure to make note of various entryways and off-limits rooms. She even managed to get audience with Lamberti himself on multiple occasions, and when she couldn’t do that, she recorded anything she overheard that sounded important. In doing so, she gained knowledge of many of the family’s connections, hideouts, and supply routes. Information was key, and she gathered as much as she possibly could. The entire time, she continued to build up a sort of friendship with the guard assigned to her, at the same time gathering more knowledge. He was relatively innocent, his worst crimes while with the family being the stealing of vehicles and the transport of black market goods. Anne figured that with all the help he was unwittingly giving her, he deserved slack when the time for her escape inevitably came.

The guard secretly agreed to deliver a written letter for Anne to her parents after she’d spent nearly six months captive. She wrote it during what was a scheduled allowance in the mansion’s back yard, while most of the other henchmen in the family were performing a heist elsewhere in the city. While she didn’t push her luck trying to convince the guard to let her escape, she was assured that her letter had been delivered, and her parents allowed to know that she was still alive. At this point, she felt she’d done as much as feasibly possible, and aimed to bide her time until the police came. She’d written down information regarding what she knew, disguised within her writing to make sure it was glossed over by the guard during a check to make sure nothing explicitly detailing her location had been written down. While she still had no knowledge of her current address, the info supplied would be enough to start a trail.

It would be another month until she was finally found. A detective, Jack Kavinsky, took up the case that few others were willing to look into, and one late night raided the mansion with the aid of his droid. Anne was being prepared for another surgery when he finally arrived, and the Lamberti son held a scalpel to her throat during the standoff. It was cut short when the wall behind them was torn down, and her captor was taken down. While the man was dragged off by the droid, Anne left a note for her guard, encouraging him to leave town and get as far as he could, before she was finally freed by Jack and taken back to her parents.

Life had finally come together again, and with the knowledge of what had happened to Anne, the company her father worked for offered him a place in their ranks again and compensation in exchange for an examination of Anne’s new augs. He initially refused, but was persuaded to take the job and money by Anne instead of throwing it away and making her time in captivity pointless. If someone could be helped by the new designs, then it was worth a doctor’s visit. The month after her regained freedom was a busy one, as she tried to get back into the flow of things. When she heard of Jack’s abduction and mutilation, she insisted that her parents lend aid using the money given by the company, and they fully paid off the augmentations necessary to keep him alive. A full-scale investigation into the case was set forth using the information she’d recorded during her captivity, leading to the arrests of the remaining Lambertis, though her guard’s recorded collaboration excused him of most charges. Anne never saw him again.

Over the next four years, she paid Jack visits during his recovery in the hospital, at the same time studying to get into a law school she’d had an interest in since she was a child. While her parents covered much of the cost when the time came, she desired to retain some form of independence, and found work as a stage singer at a club that she’d become fond of throughout her teenage years. During said time, Jack became a very close friend of both Anne and her parents, and news of his induction into a part of the police force dedicated to augmented people drove Anne to join as well. When she became an adult and graduated law school, she attended police academy and applied for a role in the bureau, specifically requesting to be partnered alongside Jack. She got in, and since then, they’ve worked together on many cases.

Occupation: Police officer in the CCIB.

Augmentations:
Organs- A majority of Anne’s internal systems have been replaced with mechanical augmentations, which offer a higher level of activity than normal human organs. Her cardiovascular system in particular is very strong, and she can exert herself to a great degree before getting worn down. Due to their designs, her internal anatomy looks quite different when compared to an average person.

Nervous system- Anne’s brain is lined with a handful of augs, including a central processor connected to all her other implants that allows full control over them. A reflex booster increases her reaction time by a decent degree, and overclocking it allows for limited warped time perception at the cost of most of its charge. A leftover from her time in captivity, she also contains an extensive implant in her limbic system that acts as an emotional suppressant that left her stunted through her teenage years. She’s grown past it as much as she can these days, and can activate it with her CPU to remain calm in heated situations.

Muscle enhancement- Nanomachines have increased Anne’s natural muscle mass to a denser and more powerful state through the use of microfiber reinforcements. Normally, this gives her a strong grip and higher-than-normal output of physical strength, as well as the ability to power through her weapon of choice’s recoil. When made active, her nano-augs increase her strength even further, to the point where she’s able to easily break concrete and lift large amounts of weight.

Electromagnetic generators- Perhaps her most versatile and dangerous augmentation, Anne’s forearms and hands are lined with a mechanical augmentation that allows the manipulation of electricity and magnetic force. A majority of the aug is under her skin, hidden unless it’s active, in which case blue circuitry can be seen glowing under it. Her knuckles and palms are host to external parts of the augmentation, which can be utilized in various fashions. Magnetic shields projected from her palms and electrified punches are her most common uses of the aug, but she’s also capable of creating electromagnetic pulses and accelerating metal objects in the style of a railgun between her hands. When used at its current maximum capacity, the aug is capable of creating a powerful magnetic field that allows short-range hovering, but this expends massive amounts of charge.

Bionic eyes- Anne’s eyes have been replaced with high quality mech-augs, which were created through a unique process of removing her natural eyes and building into them with nanomachines. They provide her with a variety of vision modes that were later programmed in, including night vision and thermal vision, a virtual heads-up display linked to her other systems, a scanner and target-assisting system, and extremely high-resolution cameras.

Skills: Anne is very observant and good at picking up on the subtle nuances of people who are lying. It’s not quite a built in lie detector, but she can tell when someone’s trying to trick her. Her sense of hearing is phenomenal, and with focus, she can pinpoint what people are saying from quite a distance. She’s also very agile and quick on her feet, and thinks fast enough to use the environment to her advantage when necessary. She’s also become quite good at screwing with security systems, whether by sapping power or using an EMP to shut them down entirely.

Equipment: In active engagements, Anne uses a pair of modified pistols of the Beretta brand. The guns have extended barrels to house the rail mechanics, and blue lights along the slides of the white-tinted guns let her know when they’re charged and active. Both are equipped with combat sights and extended magazines with slam pads, and the ejection ports are built to face outward when wielded together. They can hold both lethal and less-than-lethal ammunition, including taser rounds, a personal favorite of hers. They have selective fire that allows for single shot, three-round burst, and full auto shooting.

