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 Post subject: The Warlord OOC
PostPosted: Wed Mar 04, 2015 3:08 pm 
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Intro | +
Valharim was once a peaceful land content with its mediocre social status and as being one of the more peaceful kingdoms in the land. But as the old king passed away his ambitious son Talim became the new ruler. Wanting more for his kingdom he changed the humble once peaceful. kingdom Into a kingdom of war. With an iron fist he ruled conscripting people into wars. Applying curfew and using the impoverished population as disposable labor in dangerous conditions and for magical experiments, all just to quench his mad thirst for power. but this just made it worse with every kingdom conquered her craved another victory. With every unstable magic discovered he craved another weapon. The once small and placid kingdom had grown into a military superpower within a few decades.

But the people within the kingdom grew restless. The yearned for a stop to the madness gripping the land, they wished for an end to the senseless violence and murder they craved vengeance for their fallen comrades, friends and families. And so with those goals in mind a rebellion was born. the handful magical beings left in the city that had not been captured by the mad king became the powerhouses of the rebellion.

You all come from different lineages of magical beings and many people have been kidnapped and experimented on by the kings men, You have joined the ranks of ‘Talims Downfall’ a revolutionary group with the goal of stopping Talim. A rebel meeting for recruiting new members Is being held.

You all separately walk into the rebellions briefing room which is in the cellar of the local tavern where a multitude of different magical beings and some humans have gathered all outfitted with different weapons. The burly lookout looks at you and says, “Ah we have some strong looking recruit’s, what might your names be?”


Landscape | +
The kingdom of Valharim was once a small kingdom fortified by walls and simple but easily dependable, Now it has bloated into a monstrosity taking up the span of 50,000 kilometers. From as far of the eye can see the remnants of unfinished and destroyed fortifications and defenses remain scattered in jagged lines; left over by villages and colonies that were forcefully assimilated into the kingdom of Valharim. The landscape is dotted by buildings in random clusters their original uses long forgotten as Talim took over. Many towers and building stand cracked burned and broken from when the hostile takeovers began. The landscape is black and cratered and a mist of ash always seems to float in the air.


Social | +
In Valharim there are 3 tiers of people,

The first is those who have military status or are directly affiliated with the king are the First tier . They have special Privileges such as (Fornification Under Consent of King, Veto in all social matters, and the Authority under the king himself) Meaning they have absolute control and command over the lives and livelihoods of civilians.

The second are those who are directly under the command of the first tier. Assassin's, high ranking soldiers, Certain magical beings, Investors and Lords and people affiliated with people in the first class


The third rank is the general population, everyone is subject to forced labor, conscription and subject to; curfew, Harsh punishments to resistance and subject to extortion at any time.

More specifics to come
PM me if you want immediate clarification of an aspect of the RP
Post a character sheet so I can review if it is appropriate for this (Any format of character sheet will work)
PM me if you have a sub plot idea for your character or if you want the characters specific back story to be very integrated in the RP


Last edited by zadesumagu on Thu Mar 26, 2015 4:46 pm, edited 1 time in total.

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 Post subject: Re: The Warlord OOC
PostPosted: Wed Mar 04, 2015 10:51 pm 

College is blah

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Name: Miyuki


Age: 23


Appearance: http://fc05.deviantart.net/fs70/i/2011/ ... 3c7wog.jpg


Race: Reaper


Personality: Dark, sarcastic, cruel, dark humor. Can be nice if she wants to be.

Powers: She has the power to drain someone's life and take their soul (very painful process), her shadows aid her in combat.

Weapon: Scythe

History: Miyuki died a terrible death. She was raped by a group of men and then stabbed repeatedly and left to die. Once she did she realized that she now had the power to become either and angel or a demon, she chose neither and decided to live in limbo, when she grew bored she decided to reap souls. Once she found that she was considered a demon, she now roams looking for the group that murdered her to get her revenge.





If you need anything else just let me know. :)

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My Character's
viewtopic.php?f=6&t=45307


Last edited by LadyAsriel on Sun Mar 08, 2015 11:46 pm, edited 1 time in total.

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 Post subject: Re: The Warlord OOC
PostPosted: Thu Mar 05, 2015 5:17 pm 

PLaying SQUAD with TASQ

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Name: Zephryn "Zephyr" Stinson

Appearance: Zephyr stands 4' 11" (150cm) and weighs 110 lbs. (50Kgs). He has short wiry black hair, with a thin black beard along his jaw-line ending at a point on the tip of his chin. His eyes are brown, the cornea large and exaggerated in size. They seem even larger, by the extra magnification of his spectacles he needs to see. They a design of his own creation.

