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PostPosted: Thu Apr 23, 2015 10:28 pm 

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The year is 2065, a new up and coming company game company, Virtue Gaming Inc. (often simply referred to as VG), has achieved the greatest innovation in video game history, a means of virtual reality gaming that is controlled purely by the thoughts of the player, and not only that, but created perhaps the largest MMORPG ever concieved for its debut, which soon gained massive popularity. The way it worked was a special headset, a somewhat bulky, helmet like item, complete with built in headphones and goggles. With pure thought controlling the interface, it is a streamlined and amazing experience, allowing players to feel almost as if they are actually characters in the game, though the experience is one that requires a fair bit of getting used to to begin as players attempt to adjust to keeping their physical actions seperate from the thought control.

The game itself, known as Destiny Chronicles, soon grew as millions of players flocked to try it, while lacking any main story like many MMOs, at minimum of once a month, usually more, new events and quest lines are added or adjusted, making sure the game never truly gets old.

Everything was going amazingly, with millions of players already and more and more coming to the game as time went on, it seemed nothing could possibly happen to hurt the success of this game. That is, until over 100,000 players became trapped within the game, their minds unable to leave even when their headsets were removed. No one knows just how this has happened, the mere possibility wasn't even considered possible. With the player's bodies stuck in a comatose state, if the problem is not resolved, the lives of thousands will be in danger.

But for now, before this danger has occurred, our soon to be heroes are merely enjoying their time with their favorite game, with no worries of what may happen to them...


Character Creation:
Destiny Chronicles offers a wide array of options in creating your player character, including almost total control over the PCs appearance and voice, and the choice of a wide variety of races and classes.

Race- Your PCs species, this option is purely aesthetic, and has no affect on stats whatsoever, however many quests and dialogues with NPCs can change depending on your race, there are also some types of rare armors and accessories only usable by certain races.
Human- Regular old humans, overall they have the most varied potential appearance. Human settlements are many and varied from small villages to large cities.
Elves- Largely similar to humans in appearance, though possessing the tell tale long pointed ears, and are shorter and more slender on average than humans. Traditionally live in forests in small tribes.
Dwarves- Similar in appearance to humans, but generally shorter than even Elves and bulkier than most humans. Dwarven kind live in mountains and underground in villages and cities that are more advanced than humanity's.
Beast Tribes: among the races are 4 tribes of humanoid beast races
Fa Tribe: tribe descended from wolves, having wolf ears, clawed hands and feet, canine teeth and tails, and fur, roughly same size as humans
Lago Tribe: descended from rabbits, having rabbit ears, legs, tails, buck teeth, and fur, tend to be around the same size as elves
Scal Tribe: descended from lizards, having scaly skin, small sharp teeth, claws, long reptilian tails, slit pupils, no hair, and the option of spines or fins along their head, back, and tails, tend to be around the same size as humans but with more varied height
Bo Tribe: descended from bulls, having bovine horns, legs/feet, fur, and tails, tend to be much taller and bulkier than humans

Classes: The way your character develops and fights, classes determine stat growth and the types of weapons and armor your character can equip, upon reaching level 35 characters can advance into a subclass to further specialize their abilities.

Warriors- specialize in physical attack skills, main stats are in attack and defense, they also have the highest HP, warriors wear medium or heavy armors, and wield various weapons, including claymores (two handed swords) or long swords (one handed), Lances (two handed), axes (one handed), as well as war hammers (two handed).
Subclasses-
Warlord- gains bonuses for two handed weapons and heavy armor, speacializes as a storm trooper or tank, charging through enemy attacks head on and fighting with utter brute force. Known to be easy to play as though lacking in variety to their abilities.
Knight- Gains bonuses in one handed weapons and medium armor, focuses in long combos and skill usage, has higher speed than warlords or base warriors, can't take as much punishment as other warriors but have higher versatilty.
Brawler- gains bonuses to both medium and heavy armor, though less than the bonuses gained by knight and warlord, gains very high bonus to attack power when fighting while unarmed, highest critical rate and speed of all warriors, more balanced than warlord.

