With the genders being tied at the moment, I'll make a male. But if a female is needed in the future, I totally don't mind making a female. Probably a younger person, a hunter of Artemis. In the meantime, I decided to make a male. One who has a rather interesting bloodline. In my own opinion anyway. So before I begin, I wanted to trace a bloodline, I contemplated using multiple gods but in the end decided I didn't want my character to be a power house.
Ares (God of War) ►◄ Raven (Mortal)
→Robin (Demigod, 50% god) ►◄ Gary (Mortal)
→Dove (25% god) ►◄ Aristaeus (Minor God of Hunting, Beekeeping, Cattle)
→Sparrow (My character, 62.5% god)
Name: Sparrow Ornitho
Age: 18
Gender: Male
Sexual Orientation: Doesn't think too often about it, but considers himself straight.
God Parent: Aristaeus is his direct father, and Ares is his great grandfather.
Powers:
-From Aristaeus
• Sparrow is unnaturally talented when it comes to the trades that his father was talented in, such as tending to cattle, beekeeping, hunting, trapping, making dairy, and taming.
• Using his hands for his trades so often, Aristaeus passed on the gift to will items as thought they were in arms reach to his child. Essentially, Sparrow can grip areas and objects with his mind as though he could reach them with his hands.
• Sparrow has a great forte for domesticated animals, especially the bee. While they aren't the most helpful, they have a great liking to him, and will generally consider him a great friend. -From Ares:
• An understanding of very many weapons relating to war, though not a very strong one, especially when it comes to more modern weapons, training is required to gain any kind of mastery.
• Like the Spartans getting their strong and enduring spirit from having the favor of Ares, Sparrow has something similar from his genes. -From Mortal Blood
• Being mortal doesn't give Sparrow much, if anything, it means he can be killed with magical and mortal metals, and has the life span of every other human. However, as his name and bloodline would suggest, he adopted a great bond with birds, wild and domesticated.Weapons: It varies heavily depending on the situation, though he isn't typically one to engage others in combat without reason. In capture the flag, he prefers his crossbow. While modernized, it's his best friend when it comes to uses, both practical and impractical for its purpose. His crossbow is the only magical weapon he physically owns besides his knife, it it comes to other weapons, he borrows them from the armory. The knife he owns is a folding pocket knife, though the work put into it makes it more than capable for a combat knife. Forged from some weird mix of mortal metals and celestial bronze, the knife can harm most beings, and has been passed down since his grandmother.
Mist: His crossbow was a gift from his father, a magical item to help him on his way. It doesn't in particular appear much different in the event humans see it, considering it's a rather modern crossbow. However, in an effort to conceal it, it was designed to be able to magically shift into an arm bracer made out of black leather. He tends to tuck that under whatever shirt he is wearing if possible. As for his knife, it's only four inches when folded, and eight when not. Humans would just see it as a regular pocket knife, though Sparrow doesn't have many problems keeping it hidden.
Personality: Sparrow has a very peculiar mindset. Sparrow can be a real leader when it comes down to it, or he could also be the guy running off on his own because he feels he should do things alone. He wants to teach others new things when he can, but he also can't stand being out-shown, especially when the other person is a show-off on purpose. The genes he carries from Ares make him want to win and act out from time to time, but the genes from his father give him a more calm and collected side. The side that wants to help his community and work. He's only somewhat personable, finding it an oddity to open up to people. He'll participate in groups when it comes to things that are important or if he's asked to. Time to time, he teaches hunting and he tends to participate in capture the flag.
Bio:
"You're destined for great things, my little sparrow."That's something that Sparrow's mother would tell him all the time, whenever he'd wondered about life. The older he got, the less he'd hear it. Of course, he never questioned it. It came from the person he was most loyal to, ever, his mother. Just like a dove, she would always drape herself in white, she'd almost always be wearing a dress. Of course, that kind of beauty is probably what attracted a god. Of course, his mother wasn't aware of her godly blood, her mother never told her, because she wasn't godly enough for monsters to go after her. Because of that, Sparrow wouldn't have his answers. Only a knife from his mother, given to her by her mother. One thing was for sure, only the two of them seemed to see it as a discolored bronze, everyone else saw the blade as black.
