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 Post subject: Re: Tetrapolis: 2135
PostPosted: Tue Aug 26, 2014 1:11 pm 
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Name: Shimada Jaeger

Age: 27

Gender: Male

Occupation: Pilot, aspiring military officer

Appearance: Shimada stands at 183 centimeters of height, with a rather pale complexion and a lean built. He believes in keeping himself fit, and thus his build, by nature skinny and far from intimidating, has been build up with muscle during the past years, even though it doesn't reach to the limit of some of his older (and much more bulky) colleagues. He has sharp facial features with a slightly exotic, but elegant, maybe even a bit cold look. His almond-shaped eyes have a dark, foreboding grey color, and he has tall cheekbones and a slightly pointed chin. He has thin lips and a rather cold, disinterested look on his face. His hair is a soft, unruly black mess with a strong violet tint, and has been left uncut for a long time, forming a messy halo around his face, in large waves falling into his face, lining it and hiding his ears, reaching under his chin at the very most. Despite his cold demeanor and high standards, he wears his uniform in a messy way (what he often gets criticized for). There's a thin scar after an accident with the mecha he's currently operating, stretched from the inner side of his wrist to the middle of his forearm. He often looks like he's not had enough sleep the night before (truthfully).

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ESP: Electricity generation and control. He has control over already existing electric currents, or can form ones by himself (at the cost of his own energy). Temporarily, he can transfer his conscience into elecrtricity; however, this ability is so far only possible to be used for a few seconds, and consumes a large amount of energy. He's incapable of controlling very large electricity bodies without putting himself at a great risk.

ESP Rank: 7.5

History: Born to a pair of rather peaceful parents without very strong esper abilities, Shimada was a child that his family both marveled at, and feared him a little bit, too. He has been aspiring to enter the army since early age, and not only did he enroll quite gladly, but also fulfilled his aspirations and (partly against his family's wishes) entered the military full-time. He was found rather capable and rose through the ranks to the point of getting his own mech quite fast.

Likes: Discipline, combat, military, firearms, using his wits, challenges

Dislikes: Obnoxious people, little children, obvious displays of stupidity, the color orange

Mech Number/Model: "Fraternite" FN-900 (but can't wait to get a better one)

Additional Notes: Despite high combat skill and capability, partly induced by extraordinary intellect that Shimada seems to display, he's a cold-hearted jerk.

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Last edited by Anadwen on Wed Aug 27, 2014 6:42 am, edited 1 time in total.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Tue Aug 26, 2014 11:56 pm 
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Just a note, Terrans can only use Terran Mechs and Tetrapolian only Tetrapolian Mechs. So, @Ana, your character can't use a Fraternite

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 12:09 am 
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But isn't that a tetrapolitan mech? In its sheet there was written it's mass produced in tetrapolis, and Shimada is tetrapolitan (in case I didn't make it obvious)

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 11:40 am 
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All characters accepted. I will be creating the IC this weekend. Feel free to begin plotting here.

ALSO, for those who have not picked up, our characters (Earth) would be mainly in Britain, the reclaimed London.

Name: Judas Haas
Age: 23
Gender: Male
Occupation: Military Supply Personnel
Appearance: Judas is a man of average height, 1.77m in height and with a medium frame. His hair is a pale blond, cropped short as he works with a lot of machinery. While he may not look like it, his fingers are rather dexterous. His skin is tanned from after all the work in the sun at the army base. His arms are muscled from frequent physical labor in the airbase.
ESP: Psycho-Fray; Causes fear to those in the active field when activated, mainly by creating fear signals in the brain. On higher levels it is capable of causing panic attacks and possibly hallucinations to permanently harming the target. He can also cause a single target to the mark of his ability, which will result in a stronger influence. This ability may affect all those in his field, which is about 5m in radius and, or to ONLY a single target.
ESP Rank: 5.21
History: Born on Earth to a family of registered Espers, Judas had lived a normal life, save for the many times he used his ability to cause terror to those who would dare harm him. Jacob is the youngest son with two other sisters. As it is required to take up basic military training at the age of eighteen, he chose to sign on for a better paycheck instead.
Likes: Money
Dislikes: Weaklings/Incompetents
Mech Number/Model: N/A
Additional Notes: His hobby includes watching the stars.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 11:43 am 

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Is there an age limit or minimum for how old or young a character can be?