Mages- specialize in keeping away from enemies and casting spells from afar, cannot take serious damage though, subclasses are extremely effective in their respective areas, but mages generally function poorly alone, especially at lower levels. Wear cloth or light armor, and as weapons have staves (increase magic attack and MP pool) or tomes (increase MP pool and physical defenses)
Subclasses-
Black Wizard- wears light or cloth armors, gains bonuses with staves, offensive based magic user, learns many damaging spells and several debuff spells (stat ailments and effects such as poison or paralysis), and only class that can use the highest level offensive magic, but has minimal support ability.
White Cleric- wear light or cloth armors, gains bonuses with tomes, supporting magic user, learns relatively few damaging spells, but learns many healing and support magics, only class that can learn highest level suppost spells, but has very little direct combat ability on its own, but functions great in teams, higher levels can learn summon spells and powerful holy magic that Black Wizards don't have access too, though they aren't quite as strong as their offensive counterparts stronger spells.
Red Warlock- wears cloth armor only but gains small defense bonus unlike White Cleric and Black Wizard, gains slight bonuses with both staves or tomes, balanced magic user, learns both powerful offensive and useful supportive spells, but cannot learn the highest level magics of either side.

Rogues- main stats are speed and luck, specialize in dodging attacks and scoring critical hits, more durable than mages but much less than warriors wear light or medium armors, wield twin daggers or bows, generally very skilled at taking down individual enemies, though they are weak against groups.
Subclasses-
Archer- gains bonus to light armor and bows, attacks from distance, low dps but highest critical hit rate, learns skills with special arrows capable of doing extra damage, hiting multiple enemies, slowing enemies, etc.
Assassin- wears either medium or light armors but gains no bonuses to them, slight bonus to daggers, great bonus to critical hit rate, highest speed and 2nd highest critical hit rate of all classes, but low defense and weak in open battle, especially without support, highest dps, higher levels can inflict devestating damage with criticals, relatively few skills to use however, most are passive that boost stealth and critical capabilities.
Ranger- slight bonus to both daggers and bows, bonus to medium armor, at lower to mid levels learn many gadget based skills, things like traps or poisons, at higher levels they can turn wild animals into allies and recruit an animal that can be summoned via a skill, only a single animal can be gained at a time however (higher levels can recruit stronger animals), generally a little better alone than other rogues.

Freelancer- A blank slate character, stats grow evenly, freelancers are outside the main three classes, and can equip any armor or weapon type, however, while known to be more powerful early on, due to unspecialized stat growth and player choice in specialization, they are significantly harder to work with than other classes, and take much greater care to build properly, especially at higher levels, the phrase "jack of all trades and master of none" is an apt description for a freelancer, they can also learn any type of skill but must complete special quests to unlock different types of skills before being able to learn them.


Arimeath: The world of Destiny Chronicles, and more specifically the continent itself (and only large landmass of the game's world) the game is set on, a medieval fantasy type planet, the Dwarves and some Human settlements have more advanced (steam punk type) technology. Arimeath's expanse is spread in the shape of a 4 pointed star, with each point being a different country and home to the different races.
Ralagoth- The norther nation and home of the Dwarves, Ralagoth is made up of mountains, wastelands, and rocky canyons, though known to have great mineral resources.
Ondor- the eastern nation and home of the Elves, covered in dense forests with several large rivers and a few small valleys.
Corland- the western nation and home of Humans, largely plains and grasslands, with a few small forests, and a small mountain range near the Capitol
Sumara- the southern nation and home of all 4 beast tribes as well as being the most varied in terrain, each tribe occupying different regions, the southern most end is desert and home to the Scal Tribe, the norther portion of the country nearest the capitol is mostly grassland and occupied by the Bo Tribe, the central region is occupied by both the Lago and Fa Tribes and is covered in woodlands (less dense than Ondor), they occupy the east and west sides respectively
Capitol- the center, only a single settlement, the city of the same name as the territory, the city is enormous and provides transport into each of the other nations, the most advanced city in Arimeath, even having small (1 or 2 people max and quite expensive) motor vehicles