Zephyr dresses in two different styles. Since he is something of a tinkerer as well as a blacksmith, he wears leather trousers, a cotton shirt and leather vest when working his trade. Brown leather boots adorn his feet. When performing tasks as a wizard, Zephyr wears a blue silk robe with gold colored trim. The robe cinches in the middle with a gold sash and a few small canvas bags hang from the waist.

Personality: Zephyr is a control freak. He prefers to be in charge. He may make mistakes, but never acknowledges such errors. He prefers to work with others who have a strong work ethic; focused on the task at hand. He is intolerant of individuals who are "foot loose and fancy free". These types annoy him. He does not have an issue with confrontation and in some cases actually seeks it out.

Magical Gift: Guise of the Spirit Realms allows Zephyr to travel between the planes without suffering any ill effects of a Spirit Realm's control. This is a spell only seasoned sorcerers are able to cast. Zephyr may cast this spell at anytime simply by thinking it. It will allow him to teleport himself into the spirit world and back to the material world at will. When it first happened to him, it frightened him immensely. He did not know what to make of it. He spoke with the monks and sorcerers at his temple. They pondered the dilemma for several months before they were able to conclude that Zephyr had been gifted with a spell that typically only sorcerers who have been training in the arcane arts would receive after practicing for thirty years or more. This spell is a defensive spell that allows Zephy to get out of a tight spot. He can reappear in the material world at a location of his choosing. It does not have to be where he was when he left. He cannot take anyone with him. Ianuae Magicae Regnorum spiritus

History: Zephyr was born 30 years ago. At his birth, his parents were saddened by a magical aura surrounding him. They hugged their son, but wept for fear that his curse would prevent him from establishing himself as a blacksmith and tinker like his father. They feared this aura would be his downfall. At the tender age of five, Zephyr was sent away to a temple in order to develop his magical abilities.

At this temple, Zephyr was treated with love and kindness. He was taught how to use his abilities and even learned the trades of blacksmithing and tinkering. He was excited by his abilities. They piqued his curiosity, but the desire to create things was innate. Nothing could quench his hunger to build.

As a young man, he studied the ways of arcane magic vis a vis the air elemental gifted to him by the Gods. At age 12, he was introduced to blacksmithing, working as an apprentice to the temple smiths. He learned the trade and continues it to this day. He also continued to experiment with tinkering, crafting his own spectacles at age 20. Occasionally, he changes the shape of the glass as his eyes deteriorate. His vision without the spectacles is atrocious. It would best be defined as 20/500 acuity.

At age 18, he set off on an adventure alone. He avoided others as long as possible, but eventually, grew to accept them. They were everywhere. He has never been the type that requires companionship, in fact does prefer to work alone. He will work with others if he has to. His current situations places him in a situation, where this is the norm.

As an adult, Zephyr improved his abilities at Smithing, Tinkering and in the use of air magic. He is considered something of a wizard and lends himself to adventures as he sees fit.

Strengths:
trained wizard using air magic
Trained and experienced blacksmith
Trained and experienced tinkerer

Weaknesses:
Doesn't play well with others
Wants to be in charge. No, demands to be in charge
Cannot see very well. His vision is impaired, but he designs his own spectacles to improve his vision. They make his eyes appear much larger than they are. Coke bottle bottoms.

Equipment:
- blue and gold robes
- gold colored sash
- brown soft leather boots
- four small canvas pouches
- Multi-Tool for various purposes
- Personal Battle Goggles (these aid his vision, they are enchanted to see auras and aid in finding true north)
- leather backpack
- staff known as the Lightning Generator, enchanted slightly to provide minor protection to its user and can cast a lightning bolt providing moderate damage to its target.
- food
- skin of water
- skin of wine
- navy blue wool watch cap worn during inclement weather. He also sleeps with it on.
- black book of magic spells
- candles
- flint and tinder
- pens