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 9:27 pm 
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There is no age limit for characters

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 9:58 pm 

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Name: Tom
Age: 15
Gender: Male
Occupation: Government Employee Special "Counter Terrorism"
Appearance: Thin and lean, Tom looks like he could use a good meal or two to try and fatten him up. However, with his highly selective diet that is nearly impossible to do. Pale complexion despite his racial heritage is equated to his near continual life indoors. The dark locks that cover his head are often unkempt and tangled due to his desire to not have anyone touch him. The fact that it is short is due to them cutting it while he is put to sleep during routine checkups. Bright green eyes adorn his face, which hold a depth to them many would see in someone older, but often lack the focus to look at anyone in the eye. Though he stoops and slouches he comes in at a decent height of 5’10, with a projection to hit at least 6’0 when he reaches 18.
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ESP:
    Automatic Art- Without any thought of conscious effort Tom can draw and draw exceptionally well, though he has never had a single lesson in his life. What he draws are often places he has never been and people he has never seen. When asked to reproduce these drawings he is unable to do so. These drawings are only ever done when he is having a vision of the future, it is as if his hand is no longer his to control and moves at a speed far faster than any normal human.

    Clairvoyance- Combined with this automatic art, Tom can predict the future to some extent. Often it is random and without much guidance. Those who care for him now do try to influence his visions by making him watch news reports or reading aloud to him whatever Intel they have gathered. This has offered a margin of success.

ESP Rank: 7.0
History: Tom was born to two registered ESPERs, though their son showed a talent early on and was “drafted” into the Government’s counter terrorism program. He has been there since the age of 5 and knows no other world but the one that he leads now.
Likes: Routine, colors (not purple), French fries and coke.
Dislikes: Routine breaks, the color purple and the texture of pudding.
Additional Notes: At the same time his abilities kicked it he was also found to be autistic which they often speculate is related to his gifts and the strength that he now has them at such an early age.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Aug 27, 2014 10:28 pm 
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@Efer, accepted.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Thu Aug 28, 2014 3:09 am 

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Name: Sergeant Mark Johnston

Age:29

Gender: Male

Occupation: Earth military mecha pilot, Force Recon

Appearance: Mark stands a 2.13 meters tall with a light olive complexion and lean muscle build. Strong angular face with high cheek bones and a rounded chin, dirty blond hair is cut in military fashion with a beard that flows into a chin strap style shave with a mustache. Implanted into his vocal cords and ear drums are Vox units which are capable of radio communication, noise suppression and to project his voice to a higher decibel if he so chose. His standard attire consists of R.U.N fatigues, combat boots, dark framed aviators and a bonnie hat.

History: Born into a military family, Mark was coxed from a young age to join the Army. He grew up with stories of the first Tetrapolis war and the horror it brought, causing a distain for those with ESP abilities. He join up at 17, with his first tour as infantry then switched to military intelligence at 21. Receiving mecha pilot training and bionic implantation at 23 and has proved to be a confident operator. He's been in a few scruffs with espers, and while he won't openly attack them, he will refer to them with slurs.

Likes: Late 20th/Early 21st century metal music, Chinese food and testing out new tech

Dislikes: Espers, lack of information, cake.

Mech Number/Model: XSR-205 "Basilisk"

Additional Notes: He has an Exo-suit that he adorns when piloting the mech, it is lightly armored and comes equipped with four day rations, survival pack, spare small arms magazines, gas mask, solar charging array and a three-day battery. Its frame is light and low profile with a cold steel finish. If the pilot has to eject, then he will be able to survive in hostile territory until help can arrive.




