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 Post subject: Example Profiles
PostPosted: Thu Dec 27, 2012 1:39 am 
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The profiles here use the template that is preferred for those creating characters for the Mirelands.

Full Name: Cinder-Fur the Flint-Clawed, Patriarch of the Gunpowder Dynasty, Grand-Boss of the Four Clans

Species: Nezumi

Gender: Male

Age and Place of Birth: 58, Sulfur Peak Prison

Appearance: Cinder-Fur earns his life-long name from his rather rare fur coloring. In a land of rats ranging from white to black, with dashes of brown, a red-furred rat was a rarity. In fact, the fur color was nearly unheard of, prompting rumors that perhaps his lineage was not necessarily purely rat.

Otherwise, despite patches of silver fur starting around his muzzle with age, the Patriarch is rather spry for a relatively old age. Most rats retire not much older than Cinder-Fur is currently, but he seems to have no need of slowing down. Cinder-Fur is known for dressing in practical clothing. Even with the prosperity of his rule, and the lavishness of the citadel he rules from, Cinder is usually clad in a black hakama and black-lacquered, leather breastplate, and remained usually barefoot.

Cinder-Fur's ears showed nicks and missing little pieces that demonstrated his life on the front lines, and his left ear showed more significant scarring: burns sustained from his fondness of gunpowder.

Family: By way of a departed wife, Cinder-Fur has had four sons and three daughters. Three of his four sons have died from varied causes, and the last remaining son leads a rocket brigade that mans the Supreme Wall. His daughters have all been married off to each of the three other clans, and at least one has born him a grandson.

Friends: Cinder-fur likes to fashion himself as a people’s ruler. He understands well how he rose to power, riding on public disdain for a ruling class that had grown too removed from what made their people great. Still, he keeps a small retainer that frequents his court and many times accompanies him on travels comprised of a fair variety of persons, including at least one individual from each of the other three clans.

Enemies: Besides wartime enemies and some potential stragglers who still support the old regime, his enemies are not terribly numerous.

Love Life: As a widower, Cinder-Fur is mostly reluctant to go looking much for love, but has been known to take a consort sometimes, if it suits him.

Likes: Games of dice, the smell of gunpowder, traveling, training, music, theater, and fighting.

Hates: The equality of his people not being recognized, politics, upstarts that think he’s too old to rule.

Fears: Cinder-Fur’s primary fear is that his successor will forget what allowed the gunpowder revolution to succeed: one, the support of the people, and two, the unique power afforded them by the then-new applications of gunpowder. Cinder-Fur believes that if the country’s wartime technological development is allowed to flounder or stagnate, the other nations will eventually find out how to produce gunpowder and use it. Fortunately, the minerals are unique to their region, and selling it is strictly forbidden, but the fear still nags at Cinder-Fur as he ages.

Strengths: Aside from training and experience, Cinder-Fur has great hearing and still rather spry reflexes. Cinder-Fur is also very level-headed and shrewd, with a propensity for tactical thinking and a tendency towards frank, but persuasive, communication. He also has a nearly unparalleled understanding of gunpowder and its potential application, and is quickly excited by the chance to test new weaponry.

Weaknesses: Though still a capable fighter, Cinder-Fur is still much older than many of the folk he deals with. Whether in combat or simply in the course of intense political debate, the elder rat sometimes feels his age catch up with him and requires a bit of time to rest. Furthermore, his age makes recovery from illness or disease take longer than it would for someone younger.

Weaponry and Gear:
Kusarigama: The swordsman’s bane, the sickle and chain has been Cinder Fur’s favored weapon since his early training. If challenged to single combat and without anything more explosive, Cinder-Fur is still plenty fluent in the weapon’s use. In fact, the one he usually carries was used to execute the past emperor, earning in the nickname “The King-Killer.”

Earth-Splitter, the Dark Axe: Forged from ore rumored to have been retrieved from a meteorite that crashed into Sulfur Peak Mountain ages passed, the axe has been an object of legend since before Cinder-Fur rose to power. As tall as a rat, and rumored to be twice as heavy, the black-metal axe seems to reflect barely any light, with a notch missing from its wide blade. The axe sits on a mount behind Cinder-Fur’s place in the royal court, untouched for over a decade and a half. There are rumors that Cinder-Fur cannot even lift the massive weapon anymore, though only a fool would make such a proclamation to his face.

Flint-Claw: Perhaps even more than the axe, the leader of the gunpowder revolution is known for his claw-rings, one made of brushed steel, the other of flint-stone, that allow him to create a spark at will simply by snapping his fingers. They also make splendid slashing weapons, too, as claws should.

