In a tavern along the edge of the New Kingdom or so it was once named many years ago, a cloaked figure came inside.
“Good tidings, Inn Keeper. A room and meals for a few days once more, if you please or don’t please.” came a male’s voice.
A key was passed over the counter to the man who was taking the hood of his cloak down.
“Thank you. I’ll show myself up.” he headed up to the room where he always stayed. Hhe changed and unpacked before heading down the stairs for dinner.
Hhe sat in her usual corner which was the cleanest spot in the tavern. And why not since he owned the tavern. Not that many knew that fact.
The Inn Keeper’s wife came over to see what she wanted.
“The usual. Any news around here?” he asked.
“No sir. It has been very quiet since you left last month. I’ll have your stew ready in a few minutes.” She spoke as she left.
The strange man was writing a poster to be placed up on the board.
Wanted
Students who will travel to a dragon academy.
All willing students will receive free tuition, food, housing, clothing and 1 dragon egg. Must be in fit condition to travel many miles on foot to Dragonopia. Once there the student will be under the command of a Dragon Lorest who will guide the student in how to raise, care for and ride a full grown dragon. The student will be required to stay for a minimum of 5 years.
Once the student and dragon passes their final exam, they will be required to spend 5 years serving the Dragonopia as a military force.
All interested students must be at least 15 and not more than 25. They must be unmarried, without child, and have no outside obligations.
All interested students must be at The Dragon’s Den, Old Kingdom, on the 5th day of October. Testing will start on the 6th and those who pass will leave on 7th.
Anyone with questions will have their questions answered on the 5th day of October.
When the wife came back, the man handed her the poster.
“Please post this. I will need a larger than normal load of supplies next month. Mostly staples such as flour, sugar, lard, nuts, dried fruit, smoked meats, oats. I will be bringing a few sets of oxen with me.” he spoke as she handed the poster to the wife.
“I’ll have the estimate before I leave in the morning. I’ll be leaving at first light.” The man announced.
“I’ll have your usual ready for you then.” Was the answer from the wife.
This will be the rival academy and it will deal with the dark side of magic. It is basically the opposite philosophy of Dragonopia. There may be some abuse to the riders if they happen to not meet the expectations of the leaders.
Dracowind will have dragons and riders who will work their way up the ranks to a leader position by competitions and hard work.
This academy was made by a few renegade riders from Dragonopia. They wanted more power and learn the dark arts which was not learned at Dragonopia. They made their own vows and rules. They are the ones who started rumors and will stop at nothing to become the only Dragon Academy.
Are you able to survive in a brutal dog eat dog academy where the only up is to step on the person who is on the next step above you? Will you be able to survive the war between Dracowind and Dragonopia?
The only way is to join Dracowind Academy and work your way up to your dragon.
- RULES | +
- I have very few rules for the RP besides the sites rules but here they are!
1) This is in the Omega Section just because I don't want to have to count each sentence, ect.... But the RP will only be as good as the RPers! If there is nothing to work off of, then this RP will die. Please do try to make at least 5 good sentences each post.
2) Post at least every two days or let me know here if you are going to be gone for more than two days. I know that Life hands you the bowl of pits sometimes and everyone is able to get ill from time to time, let me know what is going on and I can excuse me for a bit.
3) Ask questions! I can't answer questions if they are not asked.
4) Have fun and if I need to, I will post more rules here.