Anne wears a multi-purpose wristwatch, which is host to a variety of applications. It works as a phone, radio, calendar, scanner, and general information database. And, of course, a watch. It has a wireless headset that fits over one ear, and both pieces are finished with a pearly white casing.

For close encounters, Anne owns a pair of tonfa-style stun batons. Their design allows them to be used both offensively and defensively, as the metallic outer construction makes them resistant to even average-strength HF blades when deactivated. When they are active, they can deliver debilitating jolts of electricity, which can be further increased by Anne’s own electromagnetism generator augs.

Other: Had a part-time job as a stage singer throughout her teenage years, usually working in a high-class establishment she was fond of. It’s not an occupation anymore, but she still has the vocal skill for it.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Fri Sep 04, 2015 6:29 am 
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I can't resist this ._.

Character sheet coming soon.

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 Post subject: Re: Midnight City [OOC]
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He Is Here

Name: Juzo Akiyama

Age: 23

Gender: Male

Appearance: Juzo is a slightly smaller than average individual, who stands at around 5’5”. He’s lithe with a small frame, and has more muscle in his upper body than his lower body, for some obvious reasons. He’s more shapely than one would expect, which is owed to the strenuous exertion and exercise that he puts himself through. His face rounded gently, with thin lips and a small nose, and none of his features are very pronounced. His facial features could be described as flat, with the exception of medium-sized, arched eyebrows. Both of Juzo’s eyes are of the mech-aug persuasion, and appear a dark purple color in the light. His hair dark brown and is a bit long, reaching about halfway down his neck. It’s also a bit unruly, but he tames it with the help of a large hairclip and musses his bangs over to the side of his head.

The most obvious augmentations that Juzo has are plainly visible on his hands and his legs. From the knee down, Juzo has the old-style bilateral leg prostheses, which curve inward and outward in a gradual arc. Both legs have a black matte finish, with the exception of the very tips of the prostheses, which are sharpened to a point, and are very shiny. The underside of his feet are magnetic, allowing him to stick to certain metallic objects or walls at will. In the curves of the prosthetic there are small slits that are meant to fit a high-frequency blade. When Juzo leans a certain way on his heel (or lack there of) the high-frequency blade is deployed through the prosthetic, making a kick or two in the right place very lethal. The blades are modeled after traditional sword blades, and while they are not serrated, look shiny, sharp, and deadly. The second augmentations are on his palms and fingertips. He has skin grafts on his hands so that they appear mostly normal, with the exception that the tips of his fingers are covered in a black matte material similar to his prosthetic legs. In the center of each palm there appears to be a dark gray magnet.

As for clothes, Juzo tends to wear nondescript clothing when he’s not on the job. He’s not exactly the most fashion-conscious person, so while he tends to wear nice things, they sometimes end up being ill fitting. However, while he’s on the job, he has a very particular outfit he likes to wear. Simply put, it’s a shiny, black leather jumpsuit that is tapered at the legs to accommodate his prostheses. It has a zipper that goes down to around the mid-chest, but he mostly keeps it zipped up. Across the legs and the arms it has a singular soft purple stripe that runs along his limbs. While he has no issue not covering them up, he also wears gloves over his hands. The entire outfit comes together at the waist where it’s all synched together by a metal belt, which is home to a variety of gadgets.


Personality: Juzo is an even-tempered, friendly individual that can sometimes be a bit too confident in his abilities. However, his cockiness didn’t develop until after he was augged to the gills, so some of his hubris can be attributed to the sheer amount of machinery he has hooked up to him. He’s talkative, engaging, and all around fun to be around, but can sometimes come off as a bit condescending if he’s getting ahead of himself. One downside of his personality is that one can plainly see that he’s a little bit full of himself, and is quick to talk himself up on almost any occasion. However, he makes for a great confidence booster when around, since he has a real can-do kind of attitude.

History: Juzo was born in Tokyo, Japan, but his family moved quickly after his birth to San Francisco, CA. There was some suspicion about the family’s ties to Japan that made it hard for them to get much or good work, and as a result his whole family lived in one small apartment that didn’t exactly pass modern building protocols. He went to school in San Francisco and worked there, and all in all was pretty satisfied with his quality of life. He never thought much about augmentations; all he knew was that there was no way he would be able to ever afford them, so he wasn’t exactly pro or anti-aug, and it didn’t really matter to him.

One mid-afternoon when Juzo’s family was out working, an earthquake struck San Francisco. He, unfortunately, had been in the apartment at the time when the ceiling above him caved in. He managed to get out with most of his accessories intact, but his lower legs were crushed under the concrete, and had to be removed because they were nothing but a bloody, mangled mess.

After the incident, Juzo decided to move to New York because he enjoyed the big city, but couldn’t exactly cope with the hills while he was in a wheelchair. He didn’t quite like the east coast cold, either, but he supposed that was just another sacrifice he would have to make. While he was out on a job hunt in the less desirable areas of town, he met Heather Gray, who was able to give him leg augmentations so that he could walk again. After that, they became very close friends.

When Heather’s shop fell on hard times, they ran out of many legal options in order to sustain the business, and they instead took up a life of crime.

Occupation: Professional thief

Augmentations:

Bionic legs- Modified old-style bilateral leg prosthetics that are sharpened to a tip at the very front. They are outfitted with a high-frequency blade that can also serve as some kind of heel when it’s not vibrating at an extremely high speed. He had it designed so it looks like a traditional sword blade. They’re also magnetized so he can stick onto certain metal surfaces.

Electromagnetism generators- The magnets in both of his palms serve as small electric conductors, and the rim around the magnets glow a soft purple when they are fully charged. With an open palm, Juzo can deliver an electric shock to an opponent that can either lie them out flat or stagger them depending on who they are. Additionally, he can repel and attract metal objects towards him using their magnetic force.

Muscle enhancement- Nanomachine augmentation allows Juzo an increase in his normal physically abilities, and is slightly quicker and stronger than your average human. In addition, they allow him to heal at a noticeably faster rate than he would without the nano augs, and communicate with a certain other someone through silent means.

Bionic eyes- Juzo’s eyes are not the organic ones he was born with. Rather, he’s had them replaced with a certain kind of mechanical aug which has a few functions. First of all, they’re a dark purple color which he prides himself in, but they also do a variety of useful things. They have night vision, UV detection, and a zoom feature.