Spells | +
Known Spells These are spells located inside Zephyr's spell book that he has memorized and can cast at will.
- The Archer's Reach uses the power of the wind to extend the range of projectile weapons.
- Arrow's Flight allows the caster to command a simple air spirit to guide a single arrow as it is being loosed, the spirit draws the missile to its intended target.
- Awaken the Spirit temporarily rouses the spirit of an item, making it better at doing whatever it was designed for.
- Banish the Eye allows the caster to create an illusion which hides an area from vision and scrying.
- Binding slows time within a limited area (30 foot radius) slowing down anyone entering the area affected by the spell.
- Blessing of Satis'dor allows the caster to make the target fall slowly.
- By the Light of the Moon allows the caster to see any hidden trap within his sight.
- Castle of Air is designed as an area of effect general defense spell around the caster's location. It creates a spinning vortex of wind, swirling at high speeds in a circle, which stretches several hundred meters in height. This spell protects the friends of the caster against both magical and non-magical missiles from reaching them.
- Cloak of Night allows the caster to hide an item to be retrieved later. The targeted item becomes as invisible to the spirits as it is to everyone else.
- Crow's Vision allows the caster both to see normally through his own eyes, and if they close their eyes and concentrate, to see the landscape around them as if they were a crow flying above the ground.
- Detect Ward allows the caster to detect wards -- magical barriers.
- False Face creates an illusionary cloak masking the caster's voice and appearance.
- Fear causes air spirits to scream in a language chosen by the caster. The effect can be quite disheartening to anyone who knows the language the spirits are screaming in, and causes subjects to flee in terror.
- Flight of the Dragonfly causes the creature affected by the spell to appear to be in two places at once, making target difficult to hit.
- Gift of the Wind allows the caster to draw upon the spirit's intangible nature to make himself or another target invisible, while they remain stationary.
- Glimpse the Soul's Shadow allows the caster to incite the air spirit around a target person to move more and more quickly.
- The Gust of Wind manipulates the air around the target deflecting physical attacks or even returning them back upon the attacker.
- Howl of Nahshall summons a short but intense blast of air which bursts forth from the caster's fingertips. The wind is hurricane strength affecting anyone standing in the forward sixty degree arc of the caster.
- Spirit's Guidance allows the caster to enhance the attack of the target.
- Eshelle's Blessing allows the caster to weave a complex illusion around a target, who appears to be an inoffensive member of the same social caste as the individuals viewing him. This spell masks mannerisms, speech patterns, accents, and body language to properly match the actual appearance of the target to that of the viewer.
- The Gust of Wind manipulates the air around the target deflecting physical attacks or even returning them back upon the attacker.
- Lessons of the Lion allows the caster to call upon the Lion ancestors to enhance the damage dealt by a target weapon.
- Mist Upon the Soul allows the caster to change appearance of group of creatures.
- Mists of Illusion allows the caster to create an illusion.
Nature's Touch allows the caster to speak with creatures of Retia.
- Piercing the Soul allows the caster to imbue a projectile or thrown weapon with energies that will disrupt the energy of the target.
- Purity of Air allows the caster to make invisible the target, but the subject can attack and stay invisible. This spell does not work on the caster.
- [COLOR="#ADD8E6"]Quiescence of Air[/COLOR] allows the caster to create an inert area of air around the caster which silences all noise produced within it. Secrets on the Wind can be used to get around this spell's protective power.
- [COLOR="#ADD8E6"]Reflecting Mirror[/COLOR] brings an illusionary duplicate of the target into existence. Its main purpose is to draw attention away from a specific target and to sow confusion in potential pursuers.
- [COLOR="#ADD8E6"]Ride the Whirlwind[/COLOR] or [COLOR="#ADD8E6"]Dance of the Fireflies[/COLOR] allows the caster to summon a small but potent whirlwind that lifts him into the air, allowing him to fly. The caster can direct his elevation which is no higher than a few hundred meters. The speed is no faster than the fastest horse in the land.
- Roaming the Wide Plains gives horse and rider both the speed and persistence of the winds, allowing them to move at a trot without food or water for one full day.
- Serpent's Tongue allows the caster to cause the victim's speech to be twisted by the air spirits. Though the speaker believes he is talking in a normal voice and speech, those attempting to listen hear nothing but garbled syllables and words without meaning.
- Shadow Twin allows the caster to create an image which is a complete double of himself.
- Apear of Air coalesces air spirits into the form of a spear.
- Speed of Breath allows the caster to speed the target's actions and movements, allowing him to move as if a breeze.
- Summon Fog brings forth a thick cloud causing fog to appear within fifty meters of the caster.
- Summoning the Gale deflects missile attacks for all friends standing within 10 meters of the caster.
- Walk Upon the Wind allows the caster to tread on air as if solid.
- Whispers of Twilight allows the caster to ask the local air spirits to lull creatures into a gentle but deep slumber.
- Wind Born Speed allows the caster to send wind to the target which lifts and moves him through the air.
- Winds of Aggression allows the caster to bring forth a great striking fist of wind. It gathers up any small loose objects, sand, and even dust, and hammered the target with a blinding spray of debris.
- Winter's Touch allows the caster to command an air spirit to freeze the flesh of the target.

