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PostPosted: Mon Apr 06, 2015 2:32 am 

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---Plot Summary---

In the year 2296...

Humanity has reached farther into the stars than ever before, farther than many even thought possible, and the dream of leaving our star system has finally become reality. The United Earth Initiative set forth to colonize the first intersystem planet in human history. The planet became known as Primus, or first, and belonged to a star that had long since been known as Luxintus.

Primus was three times the size of earth and held a nearly limitless amount of resources; including fossil fuels, natural gasses, and many rare metals all deposited throughout the planet's surface. Its water to land ratio was a small percentage higher than earth, but being three times the size it still held more landmass. Due to its greater mass Primus also had a slightly elevated level of gravity, although not enough to cause concern.

Primus had become the new shining accomplishment of the human race. Within seventy years the planet had become far more than just the colony it began as; three major metropolises, tens of cities, and hundreds of towns dedicated to agriculture. The planet was rich with the building blocks of civilization and the colonists had no trouble establishing the planet as a self-sustaining entity.

It is now 2382…

Society on both planets is thriving, the people of earth reaching a new golden age of technology and exploration as the people of Primus continue developing the new human world into greater prosperity. Humanity was reaching a new pinnacle and it seemed there was no stopping it…

Until all communications with Primus went dark…

On August 7th, 2382 the UENIB, or the United Earth Naval Intelligence Bureau, received reports of strange readings near the edge of the Luxintus system. The Hawthorne research station located on LX-18, the last planet orbiting the star, found strange spatial anomalies on their long range sensors and were picking up major interference on all communication channels. That was all that was given to Primus central in the Hawthorne's last systems update. When a small task force was sent to investigate they found nothing; the entire research facility appeared to have been raided, all personnel were murdered or missing.

On August 24th, 2382 Primus began receiving the same issues and the last report received stated that something had breached atmosphere. Soon after this event, all communication with the first human colony went dead.

The UENIB called on the men and women of Division 46, who's existence has been held heavily classified due to the strange nature of their beginnings. Sent aboard the state of the art stealth and reconnaissance vessel, The UES Loki, forty of the bravest Division 46 volunteers are sent to investigate the disturbing occurrences in the Luxintus system.

---What is Division 46---

Following the events of the "Religious Liberation" in the 2190's, humanity pulled itself back together in the wake of their second dark age; rediscovering and reinventing many of the things they had known nearly a century and a half earlier. Many people considered this a second chance for humanity to prove themselves capable of true scientific progress.

In 2254, a doctor named Feodore Kovovich, leading in both the fields of biotechnology and advanced genetics, brought a revolutionary idea to the newly formed Earth government. This idea, which would soon be known as Project Nightlight, involved 500 of the bravest men and women volunteering to become subjects in one of the most dangerous experiments ever done…

This is you…

Using state of the art biotechnology and advanced theoretical genetics, the men and women of Project Nightlight were transformed into something more than human. They became smarter, faster, tougher, healthier, and overall stronger with nearly double the life expectancy of the average human. They are not perfect however, they can still be bested by an ordinary person, their advantage being more of a genetic aptitude. With the proper training these individuals would become the apex of human existence.

---The specifics of Project Nightlight---

Men and women from all over the globe with key genetic markers were approached and only a handful volunteered to become part of this experiment, and for completely justifiable reasons. Some had lives they weren't willing to leave, some had families, and those who entered the project left everything behind. Over the next century the subjects would be overseen by a shifting team of doctors and scientists constantly making improvements as technology and knowledge of medical sciences advanced. Another factor for the hundred year hibernation is recovery, the augmentation and other procedures taking a heavy toll on the body. Doctor Kovovich oversaw the project until he died and his son Simon took over in his stead.

Hyper Sleep===

The first step was putting all subjects into Hyper Sleep, or more simply put an extended hibernation that would last about a century. Each subjects heartbeat was slowed to only beating once every few days or so depending on the individual. A series of electro-stimulators were inserted into every muscle to keep them active so as not to decay over time.

Virtual brainwave synchronization===

While in Hyper Sleep each individual is subjected to intense subconscious training regiments. From military combat and tactics to history and sciences their minds are honed and their mental facets are ever expanded. When the subjects wake from Hyper Sleep they remember it like a dream, but they find in many situations the things that they learned become instinct. Depending on the genetic disposition they will retain certain information better than others. One person might excel at math wile another excels at tactics. All is useful it just depends on the persons preference. Training is still required to upkeep the neural pathways.

Augmentation and gene therapy===

As biotechnology advances procedures become more and more invasive and intricate. Subjects are manipulated down to a genetic level to be healthier. Essentially speeding up the process of evolution. The genetic manipulation does a lot to improve the individuals across the board, including increasing their life span by 125%, but much like with the brainwave synchronization training, certain things are accentuated depending on the way a person is built. One subject might come out stronger where another might come out to be smarter or faster.

Recovery===

When brought out of Hyper Sleep the subjects have to relearn not just how to use their bodies again, but relearn how to use their bodies with the increased capabilities that they now have. The subjects were put into 3 months of recovery and physical therapy then placed into a year of physical training and conditioning that was up to, and a little beyond, the UEI's military standards. After this, depending on their areas of specialty, they were sent to a number of different advanced training schools.

---Technology---

Weaponry===

Projectile weapons are still the norm, albeit highly modified. With greater accuracy, rates of fire, and range, ranged weapons are definitely still the norm for ground combat. One of the bigger advancements was the ammunition itself, arms manufacturers developed a kind of plasma coated round that does heavy damage and can burn through most alloys. Another significant advancement to ranged warfare was the creation of the smart bullet, otherwise coined seeker rounds. Using a set of crosshairs digitally integrated into any soldiers HUD, the bullets trace a path directed by the individuals line of sight. Heavy weapons are bit more interesting, many of them capable of shooting weaponized bursts of plasma. Another new and experimental weapon is EMP cannon, which shoots bursts of magnetized energy which fries anything electronic it contacts. There is also the increased use of drones for reconnaissance, medical, and combat purposes. Infantry are outfitted with body armor that reads their vitals and displays them on a Heads Up Display as well as an arm comp. A plethora of other information is displayed on it including intel, maps, etc.