Stats: stats of course determine a characters general abilities in and out of combat, and breakdown as follows:
Strength- Physical Attack, high strength allows "intimidation" of NPCs in certain dialogues
Intelligence- Magic Attack, also influences certain dialogue with NPCs
Toughness- Physical Defense
Wisdom- Magic Defense
Speed- how fast a character moves and attacks
Luck- affects all stats slightly, as well as item and money drops, as well as slightly effecting the types of enemies that spawn, luck combined with strength/intelligence also determines physical/magical critical hit rate.
HP and MP- HP is of course the health a character has, and MP is the energy used for spells and other skills, HP is determined by strength and toughness, MP is determined by intelligence and wisdom.
Stat Growth: depending on class, stats will naturally increase on their own to a certain degree, but with each level PCs earn a few points to spend in stats of their choice, most either use them to increase the already higher aspects, such as increasing a Mage's Intelligence while others use the points to mitigate weak points, such as increasing a Warlord's speed

Armors:
Heavy- highest defense by far, but weakens speed, special effects in heavy armors are least likely and generally weakest compared to other armors.
Medium- less armor than heavy, but no speed detriment, special effects are less rare than heavy armors and are usually slightly better
Light- weaker than medium armor, but grants boost to speed, special effects are semi-common but not usually much better than those found in typical medium armor, often raises critical hit rate as well.
Cloth- lowest defensive abilites by far, but special effects are common and frequently high level.

Accessories: each character can equip a single accessory item at a time, these items are more rare and always have special effects, often more than one (no more than three though), and come in countless shapes, rings, necklaces, belts, and much more, there are also more unique accessories that have more unique effects, including things that actually alter the players avatar itself, including functional wings that allow brief flight.


Last edited by CursedDawn on Wed Apr 29, 2015 5:29 pm, edited 2 times in total.

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PostPosted: Thu Apr 23, 2015 10:48 pm 

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phew lotta text, ok, couple things guys

1. Your character's PC obviously will need to fit into one of my races and classes, but you don't really need to worry about detailed stats and stuff, just be fair about your PCs abilities and such for your class and that will be fine, feel free to kinda make up your armor appearance and stuff as well, i was really just being thorough :3

2. we're starting out below sublclass level (35), leveling scale goes from 1-100, we'll start around the mid 20s, no need to really worry too much about specific levels after our start, i have things planned for that

3. have your characters IRL self thought out as well, most of what we do will be in game so to speak but there will be parts for IRL stuff with them

4. keep in mind it is a video game setting, so for example a hit will lead to a visible injury and HP loss but no actual impairment of motion/ability or pain

5. super advanced game, physical sensations will be felt by characters but somewhat duller than real sensations

Note: only one potential opening left if anyone is interested, but you must join in before intro posts are finished


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PostPosted: Fri Apr 24, 2015 12:10 am 

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I call the warlord class, it is mine, back off. That's right, I saw that, I know you were looking at my spot. Well stop it!

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PostPosted: Fri Apr 24, 2015 12:19 am 

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lmao xD

mine's gonna be freelancer :P (gotta finish writing her though i've got like 4 background ideas but can't decide)


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PostPosted: Fri Apr 24, 2015 10:26 pm 
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I'd love to play an elven freelancer :)

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PostPosted: Sat Apr 25, 2015 9:38 am 

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Sorry mines already an elven freelancer (willing to change class since she's still a wip but already made her appearance so elven won't change) now not to say I'm gonna be a stickler on race but I'd like some diversity


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PostPosted: Sat Apr 25, 2015 1:56 pm 

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Name: Nicholi Gorvan
Age: 16
Username: Thanatos