Studying: These are spells located inside Zephyr's spellbook that he is still learning. He has not mastered them and must spend time practicing them in order to perfect them. When cast, these spells may backfire.
- Alter Mind allows the caster to dominate the target, becoming a willing ally and accomplice of the caster.
- Bad Kharma draws the attention of angry, vengeful or otherwise disgruntled spirits to the target. The result was a streak of "bad luck".
- The Blessings of Nahshall allows the caster to cause spells cast upon the recipient to backlash upon their original caster.
- Call Upon the Wind draws support from the air spirits. The caster summons wind spirits who slowly carry the target through the air. The caster controls the spell and their movements.
- Clouded Mind allows the caster to cause his victim(s) to suffer a complete loss of short-term memory.
- Command the Clouds allows the caster to change the weather conditions in the local area.
- Command the Mind allows the caster to implant thoughts in the target's mind while looking into his eyes.
- Gathering Swirl allows the caster to send a small zephyr to collect all small unattended objects of a specified type and return them to the caster.
- Greater Deception allows the caster to turn himself invisible and create an illusory double.
- Guardian of Air allows the caster to call a powerful air spirit into physical form and bind it to an area as guardian.
- [COLOR=#FFFF00"]Look Into the Soul[/COLOR] allows the caster to peer into the soul of a target being, and ascertain the elemental composition of his spirit. In so doing, the caster learns his strengths and weaknesses.
- Mask of Wind allows the caster to craft an elaborate illusion all around his party, completely altering their appearance.
- Mist Upon the Lands allows the caster to make one type of terrain appear like another.
- One Virtue and Seventy Faults allows the caster to swirl invisible air spirits outwards from his hand, examining the people nearby, and when the spirits returned, they whispered a thousand secrets from the targets' minds.
- Illianiya's Breath channels the power of Illianiya through the caster's lungs, allowing him to exhale a hurricane-force wind. It can blow over weak structures, tear branches from trees, even lift small children off the ground. On a more practical note, it renders the user practically immune to missile weapons.
- Jehan 's Smile allows the caster how to reveal and suppress any spells or abilities involving illusion, enchantment or the subversion of a subject's will.
- Poison of the Windspider allows the caster to turn all nearby air into a poisonous gas.
- Ring of Air allows the caster to make a mystical dome tracing the symbol of air, which radiates shimmering blue light. While within the dome the caster dispels enemy spells or turns them against their caster while the dome of protection moves along with the caster.
- Rise, Air allows the caster to become sufficiently in touch with the air that he can command it to take shape and then control its actions. It takes an astral form that may appear transparent like a ghost, but is permitted to make contact with objects in the material plane.
- Secrets on the Wind allows someone to obtain information through the air spirits, listening in on conversations in other areas. In combination with Sympathetic Energies, someone else could overhear conversations that they were not meant to hear.
- See the Seer allows the caster to be aware of magical eavesdropping.
- Slayer's Knives allows the caster to stretch out his hands creating a strong burst of wind that comes forth from them, tearing at large objects and shredding small ones.
- Steal the Breath allows the caster to order the air spirits to completely forsake the target, removing the very breath from his lungs. The target will pass out and ultimately die from asphyxiation.
- Step Between the Stars allows the caster to create an area of extradimensional space, accessible through a magical opening. It is immune to the effects of the elements and can only be entered with permission of the spell caster. Weapons and missiles cannot penetrate it in either direction.
- Summon Bird allows the caster to summon a Hawk and ask a favor.
- Summon the Wind allows the cater to change wind direction and speed.
- Teleportation allows the caster to move objects from one location to another within the caster's line of sight.
- Wall of Air creates an air wall that throws back anyone or item attempting to cross it.
- Watchful Spirit summons a watchful spirit to follow a single target selected when the spell was cast.
- Whirlwind allows the caster to create a massive whirlwind of air, spinning at the control of the caster and creating devastation in its wake.
- Whispers of Nothingness allows the caster to call upon the shadows to muffle sounds he makes.
- The Wolf's Proposal allows the caster to create a subtle illusion, causing those around the caster to change their perceptions of him.
-The Wrath of Jehan allows the caster to summon a hurricane centered on the caster, so he is in the "eye" of the storm.

credit: Legend of the Five Rings; Air Spells

_________________
I am playing no game. I am writing a story that maybe a few of you will enjoy.
I am in Eastern Standard Time zone (GMT -5)
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My Characters
My Writing Styles
Galileo Corporation
Modern Wargaming Rules
Bakushima; Fantasy Feudal Japan

Best Days for RPing
Fri - Sun

Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


Last edited by Gunther on Mon Mar 23, 2015 10:47 pm, edited 1 time in total.

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 Post subject: Re: The Warlord OOC
PostPosted: Thu Mar 05, 2015 5:35 pm 
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Full Name: Celine Hartlin
Gender: Female
Age: 20
Race: Human

Appearance: Standing at 5’4” Celine can hold her own for she is quick and has a good tone of muscle. Her brown hair is cut into a short bob and side bangs, but is still long enough for her to tie back. Most people that stare into her eyes find them odd and a bit nerving for they are almost silver, most describe them to be like moonstones. Her garments are usually dark and travel worn but she continues to wear a glove or long sleeve to conceal her right arm.

