All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Ember-Mask of No-Titles
PostPosted: Thu Mar 05, 2015 8:18 pm 
World Manager

Joined: Thu Jun 02, 2011 8:52 pm
Posts: 293
Medals: 1
Supporter (1)
Blog: View Blog (0)

Offline
Full Name: Ember-Mask of No-Titles

Species: Rat

Gender: Male

Age and Place of Birth: 22, Sulfur Peak

Appearance: Much in the style of his family line, Ember-Mask has a very profound fur pattern. Whereas his sisters had the good fortune to inherit purely their father’s more exotic coloring, Ember-Mask strays somewhat into features commonly associated with albinos- something of a problem in Nezumi society, to say the least. Ember-Mask mirrors his father’s fairly imposing height for a Nezumi, and is of a fairly muscular build. The majority of his fur is a light cream color, with a thin strip of his family’s signature reddish hue running up his back, and over his head and snout. Commonly called a “hooded” or “masked” pattern in the local parlance, the color and pattern became the foundation for his common name. His mostly white fur, coupled with plainly red eyes, raise suspicion in many- but diluted fur and eye colors are not enough to warrant outright persecution by anyone but the most bigoted individuals in Nezumi society. One of his names, Red-Eyes, pays homage to another of his defining traits- but only among those close to him. In any other circumstance such a name would be considered potentially insulting.

Ember-Mask’s usual garb is that of his post- black lacquered armor, with bracers and hand wraps. Ember-Mask often wears a helmet, made of the same black-lacquered plates, designed to deflect sharp weapons from landing braining blows- this helmet is only usually worn in combat, though- Nezumi helmets are notoriously uncomfortable on the ears after long periods, and many soldiers generally elect to shed them quickly, or modify them to be more comfortable. Ember-Mask usually insists on the general model available to most troops, however, with a splash of red paint across the brow and crown of the helmet to designate his rank on the battlefield.

Family: Father, Cinder-Fur the Grand-Boss

Friends: A number of Nezumi and Bats under his command

Enemies: Political Enemies include most critics of his father, while practical enemies include any who would intend to exploit his homeland or people

Love Life: Not forgotten, but not a current priority.

Likes: Loyalty, efficiency, (healthy) pride, spicy food

Hates: Cowardice, laziness, haughtiness, sour food, loud music

Fears: Disappointing his father, tarnishing the legacy of the rebellion, and dishonoring the greater good of the Mirelands and his people

Strengths: Confident, analytical, wise, athletic, charismatic

Weaknesses: Can be overly humble, prone to stubbornness on issues of particularly weighty consequence, generous to a fault, does not keep unpopular opinions to himself

Weaponry and Gear:
Steel Spears x2: In a vein similar to the historical trends of the Flint-Sickles, Ember-Mask thought it best to honor the traditions that shaped his father by adopting a unique and unorthodox weapon choice. Beyond necessary mastery of the spear by all soldiers tasked to the wall, upon receiving an adequate rank, Ember-Mask had two reinforce spears forged, each just half a foot shorter than his height. Both are, beyond their plated handles, otherwise unremarkable steel weapons. One has tassels of red around the base of the spear head, and the other black, and can be used as battle-flags to direct large troop movements from the battlements on the wall. Ember-Mask has been known to carry one or two extra in a loose sling on his back, allowing him to throw these weapons as heavy javelins- something his strong physique, inherited from his father, renders him quite capable of.

Pistol: In further trend with honoring his father’s legacy, Ember-Mask also carries a single shot pistol. Muzzle-loaded, it isn’t fast- but it is a quick response, at least once, to a close range surprise. The ball caliber is relatively high, well suited to knocking an invader off a ladder as they attempt to scale the wall.

Longbow: For delivering explosive charges at range from an infantry-level deployment platform, the longbow’s efficiency is hard to argue with. Used oftentimes in large troop groups, explosive arrow barrages are a common defensive tactic for units stationed on the wall. In order to proceed to the rank of Commander, a soldier must demonstrate mastery of the longbow- not to the level of a Sky-Piercer, but obvious competency above and beyond the normal soldier. Ember-Mask’s bow is plain, as is his quiver, and usually has a handful of regular arrows and one or two explosive ones.