Training:
Ninja: Cinder-Fur is a clan boss of one of the ninja clans, and as such possesses a keen understanding of subterfuge and stealth, along with assassination and intelligence gathering. This lends him a keen understanding of unconventional warfare.

Rocketeer: Cinder-Fur’s reign is known as the Gunpowder Dynasty for a reason; as a foremost expert in the wartime application of gunpowder in the world, Cinder-Fur’s approval of an up-and-coming engineer’s design can send his career to great heights. Furthermore, he’s also usually quick to go to any demonstrations. The Patriarch quite likes blowing things up.

History:
Character Biography

To understand Cinder-Fur’s rise to power, one must understand the history of the Nezumi.

For almost a century, The Mirelands had been ruled by an aristocratic dynasty that came to claim the country for their own on the backs of Nezumi artisans; their craftsmen were known worldwide for their skill, and their immense armies solidified their place as a powerful trading power. The country exported much of the gain consumed in the quickly growing neighboring nations along with its other exports. Still, war gave way to peace, and the great Nezumi armies grew stagnant and lax, their numbers dwindled as budgets were cut in favor of more lavish castles to receive foreign diplomats. Even as plague bubbled up throughout the country, the ruling class enjoyed fine banquets with other royalty, removed from the troubles of their people. Locked in the Great Citadel, they thought themselves impervious to siege; no fool would rebel in the face of such defenses.

Half a nation away, Cinder-Fur was one of a handful born to felons locked in the Sulfur Peak prison. By tradition, the children of prisoners were pawned off to the four clans; great schools of combat that enjoyed particular specialties. They selected youths from the lot and bid on them with funds that served no other use in such peacetime. These elite warriors had little use for their skills but challenges issued between clans.

The clan that adopted Cinder-Fur, and gave him his given first name, was one of two clans of ninja, feared warriors of shadow and deceit. Whereas the other clan, the Mire-Shadows, was renowned as an elite selection of the best and most elite assassins the world had to offer, Cinder-Fur’s clan, the Flint-Sickles, was known for being much more sociable, selecting a wide variety of recruits to fold into the family. Acting as anything from spies to sabotage teams, his clan had a storied history of routing armies with trickery and flare, and particularly for its members being known for peculiar choices in weaponry. Cinder-Fur assassinated the blacksmith that forged his famous axe by his late teens, and used it to great success in tournaments, rising through the Clan’s ranks and earning the favor of its elder members.

Still, the people were restless with inaction. Cinder-Fur could sense it like any true Nezumi could, but there was no catalyst, no unifying force. It was gunpowder that would answer this call, used for almost a half a decade for smoke-bombs and such minor devices. Its practicality was limited until Cinder-Fur implored his clan elders to invest in its production, describing the many possible uses he saw for this wonder powder. Cinder-Fur could see their salvation; a nation that soared above the others on clouds of sulfurous smoke.

Over the next decade, Cinder-Fur honed the production of the powder and its application. The emperor and his retinue even witnessed the first fireworks display, a showing of solidarity that hid darker tones of the power of the Flint-Sickle’s new weapon. Soon, Cinder-Fur rose to the status of Patriarch of his clan, and saw the moment to put his plan into action.

Cinder-Fur called a meeting of the four clans, the Flint-Sickles, the Mire-Shadows, the two ninja clans, the Sky-Piercers, the famed clan of marksmen, and the Tarnished-Swords, the equally renowned clan of samurai, at the Sulfur Peak mines to demonstrate his newest gunpowder applications, one as a gift to each clan.

The Mire-Shadows were given small, easily thrown bombs that could crumple a warrior’s armor with ease. The Sky-Piercers were given flint-lock muskets and explosive-tipped arrows to lay siege like no archer had ever before. Finally, the Tarnished-Swords were given great charges that could level any impediment to their war march. Each of the clans was given these things in return for their willingness to follow him in a grand revolution, the Gunpowder Revolution that would restore the Nezumi to their former greatness.

The standing people of The Mirelands rallied around the cause, old soldiers long since retired took up their spears and pole arms, bows and swords. The revolution swept the country, and by Cinder-Fur’s early thirties the clans and their army found themselves ready for a siege on the Great Citadel. The grand building had been designed for an age that Cinder-Fur had already surpassed. Rockets and bombs were hindered little by stone walls and wooden gates. Though portions of the army still supported the Emperor, many defected in the face of the overwhelming strength of the revolution.