History: A high ranking soldier who used to work under a lord that is a strong supporter of the King, Celine is probably not the most trustworthy person of the rebellion group. She states that the feeling is entirely mutual because the only reason she is joining this rebel group are for personal reasons. Even if she isn’t fighting for the ideals of the rebellion one thing is clear, she needs their help.

Living as a high ranking soldier had its benefits. First off she had a roof over her head, going hungry was nothing to worry about, and other luxuries made her lifestyle comfortable. Best part was, her younger brother Vincent was given the same benefits. Vincent is the reason why she continued to fight on the King Talim’s side. Even though the king was the kind of man who strangled the last bits of coin from his people’s mouths, and laid waste to lands once sacred and beautiful in exchange for his weapons, fighting for him made her life easy. An orphan, Vincent is the only family she has, and she’ll do whatever it takes to care for him. So she continued to fight.

One day Celine’s eyes were opened to the stupidity of the lord she worked under. While she was on her travels apparently her brother spilt wine onto the lord during a very special dinner, for that her brother was not only sent to the dungeons but later transferred to either the labor camps or the fortresses that does experiments on their prisoners, Celine has yet to find out. When she returned, her brother was gone and the lord’s knights were armed to the teeth ready to fight her. The lord The lord usually sends disrespectful servants to the camps on a daily bases and so he didn’t recognized that the boy he sent away was Celine’s brother and by the time he realized his mistake the boy’s where about became unknown. The lord in turn feared for his life.

Celine is fairly known for she was merciless, and she wielded a very special weapon. A demon sword, passed down through her family for generations. How the sword was made is a mystery, but a few things remains true. A demon is imprisoned within this sword and its powers could be used to destroy your enemies. But it comes at a high price and using it still has its risks. Only those of the Hartlin bloodline can wield the sword for it is with their blood that the demon remains trapped in the sword. Only one can wield the sword and passing the sword to a new owner requires a sacrifice. In the end, Celine is the wielder now, both her parents dead.

Drawing her demon sword she cut through the ranks and straight into the heart of the lord. With so much blood spilt, the demon started to consume her, almost overwhelming her with negativity and the need to spill more blood. Fighting this other conscious, Celine started to slow down and an arrow pierced her right leg. Not wanting to continue fighting for the demon will only try to consume her with bloodlust, Celine ran, thinking only of finding her brother. Although risky she jumped into a river and allowed it to pull her a far and safe distance into rebel territory. This is where you’ll find her now, determined and ready to get her brother back no matter the cost.

Personality: Cold, determined, blunt, rash (either because she is or the demon sword)

Weapon: A regular sword and the Demon sword.

(Hope you like her weapon, been wanting to try out this concept for a character for awhile now. As for the history, I'm willing to partner with someone, although good luck XD Celine isn't very friendly and she'll use you for her agenda of finding her brother.)


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 Post subject: Re: The Warlord OOC
PostPosted: Mon Mar 23, 2015 10:48 pm 

PLaying SQUAD with TASQ

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Zephryn Stinson Posted for your review.
Pardon me. I totally forgot about this.

_________________
I am playing no game. I am writing a story that maybe a few of you will enjoy.
I am in Eastern Standard Time zone (GMT -5)
ImageImage
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My Characters
My Writing Styles
Galileo Corporation
Modern Wargaming Rules
Bakushima; Fantasy Feudal Japan

Best Days for RPing
Fri - Sun

Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


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 Post subject: Re: The Warlord OOC
PostPosted: Thu Apr 09, 2015 7:20 pm 
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I made the dumbest mistake ever XD I'm so sorry. I reopened the RP so that one more person could hopefully join and I forgot to post that i did that. Due to that the thread wasn't put in a visible spot, I was waiting for a post which is why I didnt post for a while.

TLDR: I made a mistake and I apologize for the long absence, Waiting for one more person to join so we can start.


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 Post subject: Re: The Warlord OOC
PostPosted: Thu Apr 09, 2015 7:40 pm 
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lol, don't sweat it, we all make mistakes. Can't wait to see who will join us soon. X3 Whoever they are


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 Post subject: Re: The Warlord OOC
PostPosted: Wed Apr 15, 2015 8:14 pm 
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Well... I guess if no ones else is going to join we'll start soon.