Melee combat has also made a comeback due to the recent dark age. Many weapons were either destroyed or kept in the hands of the Church of Man and their police force. The underground organization that fought for religious liberation first developed collapsible swords before they could acquire guns. The idea spread into the new world because of practicality. Now every soldier has a collapsible laser edged monofilament sword with very thorough training, as well as a combat knife.

FTL, Faster than light travel===

Using wormholes human ships delve into what is called Void-space, a layer in between the 3rd and 4th dimensions. The current level of warp drives is still a beginning level so FTL travel is not direct as of yet. A ship dives into void space and drops out in order to recalibrate and then repeats the cycle.

Starships and space warfare===

Every space faring vessel is fitted with a squadron of fighters and a compliment of missles and auto-cannons. As humanity is not very wide spread as of yet the need for such things is very, very limited, mostly just saved for a "just in case, scenario. Shields are still highly experimental and not yet used.

---Brief History---

2047 - 2089===

Viral epidemic spreads across the world. Half of population dies off.

2089===

The UN puts forth Operation Exodus to colonize a planet orbiting a neighboring star. Colony ship is destroyed. UN claims alien attack. The "Cataclysm of lMan" begins.

The cataclysm of man refers to the period of time where there was mass rioting and panic across the world. Many countries are turned inside out and left violent wastelands controlled by crime syndicates or warlords.

2092===

What remains of the UN comes forth with a cure which is still running rampant through the population. They also push for the "One Earth Movement". The world rejoices. The UN sends the military out and crushes most criminal elements.

The one earth movement is the chain of events leading to the "Age of Unity".

2094===

A man by the name of David Shriner is brought into power. He preaches a religious set of beliefs revolving around complete and utter predetermination. Where humanity had no hope Shriner gave them hope. He preached that humanity was the chosen favorite of the universe. The population is subliminally fed propaganda that reinforces this belief and then rejoice in it. Shriner creates the "Church of Humanity" and this ushers in the "Age of Unity".

The Church of Humanity is what replaced all of the traditional political systems that were in place across the globe. It was a religious dictatorship.

The Age of Unity refers to the period of time directly after the Church of Humanity is erected. It doesn't have any official end date, it just faded into history.

2094 - 2095===

The world plummets itself into a voluntary dark age. Shriner and the Church of Humanity pushes for the destruction of many pieces of culture; books, music, art, and so on, as well as any technology that would show "Signs of Division". Many communication devices, weapons, etc were destroyed in this time period.

Signs of Division refer to anything that would remind the population of the old world.

2095 - 2186===

The Church of Humanity reigns with an iron fist. Many people are killed for "for speaking out which was considered treason. Humanity regresses further in both society and technology.

2187 - 2193

An unnamed and Church of Humanity proclaimed terrorist organization begins making moves against the Church.

2193 - 2202===

A long and bloody war for "Religious Liberation" is fought. The resistance pushes the Church military further and further into the main "conclave".

Religious Liberation was the name of the cause the resistance fighters fought for, No one really knows where the name originates from.

Conclave is what major cities had been named. They were run by "Bishops".

Bishops were essentially politicians in the Church of Humanity.

2203===

The Church of Humanity falls. Humanity enters a reconstruction period.

2205 - /===

The United Earth Initiative is formed. Many people consider this to be the year the second dark age ended. Humanity rebuilds society and begins throwing many resources into education and science. Although it is not official, historians call this time the beginning of the true Age of Unity.

---Character Sheet. Please erase anythingI have put in parenthesis---

Name:

Age:

Appearance: (You're welcome to use a graphic, but please leave a brief description as well.)

Personality: (Any likes, dislikes, and habits? What's your character's usual demeanor? Based on these things everyone will be given little fluff talents to really signify what they excel at.)

Specialty: (Are you a Heavy Weapons expert? A scout/infiltrator? A sniper? Medic or tech specialist?)

Weapon(s) of choice: (Try to have it align somewhat with your specialty.)

Biography: (What was your life before Project 46? Were you a doctor? A soldier? An athlete? A criminal? Why did you join Project Nightlight?(If you choose a more criminal background please be party friendly lol.))


So yeah. If you have any questions let me know. Also is anyone interested in playing the squad leader??? If not I'll take it, I'd like to see one of you get the shot though.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


Last edited by Malikai on Mon Apr 06, 2015 11:05 pm, edited 2 times in total.

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PostPosted: Mon Apr 06, 2015 2:56 am 

Joined: Thu Jul 24, 2014 11:13 pm
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With some edits... Now thank Gunter for the nifty toys lol.

Also thank Unfurth for some cool additions at the bottom of the post.

Gunther wrote:
I would like to suggest "smart" bullets. Each bullet has a micro chip embedded in the tip. It communicates with a targeting chip in the soldier's HUD. The soldier has cross hairs printed on their HUD with the ability to increase magnification. The soldier does not have to place the rifle up to the shoulder and cheek in order to fire. They can fire from the hip or whatever is comfortable. As long as the shooter has the cross hairs in their HUD on their target, all they have to do is depress the trigger. The bullet will then follow the path made as though a laser were guiding the bullet from the shooter's eye to the target.