- People of Dracowind | +
- A- Adric Fontaine-The Head Master
B- War Tactics
C-
D- Lillith- Survival Skills and Clerk
CAVES
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- CS | +
- RPer Name:
Character Name:
Age:
Gender:
Cave Number:
Dragon Name:
Gender:
Species: (look at species list or ask for it to be put on)
There starting powers: (look at species list or ask for it to be put on)
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2)
3)
- DRAGONS | +
- Air/Wind Magic
Wind
Fire/Heat Magic
Fire Dragon
Magna
Lava
Pyro
Water Magic
Water
Earth Magic
Earthquake or Quakers ( also known as Land Dragon because they are wingless )
Cold Magic
Ice Dragon
Dark Magic
The Undead- one touch will turn the person into an Undead
Lightening Magic
Shocker Dragon- will stun or even kill another dragon
Sound
Sonar Dragon
Shadow Magic
Shadow- a night dragon
Mental
Illusion Dragon- makes illusions and nightmares
Mental- Uses techniques of the mind except Illusions and Nightmares
Mixed dragons
Weather dragon-Elemental + Lightening
Eastern Nightspine- Shadow + Mental
Amphibianus Dragon=Land + Water
Vampire = Undead+Illusion
Rare dragons
Spiney Tail- doesn’t sleep- can use any magic- ONLY ONE PER RP
Golden Dragon - can use any magic - ONLY ONE PER RP
Ooze Dragon- Spreads disease - ONLY ONE PER RP
- NEW! Messenger Dragon | +
- ................................. Messenger Dragons..............................................................
............................ Smallest is Pigmy Dragons............................................................................
A) Size of Dragon: (About the size of a sparrow)
1) 10 ounces to 16 ounces (1 pound)
2) 8 inches to 14 inches
3) Colors:
a) Misty grey
b) Sky blue
c) Tree green
d) combination of the above
4) Soft fluffy fur
B) Abilities:
1. It is the smallest and can only carry very light messages up to five ounces.
2. It can be trained to speak.
3. It can be taught to locate a talisman.
C) Magical Abilities:
1) Mental Link with owner
2) Telepathy
3) Winking (able to go between space. Similar to but not like Teleporting.
4) Can use some Elemental Techniques – up to 6 maximum- must be taught by owner
a. Fire Abilities able to be used
1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
b. Air/Wind Magic able to be used
1) Make a small breeze
2) Gusts- short blast of wind that lasts 30-40 seconds
c. Water Magic
1) Make water move without touching
2) Pull water out of air
3) Throw a small stream of water
d. Earth Magic
1) Trembling- Make ground tremble
2) Shaking- Make pebbles move
e. Shadow Magic
1) Become one with the Shadow-Blend with darker areas better
f. Light Magic
1) Shining-Brighten darker areas
......................................Common is Xenica....................................................................
A) Size of Dragon: : (About the size of a duck)
1) 20 ounces to 30 ounces
2) 14 inches to 27 inches
3) Colors:
a) Misty grey
b) Sky blue
c) Tree green
d) combination of the above
4) Scaley body with a ridge of fur down it’s back
B) Abilities:
1. It can only carry messages up to 16 ounces.
2. It can be trained to speak.
3. It can be taught to locate a talisman.
C. Magical Abilities:
1) Mental Link with owner
2) Telepathy
3) Winking (able to go between space. Similar to but not like Teleporting.
4) Can use some Elemental Techniques – up to 9 maximum- must be taught by owner
a. Fire Abilities able to be used
1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
b. Air/Wind Magic able to be used
1) Make a small breeze
2) Blasts of wind – can last up to 10 minutes depending on experience and
strength
c. Water Magic
1) Make water move without touching
2) Pull water out of air
3) Throw a small stream of water
d. Earth Magic
1) Trembling- Make ground tremble
2) Shaking- Make pebbles move
e. Shadow Magic
1) Become one with the Shadow-Blend with darker areas better
f. Light Magic
1) Shining-Brighten darker areas
g. Mental/Mind Control Magic
1) Telekinesis- ability to move objects or bend objects
h. Dark Magic
1) Night vision- able to see in the dark
....................................Package is Greyling.........................................................................