Hand augmentation- In addition to the electromagnetism generators, Juzo has small black caps on the tips of all of his fingers. They serve to prevent him from leaving fingertips, and when he stretches his hand the right way, high frequency blade claws are deployed at the very tips, about an inch long each.


Skills: Juzo is skilled in hand to hand combat, and knows how to navigate a city via the art of parkour. He’s very agile, and his augmentations help him get around faster than any car could drive him. Additionally, he has a knack for stealth and has the typical talents for thievery including pickpocketing and safecracking.

Equipment: Most of Juzo’s equipment is built right into his person, but he has a few weapons that he carries at his sides in case things get messy on the job. On either side of his belt he keeps a disc, which is rimmed with a sharpened blade. The disc is black, and has a thin line of fluorescent purple that spans across its rim. Because it’s magnetic, Juzo can manipulate it from a certain distance, making the thrown weapon very accurate.

Additionally, Juzo has a few other things that conveniently fit onto his belt. He has a grappling hook that acts as a hook-shot, made of a very durable metal. It’s capable of supporting all his weight (though he doesn’t weigh that much, even with augmentations).

He also carries a few explosives that can be activated magnetically, and on the belt they aren’t much bigger than the length of a finger. He has two types; one that actually creates an explosion, and another that just creates a smokescreen for quick getaways. Lastly, he has a few signal jammers slapped on there as well so he can quickly dismantle alarms and video cameras. They have a small magnet attached to them so that he can fling them accurately at various security technologies.

Other: N/A

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Last edited by Shaitanist on Sun Sep 06, 2015 7:09 pm, edited 1 time in total.

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 Post subject: Re: Midnight City [OOC]
View Likes PostPosted: Fri Sep 04, 2015 3:42 pm 
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Velma Holt | +
Name: Velma Holt

Age: 30

Gender: female

Appearance: Velma is not an imposing person- she's not very tall, measuring at around 5' 0'', and is rather overweight. She has muscle, but it's not extremely visible, and just comes across as rather soft and round. She is black, and her skin is a dark brown shade. She has short black hair she keeps straightened and cut in a bob that brushes her chin, as well as black eyes. Her face is very round, with a short round nose and thick black eyebrows. She wears very little makeup- some mascara and red lipstick is all she wears regularly.

For clothing, Velma generally favors comfort and practicality over anything else. She wears short sleeved button up dress shirts and dark colored slacks, usually with a dark red vest thrown on top. Her vests are bulletproof, although they wouldn't appear to be to the casual observer. She also wears dress shoes and a tie in a coordinating color.

Personality: Velma is an average person surrounded by extraordinary people, which makes her generally the most down to earth person in the room. She likes her job and is content with her lot in life. She's friendly to others, has a good sense of humor and does her best to help those who need it.

Sometimes, people can take advantage of her good nature and Velma ends up doing things that she shouldn't have to do. However, she does have something of a stubborn streak. If she decides that something is fishy or wrong, she'll protest and find a way to figure out what's really going on if it's the last thing she does. While not unusually intelligent, she is smart and good at putting pieces together, and that combined with her determined nature usually leads her to the truth.

When thrown in the thick of action, Velma usually acts while yelling about how absurd the situation is. She has an uncanny knack for ending up in exactly the wrong place at the wrong time and usually lands in rather dangerous situations. However, she also has an uncanny knack for being able to get herself out of them. She also cares very deeply about other people and defends her friends fiercely from those who would hurt them. However, she's always willing to offer someone a second chance.

History: Velma grew up in New York with her parents and three brothers, with Velma as the second youngest of the four. The family was a tight knit group that cared a lot about each other. Velma's parents ran their own business, a small grocery store with a good reputation. However, before Velma's mother had met her father, she had been a police officer. Velma was always inspired by her stories and wanted to follow in her mother's footsteps and become a policewoman. So, she went off and, after attending school for criminal justice and going through the police academy, she joined the NYPD.

Eventually, Velma became a homicide detective and was partnered with fellow detective Lance Walker. They worked together with great success. However, on one case things went awry. They encountered a murder case that seemed routine- a man had been found shot in his apartment while his wife was away- but Velma and Lance suspected that someone cybernetically enhanced had been involved. However, because there wasn't enough evidence to support their hunch and the division was stretched thin at the time, the two were left to deal with it on their own. Unfortunately, their hunch turned out be correct- the wife had hired an assassin who had augs to make him more skilled in combat. He attempted to kill Velma, but to everyone's surprise, Velma managed to defeat him, by what seemed to be almost accident.

The media quickly jumped on the fact that a regular cop had defeated an augmented criminal, and the CCIB scrambled to do damage control by transferring both Lance and Velma into their department. Although somewhat out of place alongside a group of heavily augmented policemen, Velma continues to be an excellent detective.

Occupation: Police detective for the CCIB.

Augmentations: N/A

Skills: Velma is skilled in the use of firearms and hand to hand combat. The latter usually surprises people. She also knows how to conduct investigations and interrogations, along with other police work.

Equipment: Velma has a standard issue rail gun revolver.
She also has a larger black revolver that packs more of a punch, and uses in more dangerous situations against. Externally, it appears to be a more antiquated weapon, but it is in fact a powerful rail gun.
Along with this, she keeps a stun baton on her that is average but serviceable.

Other: N/A


Lance Walker | +
Name: Lance Walker

Age: 34

Gender: male

Appearance: Too skinny and too tall. Lance is constantly told to put some meat on his bones. He measures in at 6'7'', although he slouches, which makes him appear slightly shorter. He has very long legs and arms that seem to make up most of his body. He is an extremely bony man, with prominent joints and knuckles. While not out of shape, he lacks in the way of muscle definition. His skin is alarmingly pale, with highly visible blue veins. The only actual color he has is his almost carrot orange hair, which is long on the top. Facially, he has a long, angled face with a triangular shape and a large hooked nose. His eyes, which are a bright shade of blue, are almost always drooping shut.