Mech Model :XSR-205 "Basilisk"

Pilot Name: Earth military recon

Mech Number: Experimental

Appearance: This bi-pedal machine stands a good 8 meters tall and is of a uni-body design leaving it with no distinguishable head piece. "Head" unit contains the sensor pack, communication systems and the only hatch into the mech. The unit is powered by a mini fusion reactor that sits under the pilot and has a self-destruct protocol that is triggered after the ejection seat has cleared the machine. Shoulders and arms are pretty standard, Chaff launchers and airlift mounts are located on the top and backs of the arms. Each hand has four digits and can safely pick up a human being. Lower torso has the drone control mod and the cage for two large drones, also holds extra ammo for main weapons and the launcher for Mini Low Orbit Spy (M-LOS) drones. Legs are double jointed and end in flat feet with three claws that can dig into the ground for stability. Each machine has a jet-black semi gloss paint job with XSR in brushed silver vertically on the left side.

Plating/Shielding:
Shielding: Reactive Anti-Esp shields and projectile body-shield.
Armor plating: Light titanium/ceramic composite plating on the arms and legs arranged to lower radar detection while a heavy metal-tungsten-ceramic "shell" is used to protect the machine's main body.


Modules: Ejection, Self destruct, Chaff dispersal, Drone control, Drone cage, Oracle, Encrypted Sat-Nav and Vox communicator, Airlift straps

On-Board AI: "Dumb" AI (Limited learning, maintains mechs internal systems.) Known as Basilisk

Additional Notes:
Weapons: Auto rail cannon in bull pup configuration. Fires a 28mm short mass-reactant shell at 454 rpm from a 140 round box magazine. Under slung is a 4.8mm MMG that fires at 770rpm from a 400 round quad stacked magazine. Used for anti-personal suppression.
Drones
Combat: Quad copter with light titanium armor, sensor pack, four 57mm HEAT rockets and LMG with 150 rounds.
M-LOS: Railgun launched, surveillance drone. Has a myriad of sensors and can stay airborne for an hour before it descends. Average operational height is 3000 meters.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Thu Aug 28, 2014 10:48 am 
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Name: Evelynn 'Eve' Clara De Laye

Age: 16

Gender: Female

Occupation: 'in confinement for safety' - in a home prison

Appearance: Evelynn is a petite girl beyond her age. One to see her body wouldn't guess her more than 14 years old - she's essentially bones and a little muscle. She's got a thin waist, prominent collarbones and hip bones, and little to no curves on her body, and both her hands and feet are very small. And she's albino. Her skin has the color of fresh snow, and so does her long, incredibly soft hair. It's like a curtain of silk, so light it floats in the wind, and in uneven wisps reaches somewhere beyond her waist. She has long bangs that fall into her eyes, and a few long braids in that soft hair, together with unbound wisps. Her facial features are gentle, almost childish - she has a heart-shaped face with a small nose and lips, and two rather large, round, sea-blue eyes with sparks of electric blue around her irises. She usually wears a white dress from soft silk, tied at her waist with a thin white thread, and over it a long white blazer from a similar, just somewhat thicker fabric. She often goes by barefoot, or only in a pair of summer shoes despite cold weather.

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ESP: Breakdown - the ability to break materials down onto atomic level upon contact with her skin. This ability, despite being touch-induced, spreads from the place of contact further in all directions in a regular pace. The speed of this ability is usually rather slow, but is subject to her emotional state - when agitated, it speeds up rapidly. Usually, it progresses rather slowly, and when she is in a calm state, 1 cubic meter of mass takes approx. 10 - 15 hours to break down. In her sleep, this further slows down to 20 - 25 hours. But at the most agitated state, this can speed up to 1 cubic meter per 0.25 seconds (in life danger). In usual agitation (anger or sadness), it only progresses at a rate of 1 cubic meter per 30 seconds. She essentially tears atoms apart from each other, and breaks all but sub-atomic bonds. This ability does not seem to consume energy, but can never be completely 'turned off' and thus requires Evelynn to change her clothes rather often. This ability reaches these summits on her hands (up to her wrists to be accurate) only, and the rest of her body can only reach about 10% of them. The more complicated the structure, too, the more time she will take to dissolve (complicated materials take a longer time to dissolve). After she severs contact with an object, it stops deteriorating further. Her ability destroys bonds between atoms, and as such she cannot damage materials which lack them (like single-element gas).