Ammunition
All weapons use some form of caseless ammunition. The solid propellant is composed of a substance found on one of Saturn's moons. It is much more stable than the Nitrocellulose used in gunpowder on earth. Therefore, the threat of having a cook-off in an overheated barrel is mitigated. The use of caseless ammunition allows for weapons to have increased ammunition capacities. The standard size of a 30-round magazine chambered in 5.56mm can carry 50 rounds. The standard size of a 20-round magazine chambered in 7.62mm can carry 35 rounds.

The bore size of these weapons is different than the common calibers found on earth years ago. Scientists have surmised that the following calibers are much more efficient. Rifle calibers are chambered in 8.5 mm (.338 caliber). The standard issue ball round weighs 250 grain. The M1, M43, M44 and M109 are chambered in 8.5mm. There is a 275 grain projectile employed by the M109 sniper system which can also be used in the M5A1 which can be used as a sniper system as well.

The M5A1 is chambered with 11.6mm ammuntion. It is considered an anti-material rifle, intended for engagements at extreme small arms ranges against vehicles and equipment. The projectile is a 500 grain round that can engage targets out to 3000 meters (3Km) with the proper sights or optic implants. This rifle uses a 15-round magazine box.

The M554/555/556 Light Machine Guns and Chain gun use a 7.8mm (.308 Caliber) round. Weapon's manufacturers chose a lighter round for the high volume machine guns to reduce barrel rise. This should be a similar feel to many old earth crafted Light Machine Guns (LMGs). The standard issue ball/tracer round weighs 165 grains.

The M7 and M9 Sub machine guns chamber the standard pistol round of 9mm. This is not the 9mm you are accustomed to from Pre-Project Nightlight. This round weighs 125 grain as opposed to the standard 110 grain 9mm projectile. The 125 grain provides a higher muzzle velocity and exerts more kinetic energy.

The M3 and M6 use a 45mm Grenade projectile, slightly larger than the standard 40mm round. The 45mm grenade can engage targets out to 600 meters and comes in six different type rounds. The M990 High Explosive (HE) round can attack area targets out to 600 meters. This round has a seven meter blast radius. The M991 White Phosphorus round employs smoke out to 300 meters. M992 Illumination round provide a Parachute flare to light the night sky out to 250 meters. M993 is a CS riot gas grenade. M994 Buckshot is a close range weapon containing thirty 25 grain projectiles. This round has a range of 100 meters. M995 TBM uses surrounding gases to generate a thermobaric explosion much more intense than the standard M990 HE round. This round will produce a kill radius of 15 meters.

The M19 and M22 shotguns use the standard shotgun round which is the 12-gauge you would have grown accustomed to. Scientists discovered during their testing, this size round performs exactly as it is intended. There are both slugs and buckshot available for the shotgun rounds.[/hider][hider=Rifles]
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M1 Arbiter (IAR): This is a gas operated semi-automatic assault rifle which can fire on three round burst or full automatic by engaging a selector lever. The infantry assault rifle chambers the 8.5mm round and has an effective range out to 1000 meters. The weapon is standard equipped with a reflex sight which permits a combat effective range out to 500 meters. The rifle is fed by a box magazine containing 35 rounds of 8.5mm. It is slightly larger than the 7.62mm ammunition box you were accustomed to. The M1 weighs 7.5 Lbs.

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M43 Intruder: This is a gas operated semi-automatic assault rifle which can fire on three round burst or full automatic by engaging a selector lever. This assault rifle chambers the 8.5mm round and has an effective range out to 1000 meters. The weapon is standard equipped with a reflex sight which permits a combat effective range out to 500 meters. The rifle is fed by an innovative tubular magazine fitted under the barrel containing 75 rounds of 8.5mm. This weapon weighs 9.8 Lbs.


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M44 Innovator: This is a gas operated semi-automatic assault rifle which can fire on three round burst or full automatic by engaging a selector lever. The rifle selector level can also be set to switch to Grenade Launcher. This enables the gunner to use one trigger for both systems. This assault rifle chambers the 8.5mm round and has an effective range out to 1000 meters. The weapon is standard equipped with a reflex sight which permits a combat effective range out to 500 meters. This weapon contains a breach loaded underbarrel 45mm grenade launcher. The weapon is fed by a box magaizine containging 35 rounds of 8.5mm. This weapon weighs 8.9 Lbs.




Machine Guns
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M368 Mobile Assault Weapon (MAW): This is a gas operated Full Automatic 7.8mm Machine gun. The MAW is box fed with its standard issue 200 round box magazine. This weapon can be carried from a sling and held with standard pistol grip and bull pup foregrip. This weapon can be carried by an Auto Rifleman in an infantry squad. It can also be mounted on a pintle of a vehicle. The weapon has a cyclic rate of 1000 rounds per minutes (RPM) and a range of 1200 meters with the aid of optics. The MAW weighs 14.2 Lbs.

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M555 Devastator (LMG): This is a multi-barrel full automatic 7.8mm machine gun. The LMG is box fed with its standard issue 200 round box magazine. This weapon can be carried from a sling and held with standard pistol grip and bull pup foregrip. Unlike the Destroyer, the operator can place this weapon in his shoulder pocket. The cyclic rate of this weapon is 1200 rounds per minute. The gunner must be careful about how long he depresses the trigger. The weapon does come with a tripod and can be mounted on a pintle for use on a vehicle. The LMG weighs 15.3 Lbs.

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M554 Destroyer (LMG): This is a multi-barrel full automatic 7.8mm machine gun. The LMG is box fed with its standard issue 200 round box magazine. This weapon can be carried from a sling and held with a handle. The operator cannot place this weapon in his shoulder pocket. It has no butt stock. The cyclic rate of this weapon is 1200 rounds per minute. The gunner must be careful about how long he depresses the trigger. The weapon does come with a tripod and can be mounted on a pintle for use on a vehicle. This weapon has a maximum effective range of 1500 meters while mounted on a tripod using optics. The LMG weighs 16.8 Lbs.