Clothing wise, Lance dresses almost exclusively in work attire- collared shirt, a wrinkled tie, and brown pants. He constantly wears a huge multi pocketed dark brown trench coat. For shoes he favors comfortable dark brown dress shoes. It's a rare sight to see him in anything besides this ensemble- it's a popular bet at the office that he only owns a multitude of the exact same outfit, one for every day of the week. When on the job, he wears a shoulder holster which is usually concealed under his coat for his revolver. He also wears a bullet proof vest underneath his clothing.

Personality: A relaxed man who comes across as a bit vague and preoccupied, Lance hides a clever brain behind a blank expression. Most people fail to realize that he is intelligent and extremely observant, which often leads them to reveal more about themselves than they wish. Consequently, Lance often knows more about the people around him without them knowing about them. This is not intentional, and comes more with the fact that Lance is an extremely private person by nature. He keeps to himself and very few know much about him beyond his name. Despite this, he is a good man who is friendly to others, and cares for them. He is willing to risk life and limb for people- even if he probably shouldn't.

History: Lance was born in Philadelphia as an only child to a poor family. They moved around constantly when he was a child due to work, and because they never remained in one place long, Lance failed to be tied to many places or people.

When he became an adult and was relatively self sufficient, he and his family essentially cut ties- not an intentional move, but due to the fact that his parents had never been particularly interested in raising a child and their constant traveling, Lance was quickly left alone. He moved to New York on almost a whim and, after considering his talents, decided to pursue a career in law enforcement. He attended the police academy and graduated in good standing. However, before he could join a police force, Lance was involved in a bad car crash that caused damage to his brain. The damage was repaired by mental augmentations that also gave him additional abilities, such as improved reaction time and general increased brain power.

After he recovered from the injury, he discovered that the new augmentations made him extremely suited for detective work, as his observational skills, which were already good, had vastly improved. He joined the NYPD and quickly advanced through the ranks. He became partners with Velma Holt, and the two naturally worked well together. After proving their skills as detectives in a rather convoluted case, the pair were transferred over to the CCIB, where they continue to work together.

Occupation: Police detective in the CCIB.

Augmentations:
Mental augmentations- Lance has more mental augs than one would normally expect someone to be able handle. They work by having one large augmentation that controls the others individually, and can shut some down if it thinks that it has the potential to be overwhelming. They give Lance extremely good reaction time, due to the fact that he can process what's happening much faster than other people. He also can detect patterns and observes small details easily, as well as recall relevant information easily. He also can detect openings in attack patterns.

Skills: Lance has typical police training, and knows how to handle weapons, conduct interrogations, and analyze crime scenes. He also has an uncanny knack for computers and can generally get them to do what he wants.
Due to his reaction time being enhanced by augmentations, he is also an extremely skilled driver, although he speeds to what would be an unsafe degree.

Equipment: Lance has a standard issue police revolver, a grey rail gun that is used in non lethal capacity.
He also keeps a small high frequency blade on him that comes out of a handle. The whole thing is about the length of a forearm, with a blade that is half that length. He uses it infrequently, and usually not against other people.

Other: Lance is a chronic insomniac, a smoker, eats poorly, and generally has a lot of bad habits.


Tonia Cross | +
Name: Tonia Cross

Age: 19

Gender: female

Appearance: Tonia has a mishmash of ancestries, such Ukrainian, Greek, Italian, and Croatian, which leaves her ethnicity rather vague. Her skin is an olive color, and her hair is a messy tangle of black curls that hits her shoulder blades. She is 5'6'' and is narrow shouldered and flat chested, but wide hips give her a sort of pear shaped figure. However, her most noticeable physical feature is mechanical left arm, which lacks synthetic skin. It is metallic grey in color and encased in a protective casing to shield its inner wires.

Tonia's face is sharp edged, with large cheek bones that protrude out of a square face. Her eyes are a large dark brown color, framed with thick black lashes and eyebrows. Her mouth is small, and sits in a constant self congratulatory smile. She has dimples that show almost constantly. Her nose is short and round in shape.

For attire, Tonia usually picks an off the shoulder shirt in various colors and jeans. She also will throw an oversized jean jacket on top. For accessories, she adds gloves, usually to hide her robotic arm, and black wire frame glasses, although more of a necessity than a fashion choice. On her feet she generally wears high tops.

Personality: Tonia is a loud mouthed, know it all kid who has more responsibility than she can currently handle. Because she is an extremely intelligent person, she often feels better than others around her and likes to think of herself as a misunderstood genius. However, her immaturity and lack of experience often keeps her from maintaining this persona. She likes to be seen as strong and capable, and have all the answers and all the knowledge. She is rather nosey, which helps her be good at her job- she's supposed to know what everyone's business is, and she likes doing it.

Additionally, Tonia has a bad habit of running from real responsibility, and dislikes thinking about the future. Since her life is so uncertain right now and things that seemed set are no longer so, she is secretly afraid of what will happen next. However, she is determined to keep her life together. She works hard, and although she's not perfect, she fights to take care of what's left of her family.

History: Tonia grew up in New York with her parents and younger brother Alexander, along with a household droid that acted as a babysitter when her parents weren't home. Her family was reasonably well off, and a happy, tight knit little unit. Tonia was encouraged to pursue whatever she liked, and she developed an interest in programming, and dabbled in everything from game codes to AI for droids. As she was intelligent and passionate about what she did, she excelled at what she did, and eventually was accepted into a prestigious institute for programming. Although she didn't have much of an idea of what she wanted to do beyond code, she was confident she'd figure it out on the way.

However, after her freshman year of college, tragedy struck. While she was home from school and Alexander was away, the building they lived in caught flame. When they awoke, it was almost consumed. Hurriedly, her family began to evacuate, but they lived on the top floor, and before they got to the bottom, the building collapsed. Tonia lost an arm, but survived. Her parents did not.

Tonia, after receiving an arm augmentation to replace the one she had lost, found herself responsible for her younger brother and what was left of their possessions- including the service droid that had managed to also survive. At a loss at what to do, she dropped out of school, saying she'd go back eventually without being sure that was even possible. She desperately began looking for work and eventually landed a retail job at a dollar store, and did freelance programming work, usually coding websites. It was barely enough to live off of.