In Game
Appearance: Thanatos stands at 7' tall, human, and albino white skin. He wears heavy armor, usually a black cloak of some kind with a hood.
He has an accessory known as the clockwork skull. It is a helmet that fully covers his head, and much like it sounds, it is a skull made of clockwork. Also, the thing looks scary as hell. The accessory has two effects. First is Walking Nightmare. This effect is an aura, and will cause enemies around him to have a terrified status effect. It also opens unique dialogue. Second is advanced targeting. Advanced targeting will highlight all enemies in the wearer's field of vision, allowing the easy locating of an archer's hiding place, or rouges trying to sneak up on him. It doesn't work against invisibility spells or skills however, just camouflage and regular sneaking.
Class: Thanatos is a Warrior, and a really good one at that. He wears the heaviest armor he can find with a black cloak draped over it. His build already shows that he will become a Warlord once he reached subclass level. He has more than double the HP and toughness of most Warriors his level, and his strength is top notch to boot. However, he is slow as molasses, and his attacks are sluggish as well. He offsets this by wielding a long handled scythe, which he has mastered the use of. The long handle allows him to keep enemies from getting to close, and he can also go around shields with the long curved blade.
IRL
Appearance: Nicholi has three defining factors to his image. First, he is male, and of Russian decent. He also has a thick accent to match, complete with very poor grammar. Second, he has third degree burns all over his body. Finally, he is paralyzed from the waist down. Nicholi uses an old wheel chair, it is rickety and seems like only the duct tape and super glue is keeping it together. He often wears a pair of sweet pants and a jacket with a high collar, combined with a hat in order to cover his burnt face, for others benefit rather than his. While he has their degree burns all across his body, the left side of his jaw is particularly bad, and the skin there is somewhat see through, giving observers a glimpse of his jaw bone. He has no hair, but it would be blond if he did, and his eyes are blue.
History: When he was 12, there was a fire in Nicholi's apartment building. Him and his older brother where in the third floor. As they attempted to escape the building, the floor gave out beneath Nicholi. He fell through to the second floor, where the fire was. He was there for ten seconds, then the floor gave out beneath him again. This time, he landed sideways atop the back of a couch. While Nocholi's brother escaped the incident with only nightmares, he left with a burnt body and useless legs. When surgery was suggested to mend Nicholi's skin, he refused to let them do it. His family was not rich, and the surgery was simply to make him look nicer. If it wouldn't fix his legs, he couldn't care less.
Nicholi has since then became extremely into video games, books, and movies. And thankfully, his family is totally fine to support him in this. In their eyes, he saved them thousands of dollars by refusing to let them do the surgery, so what was a few hundred dollars? So when the virtual reality tech was announced, it was no surprise that Nicholi was given one. Since it allowed Nicholi to walk again, he became obsessed with it. Even his family is becoming a little worried, but since he hasn't been so happy since the fire, they can live with it.


Well, here is our tank. For any wondering, Thanatos is the Greek god of Death. If there any additional things you'd like to have here, I'll add them

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Last edited by Jack Spade on Sat Apr 25, 2015 3:19 pm, edited 1 time in total.

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PostPosted: Sat Apr 25, 2015 3:05 pm 

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Very good, but one thing, remember we're beginning below subclass level, meaning you won't be a warlord just yet, you'll still be a base warrior, but the rest is great :3


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PostPosted: Sat Apr 25, 2015 3:18 pm 

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Ok, I'll change that.

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PostPosted: Sat Apr 25, 2015 11:23 pm 


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I'm not certain if there's room for me but if so I'd like to take ranger if it's open.

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PostPosted: Sun Apr 26, 2015 6:58 am 

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Maybe starburst, I can't until later tonight I'm afraid, this is the last I'll be on for several hours, but I'll send Mysty_Fox a pm to see if she's still in, since she's the only one who hasn't posted here yet, if she still is then I'm afraid there isn't room


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PostPosted: Sun Apr 26, 2015 5:27 pm 


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That's alright, and I won't be upset if there's no room. :)

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PostPosted: Sun Apr 26, 2015 7:48 pm 

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she's replied, she's still in, just way way busy so i'm afraid there won't be room, sorry


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PostPosted: Sun Apr 26, 2015 7:52 pm 
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Ok, I'm here. Reading through what people have taken, can I take either an elven mage or a beast warrior (who would rank up to a brawler)?