Signs of peculiar nature started real early in Sparrow's life. One summer, when he was just five years old, his mother came out and nearly screamed when she'd seen a fallen bees next to her son, and bees surrounding him. Though, all he did was laugh, and it was as though the bees took on his whimsical nature instead of attacking him. That was the start of it all, when she began reflecting upon things she'd seen happen to her mother. Similar odd signs. She watched as her son took on a great affinity for both nature and civilization, and thankfully, birds. His childhood continued on, with conflict always on the horizon.
His blood was more divine than normal demigods, that meant he was a lot more likely to be found by anything that liked to make demigods "disappear." It was a fortunate thing that Satyrs had found him first. They watched over him, a small group, some attended school with him, others just kept their eyes open from a distance. For as long as they could, they'd hoped his blood would remain undetected among monsters. They watched the life of a boy for a long time, as he began unraveling these secrets on his own. It made them uneasy, he was playing with a fire that could turn into an explosion at any moment, so to speak.
His middle school years were some of his more interesting years. He went hunting with a friend and their father, and found that he had a great forte for it. Though, as he looked into the eyes of a dying animal, he felt a part of him withering away. He lived his life quite well, always branching out to other people and new activities. He went to dances, spent time with friends, went on trips, he even owned a bird for a good portion of his teenage years. He asked questions about his father all the time, and his mother only had sorrowful expressions to give in return. He began being confused, but it didn't slow him down a whole lot in his life. By the time he was sixteen, his mother had all but stopped saying his favorite thing, though his teenager-rebellion side would have hated to admit he loved hearing it. That he was destined to do great things.
It was one late-summer night when he was seventeen. He'd lately felt abandoned by his father to some degree, despite that he was told his father died. He walked out into the forest and sat, tucked under a tree, throwing rocks at another tree into the distance. And at some point, he felt some feint grip on a rock even after he'd let go of it, it was as though it was through his mind. His eyes widened and he flew up to his feet, freaking out at this little sensation he'd felt. He breathed heavily for a moment before collecting himself, but before he could, he heard the growl of something much more fierce than any bear he'd seen. Turning back to see some two-headed abomination of a massive bear, he freaked out for a moment, unable to gain composure. The Ares within him told him to charge it, that he could win. But his mortal side had a much tighter grip on it, as he was only able to stand there as prey rather than the hunter.
In the end it was the Satyrs that rescued him, only putting Sparrow in a more panicked state, to see goat-people, some he'd even seen before as humans, come to the rescue with wooden weapons and flutes. A long, sleepless night was ahead of him as he was mostly coached out of shock. The Satyrs gave a letter to his mother, but they appeared as humans, as they decided that if she hadn't seen passed the mist yet, it may be better that she didn't at all. They left the choice up to Sparrow that night, if she should know about what happened. In the end he didn't tell her, but the Satyrs did make it clear that he had to go with them, to a place in New York where he could be safe. Now that monsters knew he was around and easy prey, they wouldn't stop.
He wasn't sure what was more sad that night, saying goodbye to his mother and crying while she hugged him, or learning the fact that he'd been surrounded by so many evil beings. He left behind his old life that year, arriving at Camp Halfblood just after many of the residence had left for the year. His first night in camp was one that made him see things differently. To see all the magic and mysticism was something else entirely. And as he took his first steps into an empty cabin that night, he thought maybe it was better that he slept alone. When he awoke the next morning, there was a leather bracer on his table, and a note, from his dad.
With some encouragement, he spent that year hunting, learning how to battle and work, and discovering his heritage. He spends his time being as productive and learning as much as he can, spending a great amount of time in the woods on his own. Though over time, he was convinced to give these people a chance. Every so often though, he'd see a dove in the sky, despite the area, and think of his own mother. He'd often wonder, was he truly destined for great things?
Likes: Keeping people and animals safe, being productive, hunting, work within his trade, bees, most animals (mostly domesticated), secretly he enjoys combat, birds, weapons, rain, others who are loyal to him.
Dislikes: Anyone against him, cruelty without reason, immortality, most hunters of Artemis, people without loyalty, losing, death, fear.
Other: Pan the wild god