However, Tonia began to notice unusual things about the dollar store where she worked at. A lot of the employees seemed to know something she didn't, and she would occasionally see them have whispered conversations that would cease as soon as they noticed her. This combined with a gut feeling led her to do some digging, and she discovered the shop was a front for drug trafficking. After some thought, she realized she could sell information. After going to the police and saying that while she felt as though she was in danger for being there, she could be persuaded to spill if given a monetary award. After being given this, she told them what she knew, and the operation was shut down. However, the money she had gotten gave Tonia an idea. It was more she had gotten from either of her respective jobs, and she had hardly done anything. She decided that instead of working a minimum wage job during the daytime and programming for chump change at night, she'd start gathering information on people and organizations. Tonia began doing so, using her computer savvy and some leg work. She now gives information to those who ask for cash, but tries to keep a low profile. However, the police are aware of her existence and occasionally ask her to find information when they can't.

Occupation: Nominally, she works as a freelance programmer, but her actual job is selling information.

Augmentations:
Arm- Tonia's left arm is a standard mechanical augmentation that goes to her shoulder. It is plainly visible to the naked eye. However, with some programming know how (and online tutorials) she made a few modifications. She can remove a cord from her arm and plug it into outlets download information into what is essentially a thumb drive within her arm. This helps her conceal information. There is also a storage compartment she can hide small items in.

Skills: Tonia has computer expertise and knows her way around robots as well. While her forte is more on the programming side, she can do rudimentary repairs on a variety of machines. She also has some combat ability, and while anyone with training could probably beat her, she can throw and take a few punches.

Equipment: Tonia has a Swiss Army knife that she keeps hidden in her arm. It has, among standard useful tools, a small vibrating blade.

She also keeps a small, antiquated handgun concealed on her person. She doesn't really know how to use it, but she figures it's good to have.

Additionally, Tonia's glasses, while needed to see, can also function as small computer screens as needed, controlled by voice. She usually uses it to look up information quickly. They also can show different modes such as heat sensitivity.

While not equipment per se, a household worker droid lives with Tonia and Alexander., nicknamed Wally after a favored childhood movie character. It, or he as they refer to him as, carries out household tasks such as cleaning and cooking. Although he was at one point state of the art, he is now somewhat outdated. Regardless, the two care for him deeply, as he is a constant in their life. He comes as close to affection for them as a droid can. In appearance, it is about five foot six in height, is dull grey in color, and is proportionally similar to a human. His limbs are thin, and torso cylindrical in shape. His head is similar in shape to a humans, although he has no defined facial feature besides two blue LED eyes.

Other: N/A


Last edited by Doodleniks on Thu Sep 10, 2015 7:40 pm, edited 2 times in total.

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 Post subject: Re: Midnight City [OOC]
View Likes PostPosted: Fri Sep 04, 2015 8:45 pm 
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I claim this space for the Queen of Spai-
No, sorry. I'll get something up eventually.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Tue Sep 08, 2015 6:10 pm 

eyy, senpai!

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Got some dudes up, if anyone's unsure how to go about listing stuff in the augmentation section. Format it like we did and you'll be good.

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 Post subject: Re: Midnight City [OOC]
View Likes PostPosted: Wed Sep 09, 2015 1:56 am 
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My lovely characters are here;

Tesla Smith | +
people call him Tess for short.

Age: 25

Gender: Androgynous male, but more often confused for female

Appearance: He’s 5’ 11” tall and has tan synthetic skin covering most of his body that matches the skin on his face. He has dark grey hair braided down to the base of his neck. He has a black visor covering his eyes. He has a narrow but muscular build with a narrow and soft face. During off duty time he wears no clothes, except for a trench coat to cover his gear and a pair of boots. The gear consists of his pistol, its holster and a HF knife. During on duty time he wears a forest skin-tight jumpsuit, the jumpsuit has a pin up girl covering her bosom and pelvis region with unmarked packages designed onto the back. He also wears a black motorcycle helmet with an ace of hearts engraved in the center on the lower back end slightly above the neck. He wears a holster for his pistol over his right thigh, and his sword scabbard and assault rifle attach to the back of his jumpsuit through a powerful one-sided magnet.

Personality: His voice is largely androgynous to the point where it’s uncertain whether he is male or female based off his voice, but his speech pattern and tone of voice learn slightly towards the masculine side. He’s often seen as cold and job oriented, but when you get to know him he becomes wise cracking and joking. During high stress situations his sense of humor slips out often making him seem more uncaring and cold than he truly is. He always follows his sense of morals over his job description, much to the annoyance of his various employers. He’s highly respectful of new bosses and strangers, especially children.

History: Tesla was born into a family indebted to a black market merchant for as long as he could remember, his father worked for that merchant until he died trying to make a sale. Tesla started working for him at the age of sixteen, he worked for him for a while before they discovered tesla’s talent for couriering. By nineteen he’d been couriering for the merchant for a few years, and he was regarded as the best damn courier the merchant had ever hired. Tess had made so many successful deliveries that he was able to pay off his family’s debt. But the merchant had him under contract, by the time he was twenty he delivered many more packages for the merchant.

During a delivery with one of his co-workers, they stopped to grab a bite to eat, Tesla waited out by the car while his co-worker went in to order food to go. While Tesla’s co-worker was ordering food, 3 cars inexplicably exploded, their car was one of the ones caught in the explosion. The shockwave nocked Tesla unconscious, blasted his body apart, and scarred his eyes. His co-worker immediately called their boss and informed him of what happened. What remained of tesla’s body was rushed to a black market doctor as fast as the courier could take him there. The doctor managed to attach Tesla’s heart to torso parts of a droid, saving his life.

When Tesla woke up a week had passed, he awoke to find he was augmented over seventy-five percent of his body. They managed to work out a deal with the doctor and had him cover Tesla’s torso in bullet resistant augmentation plates then cover his full body in synthetic skin that matched his original skin tone. It took Tesla a few years to finally get completely used to his new body, and with it doing his job became even easier. Though the explosion was never explained he couldn't have cared less anymore.

Occupation: Armed courier for a black market courier service.

Augmentations: He has a full body augmentation covering 75% of his body from the base of the skull and upper jaw down to the entire lower half of his body, both arms, his neck and lower jaw, and the right side of his torso.