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M556 Mini Chain Gun: This is a multi-barrel full automatic 7.8mm chain gun. The MCG is box fed with its standard issue 400 round box magazine. This weapon can be carried from a sling and held with a handle. The operator cannot place this weapon in his shoulder pocket. It has no butt stock. The cyclic rate of this weapon is 2000 rounds per minute. The gunner must be careful about how long he depresses the trigger. The weapon does come with a tripod and can be mounted on a pintle for use on a vehicle. This weapon has a maximum effective range of 1500 meters while mounted on a tripod using optics. The MCG weighs 22.5 Lbs.





Sniper Rifles
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M109 Jäger: This is a gas operated rifle chambered in 8.5mm. It is intended for use against HVTs for long range shots up to 2000 meters. The 275 grain sniper round is effective out to 2000 meters (2 Km). The box magazine contains 35 each 8.5mm rounds. This weapon weighs 7.8 Lbs.

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M5A1 Special: This is a gas operated rifle chambered in 11.6mm. It is intended for use against vehicles and equipment, but has been authorized for use against High Value Targets (HVTs) and extreme small arms ranges. The rifle has a 15-round box magazine and can engage targets out to 3 Kilometers. This weapon weighs 12.2 Lbs.


Flame Thrower
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M77 Firestarter: This weapon is used in conjunction with a specialized high pressure fuel tank. The tank can be worn on the operator's load bearing assault vest and uses a supply hose to provide fuel to the weapon. The tank weighs two pounds and can provide fuel for up thirty minutes of continual use. The weapon ejects flame out to 50 meters. As the tank nears empty, the range of the weapon will reduce to 30 meters. The weapon weighs 4.5 Lbs.

Grenade Launchers
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M3 Thumper: This is a hand held semi-automatic 45mm grenade launcher. It has a rotating magazine of 12 rounds and can employ all of types of rounds listed in the ammunition section above. The rotating magazine can be reloaded as quickly as a rifleman would reload is rifle's magazine. The Weapon empty weighs 7.8 Lbs. The fully loaded magazine can weigh an additional 5.2 Lbs depending on the types of rounds used.

Sub Machine Gun
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M9 Liberator: This is a semi-automatic and fully automatic 9mm SMG. This weapon has a cyclic rate of 1000 RPM. The weapon is fed by a box magazine inserted behind the pistol grip. The magazine can hold 50 rounds of ammunition. Unlike the M7, the operator may mount optics and engage targets out to 400 meters. The sights need to be zeroed at 400 meters in order to hit the intended targets. This weapon weighs 5.3 Lbs.

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M7 Responder: This is a fully automatic 9mm SMG. This weapon has a cyclic rate of 1000 RPM. The weapon is fed by an innovative tubular magazine attached beneath the barrel and contains 125 rounds of 9mm ammunition. This weapon is small and compact weighing 5.1 Lbs.

Shotguns
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M11 Scorpion: This is a semi-automatic shotgun, air cooled and box fed magazine, chambered in 12-gauge. This weapon has a maximum effective range of 100 meters. The magazine is a 50-round spring loaded drum. This weapon weighs 5.1 Lbs empty and 7.1 Lbs loaded.

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M22 Pounder: This is a semi-automatic shotgun, air cooled and fed by the same tubular magazine found on some of the other small arms systems. This weapon has a maximum effective range of 100 meters. This weapon can hold twelve 12-gauge slugs or buckshot rounds. This weapon weighs 8.1 Lbs.

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M19 Adjudicator: This is a semi-automatic shotgun, air cooled and box fed magazine, chambered in 12-gauge. This weapon has a maximum effective range of 100 meters. This weapon can hold twenty 12-gauge slugs or buckshot rounds. This weapon weighs 6.7 Lbs.

Anti Armor Systems
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M909 HAVOC Anti Armor System: The Havoc is a Tube Launched, Fire and Forget Radar Homing (RH), optically sighted Anti Armor Missile System. The guidance system is backed up by an Infrared target identification system as well. This duplicity of effort in the guidance allows the missile to be used for targeting specific armored threats. Multiple missiles can be used to engage multiple threats without confusing a warhead into attacking the wrong target. The assembled launch tube is 95 cm in length and weighs 8.33 Lbs. A loaded tube weighs 20 lbs.

The missile is 80 cm in length and weighs 5.3 Kg (11.66 lbs). The system employs a 5-in (127-mm) diameter warhead, and analog computer. The Long Range Anti Tank (LRAT) variant has a telescoping stand-off detonation probe. At launch, the two-section probe springs forward to provide the optimum distance between the armor and the exploding high-explosive armor-piercing (HEAP) warhead.

The missile is fitted with a high-intensity thermal beacon, which provides a long-wave infrared tracking source and a xenon beacon for short-wave tracking. This dual-tracking system provides increased resistance to electro-optical and infrared countermeasures. The missile also utilizes a High Frequency radar system that locks onto a targeted signature for increased guidance measures.

To fire the missile the gunner aligns the crosshairs in the sight unit on the target and presses the trigger. The missile is propelled by the launch motor and burns for 0.05 sec. Once clear of the launch tube, the four wings, indexed at 45 deg, spring open forward, while the tail controls flip open rearward. The flight motor then fires through two lateral nozzles at mid-body. This motor accelerates the missile for 1.5 sec before burning out. The missile then coasts to the target at a top speed of 1280 ft/sec (390 m/sec). The gunner can then reload with the help of an assistant gunner and is free to select an additional target.