ESP Rank: 8.1

History: Evelynn was born on Earth, Britain, Glasgow (as anyone would find out upon talking to her, as she has a quite strong scottish accent), and raised there just as well. However, since birth, she has displayed very powerful esper abilities and mental instability. Due to these reasons, her filthy rich parents paid for a special 'confinement' building to be created to keep their crazy, but innocent and sweet daughter away from the rest of the world, and thus remove the risk of her destroying anything as well. She developed a love for books, but at mind remains at the state of a child of about 10 years of age. She's never left her 'confinement' since she was 4, and except for visits from her father's young friend has had little to no human contact.

Likes: Ferrets, books, spiderwebs, daddy, her father's friend that visits her, Mozart's music, water lilies, apples

Dislikes: Rodents (fears them), accidentally destroying things, promises that people don't keep, pears

Mech Number/Model: n/a

Additional Notes: Evelynn, despite being a quite obedient child, wishes to leave the confinement she's in and has attempted to escape it several times. Considering she can simply dissolve doors not made from special materials, it's not that unlikely that one day she will succeed.

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Last edited by Anadwen on Sat Aug 30, 2014 6:28 am, edited 1 time in total.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Fri Aug 29, 2014 6:13 am 
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@Eboy @Ana, Accepted.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Mon Sep 01, 2014 10:46 am 
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Working on the IC at the moment, it should be up soon.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Tue Sep 02, 2014 11:16 pm 
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Name: Martin Gula
Age: 29
Gender: Male
Occupation: Mech Pilot/ Opt-in Mech Experiment subject
Appearance:
Image

ESP: Imperceptibility: The user can become unnoticeable to the human, causing them to forget his presence. This ability can be further extended to his attire and on the extreme levels, even conceal a building.
ESP Rank: 7.34
History: Born as a sixth generation Esper when Tetrapolia was already established on Mars, he had already evaded most of the hardships the older citizens had to go through in order to make the city what it is today. He is highly abrasive, only following orders and almost never listening to his subordinates as he goes throughout his daily tasks.
Likes: Combat simulation
Dislikes:
Mech Number/Model: eG-11
Additional Notes:

Mech Model: Gluttony Experimental Unit
Pilot Name: Martin Gula
Mech Number: eG-11
Appearance: A small-frame Mech, roughly about two stories tall. While it is bipedal, it can also move on all four limbs. It has articulated limbs, allowing it to grab onto objects with any of its limbs. It does not have a weapon holster simply because its weapons are mainly melee; on each hand, would be the fact that each arm as an inbuilt radiation unit which can cause fatal damage to any organism which is within a 10 meter range of the unit.

The Mech's head has a communication unit and its optics build into it. Its torso houses a sonar recon module which is mainly used to detect nearby hostiles. Its back has two booster modules, meant for quick movement from side to side or forward movement.

The cockpit is a water-tight capsule, radiation-shielded, filled with a breathable liquid to link the pilot with the Mech with bio electricity. The pilot enters the capsule, followed by the seal locked in place and liquid exchanged for the air within, once the filling is completed, the capsule is released into the mech via a chute. The chute is then sealed and the Mech is ready to be launched.
Plating/Shielding: ESP-projection plating: Allows the pilot to use his ESP ability on the Mech more easily; curved Titanium alloy plating; Electromagnetic Repulsion Shielding
Modifications: N/A
Modules: 2 Booster modules, Ejection module, Self-Destruct module, Liquid Rebreather module, Sonar Recon module
On-Board AI: Sync-up with Command AI
Additional Notes: Number eleven of the sixteen in the eG series.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Tue Sep 02, 2014 11:21 pm 
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IC

At the moment there is a force on the far side of moon several small building modules are placed on the moon which mimics the surface of the moon to evade visual images taken from Earth.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Sep 03, 2014 12:48 am 
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Name: Katarina “Kat” Dumas

Age: 22

Gender: Female

Occupation: Soldier

Appearance: Kat is around 5’9” height wise. She is about as muscular as you would expect from a soldier. Her hair hands down to just above the center of her back, usually kept in a ponytail. She Is nowheres close to shy and has no issue showing skin when not in her military apparel.
Image


ESP: Earth Speaking: Kat has the ability to speak to the earth in a sense. She can see detailed images of things that had happened in an area, be it an hour previous or 100 years. She can sort through the “impressions” left in the earth to see certain things. She can have issues telling what kind of emotions were felt at times after long periods (one year+) but she is slowly getting better at hearing the earth and may eventually be able to tell emotions from all time periods. She can tell the emotions felt in a place that she has a strong attachment too regardless of how much time has passed

ESP Rank: 5.62

History: Kat was born and raised on Earth in a military household of Espers, so naturally she joined the military willingly at the age of 18. Her ancestors had fought in the war between Tetrapolis and the UN, and were highly regarded by their peers. She spent much of her childhood with her close friend Judas. They went into the military together, him for the money, her for her family. She plans to be a career soldier.