Eyes- He has a thin oculus rift like device covering what’s left of his scarred eyes. The device is a black visor filled with small cameras which feed directly into the vision center of his brain allowing him perfect depth perception and night vision for up to 500 feet.

Jaw- His lower jaw is replaced with a carbon fiber prosthetic that was molded after his original lower jaw, although it resembles a large version of the jaw bone and teeth it gets the job done as far as food consumption goes. It’s covered in the same synthetic skin the rest of his augmentations are covered in.

Arms- His arms are fully bionic with a Nano machine base liquid flowing through them to carry energy into each vital part. His right fist has pneumatic tubes connecting to the knuckle plate allowing for extra kick when he punches. His left arm is equipped with a small feathering shield that pops out on his command.

Organs- His heart and his left lung are the only two internal organs remaining in his torso. Beyond that Nano machines take care of all his artificial organs. And keep them in working order.

Torso- The right side of his torso is augmented an artificial lung, as well as artificial ribs. The left side of his torso is still his original flesh and bone. Both sides are covered in bullet resistant augmentation plates, and covered in a bullet resistant synthetic skin that matches his original skin tone.

Lower Extremities- His legs and pelvis were replaced with augmented prosthetics. His hips and pelvis are augmented with a gyroscopic stabilizer helping keep his balance on difficult terrain. Each leg is augmented with shock absorbers in the knee and ankle. Each foot is arched and bumped for best possible grip on the concreate and asphalt.

Skills: He trained in Muay Thai and kickboxing since he was a young boy, he’s since dabbled in various other martial arts, and developed his own style of brawling hand to hand combat with a mixture of the various martial arts and grapple based combat. He’s got excellent navigational skills and directional awareness as well.

Equipment: Tesla‘s primary fire arm is a fully auto .308 assault rifle, his side arm is a .357 magnum. His close quarters melees weapon are a crusade style long sword High Frequency blade, and a HF combat knife. The HF blade had a string of LEDs down the center of the blade where the fuller would be, the LEDs shine green when the blade is active. He has a large supply of spare ammo for his fire arms, but he only carries 2 spare magazines of ammo with him at a time for each fire arm.

He owns a variety of vehicles for his job; one unmarked van, two motorcycles, one Harley Davidson and one Kawasaki, an armored mustang, and a full body pickup. He prefers to use the motorcycles for mobility and the armored mustang for security, but each vehicle has its own purpose for the job.

Other: He’ll easily switch to hand to hand combat if he loses his weapons, even if his opponent is larger than he is, within a reasonable hand to hand combat size.


Hazard | +
Name: She was born as Marla Sonam, but she exclusively goes by Hazard now.

Age: 24

Gender: Female

Appearance: Hazard is of Tibetan decent and she has short length red dyed hair. She’s 5’ 5” tall; her facial features are sharp and narrow. She wears red contact lenses to hide her original eye color. She has a full sleeve tattoo of red feathers down her left arm starting from her shoulder and ending at her wrist. She wears a green jumpsuit that matches Tesla’s. She wears her jumpsuit only covering her legs and has it tied off at her hips. She wears a purple dress vest covering her torso. Her right arm is replaced by an augmented prosthetic made of black titanium. It has an ace of spades engraved directly on the shoulder. She wears black leather gloves and black combat boots. She often wears a bright yellow full faced motor cycle helmet while on the job. The helmet has an ace of spades engraved directly on the back above the neck.

Personality: She’s an ambitious girl who longs to prove her worth to her comrades and bosses. She’s fairly air headed and comedic, favoring comedic radio stations and shows over anything serious and she’s often bored by serious conversations. She’s the most serious during combat, but even then she’s often dropping one-liners and making jokes at her enemy’s expense. Her fighting is very aggressive and her personality while fighting often causes people to assume she’s got a few screws loose.

History: Hazard was raised with a group of orphan girls by an organized gang. The girls were trained in various types of combat from a very young age. From defensive combat to offensive combat; some were even trained to become assassins. She earned the name Hazard from a training exercise where her use of offensive fighting saved the lives of 6 of her trainee sisters. Those responsible for training the girls praised her way of fighting and sent her to various other training camps in order to further her skills.

She trained for many more years, taking missions from smaller black market companies. Until one mission went wrong, she risked her life to save her client’s, losing her right arm and legs in the process. The client called emergency services and fled before they could get to the scene. The small group of EMTs that arrived at the scene found her and brought her unconscious body to her nearest hospital. They stopped the bleeding of her removed arm and managed to set the bones in her legs. She woke 4 days later with casts on her legs and gauze covering her right shoulder. In her hospital room sat a woman no older than 30. The woman was smoking and typing on a holographic computer.

“So you’re finally awake”, the woman spoke without looking up from her computer. Her voice was gravely and muffled from her cigarette. “I’ve read your file; your mission outcomes are exceptional, aside from the one mistake. But, that’s in the past now, because my company has just obtained your contract”. The woman took a long inhale before blowing out the smoke and putting the cigarette out on the bottom of her shoe. “You start working for us as soon as you heal and get your new augs installed”.

“Why, so I can **** up for you next”? Hazards voice shook as she chuckled half-heartedly at her own joke.

“No, so you can keep our most valuable members and employees safe”. The woman shut her holographic computer off, and removed the gloves that projected it. “We’ll see you at this address as soon as you’re released”. The woman handed over a small black credit card sized piece of cardboard. Written on the card was an address and nothing else. “You’ll also want these for your helping you find the building”, the woman tossed her gloves on to the end of the hospital bed. She left before Hazard could say another word.

Four months and Hazard’s nineteenth birthday passed before she finally recovered, and it was another three months before she was used to her augments enough to be released. Remembering what the woman had told her, she pulled on the gloves she was given and activated the holographic computer that projected from her finger tips. She entered in the address and followed the on screen directions.

The building was a small brick building with a large sign on the roof. The sign depicted a large breasted woman covering her bosom and hips with two unmarked packages. Entering the building she was greeted by the same woman who had visited her in the hospital seven months before.

“Welcome home, hazard, your new partner will be picking you up in 37 hours from now”, the woman’s voice sounded stressed and irritated. “Your gear is locker one-zero-five in the back; go get it and then head to this location”. The woman opened Hazard’s holographic computer and entered in the coordinates. Hazard gathered her gear and left immediately, not wanting to wait around.
Occupation: Black market armed guard.

