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 Post subject: The Thing OOC
PostPosted: Sun Jul 31, 2016 3:30 am 

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It's finally here, after a long time of insecurity and doubt, "The Thing" the Roleplaying game.
Here's the general outline. Suggestions are welcome. If something seems strange, if i've missed something or if you think
something should be added or removed do voice your concern.

SETTING
The story takes place on the international antarctic research station Austra.
The research conducted is mainly regarding climate related effects on the antarctic ice sheet
and the antarctic ecosystem, among some smaller miscellaneous projects.
Image

CHARACTER SHEET
---------------------------------------------

Name:
Sex:
Age:
Nationality:
Position:
(Zoologist, Pilot, Engineer, etc)
Strength:
Agility:
Perception:
Appearance:
Personality and history:
(history isn't mandatory)


STAFF ROSTER
---------
Name: Sigvard Silja
Sex: Male
Age: 39
Nationality: Swedish
Position: Station Manager
Blood Type: A+
Hair color: Blonde
Eye color: Light blue
Height: 1.80 m
Strength: 5
Agility: 3
Perception: 7

It is difficult to watch Sigvard and imagine his horned and axe-brandishing forefathers disembarking onto some foamy shore
and in the grim rain charge up the hill towards some unsuspecting and ill-fated monastery.
It is far easier to imagine some gnarled twig of a man weighing and writing down on a scroll every silver goblet or candelabra in the longboat afterwards.
Valuing good order and long queues like any true Swede, he does well in an administrative position. When disorder arises he is far less certain,
tends to lose control and easily becomes anxious.
He is wont to coop himself up in his office with work and vanish off the social radar in semi-regular intervals.
He has an average and unremarkable body shape and is most likely to be sighted in a grey or dark green wool sweater and grey pants.
A moderately sized, well-kept beard and moustache occupies his jaw and upper lip, lending him an undeserved rugged look.
---------

Name: Cornelia Daal
Sex: Female
Age: 31
Nationality: Norwegian
Position: Climatologist
Blood Type: O+
Hair color: Blonde
Eye color: Light blue
Height: 1.78 m
Strength: 3
Agility: 6
Perception: 6
---------

Name: Masahiro Uma
Sex: Male
Age: 29
Nationality: Japanese
Position: Zoologist
Blood Type: B+
Hair color: Black
Eye color: Dark brown
Height: 1.85 m
Strength: 4
Agility: 6
Perception: 5
---------

Name: Victor Nolloc
Sex: Male
Age: 33
Nationality: American
Position: Climatologist
Blood Type: A+
Hair color: Brown
Eye color: Brown
Height: 1.81 m
Strength: 5
Agility: 5
Perception: 5
---------

Name: Lee Garnett
Sex: Male
Age: 43
Nationality: American
Position: Pilot, Mechanic
Blood Type: A+
Hair color: Dark brown
Eye color: Blue
Height: 1.74 m
Strength: 7
Agility: 5
Perception: 3
---------

Name: Priya Ashurapi
Sex: Female
Age: 40
Nationality: Indian
Position: Doctor
Blood Type: B+
Hair color: Black
Eye color: Dark brown
Height: 1.65 m
Strength: 3
Agility: 7
Perception: 5
---------


(Players may flesh out characters without longer descriptions themselves in their IC post if they please)


STATS
---------------------------------------------
Strength:
Human: used to fend off an attack
Thing: used to kill a victim

Agility:
Human: used to escape an attacker
Thing: used to prevent escape

Both: determines how far the character can move in one turn

Perception:
Human: used to spot a thing

Camouflage:
Thing: used to hide

RULES
---------------------------------------------
(Dice and rules will not be used for every mundane act in the RP,
but if something needs to be determined more accurately here they are)

THE THING

Image

The thing is an alien organism with hostile intent. Unlike any terrestrial beings its every cell is an autonomous creature.
it seeks to ingest and absorb creatures in order to mimic their physiology and blend in.

A thing can take any amount of blunt trauma, lacerations and bullet wounds and will only die from being thoroughly incinerated
severed body parts continue to be animate and ambulant unless incinerated.

When threatened a thing will shed its ruse and may sprout a number of deadly extremities, claws, spines, tendrils et cetera.
and may contort and deform its body in many spectacular and gruesome ways to suit the situation.

Originally the thing's stats are those of the character it immitates. once it transforms into its monstrous form,
it may obviously never pass for a human, but it receives +1 to strength and agility.
a thing that has transformed may not transform back to human form again.


TRANSFORMATION

A thing may take one turn every five turns to redistribute its stats.
A thing with no agility can not move, but can attack.
Two things can combine into a single creature, combining their strength and agility, but reducing their camouflage to 1.
A mega-thing can also split into two again.
Combining or splitting takes one turn, no other actions are allowed on this turn.

REVEALING

When a thing transforms in the vicinity of a human, the human must make a perception roll against the thing's roll,
Example: perception + roll - thing's roll
if they fail, the thing may attack them and their strength is considered halved for the purpose of the attack.
if they succeed, the thing may not attack, and its turn is over.

HIDING

A thing uses its camouflage stat to hide.
A thing must remain stationary in a room in order to hide.
A thing cannot hide in a corridor or outside, unless there are no light sources


FLEEING

To flee from a thing the human needs to make a succcessful agility roll against the thing's agility,
for the purpose of slipping past a thing that is blocking the way into another room a human's agility is considered halved.