Likes: Tower Bridge, Judas

Dislikes: Being ordered, Boredom

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Fri Sep 05, 2014 5:06 pm 

CF's Resident Drunk

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I will have my post up tomorrow

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Wed Sep 24, 2014 8:43 am 
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Waiting for the rest to post.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Thu Sep 25, 2014 8:39 pm 

CF's Resident Drunk

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Ill get mine up tonight, wasn't sure if we had a posting order

Edit: correction, was called into work, will have it tomorrow.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Fri Sep 26, 2014 3:59 pm 

Rather Annoyed.

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I'll post now.

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 Post subject: Re: Tetrapolis: 2135
PostPosted: Sun Oct 05, 2014 2:48 pm 

Wandering through uncharted space...

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Name: Damian Romanov
Age: 27
Gender: male
Occupation: Tetrapolian Techspert (external repairs/research and development)
Appearance:
Image | +
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-- Height: 6’5”
-- Build: a light muscular build from a lot of time spent training and honing his physique. He likes to train to keep his senses sharp and his skills sharper.
-- Hair: Black, long and sleek. Worn in a series of braids down his back. He’s never worn his hair loose.
-- Eyes: Steel gray.
-- Skin: He’s lightly tanned with fair skin.
-- Voice: A deep baritone with a steady lilting accent. His syntax is refined and lyrical.
-- General description: Wears an exoskeletal suit that is integrated to his body.
ESP: Telekinesis
ESP Rank: 7.24
History: Born to Esper parents who were both in the military research devision it was impressed upon Damian that he too must enter service. Even if a mandatory term was served for Damian there wasn’t any way to ‘leave’ even if he wanted too. Not without disappointing his parents and that is something Damian could never do. His parents wanted a legacy. Someone to cary on their research and further their goals.

Damian is the only son of Esmarilia and Esben Romanov, two researchers who work out of the same military devision as their son. Once Damian was neurologically educated and inducted into the military Esben pushed Damian towards the research side of the military. Damian however was always more interested in technological repairs and technological advancements/streamlining of current tech and not well suited to being a scientist like his parents.

As a young man and undergoing his military screening the AI discovered Damian’s talents for observation and analyzation that allowed him to find flaws and derive solutions for advancing/bettering the existing technology and integration into a more streamlined form of said technology, is what led to him being placed in his devision rather then in the research labs.
Likes: his powers, anything electrical/mechanical
Dislikes: people, crowds
Mech Number/Model: "Fraternite" FN-900
Additional Notes: N/A

Mech Model: "Fraternite" FN-900
Pilot Name: Damian Romanov
Mech Number: 493 Mech produced
Appearance: Aerodynamic hull made for orbit to atmosphere maneuvers. Has two back Modules, one head Module, and one right shoulder Module. The flight Modules are attached to the back and smaller jets are placed on the heels of the Mech permanently, and thus cannot be removed otherwise. Its optics are mounted between the shoulders, and a Terahertz communicator Module on its head. The shoulder Module is left unmounted and is usually covered in a ceramic and titanium alloy plating to protect the circuitry from heat, debris and other external means of damaging the system. The surface of the Mech is covered in thermal ceramics and Titanium alloy plating which allows for heat resistance and resistance against debris.
Plating/Shielding: No shields, only ceramic plating for atmosphere entry
Modifications: N/A
Modules: Flight, Flight II, Ejector, Terahertz Communicator, assist arm (right shoulder module)
Drones: N/A
On-Board AI: N/A
Additional Notes: Uses Sync-up with AI

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Last edited by Fain on Sun Oct 19, 2014 1:29 pm, edited 5 times in total.

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