Training:
Commander: Ember-Mask is a high-ranking officer in the standing army of the Mirelands. Not at the top, but close, there are two tiers of leadership above him- regional commanders and generals- before the Grand-General, who answers directly to Cinder-Fur. His training mandates a sound understanding of battlefield tactics, and his speciality is in stationary defense and counter-assault. Ember-Mask has also published battle plans to the army’s academy that detail the siege of Black-Rock, and they are often used as the standard for Nezumi siege warfare. Beyond tactics, Ember-Mask’s station tends to call for leadership skills, but it is in this that he tends to shine- his troops, regardless of species, are as tightly knit as a family. Despite being untitled, his troops often refer to him as Red-Eyes, or Twin-Spear, but should anyone outside his command refer to him as such, he politely insists that such titles are not his. Records show more than one of the current regional commanders originating in the ranks below Ember-Mask, and taking the position on his recommendation- even though the promotion had been offered to Ember-Mask himself.

Archer: As part of his station, Ember-Mask is well versed in large-scale artillery and bowman deployments. Still, his personal skill is quite competent, and though he is by no means a Sky-Piercer, he regularly scores top marks in regular skills testing exercises.

Lancer: Ember-Mask has his own unique fighting style that centers around his weapons of choice. Though not tremendously long for a larger species, to a Nezumi, his weapons would be usually considered somewhat unwieldy in use, and suited for large scale defensive formations and counter-cavalry. It is often said, even outside Ember-Mask’s own ranks, that there is no living person who can best him in skill with a spear or pole weapon, but he is far too politely humble to entertain duels purely for the sake of bragging rights. He does hold great respect for swordsmen and spearmen of foreign powers, and enjoys discussing differing techniques and stances with passing caravan guards, should the opportunity arise.

History:
Character Biography

Ember-Mask is one of many children of the Revolution. Ember never knew his mother, having been born to her shortly before she succumbed to the plague. An infant without a mother did not usually live long in the Mirelands- but Flint-Sickles were family, and his still-youthful sisters helped tend to him along with a number of Flint-Sickle Matrons.

Ember-Mask had the benefit of being Cinder’s only child to not have hints of the old Empire in the memory. He grew in his father’s shadow, but where most would have envy for such lofty heights, even in his youth Ember-Mask was humble and attentive. Cinder-Fur insisted that his youngest child had been a rebirth of his wife’s wisdom. Cinder-Fur’s fame somewhat thrust Ember-Mask into the public limelight, and watching the “People’s Prince” grow was something many old veterans enjoyed- he became something of a poster child for the new empire.

Upon reaching particular age, Ember-Mask was offered a chance to formally stay with the Flint-Sickles that had raised him. His father had largely been consumed with rebuilding their nation, and Ember-Mask had been raised by community effort. In the most polite manner he could, Ember-Mask respectfully declined- his notoriety and particular appearance, he argued, would make him more a liability than an asset. He instead suggested that taking this notion of a family of many, and the intensity of his youthful training, into the outside world would provide a better boon for the Flint-Sickles than he ever could have as an agent.

Cinder-Fur himself heard his son’s argument, but recused himself from making a decision- something that long troubled Ember. Even after the other elders of the clan had agreed with his decision to forge his own path, Ember wondered if he had disappointed his often distant father- a living legend who only seemed to grow more immense in the growing Nezumi’s mind. An impossible monolith of vision for what their people could be.

He hadn’t spoken to his father for nearly a year and a half when he enlisted in the army. Training was simpler than it had been in the Flint-Sickle tradition, and Ember-Mask excelled. He surrounded himself with other children of the Rebellion- those without families, who had been lost before they found each other in training. This new family grew throughout the years of his service.

It was only half a decade ago that Cinder-Fur and Ember-Mask truly reconnected, and the younger rat was surprised to find his father somewhat sentimental in his growing age. They enjoyed strong rice wine and talked well into the evening, getting to know one another for the first time. Cinder-Fur’s pride in his son swelled- and Ember-Mask was pleased to know of his father’s praise.

But this was the dawn of a newer burden. One that had been a niggling fear of his since he first saw the respect given to his father, and the public adoration the Grand-Boss received.

He was, in the eyes of the public, his father’s heir. His actions reflected on the new nation they had forged, and on his father- his actions were no longer nearly for the approval of his father, but for all denizens of the Mirelands.

This realization framed much of Ember-Mask’s thoughts. No longer content to focus on improving the military, or the lives of those he commanded, he looked farther- outside the borders and boundaries of the wall. He wanted to represent the best of the Mirelands to the world- to show the great potential of his people.

This direction leaves Ember-Mask at a constantly evolving crossroads- one where he must choose what is best for himself and for his people- and be cognizant of his constant place in the shadow of the Fire-Furred King.


Share on FacebookShare on TwitterShare on RedditShare on VKShare on TumblrShare on Google+Share on MySpace
Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron
Powered by phpBB ® Forum Software © phpBB Group; All Material is the Express Property of Creative Freedom RPG and Its Members | DVGFX2 by: Matt

Protected by Copyscape Duplicate Content Penalty Protection