ATTACKED

When attacked by a transformed thing, a human must make a strength roll against the thing's strength
to throw off its attacker, and an agility roll against the thing to be able to flee into an adjacent room.

When a human is caught by surprise by a human-form thing, their strength is considered halved for the purpose of the thing's attack. following attacks are resolved normally.
If the strength roll is failed the human is killed.

When a human is taken by a thing, the clothes are ripped, leaving conspicuous, bloody clothing lying around (and possibly other personal items) unless care is taken to dispose of the evidence.

SPOTTING

When in a room with a transformed thing a human must make a perception roll against
the thing's camouflage in order to spot it.
if the human does not spot the thing, their strength is considered halved for the purpose of the thing's next attack.
a thing cannot hide outside, unless there are no light sources

MOVEMENT

The method of determining how far a character can move:
Die roll + character's agility - the value of the rooms the character moves through.
A character is guaranteed at least one move (unless their agility is 0)

A thing can exit a room to the outside or enter a room from the outside if the room has a window,
if the window isn't already broken, this will make a sound that alerts all humans however.
The thing must spend one turn outside before entering the facility through another window

TESTING

Once characters figure it out, they can take blood samples and test them in order to see who is a thing.
testing means heating up a piece of wire or other metal and putting it into contact with blood.
If the blood scatters and attempts to escape the heat, it belongs to a thing.

THE OUTSIDE

A thing cannot hide outside, unless there are no light sources.
Humans who spend 5 consecutive turns outside will die of exposure


And finally some ambience if you need to set the mood:


Last edited by Wet and Useless on Sat Aug 06, 2016 2:58 am, edited 1 time in total.

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 Post subject: Re: The Thing OOC
PostPosted: Tue Aug 02, 2016 3:08 am 

Current wetness: 9% Current uselessness: 55%

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(Didn't realize i should make a separate post for my character)


Name: Sigvard Silja
Sex: Male
Age: 39
Nationality: Swedish
Position: Station Manager
Blood Type: A+
Hair color: Blonde
Eye color: Light blue
Height: 1.80 m
Strength: 5
Agility: 3
Perception: 7

It is difficult to watch Sigvard and imagine his horned and axe-brandishing forefathers disembarking onto some foamy shore
and in the grim rain charge up the hill towards some unsuspecting and ill-fated monastery.
It is far easier to imagine some gnarled twig of a man weighing and writing down on a scroll every silver goblet
or candelabra in the longboat afterwards.
Valuing good order and long queues like any true Swede, he does well in an administrative position.
When disorder arises he is far less certain, tends to lose control and easily becomes anxious.
He is wont to coop himself up in his office with work and vanish off the social radar in semi-regular intervals.
He has an average and unremarkable body shape and is most likely to be sighted in a grey or dark green wool sweater and grey pants.
A moderately sized, well-kept beard and moustache occupies his jaw and upper lip, lending him an undeserved rugged look.


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 Post subject: Re: The Thing OOC
PostPosted: Wed Aug 03, 2016 5:32 am 

http://mcpainty.corgiorgy.com/

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Name: Benjamin Schwarz
Sex: Male
Age: 32
Nationality: German
Position: Biologist
Strength: 5
Agility:5
Perception: 10
Appearance | +
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 Post subject: Re: The Thing OOC
PostPosted: Fri Aug 05, 2016 8:08 pm 

You have nothing to fear, But Fear himself

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I'll throw up a quick CS will expand if I have time too :P

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 Post subject: Re: The Thing OOC
PostPosted: Fri Aug 05, 2016 8:29 pm 

You have nothing to fear, But Fear himself

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Name: Viktor Pulaski
Sex:Male
Age:32
Nationality:Russian
Position: Engineer
Strength:7
Agility:5
Perception:3
height:1.93M
Appearance: Viktor has light brown hair and eyes. His beard is unkeeped leaving it to appear vary rugged.
Personality and history: Viktor is Hotheaded so he Angers quickly when working on a stubborn machine. Viktor is intelligent he could have took a occupation of a number of things, but choose To be a mechanic due to his love of tinkering with mechanical workings. Viktor is a Isolationist he perfures to be alone. Viktor is friendly to a extent.

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 Post subject: Re: The Thing OOC
PostPosted: Sat Aug 06, 2016 3:00 am 

Current wetness: 9% Current uselessness: 55%

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(Added another character to the staff, because i realized there was no doctor, and that there realistically probably should be)


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 Post subject: Re: The Thing OOC
PostPosted: Sat Aug 06, 2016 3:47 am 

You have nothing to fear, But Fear himself

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There gonna be a posting order

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 Post subject: Re: The Thing OOC
PostPosted: Sat Aug 06, 2016 4:42 am 

Current wetness: 9% Current uselessness: 55%

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ShadowsVictor wrote:
There gonna be a posting order


Every cycle of posts start with me i guess, since i'm the one controlling most of the events, who comes after that doesn't matter.


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 Post subject: Re: The Thing OOC
PostPosted: Sat Aug 06, 2016 5:51 am 

You have nothing to fear, But Fear himself

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Ok cool I've already posted lol

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