Augmentations: She has 3 augments on her body, her right arm, and one on each of her legs from halfway down the thighs and down.

Arm- Her right arm was replaced with a prosthetic made of titanium and spray painted black, reinforced on the outer parts of the arm with bullet resistant plating. It’s got shock dampeners in the wrist, elbow, and shoulder to help counter recoil from higher caliber firearms. The knuckles have brass half-inch studs on to act as brass-knuckles.

Legs- Her legs are augmented with a titanium exoskeleton reinforced on the shins with bullet resistant steel plates. Her knees and ankles are reinforced for stronger joint use. The exoskeleton allows her legs to move at and withstand speeds of up to 40 miles an hour. They have a large spike on the calves that can be hydraulically fired into the ground to reinforce her stance during standing high caliber weapon fire.

Skills: Hazard is trained in the use and maintenance of many variations of high caliber rifles and shotguns. She’s an ex gymnast and she uses her training and practice from that to help herself balance during high speed chases and poor footing combat; she also practices tai chi and yoga.

Equipment: Hazard carries a 5.56mm semi-automatic rifle; a drum fed 12 gauge shotgun, and a bolt action .50 caliber sniper rifle. Her helmet has a HUD within the visor that displays her heart-rate, blood lose rates, and mission parameters. She wears black leather gloves that have small holographic computer projectors in the finger tips that allow for holographic computer use. She also owns a small collection of swords styled after various swords throughout history.

Other: Hazard owns and is currently reading a small series of books written about old comedians and their style of humor.


Edit: Changed Hazard up slightly.


Last edited by Emeraldbearald on Sat Jan 23, 2016 10:17 pm, edited 4 times in total.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Wed Sep 09, 2015 10:44 pm 

eyy, senpai!

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Aight, one more person and we can begin.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Thu Sep 10, 2015 6:16 am 
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I'm hoping to get my character done either tonight or tomorrow.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Thu Sep 10, 2015 6:16 am 
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I'm hoping to get my character done either tonight or tomorrow.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Thu Sep 10, 2015 8:32 am 
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Name: Tsun Huan Li
Age: 26
Gender: Male

Appearance: Huan Li is a slightly shorter than average male and of clear Asian descent. His black hair is kept tied in a traditional bun. Overall, he has a round face. His eyes are heavily lidded beneath a pair of high, thin eyebrows. Between them sit a small, angled nose. His tightly pursed lips seem locked in a perpetual scowl. He is wiry muscled and has pale lines about his body that trace the muscles below, evidence of his bio-augmented body. He is always found wearing simple, loose-fitting garments.

Personality: Haun Li is a single minded, stoically dedicated individual. Humourless and serious at all times, he finds those of pleasant dispositions frivolous and naive. He believes strongly in the Tao and is very much anti-mechanical augmentations to a bigoted degree. Strict, unflinching, and zealous about his self appointed task, Haun Li sees it as a duty to end the spread of mechanical augmentation. He is sometimes prone to bouts of anger, but for the most part he keeps his mind focused.

History: Born to a poor farmer in rural China, Tsun Huan Li was found on the steps of a Taoist temple. He was trained and raise by the Daoshi in the "Way" or the Tao. Following a largely isolationist ascetic lifestyle of meditation, Taijichuan, and martial art training, Huan Li's life took a turn for the worst when the Chinese population, now enduring an unparalleled economic downturn, sought a scapegoat for their decline from an economic superpower. The idea that the widespread Taoist ideology was what had prevented the acceptance of augmentation, leading to the late entrance of the Chinese economy into the aug market, and the subsequent fall of the Chinese economic prosperity. Whether true or not, the impoverished population were eager to vent their frustrations on someone. Many temples were destroyed and followers were persecuted. The frenzy extended to the more remote areas of China and finally to the temple in which Huan Li lived.

The temple residents were forced into exile, fleeing the mob before the dust of their razed temple had settled. Although they were persecuted for their beliefs, Daoshi Leng never relinquished his practice, and continued to teach his followers. The Taoist faith continued as nomadic groups, passing through villages and towns until they were driven out. While they sought shelter in the urban centers, Haun Li learned of the augs and, although too young to understand at the time, soon learned the reason for their homelessness. Huan Li felt anger stirring in his breast. He had been given up by his first home and now had his second home taken away by force, but Daoshi Leng admonished against indulging in these passions. He fostered dedication to the Tao in Huan Li and, for a time, Haun Li's anger was placated.

The nomadic Taoist continued in their ways, but it was not a sustainable lifestyle. Many left in the dead of the night, the pain of holding to their beliefs proving too much; others succumbed to disease, hunger, or affliction. Daoshi Leng eventually decided that the Taoist way needed to be protected. They stowed away on a foreign ship. Being unfamiliar with other language, they did not know of their destination. After some weeks, they arrived in America. Custom Officials wanted to send them back, but luck took sides. A Chinese customs officer processed them as refugees, allowing them to enter the country. Integration into the city was not difficult owing to the large ethnic diversity. After several months, Daoshi Leng had managed to establish another temple.

Unfortunately, they were situated in a block under the control of a powerful crime syndicate. Mechanically augmented thugs came claiming protection money. Daoshi Leng and his followers were familiar with thugs who thought their old temple was an easy target, but they had underestimated the danger of augmentations. A confrontation ensued, killing and wounding many. Huan Li was spared owing to the fact that he was running several errands in the city. On his return to the massacre, a wounded Daoshi Leng entrusted his last remaining pupil with continuing in the way of the Tao, passing on several scrolls that they had preserved from China.

Two years progressed as Huan Li staved off his grief with a focused study of the Tao. Old flames were rekindled and tainted Huan Li's readings. He came to a twisted understanding of the Tao, justifying a hatred against those with mechanical augmentations. They had warped and distorted their bodies and in doing so corrupted their flow of Qi. Huan Li began drawing the conclusion that it was his duty to rectify this in order to bring balance. At first, he re-established the temple, gaining followers and guiding them in his conception of the Tao. The ever-growing tension between anti- and pro-aug citizens brought bolstered the temple's members as fearful un-augmented folk were drawn to Huan Li's strongly anti-aug disposition.