A) Size of Dragon: (About the size of a eagle)
1) 48 ounces (3 pounds) to 64 ounces (4 pounds)
2) 30 inches to 38 inches
3) Colors:
a) Misty grey
b) Sky blue
c) Tree green
d) Combination of the above
4) Leathery body
B) Abilities:
1) Can carry
1. It can only carry up to 32 ounces (2 pounds)
2. It can be trained to speak.
3. It can be taught to locate a talisman.
C) 4) Can use some Elemental Techniques – up to 12 maximum- must be taught by owner
a. Fire Abilities able to be used
1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
b. Air/Wind Magic able to be used
1) Make a small breeze
2) Blasts of wind – can last up to 10 minutes depending on experience and
Strength
3) Speed enhancement, using wind to increase velocity of itself.
c. Water Magic
1) Make water move without touching
2) Pull water out of air
3) Throw a small stream of water
d. Earth Magic
1) Trembling- Make ground tremble
2) Shaking- Make pebbles move
e. Shadow Magic
1) Become one with the Shadow-Blend with darker areas better
2) Muffle – creates silence within shadows and darker areas
3) Shadowflauge- Blend completely with shadows and darker areas
f. Light Magic
1) Shining-Brighten darker areas
g. Mental/Mind Control Magic
1) Telekinesis- ability to move objects or bend objects
h. Dark Magic
1) Night vision- able to see in the dark
i. Sound
1) Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly
2) Metal sound- makes high pitched squeal
j. Sighting
1) Able to send images to owner of what it sees.
- All magical abilities for Dragons and Riders of Dracowind | +
- READ CAREFULLY! ONLY THOSE WITH HATLINGS CAN DO MAY BE PUT DOWN ON THE HATCHLINGS ABILITY LIST.
Air/Wind Magic
1) Make a small breeze-hatchlings can do
2) Gusts- short blast of wind that lasts 30-40 seconds hatchlings can do
3) Blasts of wind – can last up to 10 to20 minutes depending on experience-teens can do
4) Create and manipulate wind currents-teens can do
5) Make a sturdy wind- lasting for up to an hour depending on experience-teens can do
6) Make a wind devil- small whirlwind-teens can do
7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado) -adults can do
8) Force blast- sudden blast of strong wind-adults can do
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures-adults can do
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed-adults can do
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise-adults can do
12) Wind shield where wind forms a high speed sphere to deflect attacks -adults can do
13) Wind gravity using wind to pressure things down or make aerial objects stay on land-adults can do
14) Vacuum – ‘sucking’ or pulling air/wind action away from an area such as pulling an arrow away from a target. -adults can do
Fire/Heat Magic
1) Make a spark -hatchlings can do
2) Small flame- hatchlings can do
3) Heat something up- hatchlings can do
4) Fire balls-teens can do
5) Heat wave- waves of a heat forced towards an object or creature-teens can do
6) Flame throwing- a sturdy stream of fire -teens can do
7) Fire Blast- a fast stream of fire aimed at an object or creature-adults can do
8) Flame wall – a wall of fire that surrounds a person or object-adults can do
9) Fire field- a large area of fire that burns steadily-adults can do
10) Flame wave- waves of fire moving towards a target-adults can do
11) Incinerate- burn to the ground / ashes -adults can do
Water Magic
1) Make water move without touching- hatchlings can do
2) Pull water out of air- hatchlings can do
3) Water Spout- a small water devil-teens can do
4) Throw a stream of water-teens can do
5) Whirl pool- swirling water that pulls objects or creatures down into the water-teens can do
6) Tidal wave- a wave of water aimed at an object or creature-adults can do
Earth Magic
1) Trembling- Make ground tremble- hatchlings can do-teens can do
2) Rising 1-Make ground rise up into a mole hill- hatchlings can do-teens can do
3) Rising 2-Make ground rise up into a hill- teens can do
4) Rising 3-Make ground rise up into a mountain- teens can do
5) Shaking- Make rocks move- teens can do
6) Rock slide/Avalanche --adults can do
7) Crushing- Crush to sand, turn the earth around you into sand -adults can do
8) Earthquake -adults can do
Mental/Mind Control Magic
1) Telepathy – Ability to speak mind to mind to another creature other than its owner- hatchlings can do