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M6 Punisher: This is a hand held disposable AT weapon which employs a 50mm warhead and can be used against lightly armored fortifications and vehicles. The Punisher has a maximum range of 400 meters, but is most effective at distances of less than 200 meters. The warhead is magnetically charged and will seek metallic substances prior to detonation, which will occur upon contact. This weapon weighs 1.8 Lbs.




The MAR, Mass acceleration Rifle is an electrically powered electromagnetic projectile launcher based on similar principles to the homopolar motor. It is comprised of a pair of parallel conducting rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. Propelling a fin-stabilized armor peircing sabot at speeds exceding mach 5.

The MAR is an infantry rifle. Its amazing stopping power and range are offset by its low ammo capacity and slow reload time. It has a 10 round clip with no chamber. Weight 8.5lbs.

The MAAMR, Mass Acceleration Anti-Material Rifle, is a sniper varient of the MAR system that can put rounds downrange well over two miles with next to no bullet drop. The recoil is extreme however making it nearly impossible for most troops to fire. Only division 46 troops can fire it with significant training. Its capacity is only 3 rounds per clip. It can take down hardend targets and pierce most surfaces. It weighs rough 25lbs.

These weapons are experimental and will not be very common what so ever.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


Last edited by Malikai on Sat Apr 11, 2015 12:24 am, edited 3 times in total.

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PostPosted: Mon Apr 06, 2015 6:40 am 

PLaying SQUAD with TASQ

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Name: Brian Park
Age: 34
Appearance:
"The Riddler" stands 5'11", and weighs 195 Lbs. He is of Korean American descent. Brian Park is in excellent physical condition with very short hair; maintaining a standard High and Tight haircut. He has a scar on his left shoulder that is 7.62mm in diameter. A larger exit scar on his back is roughly 3 centimeters in diameter. Brian wears jeans and a T-shirt when not working and a pair of running shoes or hiking boots. He also wears a Boston Red Sox baseball cap and sunglasses.
Brian Park | +
Image


Personality: Brian Park is serious about his work. He knows that survival is dependent upon his ability to pay close attention to detail and to insure those personnel he is charged with preparing for combat take their training seriously as well as the preparation requirements for combat. When in combat, Brian Park is "Serious as a Mother ****ing' Heart Attack" and that is what he will tell you. When he is not on an operation, not training, or not on duty, Brian Park is a fun-loving soldier with a great sense of humor. His sense of humor earned him the sobriquet of "The Riddler".

Specialty, Training & Experience: Small Unit Tactics & training as a soldier in the Earth Army
- Served as a Squad Automatic Rifleman, Grenadier, and member of a Special Operations Alpha Detachment.
- Airborne School
- Commando School
- Special Forces Qualification Course
- HALO (High Altitude Low Opening) qualified
- Jumpmaster qualified
- Expert with his primary weapon, hitting 40 of 40 targets at his last Range Qualification
- Proficient with all available small arms weapons on the planet.
- Orbital Insertion qualified
- Hand to hand combat training and experience (12+ years exp) Hybrid version of Krav Maga, Muay Thai and Brazilian Jiu-Jitsu.
- Training and experience with the collapsible laser edged monofilament katana/rapier.
- As a result of Project Nightlight, Brian has an increased muscle bellies providing him with added strength and endurance. He recovers from strenuous activity faster than a normal human. He has been known to run marathon distances (26.2 miles) in under two hours; being fully recovered 30 minutes later.


Weapon(s) of choice: M1 Infantry Assault Rifle (IAR), M11 Scorpion Shotgun (CQB) & a collapsible laser edged monofilament katana.
weapons information | +
These weapons use caseless ammunition. The solid propellant is composed of a substance found on Primus. It is much more stable than the Nitrocellulose used in gunpowder on earth. Therefore, the threat of having a cook-off in an overheated barrel is mitigated. The use of caseless ammunition allows the weapons to have increased ammunition capacities. The standard size of a traditional 30-round magazine chambered in 5.56mm can carry 50 rounds. The standard size of a traditional 20-round magazine chambered in 7.62mm can carry 35 rounds.

The bore size of these new updated weapons is different than common calibers found on earth. Rifle calibers are chambered in 8.5 mm (.338 caliber). The standard issue ball round weighs 250 grain. The M1, M43, M44 and M109 are chambered in 8.5mm. There is a 275-grain projectile employed by the M109 sniper system which can also be used in the M5A1 when used as a sniper system.

The M5A1 is chambered with 11.6mm ammunition. It is considered an anti-material rifle, intended for engagements at extreme small arms ranges against vehicles and equipment. The projectile is a 500 grain projectile that can engage targets out to 3000 meters (3Km) with the proper sights or optic implants. This rifle uses a 15-round magazine box.

The M554/555/556 Light Machine Guns and Chain gun use a 7.8mm (.308 Caliber) round. The decision to use a lighter round for the high volume machine guns is intended to reduce barrel rise. The standard issue ball/tracer round weighs 165 grains.

The M7 and M9 Sub machine guns chamber the standard pistol round of 9mm. This is not the 9mm you are accustomed to on earth. This round weighs 125 grain as opposed to the standard 110 grain 9mm projectile back on earth. The 125 grain provides a higher muzzle velocity and exerts more kinetic energy.

The M3 and M6 use a 45mm Grenade projectile, slightly larger than the standard 40mm round found on old earth. The 45mm grenade can engage targets out to 600 meters and comes in six different type rounds. The M990 High Explosive (HE) round can attack area targets out to 600 meters. This round has a seven-meter blast radius. The M991 White Phosphorus round employs smoke out to 300 meters. M992 Illumination round provides a Parachute flare to light the night sky out to 250 meters. M993 is a CS riot gas grenade. M994 Buckshot is a close range weapon containing thirty 25 grain projectiles. This round has a range of 100 meters. M995 TBM uses surrounding gases to generate a thermobaric explosion much more intense than the standard M990 HE round. This round will produce a kill radius of 15 meters.