There were, of course, casualties. Over the course of the revolution, Cinder-Fur’s wife and two of his sons died of the plague. The third, trained from youth like his father, died in the final assault on the citadel. Cinder-Fur executed the archer who killed his son personally, and tied his severed head to a rocket fired out over the newly conquered city. His last son and his daughters were all too young for the front lines, and survived to follow him to his new place of residence after the revolution’s success.

The process of transitioning the country from one ruler to another was not difficult. Many of the people supported Cinder-Fur, and the clans were content to allow him to rule so long as none of the other clans were placed above its brethren. The Flint-Sickles still occupy their original territory, but there is some obvious favor for them given Cinder-Fur’s continued role as the Clan Boss.

The next couple decades were spent in a breakneck sprint towards progress. Cinder-Fur watched the armies of The Mirelands swell, the artisans craft new wonders, and the harvests flourish. The Supreme wall, the defense of old that had spanned the border of The Mirelands with its neighboring countries, was refurbished and outfitted with new artillery; carts of rocket-powered, explosive arrows that could decimate encroaching armies. Cinder-Fur's last son became the commander in charge of one portion of the wall even as his daughters were married off into the other three clans as a show of respect.

And now as an elder rat, Cinder-Fur sits with his ax hung up behind his throne, the golden symbols of the previous emperor and all the lavishness of the palace left in place, save for each seal of the emperor being crudely cut with deep gouges to mar it. In fact, the new official seal of the Gunpowder Dynasty was simply that; a crossed-out copy of the old seal. Cinder-Fur has aged, certainly, but he still sees greatness on the horizon for the Nezumi. Engineers compete for his favor with more designs for gunpowder weapons, artisans flood the world markets with their exquisite crafts, and the country’s grain once again feeds mouths worldwide.

The Nezumi flourish under the watchful eye of the fire-furred king, and no one quite knows where the great wave of their renaissance will crest.


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 Post subject: Re: Example Profiles
PostPosted: Thu Dec 27, 2012 1:44 am 
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Below is a provided template for the character sheet for the Mirelands. Just as well, below is an excerpt from the Traveler's Essential Guide to the Mirelands, which really ought to have been read if you're here.

Quote:
Nezumi Nomenclature
As untrained listeners almost invariably experience difficulty identifying and separating distinct aspects of the Nezumi language, and because most foreign species are biologically incapable of pronouncing a wide enough range of sounds required to speak more than broken fragments of it themselves, the rats have found it necessary to translate their names into more common modes of speech that may be spoken and remembered by their neighbors. Without fail after translation, Nezumi naming conventions follow a two-part structure which is usually related to a defining physical trait or mannerism, with great emphasis being placed upon how recognizable and unique to the individual it is. For example, Lady White-Fur is thus named for her albinism, which is a rare and visually obvious feature of her personal identity, but it is unlikely that a Nezumi named Grey-Fur or even Brown-Fur exists simply because the feature is too common to hold any real meaning. To inquire about activities of an individual named "Grey-Fur" would confuse most Nezumi, in the same way that asking a human how his or her right-handed friend was feeling.

Occasionally, Nezumi will change their names to reflect well-recognized actions rather than physical characteristics, although it is just as likely that they will adopt titles instead. In either case, the recognition of these actions is extremely important, as a Nezumi's peers will not respect his or her wish to assume a new name or title if they do not feel that it is justified, and it is a point of shame to continue to identify oneself in such a way against the community's wishes. Titles do not accumulate, with most Nezumi only ever possessing one at any single point in their lives, although clan leaders and those in other extremely prestigious positions are afforded titles related to those positions which do not supersede the ones they already possess. Cinder-Fur, as the esteemed Patriarch of the Nezumi, is the only individual in their collective history to possess three titles simultaneously out of respect for his accomplishments.


Profile Template

Code:
[b]Full Name:[/b]

[b]Species:[/b] (The rat-folk of the Mirelands are called the Nezumi)

[b]Gender:[/b]

[b]Age and Place of Birth:[/b]

[b]Appearance:[/b] (Height, fur color, typical clothing, etc.)

[b]Family:[/b]

[b]Friends:[/b]

[b]Enemies:[/b]

[b]Love Life:[/b]

[b]Likes:[/b]

[b]Hates:[/b]

[b]Fears:[/b]

[b]Strengths:[/b]

[b]Weaknesses:[/b]

[b]Weaponry and Gear: [/b]
[i](Insert Weapon/Gear Here):[/i]

[i](Insert Weapon/Gear Here):[/i]

[i](Insert Weapon/Gear Here):[/i]

[b]Training:[/b]
[i](Insert Training Type Here):[/i]

[i](Insert Training Type Here):[/i] 

[b]History:[/b]
[i]Character Biography [/i]


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