2) Telekinesis- ability to move objects or bend objects- hatchlings can do
3) Levitation- the ability to float - hatchlings can do
4) Empathic- able to experience the feelings or sensations of another creature other than its owner-teens can do
5) Mind bonding – a close bond with a specific creature - other than its owner-teens can do
6) Influence - weak mind control, persuasion at its best-teens can do
7) Illusion- make a creature see something that is not there-Adults can do
8) Assurance- make another person feel like he/she can do something-Adults can do
9) Mental shield- create a fierce field like invisible shield-Adults can do
10) Transformation-
Cold Magic
1) Send sensations of cold to others around it.- hatchlings can do
2) Tolerant to cold- hatchlings can do
3) Frost-a light freeze
4) Hail- small balls of ice up to the size of golf balls-teens can do
5) Ice Balls- small balls of ice about the size of baseball-teens can do
6) Blizzard- a storm of icy crystals swirling about-teens can do-Adults can do
7) Icicle spear- a sharp spear of ice-Adults can do
8) Ice burn/ frost bite- a condition that freezes the skin up to the point of no return of healthy skin-Adults can do
9) Freeze- brings temperature to where objects or creatures become immobile totally -Adults can do
10) Freeze break – an extreme cold that breaks or shatters objects-Adults can do
Shadow Magic
1) Night vision- able to see in the dark- hatchlings can do
2) Become one with the Shadow-Blend with darker areas hatchlings can do better- hatchlings can do
3) Shadowing- Make areas slightly darker- hatchlings can do
4) Shadowflauge- Blend completely with shadows and darker areas-teens can do
5) Increase agility in shadows-teens can do
6) Shadow hopping (quick dash from shadow/dark spot to shadow/dark spot through an area of light.) -Adults can do
7) Shadow Buddy- a created Shadow with the purpose of covering a person in shadows at command-Adults can do
Lightening Magic
1) Electric spark- hatchlings can do
2) Glowing- able to glow dimly- hatchlings can do
3) Electrical ball- up to the size of a baseball-teens can do
4) Electrical beam- a stream of electricity-teens can do
5) Lightning bolt- -teens can do
6) Shock wave- a wave of electricity-teens can do
7) Electric web- surrounds the victim with a web of static electricity-adults can do
8) Magnetize Items- pulling of the atoms so that they align up and is able to act as a magnet-adults can do
9) Magnetic field- a large area that has been magnetized-Adults can do
10) Fry electronics- a large jolt of electricity that disintegrates things-Adults can do
Sound
1) Ventriloquist- able to throw voice to various locations- hatchlings can do
2) Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly - hatchlings can do
3) Metal sound- makes high pitched squeal-teens can do
4) Sonic vibration-Adults can do
Dark Magic
1) Night vision- able to see in the dark- hatchlings can do
2) Dark coat- envelope in darkness and become all black- hatchlings can do
3) Dark claws- create giant claws made of darkness -teens can do
4) Shadow armor- create an armor of darkness- teens can do
5) Create shadowlings-Adults can do
6) Devour: envelope foes in eternal darkness-Adults can do
What else Dragon Riders will learn
1) Plantology
1) Growth-common plants grow slightly faster
2) Herbal healing- the making of common potions that will assist in healing
3) Overgrowth- massive area wide plant growth
4) Advanced herbal curing- harder recipes and able to grow any plant
2) Life Skills
Physical Training
Auras
Basketry
Calligraphy
Pottery
Weaving
Gems, Minerals, Ores
3) Creator Magic- optional
Spell casting
Runeology
Talismans
Tomes
Wand and Staff Making
Grimoire
- Classes | +
- Sunrise-
1) Physical Training
Work out to a stronger you so that you can handle more Magic.
2) Basic Magics
Mental/Mind Control Magic
1) Telepathy – Ability to speak mind to mind of a single creature
2) Telekinesis- ability to move objects or bend objects
3) Levitation- the ability to float
Air/Wind Magic
1)Make a small breeze
2)Gusts- short blast of wind that lasts 30-40 seconds
3)Blasts of wind – can last up to 10 to20 minutes depending on experience
4)Create and manipulate wind currents
Earth Magic
1)Trembling- Make ground tremble
2)Rising 1-Make ground rise up into a mole hill
3)Rising 2-Make ground rise up into a hill
LUNCH!
Harvesting and getting ready for winter