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 Post subject: Re: The Warlord OOC
PostPosted: Wed Apr 15, 2015 8:14 pm 
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Name:
Syndra Kerye
Age:
24
Gender:
Female
Species:
Corrupted Aasimar (Fetchling)
Occupation:
A Subordinate of Talims guard (Double agent for the resistance)

Appearance:
Clothing:
She wears a sleeveless black leather breastplate with layered metal scales along the bottom and the abdomen. She wears a long cloak with a hood that covers her entire figure. and she wears a black veil that covers the top half her face.

Face:
Her eyes and face have been corrupted by Her change into a fletching. Although she has enhanced vision her entire eyes are a solid dark blue and her face has multiple scars in the upper region but are covered by her veil. Her eyes are sunken with dark rings around them.

Body:
She has a very muscular build standing at an above average height, The Crest of Talims guard is tattooed onto tho the side of her neck. Her skin is usually an unnaturally pale but when using magic or when in a stressful scenario her skin changes to a dark grey.

History:
Syndra was of a pure Asamir bloodline and was taught from a young age that she should conduct herself with honor and pride because of her divine ancestors. Although her family were technically not nobles she was taught at a young age to conduct herself as one. Among the magical factions her family had a high standing and were considered to be magically gifted. By the age of 14 she had already been well versed in the ways of divine magic and aware of her high position in magical society.

She became very vain looking down on other races and bloodlines believing her family and other ‘Pure’ families to be the more worthy of respect. She did not disrespect other races and bloodlines but she merely ignored them. At the age of 16 she had started travelling as an ambassador for the divine colonies.

But as she traveled into the desolate Valharim to meet with Talim as an ambassador, she was captured and experimented on. Using unstable methods they tried to create a hybrid between (divine magic) Aasimar and (Shadow magic) Fetchling. They ended up failing as the pureness of her divine magic was unable to be tainted and further painful attempts to infuse her with the shadows ended up completely overwhelming her divine magic and turning her into a corrupted creature of darkness.

With the loss of her bloodline Syndra knew that she was no longer pure and with that she let go of her pride. She became a drone to the regime malleable and submissive. She felt that she did not have the right to fight back because of the dishonor she had made. She was made an ‘Enforcer of Talim’ A type of guard that enforced Talim’s Ideals and intimidated the public by dealing out brutal punishments.She enjoys her job because the dominance over others is the only real taste of freedom she still can enjoy. But although she had given up her pride and she had not given in to Talim. Although she usually does not stand up to Talim outright, she subtly gives the rebels inside information and warnings. She has given up on her old identity believing herself unworthy to face her own kind.

Personality:

Syndra’s personality is very reclusive and straightforward
She regards her own personal well being above anyone else's and will do anything short of selling them out
She acts extremely loyal to Talim to the point of some rebels actually questioning her motives
She takes advantage of her position to intimidate civilians (to feed her need to be in charge)
Inside her hard exterior is that of a disgraced woman struggling to feel importance
Her lack of personal pride and self worth allows her to stoop to low methods to either appease or defeat others.
The only thing she still feels some sort of pride over is her body and life.

Weapons:

-Thin heavy throwing knives on a shoulder strap which holds thin metal throwing knives.(She keeps extras in a pouch on her back)
-2 thin stiletto’s concealed in her boots (for quick access)
-Twin Sword-breaker short swords

Magic:
Syndra used to be well versed in divine magic, Unfortunately due to her transformation into a Fletching she can no longer use her knowledge in divine magic and instead is limited to using Shadow magic a type of magic that does not come easy to her. Due to that she has a basic and weakened range of spells at her disposal, using more advanced spells will work erratically and have a chance of not working at all.

Shadow magic:

---Basic---
-Shadow step, Allows her to become Immaterial for a split second and dash in an any direction leaving behind a trail of black smoke (Can be used to go through extremely thin objects)

-Disruption, She has the ability to create an aura a negative energy causing people within a 12 foot radius to become paranoid and become agitated.

-Corrupting touch, She can cause anyone in contact with her skin to feel excruciating pain (similar to frostbite) and can cause death. (Based on amount of magic used)can also be used to cauterize her own wounds.

---More advanced---

-Blend, In dark or dimly lit areas She can make her body seemingly translucent making it easier for her to hide.


-Dark Conduit, When imbuing an magically conductive object with her magic she can Shadowstep to that object within a 10 second time period (after imbuing it) if it is thrown or within a 12 foot radius.


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 Post subject: Re: The Warlord OOC
PostPosted: Thu Apr 16, 2015 3:01 pm 
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Sounds good to me X3


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 Post subject: Re: The Warlord OOC
PostPosted: Thu Apr 16, 2015 7:21 pm 
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Now if only if PK would answer her messages we could start...


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 Post subject: Re: The Warlord OOC
PostPosted: Sat Apr 18, 2015 1:42 pm 

College is blah

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Sorry guys! I've been busy as of late and I am currently suffering from a concussion.