The M19 and M22 shotguns use the standard shotgun round which is the 12-gauge most humans have grown accustomed to.

Image
M1 Infantry Assault Rifle (IAR): This is a gas operated semi-automatic assault rifle which can fire on three round burst or full automatic by engaging a selector lever. The infantry assault rifle chambers the 8.5mm round and has an effective range out to 1000 meters. The weapon is standard equipped with a reflex sight which permits a combat effective range out to 500 meters. The rifle is fed by a box magazine containing 35 rounds of 8.5mm. It is slightly larger than the 7.62mm ammunition box humans are accustomed to. The M1 weighs 7.5 Lbs. The weapon employs a smart ammunition which ties in with the soldier's HUD system. A computer chip is embedded in the tip of the projectile. All the soldier need do is keep the cross hairs of their HUD system on target and the round will strike home. The soldier can hold the rifle any way he wishes as long as it is pointed in the right general direction. The weapon also fires Plasma bullets which burn a hole through many armors.

Image
M11 Scorpion: This is a semi-automatic shotgun, air cooled and box fed magazine, chambered in 12-gauge. This weapon has a maximum effective range of 100 meters. The magazine is a 50-round spring loaded drum. This weapon weighs 5.1 Lbs empty and 7.1 Lbs loaded.


Biography: Raised in the Boston suburb of Brookline, Massachusetts. His father works as an Otolaryngologist (Ear, Nose and Throat Doctor) at Newton-Wellesley Hospital. Brian's grandfather served as an officer in the Republic of Korea Marine Corps rising to the rank of Colonel. Brian entered the Army right out of High school.

Brian served as Squad Automatic Weapon gunner, B Company, 1st Battalion, 27th Infantry (1-27), 25th Infantry Division, and Grenadier, C Company, 1st Battalion, 75th Infantry (Rangers) (1-75), before attending SWC. After being promoted to Sergeant, Brian attended the Special Forces Qualification Course (SFQ) and has remained as Special Operations Light Weapons Sergeant, in an Alpha Detachment, Prior to joining Division 46.

_________________
I am playing no game. I am writing a story that maybe a few of you will enjoy.
I am in Eastern Standard Time zone (GMT -5)
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My Characters
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Modern Wargaming Rules
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Best Days for RPing
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Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


Last edited by Gunther on Sat Apr 11, 2015 5:16 pm, edited 3 times in total.

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PostPosted: Mon Apr 06, 2015 10:55 am 
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Posts: 160
Location: In his secret volcano lair.
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Name: Jacob Fraliegh

Age: 28

Appearance: "Atlas" stands 6ft 2in, and weighs 245lbs. He is German American. His hair is short and medium brown in color. He has dark blue eyes. He has many tattoos though he keeps most of them covored because they remind him of his past. When not working he wears a white hoodie, dark jeans, a black skull cap, and boots. He has two scars. One is on his ribs, the other is on the left side of his back along his spine. Both are from being stabbed.

Personality: Jacob is a very happy go lucky. Always smiling and joking around. He goes out of his way to brighten the day of others. He has had a troubling time in his life that he wants to make up for. However when time comes for him to get serious, he does. Being called "violence personified" during training. His large physique earned him his name "Atlas" after the Titan who holds the world upon his back in Greek Mythology.

Specialty, Training, Experience:
-college graduate, Biotechnology Degree.
After joining Division 46:
-small unit tactics
-operation and maintenence of most small arms
-light land vehicle operation and maintence
-Extreme fitness regimine to take full advantage of his gene mods.
-Specialization in the tactical use of heavy weapons. (Machine guns, launchers, anti-armor systems)
-Hand to hand combat training.
-As a result of Project Nightlight, Jacob has increased muscle density making his strength double to triple that of even his fellow volunteers. Also his body has developed several hardened dermal layers which make his skin like another suit of armor.

Weapon(s) of choice: M556 Mini Chain Gun, M6 Punisher, an all steel combat knife.

Bio: Raised by his Mother and older sister in lower Georgia in a small rural town. They were very poor and struggled to get by but he did his best in school and in spots. Using them as a way to escape his stresses. Upon graduation he went to college and continued his football career. He graduated in the top of his class and lived happily for a time until recieving several disturbing calls from his suster who was wrapped up in an abusive relationship. He boyfriend beat her and Jacob hated it. Loathed the creature she was with. One day it built up to a head. She called him one day when he was threatening her. Jacob drove to her house and killed the man on the spot. He was arrested and sent to prison for Life without parole. Division 46 offered him a way out. So he took it. It was better than wasting away in a cell.

_________________
"Human, you’ve changed nothing. Your species has the attention of those infinitely your greater. That which you know as Reapers are your salvation through destruction." -Harbinger


Last edited by Unfurth on Mon Apr 13, 2015 6:09 pm, edited 3 times in total.

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PostPosted: Mon Apr 06, 2015 6:53 pm 

eyy, senpai!

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Name: Kavita Advani

Age: 33

Appearance: Kavita is of Indian descent. She stands at 5'9", and weighs about 168 pounds. Her build is overall quite muscular, and she has long limbs. Her hair is kept short, as to abide by military standards.It's not quite a buzz cut and has a bit of length to it, but not enough to make it a risk factor in combat. Her hair is black, and her skin and eyes are both dark brown. For clothes, she wears military standard fatigues, adding a zipper-fronted hoodie when weather's colder.