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Working On: Healing
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Quote Of The Day: "To improve is to change; to be perfect is to change often."
Current Character: N/A
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PostPosted: Sun Apr 26, 2015 8:00 pm 

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well if you wanna be one of the beast tribes as a (soon to be) brawler that'd work out best, the ideas for character use of my character were mage or freelancer built as a mage/rogue, if you really wanna make an elven mage though i can work out something new for my character's PC without much issue (making new characters is my specialty :3)


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PostPosted: Sun Apr 26, 2015 11:29 pm 
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I don't honestly care. XD I can play whatever, male/female, beast/humanoid. But I'll go ahead with the beast warrior. :)

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Listening To: My Enemy- Paranoia - Hans Zimmer
Working On: Healing
Mood: Interested
dA: TaushaShea
Quote Of The Day: "To improve is to change; to be perfect is to change often."
Current Character: N/A
Checking Out: N/A


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PostPosted: Sun Apr 26, 2015 11:46 pm 

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@WalkingParadox what way are you thinking for your character if you do freelancer? since the other two are warriors we want some balance of course, a rogue and some magic will be needed and i have already worked out 3 separate possibilities for my own character depending on how you wanna go

depending on that i should be able to get my character finalized and the intro post finally done no later than Wednesday at the latest, maybe later tomorrow if there's a speedy response


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PostPosted: Sun Apr 26, 2015 11:51 pm 
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I was thinking maybe a dual wielding rogue type with a few base magic skills to start, and then making him more of a jack of all trades over time.

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PostPosted: Sun Apr 26, 2015 11:55 pm 

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hm... alrighty, i'll go with a solid mage then, either black wizard or red warlock i'm not sure, probably black wizard :3
for now though i need to hurry up and go to sleep cus its midnight and i have an exam i haven't studied for in 8 hours xD (won't be hard just gotta cram a little before class :P)


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PostPosted: Mon Apr 27, 2015 12:10 am 
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====WIP====

-Basic-
Name: Kaylee
Age: 21
Username: Kaelas

-In Game-
Appearance: Beast Warrior - Fa
In the game Kaelas stands about 5'8", weighs about 145lbs. Striking emerald eyes watch the world, and her long hair is silver/white.
((image belongs to goldenwolfen , but essentially what she would look like.)) http://www.goldenwolfen.com/site/wp-con ... nmagic.jpg
Class: Warrior (Soon-to-be Brawler)
Speciality: Hand to hand combat
Weapon(s): (Main) Chakrams, and Halberd. (Other) Longsword.
Personality: Kaelas is fierce, constantly fighting for what she wants, and not giving up. She earns her rank-ups through hard work, not tricks. Mostly a fair fighter, she tends to give her opponent more chances than they deserve, but isn't naive. She trains hard, and loves to share that knowledge with the other players. While she likes other players, and can be quite personable she does tend to stick to herself.

-In Real Life-
Appearance: In real life Kaylee is average. She's 5'5", dark brown hair that is neither curly nor straight, and shy green eyes. Average build, she's not fat but she's not thin either. She has a sweet face, a smile that almost never disappears, and dimples from that smile.
History: Kaylee was born on a blistering cold winter's night, to parents who were too young for a baby. Two days after she was born she was left on the steps of the firehouse in the next county over. Abandoned by her real parents, she was taken in, and adopted by on the firefighters. She grew up learning from him, and the other firefighters about life and death, what beautiful power there is in fire, but while she works alongside her dad and his crew now, it isn't her brightest passion. Born with a mind that sees puzzles and undoes them at a distance she found her spark and landed herself in jail doing so. She managed to hack into a big corporation's database, and unwittenly sold company secrets. Now, she legally does her hacking, as a government "Cracker". She fell into the games as sort of a distraction from her job, and found she really enjoyed it. Her boss got her the gear and game for her 21st birthday.

_________________
Mysty's Spot
Listening To: My Enemy- Paranoia - Hans Zimmer
Working On: Healing
Mood: Interested
dA: TaushaShea
Quote Of The Day: "To improve is to change; to be perfect is to change often."
Current Character: N/A
Checking Out: N/A


Last edited by Mysty_Fox on Mon Apr 27, 2015 11:02 pm, edited 1 time in total.

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