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viewtopic.php?f=74&t=48075
My Character's
viewtopic.php?f=6&t=45307


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 Post subject: Re: The Warlord OOC
PostPosted: Sat Apr 18, 2015 2:35 pm 
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!uhh Sorry for rushing you, feel better soon. (The RP will be starting soon)


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 Post subject: Re: The Warlord OOC
PostPosted: Sat May 02, 2015 9:33 pm 
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I have to deeply apologize for the delay. I ran into a few problem in the past few weeks that prevented me from accessing my word possessor for a while, I deeply apologize for the extreme lack of content and for not being able to start the RP in a timely manner.

[Dice system Retracted]
zadesumagu rolled 1d4 and got a total of 3:
3

zadesumagu rolled 1d4 and got a total of 2:
2

zadesumagu rolled 1d7 and got a total of 6:
6

zadesumagu rolled 1d10 and got a total of 5:
5


Last edited by zadesumagu on Sun May 03, 2015 3:54 am, edited 1 time in total.

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 Post subject: Re: The Warlord OOC
PostPosted: Sat May 02, 2015 9:44 pm 
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IC is up sorry for the wait: viewtopic.php?f=17&t=46577

!Angel


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PostThis post was deleted by RainAzel on Sun May 03, 2015 1:46 am.
 Post subject: Re: The Warlord OOC
PostPosted: Tue May 05, 2015 12:28 am 
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If you're still looking to have another person join, I'd like to be a part of this.

Name: Lilu Na'amah
Nicknames: Slutsy seems to be something that comes up a lot
Gender: Male
Age:
-Actual: 74
-Apparent: 17-ish
Species: Incubus
Height: 5' 7"
Build: Slim
Skin: Fair skinned, a bit pale

Appearance: Lilu is an incubus of slight build with longer, light blonde hair, and large brown horns. He has a long, thin, black tail extending from his tailbone, and large, black, feathered wings with an approximately 10' wingspan. His wings are hidden by a glamour, an illusion that makes them look as if they weren't there. The practicality of this is furthered by an enchantment making them much smaller than they would normally be, enabling him to do everyday tasks almost as if they weren't there at all. His eyes are a bright amber color with slitted pupils, and he has overall dainty and rather feminine features. His figure is slim, with wider than average hips, and he has almost a complete lack of body hair. Usually wears either demonic mage's robes, or almost nothing, such as short shorts or a skirt of sorts. Dresses in a vaguely ancient Roman style.

Personality: Lilu is a bit of a goof, constantly joking around, poking fun at people, and making innuendos. He can be hot headed though, and doesn't have much of a filter, and often sasses people just as a reaction without really meaning to. He doesn't feel the need to form any kind of connection to somebody unless he feels a certain draw towards them. If he decides to be friends with somebody, he's very dedicated to them, willing to back them up on anything, regardless of how stupid it might be to do so. He can be competitive, and doesn't like somebody trying to be an authority figure to him, and is likely to do quite a bit to undermine anybody that tries to be.

History: Lilu was a citizen of the country of Gehenna, a place demons had lived together in relative peace. It had been here since before anybody could remember, and was one of the original settlements on the continent that had grown into an empire. Lilu had lived there happily learning divine speech from an academy of magic in the capital city. He'd been a promising pupil, incredibly fast to learn the arcane art. Some called him a prodigy even, but that was all lost when Talim decided to 'integrate' the demons' empire into his own. The land of the demons became an unholy warground, every able citizen fighting back viciously against Valharim's invasion. They lasted a suprprisingly long time before finally succumbing to the much larger kingdom, but were punished harshly for their resistance. Most of the population was killed in public executions as an example. Lilu, with his penchant for tenebrous magic, plunged a large amount of the city into darkness. Then, cloaking himself further, he made his escape to a town far away, carried by his wings of dusk. He lived there inconspicuously, hiding his wings with a glamour. After a while of living in the town, he'd heard rumors of a meeting for a rebellion in a local tavern. He was suspicious, and planned to arrive hidden from any watching eyes by the power of his magic.

Skills:
- Bilingual: Latin is his first language, and as such he can speak it fluently. Because of this though, he has some trouble pronouncing certain sounds in english, such as "sh", "th", "v", and "j".
- Divine Speech Magic: An incredibly versatile type of magic taught in some circles of demons. Magic is channeled through the use of Divine Words to shape it into Aspects. These aspects are then combined, shaped, and given precedent over each other through the conjugation of the spell to achieve a desired effect. The possibilities of this type of magic are nearly endless, but are limited by the location they are used in. The type of magic channeled is Auric Vis, a sort of magic collected in an area depending on the type of place that it is, or things that might be there.
- Flight: Lilu is an agile and fast flier, and as such he makes a good scout, and is difficult to pin down or hit in combat.