Soon verbal opposition could no longer satiate the burning vendetta against mechanical augmentation. Huan Li knew he could not compete against augmented people, even given his training. In order to exercise his vigilante dispensation of vengeance, he had most of his body enhanced with Bio-augs. Several murders of known augmented syndicate members began drawing attention in the block, and Huan Li's anti-mechanical aug teachings continue to gain followers.

Occupation: Daoshi (Taoist Priest)

Augmentations: Haun Li's body is nearly entirely constituted by bio-aug enhanced muscles making him significantly stronger and faster that a normal person. The only parts of his body that were kept un-tampered with are his heart, kidneys, spleen, lungs, and liver. Due to the increased strain on his heart and lungs from higher energy needs of his augmented body, he is dependent on taking a special pill containing nano-machines that assist in improving the efficiency of his circulation and digestion.

Skills: Huan Li has few skills that assist him in the modern world, owing to the fact that he had grown up in an ascetic lifestyle. He is, however, well trained in several martial arts and in the use of many weapons which were kept in the old temple.

Equipment: Even with his Bio-aug body, Huan Li uses a HF blade fashioned in the same likeness as traditional Chinese Jian; a Qaing spear; and Gun staff with the same shock system as used by police stun batons.

Other: N/A

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Last edited by TheLostNavigator on Sun Sep 20, 2015 11:55 am, edited 1 time in total.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Thu Sep 10, 2015 2:51 pm 

eyy, senpai!

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Ye.

IC thread will come ASAP. No rush for anyone not done though.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Sun Sep 13, 2015 10:25 am 
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Is netrunning allowed? How are our characters expected to interact?

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 Post subject: Re: Midnight City [OOC]
View Likes PostPosted: Sun Sep 13, 2015 3:16 pm 

eyy, senpai!

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Sure, though you should explain the mechanics in your character sheet for those unfamiliar with the term. As for the second, that's entirely up to you. Semi-sandbox means anyone can be doing their thing at any given time. Find a character you like and try to hit it off with 'em.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Mon Sep 14, 2015 7:08 am 
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Name: Eris Newman

Age: 25

Gender: Female

Appearance: She is 1.66m tall, 64kg. She has shoulder length, straight, black hair which she wears in a ponytail. Her arms are mechanical augments which are covered in synthetic skin plating to make it appear natural at a passing glance. She has a metallic port at the base of her neck, on the spine, a spinal modem which allows her to connect to the internet directly either via wires or wireless network. She has a half-mask respirator, meant for filtering out polluted air and also acting as a partial rebreather, which she wears at times.

Clothing wise, she prefers practicality over fashion. She usually wears office wear when working in a low-risk environment, but in higher-risk environments, she will take exo-armor any day.

Personality: She is shrewd, is easily agitated but has enough experience to know enough than to act on impulse while on the job. She can be seen as insensitive and cold at times due to her decisions. She prioritizes the squad's survival over the payment.

History: She was born in the city, lived a normal childhood. Her grades weren't exactly outstanding in high school, which was when she picked up netrunning. It started with simple civilian grade implants, online shopping, web surfing became a part of her body. She started as a small information broker, eventually stumbling over corporation plans with the other netrunners she worked with in what she considered to be a part-time job. At the appearance of the Corporation data, it was clear she had to make a choice between stepping back or moving forward to keep and use the information. She kept it.

She eventually found herself working with a band of Netrunners and information brokers. She eventually gave up staying as an information broker but worked for one instead as a Netrunner who would retrieve information for them. It was also around this time that she underwent surgery to receive her limb implants.

Recently, she has begun working in a team with better connections with Megacorps, this pays better but also comes with a greater risk. She has made great steps to reduce the size of her digital footprints.

Occupation: Corporate Netrunner//Hired Gun

Augmentations:
Optical implants, Gortan Cybernetics - Grants perfect vision and a internal HUD display. It removes the need for corrective eyeware and can have a internal Heads-Up Display (HUD) if the user wishes for it. It can be altered with the right programs. It does not have other enhancements other than an internal HUD.

Wetware implants (Spinal Modem/Network chip/Port), BlackSEC - Grants Netrunning capacity. Allows the user to access the internet wirelessly via the Spinal Modem or wired via a port to a machine. The port is located at the nape of the neck, where it is primarily used to interface with machine with internet connection. The network chip handles the incoming packets and allows internal software to read network packets to filter out information. The Spinal Modem and Port have a built in deadman's switch which automatically turns off when the user is unconscious, sleeping or dead.

Wetware implants (Wetwork interface), Gortan Cybernetics - Allows uplink to HUD, Allows encryption of data. Acts as a basic computer with the ability to interface with the HUD of the user to provide visual output and can receive neural commands from the user without the need for physical inputs.

Limb augments (Both arms), Gortan Cybernetics - Has a synthetic coating on augments to make them have the texture and appearance of skin, known as Realskin. The augments allow greater strength output and have a greater resilience to force compared to a normal arm.

Nanomachines for maintenance - She takes them at times to ensure that everything is maintained at optimal condition

Equipment: Semi-automatic pistol, Full Body Exoskeletal armor (No head), Half-mask rebreather, Motorbike+Full helmet, External Drive containing home-made inactive virus scripts

Other: N/a

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Last edited by 2.2zenith on Tue Sep 15, 2015 1:27 am, edited 1 time in total.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Mon Sep 14, 2015 6:40 pm 

eyy, senpai!

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I'd like a bit more clarification with everything going on in your character sheet, Zen. In particular, the whole netrunning thing.

As for everyone else thus far, we in there. Get hype.

viewtopic.php?f=17&t=47972

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 Post subject: Re: Midnight City [OOC]
PostPosted: Fri Sep 18, 2015 8:38 am 
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Right, I have altered it. Also are there names for the existing corps, or should we make them up?

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 Post subject: Re: Midnight City [OOC]
PostPosted: Fri Sep 18, 2015 2:30 pm 

eyy, senpai!

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I've got a list of some of the biggest players in the city I'm putting together. I'll PM it to you.

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 Post subject: Re: Midnight City [OOC]
PostPosted: Thu Sep 24, 2015 3:04 am 
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Hey. Sorry I'm taking so long to put up a post. I'll hopefully get some time this weekend, but don't hold off on my account.

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