Personality: Quite friendly and outgoing, Kavita's easy to get along with and has a good sense of humor outside of operations. Even during training and missions, she can be a bit of a jokester during non-dire situations. While she'll deny accusations, Kavita is a bit of a show-off. During things like sparring, climbing, and other things she enjoys doing, she'll intentionally try to be a bit more stylish than strictly necessary. She's yet to do so during live combat situations, though it'd probably not past her if she gets a chance. However, she's definitely not stupid, and isn't likely to go frolicking around an enemy unit. A single hostile, however, would be a different story.

Specialty:
-Very quick and agile, masterful at climbing and freerunning.
-Observant and able to quickly spot and memorize details, making her a good scout and spotter.
-Well-trained in sniping and the use of small, close-range firearms.
-Highly trained in hand to hand combat, armed or unarmed. Prefers to wield two weapons at once.
-Good throwing arm, useful for tossing grenades around.
-Able to move quietly and stealthily, great at infiltration.
-Picks up quickly on the use various devices needed for scouting.

Weapon(s) of choice:
-M7 Responder, modified with suppressor
-M109 Jäger
-Shortened monofilament sword, comparable in length and shape to a machete
-Combat knife with spiked knuckle guard
-Grenades of situation-appropriate type

Biography: Kavita grew up in an orphanage in western India. She arrived as an infant, and never managed to get herself adopted. Her early adulthood was spent mostly partaking in petty crimes to keep herself going. Eventually, she turned to joining a gang of thieves, and gained a somewhat romanticized worldview of their situation because of it. She was actually quite content for a while. She found people she could trust, a way to get money, and eventually, a small apartment shared with the group. Criminal activity in Asia began to dwindle as the UEI moved in, and the gang was forced to split up. With nowhere else to go in sight, Kavita decided to help them out, utilizing her physical skills to deliver medicines and do other, similar tasks. She found helping people to be something she enjoyed, and thus she furthered her efforts to help clean up various cities. Eventually, she was approached and told about Project Nightlight. It was as good an opportunity as any, so she joined up.

_________________
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Last edited by Eggsy on Sat Apr 11, 2015 4:49 pm, edited 1 time in total.

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PostPosted: Mon Apr 06, 2015 9:58 pm 

PLaying SQUAD with TASQ

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Brian Park is submitted for your review. I included some information on those weapons I shared with you, Malikai. I figure the M1 would be the standard assault rifle for grunts in this time period.

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I am in Eastern Standard Time zone (GMT -5)
ImageImage
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My Characters
My Writing Styles
Galileo Corporation
Modern Wargaming Rules
Bakushima; Fantasy Feudal Japan

Best Days for RPing
Fri - Sun

Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


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PostPosted: Tue Apr 07, 2015 12:03 am 

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Name: Derek Bastion

Age: 32

Appearance: "Miles" stands about 6'1 and 193 LBS. He has short brownish blonde that stands up on its own and light stubble at nearly all times. With gaunt cheeks, pale skin and pale blue eyes Derek looks like something you'd see in a horror movie. He is typically seen in his gray military fatigues and a T-shirt or tank top. Tattoos envelop his entire right arm and spill onto his chest. The tattoos are in the form of a knight's armored sleeve, including a pauldron and part of the breast plate. On his left peck he has the tattoo that says Honor above all. Scars cover his left arm from an explosion he was in when he was in his early twenties. A scar crosses his right cheek from a grazing gunshot wound. Derek's body armor has a painting of a knight's shield on it.

Personality: Bastion is not a "people person". Spending most of his childhood in the remains of criminal controlled China didn't do much to help with his quiet and reserved disposition. As an older man he's still very reserved. The only time that Derek ever breaks from this norm is when he is on the battlefield, shouting orders and taking charge out of his idea of necessity. Derek is really only capable of opening up to his immediate squad, these are the men that he knows and trusts. When in training Bastion proved himself to be very perceptive and observant. Riddler, one of his squad mates, jokingly calling him "Miles" because, as Riddler put it, he could "See an ice cube in a hailstorm from 5 miles away". Derek also proved himself to be one of the most take charge people in Division 46. This, and his ability to keep his cool, brought him into a lead position quickly.

Specialty, Training, and Experience:
-Understanding of guerilla tactics in gang and urban warfare.
-Small unit training from UEI military.
-Expertise with collapsible monofilament sword.
-BA degree equivalence understanding of mechanical engineering.
-Basic understanding of computer science.
-Advanced sniper training.
-Advanced personal firearms training.

Weapon's of choice:
-M1 Arbiter
-M109 Jäger
-M9 Liberator, as sidearm
-frag, smoke, flash, and incendiary grenades
-Collapsible sword with modified serrated edge
-combat knife

Biography: Born and raised in the battletorn ruins of southern China, Derek had only known the criminal world for the first two decades of his life. Only small gated communities were considered safe. Even with the high level of security the level of safety was minimum. The ancient Chinese criminal syndicate known as the Triad had taken over most of China during the cataclysm in the 2090s and kept a stranglehold over it for over 150 years. When the UEI finally began pushing the criminal elements out of the middle east and Asian areas Derek was 23. Joining the local militia Derek did the best he could to help combat the criminal presence and managed to get his family out of China and into Japan and eventually over to the Americas. Derek signed up for military service and began studying a number of different subjects in his free time. He was a vital soldier in the continuing efforts to clear the Triad out of China and eventually formulated the Department of Criminal Warfare, or the DCW, which still goes strong in current day. Specializing in urban warfare and guerilla tactics the DCW was very successful in its job. They later added harsher environments into their training regiments due to the criminal activity present in Russia down into the middle east. When Derek was approached with the prospect of Project Nightlight he couldn't turn down the chance to further himself and humanity as a whole.


NPCs----


Nixon Adams: A quiet and level headed intellectual, Nixon developed an eidetic memory after genetic augmentation. His the units explosives/demolitions expert.