Weaknesses:
- Lilu is rather frail and can't take a hit at all
- Has no weapons without his magic. Make him unable to speak and he's completely useless
- Will sometimes do something stupid and put himself at risk in an attempt to prove a point

Misc:
- He's gay
- Is thalassophobic- He hates the ocean, deep water, and anything in it, and is absolutely terrified of it
- Hates being a demon because of how people tend to treat them, but pretends to be prideful of it
- Enjoys fighting, lighting stuff on fire, and blowing stuff up. His favorite spells are the most destructive ones he's come up with
- Really wants a life partner to love unconditionally. He'd be super sappy with the right person
- Loves to fly around aimlessly and do aerial maneuvers as fast as he can. He loves the feeling of freedom that comes with it
- Sometimes slips into Latin when emotional
- Is ruthless when he's protecting his friends from an enemy
- Likes to fight with Astral, Entropic, Primal, Tenebrous, and Flaming magicks the most

Theme: Transcend
Battle Theme: Boss Mode

Aspects of Magic | +
Aer- Air
Ignis- Fire
Aqua- Water
Terra- Earth
Ordo- Order
Perditio- Entropy
Gelum- Cold, Ice
Lux- Light
Motus- Motion
Permutatio- Exchange
Potentia- Energy
Tempestas- Weather
Vacuos- Emptiness, Void
Venenum- Toxin
Victus- Life
Vitreus- Crystal
Bestia- Beast
Fames- Hunger
Herba- Plant
Iter- Travel
Limus- Slime
Sonus- Sound
Metallum- Metal
Mortuus- Death
Praecantatio- Magic
Radio- Radiation
Sano- Cure
Tempus- Time
Tenebrae- Darkness
Vinculum- Imprisonment
Volatus- Flight
Alienis- Eldritch
Arbor- Tree
Auram- Aura
Exanimis- Undeath
Corpus- Flesh
Gula- Gluttony
Infernus- Demonic
Magneto- Magnetism
Spiritus- Soul
Superbia- Pride
Vitium- Taint
Cognitio- Mind
Desidia- Sloth
Vox- Voice, Idea
Exubitor- Vigilance, Watch
Luxuria- Lust
Sanctus- Holiness
Sensus- Senses
Humanus- Man
Invidia- Envy
Instrumentum- Tool
Lucrum- Greed
Messis- Crop
Perfodio- Dig
Fabrico- Craft, Create
Machina- Mechanism
Meto- Harvest
Nebrisum- Deceit
Pannus- Cloth
Telum- Harm, Weapon
Tutamen- Armor, Protection
Electrum- Electricity, Lightning
Ira- Wrath
Asteri- Celestial

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Last edited by megarandom on Tue May 05, 2015 11:43 pm, edited 2 times in total.

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 Post subject: Re: The Warlord OOC
PostPosted: Tue May 05, 2015 7:12 am 

College is blah

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Dice systems confuse me... So please bare with me if I need a bit if explaining.

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Always looking for a new partner! Here is my "resume"
viewtopic.php?f=74&t=48075
My Character's
viewtopic.php?f=6&t=45307


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 Post subject: Re: The Warlord OOC
PostPosted: Tue May 05, 2015 7:23 am 

PLaying SQUAD with TASQ

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Longest RP (1) 1st Year (1)
2nd Year (1) Most Helpful Member (1)
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This is on the HUD, but I may not get to it for another week.

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I am playing no game. I am writing a story that maybe a few of you will enjoy.
I am in Eastern Standard Time zone (GMT -5)
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My Characters
My Writing Styles
Galileo Corporation
Modern Wargaming Rules
Bakushima; Fantasy Feudal Japan

Best Days for RPing
Fri - Sun

Attitude | +
"The longer I live, the more I realize the impact of attitude on life. Attitude to me is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than success, than what other people think or say or do. It is more important than appearance, gift, or skill. It will make or break a company...a church...a home. The remarkable thing is we have a choice every day regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact that people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the string we have, and that is our attitude. I am convinced that life is 10 percent what happens to me and 90 percent how I react to it. And so it is with you... we are in charge of our attitudes. "
~ Charles Swindoll


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 Post subject: Re: The Warlord OOC
PostPosted: Tue May 05, 2015 8:55 pm 
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The dice system was cancelle (cough cough my fault) Hence the [dice retracted]

And I'd love another person to join (he needs a way to hide his wings & pm me some backstory so I can plan out an char arc)


Last edited by zadesumagu on Tue May 05, 2015 11:13 pm, edited 1 time in total.

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