Faahjeed Achnuu: A burly man of middle eastern descent, he had grown up in the ruins of Pakistan. Quick on his feet beforehand, the genetic modifications made him a silent blur. His usual demeanour is very serious and when a squad member is in need he is one of the first to assist. He is the squads sniper.

Karen Duvall: Karen was a doctor in the time before Project Nightlight and her skills in medicine became superior to most average doctors. She has an amazing ability to retain information and her fine motor skills surpassed the highest standards. She is a very sweet and compassionate person with a keen eye for human understanding. She has a relationship with Commander Dylan Gauss.

Grigory Kuznetsov "Ruble" stands 6'4" tall and weighs 265 lbs. He is in excellent shape for someone with a Master's Degree in Economics. As a well balanced young man, he also keeps his body in top shape. Girgory was born and raised in a Moscow suburb and studied English as well as Economics. He wanted to know everything there was to know how wealthy countries did what they did. Based on his interest in money, he picked up the nick name, "Ruble". As result of Operation Nightlight, Ruble always knows where north is and can navigate overland without a compass or GPS. A map is still a useful tool.

Tiana Clark "TC" African American female, 5' 6" acquired clairvoyance from Project Nightlight. She has a tendency to know what is going to happen before it happens. She can also read other people fairly well, knowing what they are thinking or about to do before they even do. She is an excellent fighter carrying a standard compliment of infantry weapons.

Aditya Ram "Jet" Aditya is of (Sikh) Indian descent, 6'0" tall and well built. He is trained and exerperienced in calling in indirect fire from either Heavy Artillery or mortars or from Close Air Support (CAS) when available. His genetic modifications increased his cardiovascular conditioning, which spilled over into a few fringe benefits. Like Brian Park, it takes a long time for him to get tired. He can run for a long time. Aditya and Brian are often found taking PT runs together. Not one in need a lot of sleep, "Jet" only sleeps four hours a night. It is what he is used to. Operation Nightlight seems to have had this effect on him.

Terri Wallace, A pretty blonde with half her head shaved. Standing at 5'3" and weighing 134lbs. She grew up on the streets of anarchal London. Before joining division 46 she was a part of a gang that was based out of the old metro tunnels. Project Nightlight gave her enhanced reflexes as we as a boost to the reflective surfaces in her eye causing her low light vision to be far superior to any other. She's sassy and quick witted. Everyone just calls her "Quill" because it was the name she recieved back when she was just a street rat. Everyone just desided to keep it.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


Last edited by Malikai on Mon Apr 20, 2015 1:12 pm, edited 5 times in total.

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PostPosted: Tue Apr 07, 2015 7:22 am 

PLaying SQUAD with TASQ

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Malikai wrote:
Ok so Gunter grabbed the team lead position.

Really? how did that happen?
Malikai wrote:
Also I added a list of weaponry into the first post I had originally made. I also added a little tid bit about smart bullets under weapons in the first post of the thread. Looking forward to seeing your characters!

Wow! those weapons look awesome, Malikai! Wherever did you find those? ;)

_________________
I am playing no game. I am writing a story that maybe a few of you will enjoy.
I am in Eastern Standard Time zone (GMT -5)
ImageImage
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Image

My Characters
My Writing Styles
Galileo Corporation
Modern Wargaming Rules
Bakushima; Fantasy Feudal Japan

Best Days for RPing
Fri - Sun

Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


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PostPosted: Tue Apr 07, 2015 11:54 am 

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Lol I lied earlier when I said Gunter took the leading position. If no one else wants it I have a character named Commander Dylan Gauss.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Tue Apr 07, 2015 11:55 am 

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And yes Gunter... I just found them... Ya know... Somewhere... Thaaaaanks

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Wed Apr 08, 2015 12:15 am 

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Hey guys so I just got the edited list of weapons up. Again thank Gunter for being awesome. Now once Eggs gets his character up I'll get mine and we can start it up.


Would you guys want to get into the thick of it? Or would you like a little bit of down time while your in transit?

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Wed Apr 08, 2015 2:20 am 
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I vote for the down time. I believe it will give us a chance to warm up to our characters before the defecation hits the oscillation.

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PostPosted: Wed Apr 08, 2015 2:23 am 

eyy, senpai!

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Still workin', but I gotta agree with Unfurth about the downtime.

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PostPosted: Wed Apr 08, 2015 3:22 am 
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I'm actually pretty eager how this little squad of ours will work out. Me being the Heavy weapons expert. Gunther being the military Jack of all trades. I can't wait to see what you have in store Eggs. Nor Malikai for that matter.

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PostPosted: Wed Apr 08, 2015 3:25 am 

eyy, senpai!

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I'm going for a quick, speedy run-and-gun type. Multiple smaller weapons, quick movement and climbing abilities, and stealth. Sort of an infiltrator/recon type that can hold their own if found out and abuse the environment for an advantage.

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PostPosted: Wed Apr 08, 2015 3:42 am 

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Alright cool I will write up a commander character

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Thu Apr 09, 2015 2:24 am 

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Ok my character sheet is posted in my second reply that I made on this thread.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Sat Apr 11, 2015 12:24 am 

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Added some new weapons to the list. Credit to Unfurth.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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PostPosted: Sat Apr 11, 2015 4:09 am 

eyy, senpai!

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Sorry for the delay, guys. I should be ready by tomorrow. If you guys want to preemptively start the IC and just let me post last, that could save some time.

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PostPosted: Sat Apr 11, 2015 1:17 pm 

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It's ok man. Just finish up when you can. I'll get the IC up when we're all ready.

_________________
~-----~

"Who put bacon in the soap?!?!?!" - Zim


I'm writing this story! It's called The Legends of Kal'duune. You can comment about things you like or hate, but preferably the first thing, here!

This thing is my resume! Reeeeaad iiiiiit...


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